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Sorcs are easy. Okay

  • bardx86
    bardx86
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    KingJ wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    So...

    It's a "Sorcs are A-OK" thread that turned into a "nerf sorcs" thread that quickly turned into a "Nerf nightblades" thread.

    Yes. Most of the sh*t posters on here are gankblades running 16k health.

    like we see many shitposters here trying to defend sorcs without any good arguments

    and no, I myself very very barely see others nb's running with less than 20k health and I see now you comparing me to other gankblades with low health while Im not even gankblade lol

    jsut advice from me, learn to read with understanding and dont post nonsense when you are biased and even dont know other side of coin

    Every other spec in the game has to have a decent amount of health (>20k) just to survive a nightblade's burst. How is it unreasonable that nightblades have to do the same now? The mere fact that you can be successful with such low health is a testament to how overtuned nightblades are. NIghtblade mains are so blind to this they haven't seen how every other spec has had to evolve just to compensate for that fact throughout this game's history. When you finally get a taste of your own medicine, you whine and call for nerfs. I say it's time for you to evolve just like everyone else. improvise. adapt. overcome.

    That is bs, the entirety of NB burst can be dodged/blocked and last I checked most sorcerers don't stack health at all, they stack magicka & hide behind 30k+ shield stacks while enjoying the benefits of having full offensive stats - so yeah, must be easy to call for others to "adapt" :joy:

    The only thing you need to stack health/mitigation to survive against atm is Rune Cage - literally everything else in game can be dodged/blocked/outranged.

    We've had this conversation already... no need for a repeat. Rune cage has counters end of story. And yes sorcs do care about health because shields aren't the God mode that you claim they are.
    What immovable pots 1 counter that's great.I see sorc with less health than most gankblades.

    Cloak? Flappy wings? Shimmering shield? Forward momentum? Any CC? There are plenty of counters.
  • bardx86
    bardx86
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    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.
  • KingJ
    KingJ
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    bardx86 wrote: »
    KingJ wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    So...

    It's a "Sorcs are A-OK" thread that turned into a "nerf sorcs" thread that quickly turned into a "Nerf nightblades" thread.

    Yes. Most of the sh*t posters on here are gankblades running 16k health.

    like we see many shitposters here trying to defend sorcs without any good arguments

    and no, I myself very very barely see others nb's running with less than 20k health and I see now you comparing me to other gankblades with low health while Im not even gankblade lol

    jsut advice from me, learn to read with understanding and dont post nonsense when you are biased and even dont know other side of coin

    Every other spec in the game has to have a decent amount of health (>20k) just to survive a nightblade's burst. How is it unreasonable that nightblades have to do the same now? The mere fact that you can be successful with such low health is a testament to how overtuned nightblades are. NIghtblade mains are so blind to this they haven't seen how every other spec has had to evolve just to compensate for that fact throughout this game's history. When you finally get a taste of your own medicine, you whine and call for nerfs. I say it's time for you to evolve just like everyone else. improvise. adapt. overcome.

    That is bs, the entirety of NB burst can be dodged/blocked and last I checked most sorcerers don't stack health at all, they stack magicka & hide behind 30k+ shield stacks while enjoying the benefits of having full offensive stats - so yeah, must be easy to call for others to "adapt" :joy:

    The only thing you need to stack health/mitigation to survive against atm is Rune Cage - literally everything else in game can be dodged/blocked/outranged.

    We've had this conversation already... no need for a repeat. Rune cage has counters end of story. And yes sorcs do care about health because shields aren't the God mode that you claim they are.
    What immovable pots 1 counter that's great.I see sorc with less health than most gankblades.

    Cloak? Flappy wings? Shimmering shield? Forward momentum? Any CC? There are plenty of counters.
    Rune cage can break cloak if time correctly.Rune Cage is not reflectable/Cant be absorbed same with meteor. Light attacks will take up shimmering and wings stacks.Only ability a sorc have that can be reflected is frags and you can stop that by light attack weaving.Forward momentum not sure you know how that ability works.Rune cage is a Hard CC FM doesn't apply CC immunity. Rune cage has a 30+m range while every other class CC is melee range.So how I'm Cc someone 30m away?

    Ok lil guy grown ups are talking when you know how forward momentum works than we can talk.
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Yeah, sorc has never been nerfed. Never.
    Do you even know what a DW magsorc is? Seen one recently?
    And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
    SERIOUSLY???
  • bardx86
    bardx86
    ✭✭✭✭✭
    KingJ wrote: »
    bardx86 wrote: »
    KingJ wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    So...

    It's a "Sorcs are A-OK" thread that turned into a "nerf sorcs" thread that quickly turned into a "Nerf nightblades" thread.

    Yes. Most of the sh*t posters on here are gankblades running 16k health.

    like we see many shitposters here trying to defend sorcs without any good arguments

    and no, I myself very very barely see others nb's running with less than 20k health and I see now you comparing me to other gankblades with low health while Im not even gankblade lol

    jsut advice from me, learn to read with understanding and dont post nonsense when you are biased and even dont know other side of coin

    Every other spec in the game has to have a decent amount of health (>20k) just to survive a nightblade's burst. How is it unreasonable that nightblades have to do the same now? The mere fact that you can be successful with such low health is a testament to how overtuned nightblades are. NIghtblade mains are so blind to this they haven't seen how every other spec has had to evolve just to compensate for that fact throughout this game's history. When you finally get a taste of your own medicine, you whine and call for nerfs. I say it's time for you to evolve just like everyone else. improvise. adapt. overcome.

    That is bs, the entirety of NB burst can be dodged/blocked and last I checked most sorcerers don't stack health at all, they stack magicka & hide behind 30k+ shield stacks while enjoying the benefits of having full offensive stats - so yeah, must be easy to call for others to "adapt" :joy:

    The only thing you need to stack health/mitigation to survive against atm is Rune Cage - literally everything else in game can be dodged/blocked/outranged.

    We've had this conversation already... no need for a repeat. Rune cage has counters end of story. And yes sorcs do care about health because shields aren't the God mode that you claim they are.
    What immovable pots 1 counter that's great.I see sorc with less health than most gankblades.

