I'm on console, so I very well understand why this cat became a mindless zombie after farming and especially refining that amount of raw materials...newtinmpls wrote: »I got totally distracted and disturbed by the zombie cat
psssst... he's altering the very fabric of time, space and magic to imbue his jewellery with arcane powers!newtinmpls wrote: »Also, why does a "medieval" game world have jewelry crafting that looks like watch making?
The long-term average rates for refinement is the same across all the crafts--including jewelry (except that the rate is for grains--and these rates have remained unchanged for years:
- 15% for green (78 expected from 5200 dust)
- 12.5% for blue (65 expected from 5200 dust)
- 7.5% for purple (39 expected from 5200 dust)
- 5% for gold (26 expected from 5200 dust)
Didn't watch the video, so not sure how close to those expected values the OP actually got. Statistically speaking, 5200 raws is a pretty small sample size, though.
newtinmpls wrote: »Also, why does a "medieval" game world have jewelry crafting that looks like watch making?