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The jewellery crafting upgrade system is poorly designed

  • Fur_like_snow
    Fur_like_snow
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    Sorry but we'll just have to agree to disagree - good luck in getting Emperorship if you aren't willing to commit a month to having no life other than PvP. Posting a 4-year-old thread for something that no longer happens isn't going to convince me.

    How many times have you gotten emp? The first time it took me about 12 hours on BwB. It’s honestly not that big a deal.
  • smacky
    smacky
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    I agree too expensive to upgrade jewellery, but only by a little bit.

    To buy Gold necklaces / rings from the vendor costs up to 250k gold.

    If the pricing to be able to make whatever trait jewellery you want for a craftable set or supgrading I think should be in line with that, perhaps a little more expensive since you have any trait available, maybe max it out at 300-350k cost for Gold Jewellery.

    Making it cheaper than the Gold vendor would make him redundant.

    I think the writ vouchers on the other hand are ridiculous. When it costs 20 writ vouchers to buy a stone for Swift to be rewarded with 10 writ vouchers is beyond a joke, especially when the cost to make it is ridiculously high.

    They should perhaps limit the writs to Superior (Blue) and make the rewards fair.
  • OrdoHermetica
    OrdoHermetica
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    smacky wrote: »
    Making it cheaper than the Gold vendor would make him redundant.

    I actually disagree. The Golden can cost more for the sake of convenience, since you don't have to source the mats yourself. This is especially true for dungeon sets and other BoP sets, since you have to A.) farm a drop in the first place and then B.) source the mats to gold it... or maybe even source the mats to purple it and THEN gold it, which would make it considerably more expensive than just buying it from the Golden.

    If one day the Golden was offering gold Vicious Ophidian rings for 250k, I guarantee you I would instantly be 500k poorer, even if farming each piece and upgrading them would be cheaper. The amount of time I would save from a convenience buy would vastly outweigh the difference in mats and/or gold cost.
    Edited by OrdoHermetica on July 2, 2018 11:21PM
  • smacky
    smacky
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    smacky wrote: »
    Making it cheaper than the Gold vendor would make him redundant.

    I actually disagree. The Golden can cost more for the sake of convenience, since you don't have to source the mats yourself. This is especially true for dungeon sets and other BoP sets, since you have to A.) farm a drop in the first place and then B.) source the mats to gold it... or maybe even source the mats to purple it and THEN gold it, which would make it considerably more expensive than just buying it from the Golden.

    If one day the Golden was offering gold Vicious Ophidian rings for 250k, I guarantee you I would instantly be 500k poorer, even if farming each piece and upgrading them would be cheaper. The amount of time I would save from a convenience buy would vastly outweigh the difference in mats and/or gold cost.

    I see your point, but I am in a trials guild who run vet trials frequently and are quite good aboiut sharing the gold rings and necklaces that drop in there. You can actually farm gold VO jewellery.
  • snackrat
    snackrat
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    It's satisfying getting grains to refine but I would expect them to be much more common. It means you get the benefit of making slow progress to your goal instead of 'wasting' refines for no loot at all. Atm grains don't even seem to be as common as the full gems you get from other mats.
    I'd rather collect ~10 of something from every corpse until I have 300, than a 10% chance to get something until I have 3.
  • Itoq
    Itoq
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    I would say that zose erring on the side of new content take too long, rather that too short, is pretty OK. I am sure that they will tweak jewelry crafting a bit though at some point.
  • Anne13
    Anne13
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    I have 3 willpower jewellery golded. On PS4 Eu. Plates are valued around 200k that’s a minimum of 1.6m per piece...
    that’s insane! I did it because I can lol

    But crafting gold jewellery for a 123 legendary master writ is never going to happen
  • OrdoHermetica
    OrdoHermetica
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    smacky wrote: »
    I see your point, but I am in a trials guild who run vet trials frequently and are quite good aboiut sharing the gold rings and necklaces that drop in there. You can actually farm gold VO jewellery.

    Sure, but A.) I suspect the number of people in a guild that run vet trials regularly is the minority, and B.) even then, in my experience the VO drop rate is garbage period, and VO jewelry in particular. It's not unusual for my guild to get three VO pieces in a run. Total. And I can't even remember the last time anyone got a VO jewelry drop.

    So, yeah. It can be done. But it's still a matter of convenience. Even with a good group, chances are you'll have to run it several times for everyone to get what they need, and that's a fair amount of time spent. Or... you can buy it from the Golden.
    Edited by OrdoHermetica on July 3, 2018 7:45PM
  • allup8679
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    I'm just annoyed that it's behind a pay wall and wasn't originally included in the base game.
  • orubor
    orubor
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    While I agree that the rate of getting a chromium grain from refining needs to be fixed, the rest of the jewelry system is fine, imo. People who are mad that it takes too long don't understand that if it were as easy as provisioning to master, there would be a huge imbalance caused if everyone on the first week of the release could master it and upgrade their jewelry. Not gamebreaking per se, but it wouldn't be good.