    Cloak? Flappy wings? Shimmering shield? Forward momentum? Any CC? There are plenty of counters.
    Rune cage can break cloak if time correctly.Rune Cage is not reflectable/Cant be absorbed same with meteor. Light attacks will take up shimmering and wings stacks.Only ability a sorc have that can be reflected is frags and you can stop that by light attack weaving..Rune cage is a Hard CC FM doesn't apply CC immunity. Rune cage has a 30+m range while every other class CC is melee range.So how I'm Cc someone 30m away?
    .


    1. Rune cage can break cloak if time correctly. True however, if cloak is timed correctly then rune cage will not land. The rotation is curse to cage. If you cloak when curse lands then the rotation is screwed. Its not that hard. Thats a L2P.
    2. Rune Cage is not reflectable/Cant be absorbed same with meteor. No *** sherlock. Try to keep up here. Wings can be used prior to the Sorcs rune cage rotation. The main damage on that rotation vs a dk is Frags. If wings are up then even a caged dk will reflect the frags and survive. The same can be said for Shimmering.
    3.Rune cage has a 30+m range while every other class CC is melee range.So how I'm Cc someone 30m away?: Gap closers? Positioning in this game is important. NB's will not have an issue with 30+m range as they will attack out of cloak. See #2 on how to get closer.
    4. Forward momentum not sure you know how that ability works. I'll give you that I was under the impression is was the same as a POT. Swap for mist form then.
    5. Ok lil guy grown ups are talking when you know how forward momentum works than we can talk. Ask your mom my age?
    Edited by bardx86 on June 28, 2018 5:09PM
  • CatchMeTrolling
    CatchMeTrolling
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    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Templars and dks have a commanding lead when it comes to nerfs.

    But I agree sorcs are a bit ridiculous right now.

  • rimmidimdim
    rimmidimdim
    ✭✭✭
    This thread is silly, most should be full of shame. Page after page of same redonkulous rhetoric. It's exactly the same as listing to a Trump lover talking to a Trump hater. "Wolvesmire eyes roll as he lays his head in his palms in disgust and shame and prays to Malacath for the power to exact revenge on all that had him go through this torment."
  • KingJ
    KingJ
    ✭✭✭✭✭
    bardx86 wrote: »
    KingJ wrote: »
    bardx86 wrote: »
    KingJ wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    So...

    It's a "Sorcs are A-OK" thread that turned into a "nerf sorcs" thread that quickly turned into a "Nerf nightblades" thread.

    Yes. Most of the sh*t posters on here are gankblades running 16k health.

    like we see many shitposters here trying to defend sorcs without any good arguments

    and no, I myself very very barely see others nb's running with less than 20k health and I see now you comparing me to other gankblades with low health while Im not even gankblade lol

    jsut advice from me, learn to read with understanding and dont post nonsense when you are biased and even dont know other side of coin

    Every other spec in the game has to have a decent amount of health (>20k) just to survive a nightblade's burst. How is it unreasonable that nightblades have to do the same now? The mere fact that you can be successful with such low health is a testament to how overtuned nightblades are. NIghtblade mains are so blind to this they haven't seen how every other spec has had to evolve just to compensate for that fact throughout this game's history. When you finally get a taste of your own medicine, you whine and call for nerfs. I say it's time for you to evolve just like everyone else. improvise. adapt. overcome.

    That is bs, the entirety of NB burst can be dodged/blocked and last I checked most sorcerers don't stack health at all, they stack magicka & hide behind 30k+ shield stacks while enjoying the benefits of having full offensive stats - so yeah, must be easy to call for others to "adapt" :joy:

    The only thing you need to stack health/mitigation to survive against atm is Rune Cage - literally everything else in game can be dodged/blocked/outranged.

    We've had this conversation already... no need for a repeat. Rune cage has counters end of story. And yes sorcs do care about health because shields aren't the God mode that you claim they are.
    What immovable pots 1 counter that's great.I see sorc with less health than most gankblades.

    Cloak? Flappy wings? Shimmering shield? Forward momentum? Any CC? There are plenty of counters.
    Rune cage can break cloak if time correctly.Rune Cage is not reflectable/Cant be absorbed same with meteor. Light attacks will take up shimmering and wings stacks.Only ability a sorc have that can be reflected is frags and you can stop that by light attack weaving..Rune cage is a Hard CC FM doesn't apply CC immunity. Rune cage has a 30+m range while every other class CC is melee range.So how I'm Cc someone 30m away?
    .


    1. Rune cage can break cloak if time correctly. True however, if cloak is timed correctly then rune cage will not land. The rotation is curse to cage. If you cloak when curse lands then the rotation is screwed. Its not that hard. Thats a L2P.
    2. Rune Cage is not reflectable/Cant be absorbed same with meteor. No *** sherlock. Try to keep up here. Wings can be used prior to the Sorcs rune cage rotation. The main damage on that rotation vs a dk is Frags. If wings are up then even a caged dk will reflect the frags and survive. The same can be said for Shimmering.
    3.Rune cage has a 30+m range while every other class CC is melee range.So how I'm Cc someone 30m away?: Gap closers? Positioning in this game is important. NB's will not have an issue with 30+m range as they will attack out of cloak. See #2 on how to get closer.
    4. Forward momentum not sure you know how that ability works. I'll give you that I was under the impression is was the same as a POT. Swap for mist form then.
    5. Ok lil guy grown ups are talking when you know how forward momentum works than we can talk. Ask your mom my age?
    1.All you did here was just reversed my statement. Curse explodes twice if you miss this first because the Nb cloaked you can time you combo with the second curse or once the curse reveals the NB your just waiting 3 more seconds.Curse explodes,rune cage,combo starts all over again.
    2.Again false but not surpised here I guess you never heard of weaving your light attacks weaves during you combo will cancle out the wings.Its incredibly simple wings have always been better against magblades than magsorcs.Also frags is not your main damage curse is its your unavoidable damage.Like I said weaving is your friend.If you need help learning how Lefty lucy has a great video I can link it if you like.
    3.Do you not know how distance works?First forward momentum and now distance. Its simple to CC someone from 30+ meters away you stand 30+meters away from them..Gap closer max range is 22m while rune cage Max range is 36m.Not accounting if your near a keep.If you both see each other at the same time you can get a curse on him before or at the same time he cloaks which means in 3s you will reveal him and beable to CC him with runecage.Its simple positioning is great its what I do on my sorc all the time.Hint if some gap closer you it allows you to hit them with a free frag.
    4.Mist form can be used which means you have to be a vamp which isn't great unless dueling plus it F over your other utility.
    5.She said 12 since your making your mom jokes isn't this game 18plus I don't think your able to play or use these forums lil guy.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Templars and dks have a commanding lead when it comes to nerfs.

