LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
They used both. I saw the (Hexys?) trapping webs build video too. I can count on one hand how many Sorcs I saw run that on Xbox NA. My point is DW sorc didnt receive a nerf that the whole class didn’t receive (frags), it just kept getting better to run staff, especially after the skill destro line got buffed and frag lost CC. And to answer your question, ZOS should have listened to PTS Sorcs when they said the class is overtuned with the buffs to light/heavy attacks, staff counting as two set pieces, AND the buff to Rune. It very well could have been that the set piece change and buff to light/heavy put the class right where it needed to be.LOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
Feel like I'm wasting my time. You want Rune Cage nerfed, but you don't want compensation otherplace. Obviously, you just wanna trash sorc. I am done here.
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
Feel like I'm wasting my time. You want Rune Cage nerfed, but you don't want compensation otherplace. Obviously, you just wanna trash sorc. I am done here.
Id be fine with restoring frags if rune cage is nerfed. Maybe it isnt too much to ask for a stam morph of frags (rework crystal blast)
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
Feel like I'm wasting my time. You want Rune Cage nerfed, but you don't want compensation otherplace. Obviously, you just wanna trash sorc. I am done here.
Id be fine with restoring frags if rune cage is nerfed. Maybe it isnt too much to ask for a stam morph of frags (rework crystal blast)
Now, THAT'S how you go about balancing!
I agree!
=D
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
Feel like I'm wasting my time. You want Rune Cage nerfed, but you don't want compensation otherplace. Obviously, you just wanna trash sorc. I am done here.
Id be fine with restoring frags if rune cage is nerfed. Maybe it isnt too much to ask for a stam morph of frags (rework crystal blast)
Now, THAT'S how you go about balancing!
I agree!
=D
It would actually have to be closer to a 40% buff to frags. 20% would be around 1k more damage range cage is about 2k damage.
LOLLOL they didn’t quit. They just switched to better builds. Especially when the Asylum Destro was first introduced. Just stop. Let me ask you this? Do you think Sorc is fine as is?What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.
QQ rants don't equate to insight.Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.
Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.
The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.
3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).Don’t try and say “get more health” not all builds revolve around having a bunch of health.
I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.Don’t try and say “get more stam, cc break”
In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.
I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.
I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue
Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.
A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.
Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.
Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.
The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.
And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
Right.
Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.
Yeah, sorc has never been nerfed. Never.
Do you even know what a DW magsorc is? Seen one recently?
And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
SERIOUSLY???
And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
DW sorcs have quit way, way before Summerset.
And you're just completely in denial if you think NB is weaker than those other classes.
Shows how little you know.
DW sorcs resignated way before CwC. I'd say the changes to Trapping Webs began the mass exodus. And no one used an Asylum Destro in Cyro. Everyone went with Master's for well-known reasons.
I was for either damage buff to Frags or stun re-integration, not Cage damage. But what you see now is a functioning sorc burst, as it should be. It is just a little overtuned with too much damage. But still, this is how sorcs work by concept. I heard Cloak was made whole and OP, so sorcs shouldn't?
So, let me throw the questipn back:
Do yoi think sorc was fine before Summerset?
I agree Sorcs were not fine per-summerset. If they were to change Frags back to have a stun then other things need to be addressed. All passive dodge abilities would have to be removed. It's beyond frustrating to have some one running away in a strait line and dodge every skill except curse. How is that skill? Roll dodge may need to be looked as well. Cloak would also have to be reworked having a NB cloak right next to you or a group of folks is stupid. Sorcs would also need something to fight against perm-blockers.
And that's where no-damage Rune Cage comes in. Dodge/block counter at the cost of burst damage, but Frags being strong enough to kill, if pressured beforehand.
Honestly I don't think thats a bad Idea however I would like to see a bit more damage added back to frags then.
I thought about 20%, compensating for Empower.
Feel like I'm wasting my time. You want Rune Cage nerfed, but you don't want compensation otherplace. Obviously, you just wanna trash sorc. I am done here.
Id be fine with restoring frags if rune cage is nerfed. Maybe it isnt too much to ask for a stam morph of frags (rework crystal blast)
Now, THAT'S how you go about balancing!
I agree!
=D
It would actually have to be closer to a 40% buff to frags. 20% would be around 1k more damage range cage is about 2k damage.
No. It wouldn't. Rune was an over buff, nerfing rune doesn't mean that frags needs an overbuff too. Inb4 can't empower frags. LA buff more than made up for that.
Yup, I think 20% should be fine. It should not nuke 25k health players from 100 to 0, but rather if they're not at 100% health, because you pressured them enough.
That's the basic idea, at least. It would have to be tested on PTS, of course, and adjusted if necessary.
My Frag tooltip is 19k, so 9.5k in Cyro. 20% would be closing in on 2k, consider resistances... Hmm... Maybe 25% more damage? 30? But definitely not more!
OH!!!
I know how to justify it for ZOS! Stupid me, the solution was sooo easy!
So, Wrobel says Frags used to be overloaded, stun, instant, damage. What if the damage buff (whatever the number would be) went straight into the base damage?
Blast had stun and AoE, Frags had stun and instacast. Far from "overloaded". Base ability would be more useful for low-level PvE.
And to top it off, to compensate for Blast damage without ruining OL gank builds, you could then make Overload not count as light attacks, to make those builds a little less ridiculous, but still possible.
Honestly, even ZOS logic can't deny that suggestion.
