The idea that a PVP player in PVP-aligned gear can’t PVE, and vice versa, is utter drivel. The differences do not make the two battle scenarios mutually exclusive and a decent player can adapt easily to the differences.
The_Sadist wrote: »As a pure PvE based player who has only ever really been into Cyrodil on my main for map completion, to unlock the spells and for a little bit of guild related fun, I'm not sure when I'll visit The Imperial City.
Kingslayer513 wrote: »Changing it to a separate PVE zone is exactly the revamp that IC needs. The game is in a different place now than it was back when IC launched. Honestly I think it should be the hardest PVE zone in the game. Sort of like Craglorn used to be, but do it right this time.
The PVP and PVE hybrid idea has lost its luster. I'd rather see more additions to battlegrounds, especially other team configurations than 4v4v4. Or maybe ZOS can throw a hail mary and fix Cyrodiil. Regardless, it's time to give IC over to PVE.
Why would ZOS spend 30 seconds of thier time on this if it isnt going to fill their pockets up with money?
Will stay exactly how it is for the next 5 years.
MLGProPlayer wrote: »It makes no sense since PvE and PvP use entirely different builds.
A PvEer won't be able to fight back against a PvPer since their divines/DoT-heavy build will not deal any damage to a PvPer while they themselves will die in 1-2 hits.
A PvPer likewise won't get a good fight out of these players as they'll go down faster than an overland mob.
it's silly content.
The best PvP happened in the Arena District where people would just respawn and be straight back in the fight. It was dead fun and packed full of players. But now you have respawn time and you can't spawn in the district if your alliance hasnt captured it. Shame ZOS did this
Change the PVE difficulty back to how it was pre-One Tamriel.
Change the telvar gain from a PVP kill back to 80% instead of 50%.
Increase the drop rate for the skins & pet from Molag Bals simulcrum.
Increase the rewards for doing District quests.
Sorted.
Original IC was some of the most exciting gameplay in ESO for me. Once out of your base there was no safety.. the threat was ever present & there was actual loss incurred from a PVP death. The districts & sewers swarmed with hidden nightblades & you either had to stealth around or stay fully buffed & ready at all times. Fun times!
Tonnopesce wrote: »If they make it pve i'd go there.. Until they do i wont go there, pretty simple.
Ok i can understand, but if you think there is a root problem in your statement, you queue in a PVP ZONE taking away spots from people who want to do pvp, to go in a pve zone...
Why cant we have both?
Pvp IC with less mobs ( only the bosses) a separate ap leaderboard and some tel var drops.
Pve IC with trial stile mobs or even harder (24 man group) with a tel var leaderboard.
Both with a separate queue from the overland.
blacksghost wrote: »I want to be able to do IC, really I do, the compeltionist in me demands I do it, but the pvp style hater in me just can’t cope with it. It’s a shame, like craglorn the concept has at its heart a flaw. Cyrodil as a region has some good pve content it’s just a shame it’s also got pvp. That said we pve’er do have a lot of safer content to play in.
In my ideal world the option to chose a solo instance for suitably adjusted rewards would be available. I don’t want alliancebpoints when I’m basically an alliance of one lone player.

So...In other words, turn it back in the PvP/Zergfest paradise it was. It's no wonder I never went back.
Sure, there will be zergs. Safety in numbers & all that jazz! I really don't see any way of preventing guilds/groups from forming big groups. All you can do is make the decision... fight or flight (stealth).MrSensible wrote: »Not to ignore the other parts of your post, but how would increasing the death penalty incentivize people to return to IC and disincentivize ganking (as mentioned in the OP). Or do you disagree that these two things are part of the reason for people to have left IC?
More rewards, more incentive to PVP! I see no reason to try & prevent ganking, it's part of the game.. nightblades are a class made for it! Either you embrace it or guard yourself against it. Even if there was no telvar gain in IC... there would still be nightblades.
Alls I'm saying is... the greater the threat of real loss.. the more exciting the gameplay is.