    But I agree sorcs are a bit ridiculous right now.
    Sorcs still the only class who got a nerfed reverted into a buff.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    KingJ wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Templars and dks have a commanding lead when it comes to nerfs.

    But I agree sorcs are a bit ridiculous right now.
    Sorcs still the only class who got a nerfed reverted into a buff.

    Please, go l2p
  • Killset
    Killset
    ✭✭✭✭
    usmguy1234 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    And you're crying about a class from the viewpoint of the most overloaded class in the entire game. Sorry, but you lost your credibility as soon as you posted.
    No. I’m stating facts from a person who plays MagDK, Stamplar, MagPlar, and Stamblade.

  • Killset
    Killset
    ✭✭✭✭
    bardx86 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.

    I know you can. But Domihaus gives you that extra little bit of stam and Spinners flat blows stamina classes up now, post Summerset changes. With Tri-Pots and CP you don’t need Shackle over Spinners... I guess a lot of Sorcs on Xbox NA are going to Shackle Spinners for stupid damage as they adjust to the sustain.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Killset wrote: »
    bardx86 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.

    I know you can. But Domihaus gives you that extra little bit of stam and Spinners flat blows stamina classes up now, post Summerset changes. With Tri-Pots and CP you don’t need Shackle over Spinners... I guess a lot of Sorcs on Xbox NA are going to Shackle Spinners for stupid damage as they adjust to the sustain.

    I'll stick to necro/lich/engine guardian with willpower inferno. I also play multiple classes too. See my signature.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Killset
    Killset
    ✭✭✭✭
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Yeah, sorc has never been nerfed. Never.
    Do you even know what a DW magsorc is? Seen one recently?
    And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
    SERIOUSLY???
    What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.

    And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.
  • Killset
    Killset
    ✭✭✭✭
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Templars and dks have a commanding lead when it comes to nerfs.

    But I agree sorcs are a bit ridiculous right now.
    Maybe not in the number of nerfs but definitely in the magnitude of a few select nerfs. I’m still confused about the CC removal from spear shards.

  • Datolite
    Datolite
    ✭✭✭✭✭
    Mag templars. Minor mending and can purify dot builds and eliminates majority of negative affect on oneself, can stack power of light and DB then jab jab jab, it nearly kills all classes..The majority of stam builds have Dawnbreaker where they pop that and then execute and people die yet mag sorcs have to lay 6 or 7 things down to kill someone while having to have those shields on constantly..How is that easy?

    Been playing a magplar for years, a lot of experience in BGs. I do pretty well.

    That being said, I've never had an easier time getting kills than as a magsorc, and I have like zero experience with them.

    With magplar you have to deal with dropping ritual, focus, then at least two damage buffs (or a spell pot) plus purifying light before you can even engage effectively. Don't talk to me about tedious. I don't even run potions on my magsorc. My last 2 winning games were like 25 kills each. Maybe I can't put a finger on it, but I can tell you that in terms of easy mode, they're worlds apart.
  • bardx86
    bardx86
    ✭✭✭✭✭
    Killset wrote: »
    bardx86 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.

    I know you can. But Domihaus gives you that extra little bit of stam and Spinners flat blows stamina classes up now, post Summerset changes. With Tri-Pots and CP you don’t need Shackle over Spinners... I guess a lot of Sorcs on Xbox NA are going to Shackle Spinners for stupid damage as they adjust to the sustain.

    You can go 3 willpower and domihaus, lich/spinners. I would agree XBOX players are prolly not familiar with the game as PC players. The thing is the amount of killing a Sorc can do in BG's is directly related to resource management. When your spinner sorc fiends are getting 45+ kills on land grab boards let me know. I've ran that exact setup for about a year and I find the shackles to be better for my play style, more up time using dark conversion.
    Edited by bardx86 on June 28, 2018 8:54PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    ITT: The two strongest classes in the game arguing over which class is the strongest-est and calling nerfs for anyone who isn't them whilst maintaining their strengths.
    Edited by ak_pvp on June 28, 2018 9:28PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Killset
    Killset
    ✭✭✭✭
    bardx86 wrote: »
    Killset wrote: »
    bardx86 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.

    I know you can. But Domihaus gives you that extra little bit of stam and Spinners flat blows stamina classes up now, post Summerset changes. With Tri-Pots and CP you don’t need Shackle over Spinners... I guess a lot of Sorcs on Xbox NA are going to Shackle Spinners for stupid damage as they adjust to the sustain.

    You can go 3 willpower and domihaus, lich/spinners. I would agree XBOX players are prolly not familiar with the game as PC players. The thing is the amount of killing a Sorc can do in BG's is directly related to resource management. When your spinner sorc fiends are getting 45+ kills on land grab boards let me know. I've ran that exact setup for about a year and I find the shackles to be better for my play style, more up time using dark conversion.
    I disagree with you saying Xbox players aren’t as familiar with the game as PC players.. When I watch PC PvP vids it’s cringy bad. Some of the fights almost look staged for a montage. But this is 100% subjective and a topic for another thread. The builds I was mentioning are for CP. Sorcs dominate BG’s as everyone knows. If getting 45+ kills with any regularity in BG’s isn’t a sign that something needs changed then I don’t know what else to say. When someone can not play Sorc for over a year, load into BG’s, and go 29-2, questions need to be asked.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    ak_pvp wrote: »
    ITT: The two strongest classes in the game arguing over which class is the strongest-est and calling nerfs for anyone who isn't them whilst maintaining their strengths.