Septimus_Magna wrote: »Yup, I think 20% should be fine. It should not nuke 25k health players from 100 to 0, but rather if they're not at 100% health, because you pressured them enough.
That's the basic idea, at least. It would have to be tested on PTS, of course, and adjusted if necessary.
My Frag tooltip is 19k, so 9.5k in Cyro. 20% would be closing in on 2k, consider resistances... Hmm... Maybe 25% more damage? 30? But definitely not more!
OH!!!
I know how to justify it for ZOS! Stupid me, the solution was sooo easy!
So, Wrobel says Frags used to be overloaded, stun, instant, damage. What if the damage buff (whatever the number would be) went straight into the base damage?
Blast had stun and AoE, Frags had stun and instacast. Far from "overloaded". Base ability would be more useful for low-level PvE.
And to top it off, to compensate for Blast damage without ruining OL gank builds, you could then make Overload not count as light attacks, to make those builds a little less ridiculous, but still possible.
Honestly, even ZOS logic can't deny that suggestion.
Wrobel doesnt have an easy job but sometimes I just dont understand his decisions. Sorcs already had a lot of burst dmg (frags/curse/mages fury/mines) and then he buffs rune cage and give it more burst dmg. Meanwhile in PVE land non-pet sorcs only have 3-4 useful skills because everything is burst dmg.
To me it looks like you can improve PVE non-pet sorcs and tone PVP sorcs down a bit by changing some of the burst to sustained dmg.
Septimus_Magna wrote: »Yup, I think 20% should be fine. It should not nuke 25k health players from 100 to 0, but rather if they're not at 100% health, because you pressured them enough.
That's the basic idea, at least. It would have to be tested on PTS, of course, and adjusted if necessary.
My Frag tooltip is 19k, so 9.5k in Cyro. 20% would be closing in on 2k, consider resistances... Hmm... Maybe 25% more damage? 30? But definitely not more!
OH!!!
I know how to justify it for ZOS! Stupid me, the solution was sooo easy!
So, Wrobel says Frags used to be overloaded, stun, instant, damage. What if the damage buff (whatever the number would be) went straight into the base damage?
Blast had stun and AoE, Frags had stun and instacast. Far from "overloaded". Base ability would be more useful for low-level PvE.
And to top it off, to compensate for Blast damage without ruining OL gank builds, you could then make Overload not count as light attacks, to make those builds a little less ridiculous, but still possible.
Honestly, even ZOS logic can't deny that suggestion.
Wrobel doesnt have an easy job but sometimes I just dont understand his decisions. Sorcs already had a lot of burst dmg (frags/curse/mages fury/mines) and then he buffs rune cage and give it more burst dmg. Meanwhile in PVE land non-pet sorcs only have 3-4 useful skills because everything is burst dmg.
To me it looks like you can improve PVE non-pet sorcs and tone PVP sorcs down a bit by changing some of the burst to sustained dmg.
Any suggestions?
Septimus_Magna wrote: »Yup, I think 20% should be fine. It should not nuke 25k health players from 100 to 0, but rather if they're not at 100% health, because you pressured them enough.
That's the basic idea, at least. It would have to be tested on PTS, of course, and adjusted if necessary.
My Frag tooltip is 19k, so 9.5k in Cyro. 20% would be closing in on 2k, consider resistances... Hmm... Maybe 25% more damage? 30? But definitely not more!
OH!!!
I know how to justify it for ZOS! Stupid me, the solution was sooo easy!
So, Wrobel says Frags used to be overloaded, stun, instant, damage. What if the damage buff (whatever the number would be) went straight into the base damage?
Blast had stun and AoE, Frags had stun and instacast. Far from "overloaded". Base ability would be more useful for low-level PvE.
And to top it off, to compensate for Blast damage without ruining OL gank builds, you could then make Overload not count as light attacks, to make those builds a little less ridiculous, but still possible.
Honestly, even ZOS logic can't deny that suggestion.
Wrobel doesnt have an easy job but sometimes I just dont understand his decisions. Sorcs already had a lot of burst dmg (frags/curse/mages fury/mines) and then he buffs rune cage and give it more burst dmg. Meanwhile in PVE land non-pet sorcs only have 3-4 useful skills because everything is burst dmg.
To me it looks like you can improve PVE non-pet sorcs and tone PVP sorcs down a bit by changing some of the burst to sustained dmg.
Any suggestions?
Waffennacht wrote: »Starcraft was hard, competing in an actual competitive game with an actual competitive playerbase is hard, ESO is easy.
No it really wasn't. About all races had the first 20ish min predetermined.
Where to make the zergs
Where to make the zealots
Run across the map! Found your base... Zealot invasion!
StarCraft was more muscle memory than this game.
Hell my friend could do that game blind folded
The only people I ever hear refer to classes as “god mode” are people who get packed up. Magicka sorcs might be strong but the days of real “god mode” builds are long gone. Now you just have some slightly over tuned abilities on some classes and a few OP sets and that’s really it. It still requires skill to 1vX on a mag sorc, If you come across a few good players you’re still going down just like any other class. A good player of almost any class is capable of facing off agaisnf a Magicka sorc. Rune cage, and overload can definitely use some changes, mages wrath should probably be a normal execute but that’s really it.
You know you have a massive L2P issue when you're getting GG'd by a Stamplar (probably the worst class this update) while you're on a Magsorc (by for the best class this update).