    Also, the prices are only that way because we're about a month into Summerset. Everyone is desperate for the mats. If you have a market addon, it's clear that the prices ARE going down, and in a month or two, they'll be much more reasonable. In the meantime, if you would spend time farming seams instead of making a complaint on the forums that won't go anywhere, you would probably be seeing more mats that you say are so rare.
  • Nebthet78
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    I have sneaky feeling that Jewellery crafting is going to be like the Warden was this year. Available to buy on it's own from the crown store next year when the new chapter comes out.

    Either way, as it is right now, there is no real reason to do any master writs for jewellery crafting at all. Let alone to gold out anything. All I'm doing now is gathering mats and saving them for the future to refine.
    Far too many characters to list any more.
  • idk
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    Granted I would prefer an easier manner to upgrade jewelry but that does not mean it is poorly designed.

    It is merely designed in a manner that some or many of us disagree with.

    I can say I would have preferred it to be more in line with the armor and weapon crafting. Yes, I would welcome a change.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    kargen27 wrote: »
    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.

    And wood isn't used on every build. On those that do use it, it's a maximum of 2 pieces. Should Rosin require 15 "Rosin Grains" to upgrade to full Rosin because we use fewer wood pieces?

    As someone with about 800 rosin in my bank, I actually wouldnt mind this. Would certainly drive up the price. Haha. Of course, the reason I have that many rosin is because at most, it takes 16 per build...

    In other news, I have received one gold grain from writs to date, and I do a fair amount. I decond about 1000 pieces of platinum and got 5 grains. That is pretty consistent with other mats in my experience. 1/200 has been the benchmark for a long time.
    Edited by Oreyn_Bearclaw on July 3, 2018 8:30PM
  • Saturn
    Saturn
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    allup8679 wrote: »
    I'm just annoyed that it's behind a pay wall and wasn't originally included in the base game.

    I disagree. I think if you want to progress in the game, buying expansions is necessary, just like in any other MMO. Jewellery crafting is an incentive to make it worth purchasing.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    idk wrote: »
    Granted I would prefer an easier manner to upgrade jewelry but that does not mean it is poorly designed.

    It is merely designed in a manner that some or many of us disagree with.

    I can say I would have preferred it to be more in line with the armor and weapon crafting. Yes, I would welcome a change.

    If the majority of us disagree, can you not argue that it's poorly designed?
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Mystrius_Archaion
    Mystrius_Archaion
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    Itoq wrote: »
    I would say that zose erring on the side of new content take too long, rather that too short, is pretty OK. I am sure that they will tweak jewelry crafting a bit though at some point.

    Faith doesn't always work. In fact, it rarely works.
    Good people still get cancer and die horribly painful deaths while the most evil people practically get away with everything sometimes.
    Then, you have to acknowledge these people are human and vulnerable to human flaws.

    This may never be changed, even if they want to which is not guaranteed either.
  • Mystrius_Archaion
    Mystrius_Archaion
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    In other news, I have received one gold grain from writs to date, and I do a fair amount. I decond about 1000 pieces of platinum and got 5 grains. That is pretty consistent with other mats in my experience. 1/200 has been the benchmark for a long time.

    Except 1/200 is for one whole upgrade material. The jewelry grains have to be refined 10 into 1 and then you need 8 of that final item for an upgrade.

    So at 1/200 you need 8*200=1600 refining attempts, for blacksmithing for example, and jewelry crafting needs 10*8*200=16000. 16000 refining attempts which is in reality 160 thousand mats from nodes, which is max 54 thousand nodes harvested at half speed because half the time it will be a blacksmithing node.

    That's completely insane.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    From my experience exactly the same.

    - I read the article on the main site about jewelry crafting, they specifically mention how it's purposely designed to keep value in gold jewelry drops. Both to incentivize trials and to retain some value on golden jewelry already acquired.

    After I thought about it, it does make a lot of sense.

    I can solo almost half of fanglair, I have all the jewelry drops without having to complete the dungeon. Seems kinda unfair that I could do that and then upgrade them to everyone whom completes(d) the dungeon. There would be 0 reason to complete dungeons if jewelry upgrade and creation was very easy

    None of this is true they just want players to grind and burn though their mountains of gold.

    Anyone that thinks it’s just to keep gold jewelry as rare or that it’s for trials think of this. They could easily made the jewelry dropped at the end of the trial “divine” or whatever they want to call it. Simple put it would be have higher stats then a piece that was upgraded to gold.

    Hell a bigger reward they could set it so that if you 3 “divine” pieces of jewelry on if your armor or weapon of the same set is gold then it gains the higher stats of the jewelry. A stronger version of sets can be found in trials as is, why not add a level above perfected.