    Pretty much but my second favorite is Magdk so I know where you're coming from.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And of course, NB remains untouched. Because NB, which is currently far above DK, Warden and Temp, will regain solo top position once that pesky sorc competitor has been OHKO'd by the nerf hammer.
    Right.
    :trollface:
    Nightblade has been nerfed as much or more than every class you just mentioned. Sorc has escaped nerfs that other classes have been decimated with. A good example is Dark Deal remaining in the game when every other class had its sustain mechanics trashed. NB is good 1v1. At best. Sorc on the other hand is on a whole new level. But you know that.

    Every single Person I play with unanimously agrees the class is brokenly overpowered right now, and this includes Sorc Mains. Every one. This isn’t even a debate anymore amongst people who aren’t grossly biased towards the class. And IF you are a Sorc main and aren’t feeling this, I suggest you YouTube a good Sorc build while the good times last.

    Yeah, sorc has never been nerfed. Never.
    Do you even know what a DW magsorc is? Seen one recently?
    And if we take sorc out of the picture... are you REALLY claiming Warden, Temp and DK are on par with NB?
    SERIOUSLY???
    What are you even rambling on about?. You don’t see Dual Wield Sorcs because you would be an idiot to run one with the direct and indirect buffs Sorcs received from Destro staff counting as a two item set piece, Rune buff, and light/heavy attack damage buff. Are you actually crying because destro/resto sorc got so buffed as to make Dual Wield obsolete? The Sorc struggle is real lol.

    And to answer your second question. In any other context aside from solo, open world PvP. Yes. They are better.

    DW sorcs have quit way, way before Summerset.
    And you're just completely in denial if you think NB is weaker than those other classes.
  • DDuke
    DDuke
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    ak_pvp wrote: »
    ITT: The two strongest classes in the game arguing over which class is the strongest-est and calling nerfs for anyone who isn't them whilst maintaining their strengths.

    Why does it have to be either or?

    I can just as well point out to issues in NB like Incap doing way too much, or Cloak being "unfair" to fight against (when you don't have Piercing Mark or det pots).


    Currently though the predominant issue in the meta when it comes to skills is Rune Cage, as it has the least counters in the game and is primarily harming non-meta builds, not the meta tank builds.

    It is also the most obviously overperforming ability in the game when you compare it to similar abilities (over 28m more range than Fossilize, twice the damage - 30m more range than Fear, 8-10k tooltip dmg vs 0 dmg etc) or even when comparing to CC abilities that aren't undodgeable/blockable like Reach (Rune Cage deals more dmg and is cheaper).


    I mean, it doesn't take a genius to figure that out, but still there are people defending it by saying "but NBs this and NBs that".
    Edited by DDuke on June 28, 2018 11:33PM
  • TheLoremaster
    TheLoremaster
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    xc8JyDZ.jpg

    I'll just leave that here.
    Edited by TheLoremaster on June 28, 2018 11:12PM
  • bardx86
    bardx86
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    Killset wrote: »
    bardx86 wrote: »
    Killset wrote: »
    bardx86 wrote: »
    Killset wrote: »
    usmguy1234 wrote: »
    Killset wrote: »
    Feanor wrote: »
    frostz417 wrote: »
    Here’s some insight for you sorc fanboys who don’t know PvP outside your endless shield spam.

    QQ rants don't equate to insight.
    Templars have bad dps compared to other classes, their jabs don’t even land most of the time and literally any player with any form of skill is easily able to dodge and evade the jab spam. All templars are essentially good for is turtling up and block castin BoL which basically makes them into a tank and does no damage. They can hardly kill any good class because they’re so vulnerable on offense you can literally smack a Templar in the face with a burst combo if they’re trying to go in the offensive. Their only form of dps is jabs and PoTL or purifying light combo which is the easiest burst to avoid. If you still cry about magplars being OP you’ve never played a Templar nor do you realize how difficult it is to actually do damage and have decent survivability on one.

    Templar is a class that totally shines in a group setting but is very lacking when you run solo. A well played Templar makes a huge difference in a group. A Sorc not so much. You just can't compare the two classes as they function completely different. I'm all for giving Templar their soul back, but that has nothing to do with the OPness of Sorcs.
    Magsorcs have the easiest burst in the entire game. I don’t want to hear a stupid argument of “hrrr durrr stam haz their combo ez just Dawnbreaker spin 2 win” first off. You can block and dodge a dawnbreaker. You can block spin to win. Crying about DB spin to win combo is a l2p issue same with dying to a perma jab spammer. You just suck.

    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).
    Now back on the topic of sorcs. Rune cage is an uunblockable, undodgeable cc which has a massive range, relatively cheap cost, does a significant amount of damage, and has the longest stun duration. This has no counter play.

    3k+ magicka (depending on LA passives) isn't "relatively cheap". Granted, the skill shouldn't have burst damage, but the rest of its functionality is exactly the same as before Summerset (hint: no one complained about it then).
    Don’t try and say “get more health” not all builds revolve around having a bunch of health.

    I agree on that, but running a low health build is a build decision, and nothing you can complain about. At least that's what Sorcs get told all the time on the topic of Oblivion damage.
    Don’t try and say “get more stam, cc break”
    In cyrodiil with lag already crazy enough as it is. Most of the time it’s not going to register you spamming your trigger buttons to cc break in time before the trash no skill sorc gives you the ez wombo combo burst.

    I believe that's the main issue, and it isn't a Sorc specific one. CC is broken fundamentally in the game, and has been with specific CC skills for years (see Mass Hysteria for that). Fixing CC is the solution then.
    In non CP if you’re on a mag. Chances are you’re going to die pretty easily due to the fact that you have almost no stam, cc breaking takes half of it away, that’s not including having to use stam for blocking roll dodging or sprinting on a mag in non cp. so essentially you’re going to be hit with a full sorc burst and you cannot do a single thing about it.

