Sorry but we'll just have to agree to disagree - good luck in getting Emperorship if you aren't willing to commit a month to having no life other than PvP. Posting a 4-year-old thread for something that no longer happens isn't going to convince me.
Making it cheaper than the Gold vendor would make him redundant.
OrdoHermetica wrote: »Making it cheaper than the Gold vendor would make him redundant.
I actually disagree. The Golden can cost more for the sake of convenience, since you don't have to source the mats yourself. This is especially true for dungeon sets and other BoP sets, since you have to A.) farm a drop in the first place and then B.) source the mats to gold it... or maybe even source the mats to purple it and THEN gold it, which would make it considerably more expensive than just buying it from the Golden.
If one day the Golden was offering gold Vicious Ophidian rings for 250k, I guarantee you I would instantly be 500k poorer, even if farming each piece and upgrading them would be cheaper. The amount of time I would save from a convenience buy would vastly outweigh the difference in mats and/or gold cost.
I see your point, but I am in a trials guild who run vet trials frequently and are quite good aboiut sharing the gold rings and necklaces that drop in there. You can actually farm gold VO jewellery.
redspecter23 wrote: »You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.
And wood isn't used on every build. On those that do use it, it's a maximum of 2 pieces. Should Rosin require 15 "Rosin Grains" to upgrade to full Rosin because we use fewer wood pieces?
I'm just annoyed that it's behind a pay wall and wasn't originally included in the base game.
Granted I would prefer an easier manner to upgrade jewelry but that does not mean it is poorly designed.
It is merely designed in a manner that some or many of us disagree with.
I can say I would have preferred it to be more in line with the armor and weapon crafting. Yes, I would welcome a change.
I would say that zose erring on the side of new content take too long, rather that too short, is pretty OK. I am sure that they will tweak jewelry crafting a bit though at some point.
Oreyn_Bearclaw wrote: »In other news, I have received one gold grain from writs to date, and I do a fair amount. I decond about 1000 pieces of platinum and got 5 grains. That is pretty consistent with other mats in my experience. 1/200 has been the benchmark for a long time.
Waffennacht wrote: »I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.
From my experience exactly the same.
- I read the article on the main site about jewelry crafting, they specifically mention how it's purposely designed to keep value in gold jewelry drops. Both to incentivize trials and to retain some value on golden jewelry already acquired.
After I thought about it, it does make a lot of sense.
I can solo almost half of fanglair, I have all the jewelry drops without having to complete the dungeon. Seems kinda unfair that I could do that and then upgrade them to everyone whom completes(d) the dungeon. There would be 0 reason to complete dungeons if jewelry upgrade and creation was very easy
I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.
SergeantJinx wrote: »
There wll be more and more mats on the market, ppl will get more and more jewelry that now are decontstructable. Which will make prices go down some. Still wearing a gold ring should be something very very special, nothing any tom and Jerry should be able too. And we are a Little over 1 month only into Summerset and ppl whining their asses off that they cant craft Legendary jewelry, LOL. I like this rareness and would like Legendary armour and weapons had the same grainsystem.
Remember when v16 materials were rare and expensive? I think this will change with jewelry as well.
SergeantJinx wrote: »
Mystrius_Archaion wrote: »Oreyn_Bearclaw wrote: »In other news, I have received one gold grain from writs to date, and I do a fair amount. I decond about 1000 pieces of platinum and got 5 grains. That is pretty consistent with other mats in my experience. 1/200 has been the benchmark for a long time.
Except 1/200 is for one whole upgrade material. The jewelry grains have to be refined 10 into 1 and then you need 8 of that final item for an upgrade.
So at 1/200 you need 8*200=1600 refining attempts, for blacksmithing for example, and jewelry crafting needs 10*8*200=16000. 16000 refining attempts which is in reality 160 thousand mats from nodes, which is max 54 thousand nodes harvested at half speed because half the time it will be a blacksmithing node.
That's completely insane.