    JC would be useful to anyone with a reasonable amount of time or gold like all other crafting skills and it would leave players a reason to do trials to the end and caring about scores. It wouldn’t be a hard fix but hey ZoS will do what they want.
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  • SergeantJinx
    SergeantJinx
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    I've currently refined x4 5k stacks of Platinum Dust over the last few weeks and my drop rates for the gold mats are 24, 17, 22, 27. So I would say they are pretty much in line with alloys.
    Edited by SergeantJinx on July 4, 2018 8:43AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    I've currently refined x4 5k stacks of Platinum Dust over the last few weeks and my drop rates for the gold mats are 24, 17, 22, 27. So I would say they are pretty much in line with alloys.

    Except you then have to refine those 10 to 1 into the final material unlike alloys.
    That means they essentially drop 10 times less often, 1/10th the rate.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    ErMurazor wrote: »
    There wll be more and more mats on the market, ppl will get more and more jewelry that now are decontstructable. Which will make prices go down some. Still wearing a gold ring should be something very very special, nothing any tom and Jerry should be able too. And we are a Little over 1 month only into Summerset and ppl whining their asses off that they cant craft Legendary jewelry, LOL. I like this rareness and would like Legendary armour and weapons had the same grainsystem.

    I really don’t care that I can’t gold out my jewelry but the fact that crafting gear means it will be locked at green stats cause that’s all the mats I have is BS. If your system needs months to have enough item to be used on a normal basis your whole game needs to fit that style.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Julia_Nix wrote: »
    Remember when v16 materials were rare and expensive? I think this will change with jewelry as well.

    Not the same here when v16 hit you couldn’t find nodes for the mats so 100% of the mats came from decon. You can decon jewelry and harvest nodes.
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    For the King of Argonia
    May Sithis hold back his Void
  • Mettaricana
    Mettaricana
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    So far it sucks the leveling sucls the lack of one ring one neck research sucks the peices of tempers sucls even more...
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    I've currently refined x4 5k stacks of Platinum Dust over the last few weeks and my drop rates for the gold mats are 24, 17, 22, 27. So I would say they are pretty much in line with alloys.

    And using your own numbers you would be able to gold 11 weapons or heavy armor pieces if they were alloys and again using your own numbers that would let you make 1 piece of jewelry gold.

    So for the pieces of gold jewelry you would need to refine 15k stacks. Even if every node yielded a perfect 10 mats that would take 1,500 nodes. That’s off the wall. I’m not going to stop playing that game but I’m only researching traits so I can transmute. Will also be canceling ESO+ in protest. ZoS will only listen to money and I already paid for Summerset.
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    Guardian of The Hist: Light Mender
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    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • DocDova
    DocDova
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    They went out the way to make Jewelry crafting tedious, leveling up is not that bad, It's upgrading. I don't hope to use any golden jewelry before I complete resident evil 2 remake scheduled to release in next January. I m level 50 for 1-2 weeks now and I don't even have one single golden upgrade material, Still having just 8 of what's required to refine.
  • Smitch_59
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    I agree, jewelry crafting is a poorly designed GRIND.
    By Azura, by Azura, by Azura!
  • ezio45
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    got lvl 50 in jc today, was super excited :D then the fact that i cant do anything with it crossed my mind and went and though about my life choices :D
  • DocDova
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    Let's do the maths, I refined all platinum dust at level 50 after getting all passive, I have like 800+ platinum ounces right now, I used 350 ounces in making a set, 100-120 would been used in writs, so all in all I refined about 1200+ platinum dust with all passives.

    I have just 8 chromium grains, I also refined more dust I gathered with other toons, obviously I refined it with my level 50 character. So if it takes about 1500 platinum dust to get 10 chromium grain or one plating, then it would take refining 36,000 platinum dust to get 24 chromium plating.

    If we compare it with blacksmithing, I must have refined 15k rubedite ores and got like 120 tempering alloy in last 7 months. Not to mention blacksmithing nodes are easier to find then seams.

    I feel it's been made exceptionally tedious and if we spend time required for getting 24 chromium plating, we can complete 8-10 other games in same period.
  • Oreyn_Bearclaw
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    In other news, I have received one gold grain from writs to date, and I do a fair amount. I decond about 1000 pieces of platinum and got 5 grains. That is pretty consistent with other mats in my experience. 1/200 has been the benchmark for a long time.

    Except 1/200 is for one whole upgrade material. The jewelry grains have to be refined 10 into 1 and then you need 8 of that final item for an upgrade.

    So at 1/200 you need 8*200=1600 refining attempts, for blacksmithing for example, and jewelry crafting needs 10*8*200=16000. 16000 refining attempts which is in reality 160 thousand mats from nodes, which is max 54 thousand nodes harvested at half speed because half the time it will be a blacksmithing node.

    That's completely insane.

    I was just pointing out that chromium grains drop at a similar rate than other gold mats from refinement. Trust me, I understand grains are 1/10th of a plating. Just commenting on drop rates of chromium grains, as that is what was being discussed.

    They can set these rates however they see fit. If they want crafting gold jewerly to cost 6-700k, so be it. What is actually insane are the jewelry crafting writs, because you would be certifiably crazy to actually do that.
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