    I'm running with 16k stam on my noCP mSorc. Again, it's a conscious build decision if you run with less in favor of having a larger health and mag pool. If you want to know, a Sorc doesn't survive with 10k stam in noCP either.
    There’s is no counter play to an undodgeable unblockable cc with huge range. It’s an absolute joke for sorcs. Curse, meteor, rune cage, frags, excecute. Takes no skill and has no counter play. This is isn’t an “l2p” issue. It’s a “sorcs are ignorant af and don’t want their trash no skill builds nerfed or else they’ll cry like the babies they are” issue

    Break free and roll dodge. If the 2k to 4k damage Rune Cage does now really kills you, you wouldn't have survived the follow up anyway. The exact same combination was possible before Summerset - without the Rune Cage damage.
    Please tell me how endless shield stacking and unblockable Undodgeable cc’s are balanced.

    A typical Sorc build without pets or Necro/Shadowrend will be around 40k mag in noCP. Sgield stacking isn't endless if you want to go on the offensive too. And again, Sorcs had undodgeable and unblockable CC before Summerset.
    For those who try and argue saying fear and fossilize is Also unblockable and undodgable. First off. They require you to be in MELEE RANGE. Not to mention DK’s don’t have the damage output a sorc does so they can’t burst you down as fast as a sorc can when you’re fossilized. They also both have shorter stun duration and don’t do stupid amounts of damage. Not to mention you can’t just kill them from 41 meters away like you can on a trash sorc.

    Melee range isn't a disadvantage if your class kit is built for melee (DK, stamNB). Only ranged magBlade is somewhat disadvantaged with Mass Hysteria, but they run Reach and/or Cripple anyway. As for magDKs damage output I'm not experienced enough to judge it, but the consensus from class mains seems to be that damage isn't the issue magDK has (although whip being dodgeable hurt them a bit).
    You leave out the fact that sorc damage was buffed three fold with destro staff counting as 2 set pieces, light attack damage being buffed and Rune doing its damage up front. Arguments like “if the 2-4K damage from Rune killed you, you were going to die anyway” are complete and utter BS. That 2-4K hitting in the same GCD is now more than enough to put you in execute which should already be sitting on you like a ticking time bomb.

    40k magic in no cp! How do you endure. I can barely get 30k stamina while still building for all the other things I need to survive the Sorc fest BG’s have become.

    Melee isn’t a disadvantage for melee characters If everyone I fought couldn’t damage me until I got within 5 meters of them. Sadly that isn’t the reality of things. The reality of PvP is far different then Sorcs defending their class would have you believe. Arguments like this are comical and anyone who has spent longer than 10 minutes in PvP can see right through it.

    The fact that any person can legitimately argue that Sorc is balanced right now boggles my mind. This game needs a lot of changes. They could start with balancing Sorc, nerfing Sloads, nerfing Masters dual wield, nerfing Zaans, nerfing Caluurions, and nerfing the defile CP passive. It would be a good start.

    And it was about damn time. Stam has been able to run two 5 piece sets and monster helm for far too long. Now that we can start doing it the tears start falling.

    Except Destro line got buffed to hell and back to compensate for it counting as 1 set piece some time back. News flash. Magic could run 5/5/2 also. And so could Sorcs because Lich is a back bar proc. Now they can run things like spinners/lich, 2 piece willpower, 1 domihaus. But it’s hard to take you seriously when you didn’t even know that Mines wasn’t a hard CC. Sorry.

    Actually you can run 3 piece willpower with that setup. However using spinner over shackles is a bad idea. Sorcs are almost force in to shackles as stamina is a requirement.

    I know you can. But Domihaus gives you that extra little bit of stam and Spinners flat blows stamina classes up now, post Summerset changes. With Tri-Pots and CP you don’t need Shackle over Spinners... I guess a lot of Sorcs on Xbox NA are going to Shackle Spinners for stupid damage as they adjust to the sustain.

    You can go 3 willpower and domihaus, lich/spinners. I would agree XBOX players are prolly not familiar with the game as PC players. The thing is the amount of killing a Sorc can do in BG's is directly related to resource management. When your spinner sorc fiends are getting 45+ kills on land grab boards let me know. I've ran that exact setup for about a year and I find the shackles to be better for my play style, more up time using dark conversion.
    I disagree with you saying Xbox players aren’t as familiar with the game as PC players.. When I watch PC PvP vids it’s cringy bad. Some of the fights almost look staged for a montage. But this is 100% subjective and a topic for another thread. The builds I was mentioning are for CP. Sorcs dominate BG’s as everyone knows. If getting 45+ kills with any regularity in BG’s isn’t a sign that something needs changed then I don’t know what else to say. When someone can not play Sorc for over a year, load into BG’s, and go 29-2, questions need to be asked.

    I shouldn't rag on XBOX players, that was bad form. I agree to a point. We do need to scale back rune a bit but lets not go overboard. The range nerf idea doesn't really fit the a ranged class. I'm just spit balling here but what if cage was blockable and we added a stun back to frag that was dodgable but not blockable. So each had a counter.
  • bardx86
    bardx86
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    DDuke wrote: »
    ak_pvp wrote: »
    ITT: The two strongest classes in the game arguing over which class is the strongest-est and calling nerfs for anyone who isn't them whilst maintaining their strengths.

    Why does it have to be either or?

    I can just as well point out to issues in NB like Incap doing way too much, or Cloak being "unfair" to fight against (when you don't have Piercing Mark or det pots).


    Currently though the predominant issue in the meta when it comes to skills is Rune Cage, as it has the least counters in the game and is primarily harming non-meta builds, not the meta tank builds.

    It is also the most obviously overperforming ability in the game when you compare it to similar abilities (over 28m more range than Fossilize, twice the damage - 30m more range than Fear, 8-10k tooltip dmg vs 0 dmg etc) or even when comparing to CC abilities that aren't undodgeable/blockable like Reach (Rune Cage deals more dmg and is cheaper).


    I mean, it doesn't take a genius to figure that out, but still there are people defending it by saying "but NBs this and NBs that".


    But DDUKE if you say that Det Pots are ok for cloak then immovable Pots are then ok for Cage. Det pots are rubbish imo man but if they are ok in your mind then immovable pots are ok in mine.
  • Vahrokh
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    Chibs wrote: »
    Edit; I also disagree with my fellow Sorc mains who argue that NB is the most complete and well rounded class in the game. If that was true, then we’d all be saying how Magblade is the easiest. Mag Sorc is the most well rounded class in the game without a doubt.

    Why would "most complete and well rounded" class equate to "easiest"?

