Looking at the
official release thread for Wolfhunter and Murkmire, there's a lot of animosity about dungeon DLCs. I've seen this sentiment before, that ZOS are 'releasing loads of dungeon content that no one will ever really play.' I've even seen people say that ESO has too much trial content right now.
I'm going to keep this simple: How should they fix that? Let's try and discover the general sentiment. Since there is a strong negativity surrounding this topic, I think it needs to be looked at. Please spend some time introspecting as the results are likely going to be fairly split. Consider what you'd find a tolerable second, or third solution and add those to the thread as a comment.
What would you do about the negative reception dungeon DLCs get?
[Poll] Dungeon DLC Negativity 273 votes
They should be public dungeons.
They should be private group dungeons but they should scale to the party number and have difficulty settings.
Quit making dungeon DLCs, they should only bother with content DLCs (Clockwork City, Thieves Guild) and quality of life DLCs (Homestead, One Tamriel).
Nothing, leave things as they are.