Can we get an actual detailed update what is causing this and what steps are taken at the moment?
Also ETA... this is not minor issue so would expect daily updates.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
Apache_Kid wrote: »ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
Every time they say they will fix "some crashes and freezing" it never seems the be the crashing and freezing that i am experiencing. Funny how that works. Color me skeptical Gina but I've been crashing to the Xbox dashboard due to coding errors since Day freaking 1. This will probably only fix the new freeze with Summerset where you can still hear chat and stuff and have to manually quit the game but not the buzzing/hard crashes to the xbox dashboard that has been happening since before Summerset. When will THOSE crashes be fixed.
You know they are coding errors because you can call Xbox support the same as I can and speak with the people who worked on the console. When will you fix the bad code?
Sandman929 wrote: »Apache_Kid wrote: »ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
Every time they say they will fix "some crashes and freezing" it never seems the be the crashing and freezing that i am experiencing. Funny how that works. Color me skeptical Gina but I've been crashing to the Xbox dashboard due to coding errors since Day freaking 1. This will probably only fix the new freeze with Summerset where you can still hear chat and stuff and have to manually quit the game but not the buzzing/hard crashes to the xbox dashboard that has been happening since before Summerset. When will THOSE crashes be fixed.
You know they are coding errors because you can call Xbox support the same as I can and speak with the people who worked on the console. When will you fix the bad code?
I've had a couple of those crashes recently, and they're kind of refreshing at this point after the Summerset freezes. I missed the chat stuttering like crazy right before the black screen of the game shutting down.
So a total of almost six weeks of this nonsense? After 4 weeks in November of permanent load screens? Is there no way to expedite? Please?ZOS_GinaBruno wrote: »We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
So a total of almost six weeks of this nonsense? After 4 weeks in November of permanent load screens? Is there no way to expedite? Please?ZOS_GinaBruno wrote: »We're still on track to release this patch the week of July 16, in 2 weeks.
Not shooting the messenger. Leadership at ZOS is responsible for this. I'm not a very happy customer.
Dravynn2525 wrote: »So a total of almost six weeks of this nonsense? After 4 weeks in November of permanent load screens? Is there no way to expedite? Please?ZOS_GinaBruno wrote: »We're still on track to release this patch the week of July 16, in 2 weeks.
Not shooting the messenger. Leadership at ZOS is responsible for this. I'm not a very happy customer.
in all fairness SOME of the time, not all, is due to having to wait for sony and microsoft to approve any software introduced to their networks. It basic network security... you don't want code operating on your network that can have a backdoor or expose an exploit on the network itself.
Im not defending them... I honestly have a low opinion of them, not bashing this time... its just an opinion, but I also don't believe in pilling up blame just because im not happy. To be fair I believe it takes somewhere around 2 weeks once submitted to be approved and disseminated into their systems. That is assuming that everything is a go the first time.... all the security certs are present , etc.
Apache_Kid wrote: »Dravynn2525 wrote: »So a total of almost six weeks of this nonsense? After 4 weeks in November of permanent load screens? Is there no way to expedite? Please?ZOS_GinaBruno wrote: »We're still on track to release this patch the week of July 16, in 2 weeks.
Not shooting the messenger. Leadership at ZOS is responsible for this. I'm not a very happy customer.
in all fairness SOME of the time, not all, is due to having to wait for sony and microsoft to approve any software introduced to their networks. It basic network security... you don't want code operating on your network that can have a backdoor or expose an exploit on the network itself.
Im not defending them... I honestly have a low opinion of them, not bashing this time... its just an opinion, but I also don't believe in pilling up blame just because im not happy. To be fair I believe it takes somewhere around 2 weeks once submitted to be approved and disseminated into their systems. That is assuming that everything is a go the first time.... all the security certs are present , etc.
https://www.resetera.com/threads/sony-and-microsoft-now-offer-same-day-patch-certification-for-developers.42665/
Dravynn2525 wrote: »Apache_Kid wrote: »Dravynn2525 wrote: »So a total of almost six weeks of this nonsense? After 4 weeks in November of permanent load screens? Is there no way to expedite? Please?ZOS_GinaBruno wrote: »We're still on track to release this patch the week of July 16, in 2 weeks.
Not shooting the messenger. Leadership at ZOS is responsible for this. I'm not a very happy customer.
in all fairness SOME of the time, not all, is due to having to wait for sony and microsoft to approve any software introduced to their networks. It basic network security... you don't want code operating on your network that can have a backdoor or expose an exploit on the network itself.
Im not defending them... I honestly have a low opinion of them, not bashing this time... its just an opinion, but I also don't believe in pilling up blame just because im not happy. To be fair I believe it takes somewhere around 2 weeks once submitted to be approved and disseminated into their systems. That is assuming that everything is a go the first time.... all the security certs are present , etc.
https://www.resetera.com/threads/sony-and-microsoft-now-offer-same-day-patch-certification-for-developers.42665/
ahh that's new... ok disregard what I said about two weeks lol.
It seems like AP ticks, maybe just defense ticks are causing it. Freezes are consistently happening at the same moment as ticks. When in a group, every time we'd get a defense tick, at least one—often many—people in the group freeze. Even enemy players (who obviously aren't getting the defense tick) are freezing at the exact same moment as group members and as the defense tick.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
ZOS_GinaBruno wrote: »Hi everyone,
At this time, we've gathered all the information we needed since disabling the previously-mentioned feature last week. We'll have a fix for the issue that was causing some crashes and freezing stemming from this issue, along with a handful of others, in the next incremental patch. We're still on track to release this patch the week of July 16, in 2 weeks.
The previously disabled feature did nothing.
Not to be rude but very vague response "that was causing some crashes and freezing stemming from this issue.."...
So is this perma freeze problem know known and will this be fixed?
Also how are you going to test whether the actual problem is fixed since it was not even spotted on release???
...or are we going to be ginny pigs for this? Considering you are not going rush the patch like you could if you wanted.
Thus why not speed this up if this is actually sorted. This is MAJOR issue on consoles and you have a lot of very unhappy customers!!!
There was an saying in Star Wars movie that fits here ..." I have a bad feeling about this..." ...