    NBs are by far the most complete and well rounded class, however you have to use this "completeness" of tools in order to use the class at 100%.

    Mag sorcs are a disgrace, design wise. Sure, you can make that garbage can "work" and kill bads with it. Then you hit the hard ceiling and can only look at NBs going above that. Sure, it requires them good skill, but they can go above. Sorcs cannot.
  • Vahrokh
    Vahrokh
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    KingJ wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    So...

    It's a "Sorcs are A-OK" thread that turned into a "nerf sorcs" thread that quickly turned into a "Nerf nightblades" thread.

    Yes. Most of the sh*t posters on here are gankblades running 16k health.

    like we see many shitposters here trying to defend sorcs without any good arguments

    and no, I myself very very barely see others nb's running with less than 20k health and I see now you comparing me to other gankblades with low health while Im not even gankblade lol

    jsut advice from me, learn to read with understanding and dont post nonsense when you are biased and even dont know other side of coin

    Every other spec in the game has to have a decent amount of health (>20k) just to survive a nightblade's burst. How is it unreasonable that nightblades have to do the same now? The mere fact that you can be successful with such low health is a testament to how overtuned nightblades are. NIghtblade mains are so blind to this they haven't seen how every other spec has had to evolve just to compensate for that fact throughout this game's history. When you finally get a taste of your own medicine, you whine and call for nerfs. I say it's time for you to evolve just like everyone else. improvise. adapt. overcome.

    That is bs, the entirety of NB burst can be dodged/blocked and last I checked most sorcerers don't stack health at all, they stack magicka & hide behind 30k+ shield stacks while enjoying the benefits of having full offensive stats - so yeah, must be easy to call for others to "adapt" :joy:

    The only thing you need to stack health/mitigation to survive against atm is Rune Cage - literally everything else in game can be dodged/blocked/outranged.

    We've had this conversation already... no need for a repeat. Rune cage has counters end of story. And yes sorcs do care about health because shields aren't the God mode that you claim they are.
    What immovable pots 1 counter that's great.I see sorc with less health than most gankblades.

    Hardly a surprise, since a magsorc comes with a "native" whopping ~11k health! Even with +health gear and buffs, they are not going to sport 30k health anytime soon.
  • IZZEFlameLash
    IZZEFlameLash
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    DDuke wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    Feanor wrote: »
    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).

    eeeee lol?
    normal hit from skill ofc you can block or dodge but if you get hit you cant block or even dodge passive mages wrath waiting 4 sec to proc at 20% health and this is instagib always to everyone nontankly build under 20k health

    EDIT: and about overload..you know someone can just gather ulti to 200+ and then literraly spam overload on you ehere about dodge you wont have even enough stamina to dodge spam that many times in medium at how many strikes can have this sorc fo overload especially on noncp without additional reduction to dodge outside traits

    If you are running anything with health under 20k your are going to get rammed by everything in pvp not just sorcs. You need at least 25k health. Anything with that low health is probably a ganking build anyways and you're just mad that you can't one shot a sorc with their shields up.

    Bull***, you can survive anything in game with <20k health pool if you play well & react properly to things.

    See a Leap? Block.
    Someone used gap closer? Dodge roll if stamblade & block+dodge roll forward (through opponent) if another class.
    Soul Assault? Block & cloak after 2s or block & drop a Ballista for a free kill

    etc etc.


    Rune Cage is the only exception that you cannot counter by any means available (apart from building as a tank) as it disables reaction based defenses.

    I'm pretty sure I wasn't referring to single attacks. One properly placed cc of any type and you're toast with less than 20k health. And if you can't cc break rune in a 1v1 vs a sorc bad resource management was the cause of your death. In 1vx you were most likely going to die anyways regardless if the sorc was there or not.

    its reffering to every medium build lol, going in medium you arnt tankly so everything will you eat if you are noob, if you are experienced you know how and what work and when run awya or from which got out fast and you dont have resource management problem, its just sorc noncounterable combo

    medium isnt that tankly as heavy + in heavy you have bonuses to more max health and healing recevied if you didnt know before, thats why any medium armor user is fast melting if you catch him and he is unable to dodge/LoS your attacks

    It's very much counterable.
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    Feanor wrote: »
    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).

    eeeee lol?
    normal hit from skill ofc you can block or dodge but if you get hit you cant block or even dodge passive mages wrath waiting 4 sec to proc at 20% health and this is instagib always to everyone nontankly build under 20k health

    EDIT: and about overload..you know someone can just gather ulti to 200+ and then literraly spam overload on you ehere about dodge you wont have even enough stamina to dodge spam that many times in medium at how many strikes can have this sorc fo overload especially on noncp without additional reduction to dodge outside traits

    If you are running anything with health under 20k your are going to get rammed by everything in pvp not just sorcs. You need at least 25k health. Anything with that low health is probably a ganking build anyways and you're just mad that you can't one shot a sorc with their shields up.

    nope you are wrong
    I mainly play with just 16k health stamblade on noncp withou impene but with well fitted and I have no problem with most of things in pvp

    only thing which can instagib me is nonblocked meteor, dk leap (but those are ults, ok) and ofc sorc amges wrath, annyoing as hell, once drop jsut to 20% hp where in many many times I still ave option to survive but against magsorc with this its always instagib with not to mention how his main burst is comming from unblockable and undodgable skills, none of rest classes can achieve burst with time of 1-2 sec with that many skill at once which are also unblockable and undodgable

    so no, even when I running much under 20k health I dont getting rammed by everything when I know how and what is working
    problem which I (and ofc not only I) have is nocounterable combo which sorc got after unecessary big nerfs to crystal frag where we had option with counter to his combo

    Like I said gank build confirmed.

    if I was gank build I will have stacked to max weapon damage and stamine isntead of 1.5k magica regen and 2.8k stam regen with only 30k stam and 3.5k weapon dmg buffed

    most people jsut invest more to weapon dmg and max stats, I invested more to regens becasue I jsut cant play even with very high stats if I dont have regens and I dont think this could be gank build with thal low stacked damage and invested into high both stat regens at once

    EDIT: and btw you never written you even think Im on gank build

    Most nightblades I personally know that play the rogue/ganker type run bone pirate mixed with shackle. Nightblades sacrifice very little in burst by running multiple sustain sets or even defense based sets.

    I was runnign as ganker until final nerfs as for me with morrowind but its offtopic

    and as counterable sorc como..this was counterable until those changes to rune cage + with old crystal frags it was really counterable

    can you then please tell me cow to counter unmitigable stun with additional damage if it end/break free + before placed on you curse and flying to you crystal frag and just before hit you getting rune cage while dodge?

    can you conter this all damage if you instantly will get this unmitigable cc? always we can also add meteor to this to 100% guaranted kill with rune cage

    You basically want to cc the sorc as soon as you see the meteor rune at your feet. Hell you don't even need to do that if you chug an immovable pot. Tons of options to you as a nightblade as far as stun goes. If he's got mines up you basically have free cc immunity on demand.

    You can't CC someone who's 36m away spamming *** (newsflash: most builds don't have 36m+ undodgeable/blockable CCs), Immovable has 45s cooldown (unlike sorc burst) & mines don't give CC immunity, they give root immunity (and hit really f'in hard if you're not a tank build) as they're not CCs, they're roots.

    Oh, and Bone Pirate+Shackle most definitely isn't a "gank build" like you implied earlier lmao


    It's getting harder & harder to take this seriously.

    I think if you die to the first opening part of the combo at that range, you have a lot more problem than a Sorc atm. Your build runs low health, I mean, what do you expect to happen? And your build in itself capitalizes on the range with your high damage Snipe. So... what's the problem here? Most Snipes are not audible unless you are in a very quiet environment. Cuz thanks ZOS.

    I have a lot of other problems if I screw up. I mean, you can see multiple of my usual, common deaths on the build video I posted just a week ago:

    https://youtu.be/axkpih8ehw4?t=4m31s
    I chase a kill too hard and overstay my welcome, get focused by the entire green team. Also dodge roll in the wrong direction after gap closer leaves me exposed to DBOS. 100% my fault enemy team gets a kill there.

    https://youtu.be/axkpih8ehw4?t=6m47s
    Stunned by... something mid dodge roll & missing 400 stam from being able to CC break. Better resource management & positioning would've saved me. Mostly my fault again.


    I'm fine with dying when I play bad & enemies play better - that's just how games usually work.

    What I'm not fine with is dying despite doing everything correctly, which only really happens with Rune Cage at the moment.


    There is no other combination that would guaranteed kill me without a way I could've avoided it (yes, that includes snipes).


    You asked what the problem is. The problem is Rune Cage guaranteeing huge burst damage with no skill required from user & removing options of counterplay apart from "change your fun, enjoyable build to a boring tank build".

    Same logic applies to Sorcs. If they mess up, they die. Simple as that. And every class dies to NBs even if they have 'done everything right'. You should admit that the low health is your problem. Not Rune Cage combo.
    Imperials, the one and true masters of all mortal races of Tamriel
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    DDuke wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    Feanor wrote: »
    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).

    eeeee lol?
    normal hit from skill ofc you can block or dodge but if you get hit you cant block or even dodge passive mages wrath waiting 4 sec to proc at 20% health and this is instagib always to everyone nontankly build under 20k health

    EDIT: and about overload..you know someone can just gather ulti to 200+ and then literraly spam overload on you ehere about dodge you wont have even enough stamina to dodge spam that many times in medium at how many strikes can have this sorc fo overload especially on noncp without additional reduction to dodge outside traits

    If you are running anything with health under 20k your are going to get rammed by everything in pvp not just sorcs. You need at least 25k health. Anything with that low health is probably a ganking build anyways and you're just mad that you can't one shot a sorc with their shields up.

    Bull***, you can survive anything in game with <20k health pool if you play well & react properly to things.

    See a Leap? Block.
    Someone used gap closer? Dodge roll if stamblade & block+dodge roll forward (through opponent) if another class.
    Soul Assault? Block & cloak after 2s or block & drop a Ballista for a free kill

    etc etc.


    Rune Cage is the only exception that you cannot counter by any means available (apart from building as a tank) as it disables reaction based defenses.

    I'm pretty sure I wasn't referring to single attacks. One properly placed cc of any type and you're toast with less than 20k health. And if you can't cc break rune in a 1v1 vs a sorc bad resource management was the cause of your death. In 1vx you were most likely going to die anyways regardless if the sorc was there or not.

    its reffering to every medium build lol, going in medium you arnt tankly so everything will you eat if you are noob, if you are experienced you know how and what work and when run awya or from which got out fast and you dont have resource management problem, its just sorc noncounterable combo

    medium isnt that tankly as heavy + in heavy you have bonuses to more max health and healing recevied if you didnt know before, thats why any medium armor user is fast melting if you catch him and he is unable to dodge/LoS your attacks

    It's very much counterable.
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    usmguy1234 wrote: »
    Edziu wrote: »
    Feanor wrote: »
    The only things that are unblockable in a Sorc burst combo is Rune Cage and Curse. You can block or dodge Frags. You can block or Dodge Wrath/Fury. You can block and dodge Overload. And you can block Meteor (which isn't even a Sorc ultimate).

    eeeee lol?
    normal hit from skill ofc you can block or dodge but if you get hit you cant block or even dodge passive mages wrath waiting 4 sec to proc at 20% health and this is instagib always to everyone nontankly build under 20k health

    EDIT: and about overload..you know someone can just gather ulti to 200+ and then literraly spam overload on you ehere about dodge you wont have even enough stamina to dodge spam that many times in medium at how many strikes can have this sorc fo overload especially on noncp without additional reduction to dodge outside traits

    If you are running anything with health under 20k your are going to get rammed by everything in pvp not just sorcs. You need at least 25k health. Anything with that low health is probably a ganking build anyways and you're just mad that you can't one shot a sorc with their shields up.

    nope you are wrong
    I mainly play with just 16k health stamblade on noncp withou impene but with well fitted and I have no problem with most of things in pvp

    only thing which can instagib me is nonblocked meteor, dk leap (but those are ults, ok) and ofc sorc amges wrath, annyoing as hell, once drop jsut to 20% hp where in many many times I still ave option to survive but against magsorc with this its always instagib with not to mention how his main burst is comming from unblockable and undodgable skills, none of rest classes can achieve burst with time of 1-2 sec with that many skill at once which are also unblockable and undodgable

    so no, even when I running much under 20k health I dont getting rammed by everything when I know how and what is working
    problem which I (and ofc not only I) have is nocounterable combo which sorc got after unecessary big nerfs to crystal frag where we had option with counter to his combo

    Like I said gank build confirmed.

    if I was gank build I will have stacked to max weapon damage and stamine isntead of 1.5k magica regen and 2.8k stam regen with only 30k stam and 3.5k weapon dmg buffed

    most people jsut invest more to weapon dmg and max stats, I invested more to regens becasue I jsut cant play even with very high stats if I dont have regens and I dont think this could be gank build with thal low stacked damage and invested into high both stat regens at once

    EDIT: and btw you never written you even think Im on gank build

    Most nightblades I personally know that play the rogue/ganker type run bone pirate mixed with shackle. Nightblades sacrifice very little in burst by running multiple sustain sets or even defense based sets.

    I was runnign as ganker until final nerfs as for me with morrowind but its offtopic

    and as counterable sorc como..this was counterable until those changes to rune cage + with old crystal frags it was really counterable

    can you then please tell me cow to counter unmitigable stun with additional damage if it end/break free + before placed on you curse and flying to you crystal frag and just before hit you getting rune cage while dodge?

    can you conter this all damage if you instantly will get this unmitigable cc? always we can also add meteor to this to 100% guaranted kill with rune cage

    You basically want to cc the sorc as soon as you see the meteor rune at your feet. Hell you don't even need to do that if you chug an immovable pot. Tons of options to you as a nightblade as far as stun goes. If he's got mines up you basically have free cc immunity on demand.

    You can't CC someone who's 36m away spamming *** (newsflash: most builds don't have 36m+ undodgeable/blockable CCs), Immovable has 45s cooldown (unlike sorc burst) & mines don't give CC immunity, they give root immunity (and hit really f'in hard if you're not a tank build) as they're not CCs, they're roots.

    Oh, and Bone Pirate+Shackle most definitely isn't a "gank build" like you implied earlier lmao


    It's getting harder & harder to take this seriously.

    I think if you die to the first opening part of the combo at that range, you have a lot more problem than a Sorc atm. Your build runs low health, I mean, what do you expect to happen? And your build in itself capitalizes on the range with your high damage Snipe. So... what's the problem here? Most Snipes are not audible unless you are in a very quiet environment. Cuz thanks ZOS.

    I have a lot of other problems if I screw up. I mean, you can see multiple of my usual, common deaths on the build video I posted just a week ago:

    https://youtu.be/axkpih8ehw4?t=4m31s
    I chase a kill too hard and overstay my welcome, get focused by the entire green team. Also dodge roll in the wrong direction after gap closer leaves me exposed to DBOS. 100% my fault enemy team gets a kill there.

    https://youtu.be/axkpih8ehw4?t=6m47s
    Stunned by... something mid dodge roll & missing 400 stam from being able to CC break. Better resource management & positioning would've saved me. Mostly my fault again.


    I'm fine with dying when I play bad & enemies play better - that's just how games usually work.

    What I'm not fine with is dying despite doing everything correctly, which only really happens with Rune Cage at the moment.


    There is no other combination that would guaranteed kill me without a way I could've avoided it (yes, that includes snipes).


    You asked what the problem is. The problem is Rune Cage guaranteeing huge burst damage with no skill required from user & removing options of counterplay apart from "change your fun, enjoyable build to a boring tank build".

    Same logic applies to Sorcs. If they mess up, they die. Simple as that. And every class dies to NBs even if they have 'done everything right'. You should admit that the low health is your problem. Not Rune Cage combo.

    No, they don't.

    If you keep your shields up, you'll never die to stealth burst, and everything else from NB is dodgeable/blockable (well, even burst from stealth is but let's ignore that for now). That means if you don't make mistakes... you live, even if you had 10k health.

    Likewise, on a stamina build low health is a problem only when there's high burst you can't dodge/block/outrange, everything else falls in the "l2p" category. At the moment only one such source of burst exists: Rune Cage.

    Think of health as a "difficulty slider".
    Edited by DDuke on June 29, 2018 6:12AM
  • ItsNebula
    ItsNebula
    ✭✭✭✭✭
    MagPlars can have major mending, with minor. Resto passvies gives them major. (Correct me if im wrong) but MagPlars are also pretty hard to play, saying there skills are pretty pricey.

    MagSorc imo is easy to play.. for me. But ive also played it, along with MagDK since beta. Heres the combo you SHOULD use while on a MagSorc, and for me it kills nearly everyone. (I run 15k HP in PvP, but got 25k with just Harness and Hardned Ward, i dont run healing ward)

    Force Pulse until Frags are proced, then pop curse, then endless, then pop shooting star, then hit rune cage, then hit cfrags, then execute. By the time theyre stunned EVERYTHING will go off, the curse, the shooting star, the Frag.. if you have a good build, all of this should be 20k or more, then the light attack>Endless on top of that. VERY powerful. Not to mention the DoT there eating from shooting star while stunned. Its an amazing combo.

    HOWEVER, YES, MagSorc is VERY hard to play if you dont have it mastered. Especially if youre like me and you run very low HP and rely on powerful shields. Keeping up with only 6 second shields, and keeping an eye out for the burst window, and playing defensive while remaining on the offensive.. is VERY hard. People who say MagSorc is easy, are the people who just spam tf outta 3 shields and think that just because they can do 0 dmg but stay alive forever makes them a god, and makes the class OP. Its not.

    Take xevenex for an example, VERY good MagSorc, he hits like a *** truck, but can also survive against loads of enemies. He knows his burst, and he only bursts when he sees the window, like a smart, and good MagSorc should.

    I might get hate for saying MagSorc is actually hard to play, when you look deep into the class and how to actually play it good, but its the truth. MagSorcs are very powerful when in the right hands. But its def not a class made for anyone to just hop on and be a top tier god at, lol.
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