TequilaFire wrote: »TequilaFire wrote: »Sure you can play solo, but if you think you are going to play Rambo at hit and run on a group I'm in your going down.
Attack my friends you pay the price no matter what OP cheese build you may be wearing. That's right, the ones that complain the most about an overpowered build are using one themselves.
Not relevant to the discussion. I have no idea who you are or how good you are. That's not the point at all. This is a discussion about Sload's and the specific impact it has to solo players because how it affects counterplay.
Yes it counters your play style as it should. No one person in a broken build should be able to take on a group of players without having a counter. Go 1v1 or play battlefields if you want small scale. They screwed up and made Sload's stack, they will fix it.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sure you can play solo, but if you think you are going to play Rambo at hit and run on a group I'm in your going down.
Attack my friends you pay the price no matter what OP cheese build you may be wearing. That's right, the ones that complain the most about an overpowered build are using one themselves.
Not relevant to the discussion. I have no idea who you are or how good you are. That's not the point at all. This is a discussion about Sload's and the specific impact it has to solo players because how it affects counterplay.
Yes it counters your play style as it should. No one person in a broken build should be able to take on a group of players without having a counter. Go 1v1 or play battlefields if you want small scale. They screwed up and made Sload's stack, they will fix it.
There are several counters especially to 1vX.
Curse stacking, PotL/ Purifying, poison stacking, bleeds+ sloads, siphoner, defile stacking, shieldbreaker and on and on
There are so many Xv1 tools in this game that you can wreck any single 1vX player without leaving him a single chance. It's often enough to use one of the things above and ruin the solo players day
And every single one of those have had the same people trying to get them removed as well.
Yes because they scale exponentially with the amount of people outnumbering the target.
If you are hit by frags in a 1v1 or 1vX it will deal the same damage, also your own frag will work just as good in the 1v1 as it will perform in the 1vX.
If we use the following 3 things now to show how they work better in a Xv1 than in a 1v1 it may be more clear to you why they are a problem.
PotL: in a 1v1 the caster has to provide 100% of the damage and has a harder time finding an offensive window to maximise the damage output
In a Xv1 every additional enemy reduces the damage one individual has to apply to reach the full burst damage of an unblockable and undodgeable skill, this also works if the caster is a healbot that provides 0 other offensive pressure.
In a 1vX PotL makes a turn for the worst, your offensive window is highly limited and requires focusing one single opponent with all your damage.
Poisons:
In a 1v1 your poison will be able to proc every 10 seconds on the same enemy and vise versa.
In a Xv1 you can be affected by any single poison effect in this game with absolutely no cooldown
And in a 1vX you can only apply the poison once every 10 seconds to one single enemy reducing it's overall effectiveness massively
Curse: in a 1v1 it works the same for everyone, both players can be affected by one curse at the time reducing their health on every explosion by being undodgeable, unblockable and uncloakable
In a Xv1 the solo player can be oneshotted with the only counterplay being purge (=/= not reliable counterplay for 8/10 Stacks) if you stack x amounts of curses you can kill any player with Y health as you just have to bring them down to 20% of their health for mage's wrath to finish the job.
In a 1vX curse works like poisons you can only apply it to one single player at the time reducing it's overall effectiveness drastically with the amount of enemies you face, this is fine however as you can actively choose the target and there is ofc a punishment towards your damage and healing in a 1vX compared to the X
So what you guys want is that damage produced by grouped X should be no more than damage produced by 1 against a single player.
See I can't wrap my head around how a game can ever be balanced for small scale and large scale at the same time without getting rid of CP and all status boosters - sets, poisons, potions etc.
And apparently neither can game developers.
Best off ignoring tequila. Anti 1vX nub who wants easy kills with their friends.
Solo was catered to through dynamic ultimate and lack of sets like sloads that gave an insane amount of strength to those who could stack more of it, whilst being too sacrificial for solo.
TequilaFire wrote: »TequilaFire wrote: »Sure you can play solo, but if you think you are going to play Rambo at hit and run on a group I'm in your going down.
Attack my friends you pay the price no matter what OP cheese build you may be wearing. That's right, the ones that complain the most about an overpowered build are using one themselves.
Not relevant to the discussion. I have no idea who you are or how good you are. That's not the point at all. This is a discussion about Sload's and the specific impact it has to solo players because how it affects counterplay.
Yes it counters your play style as it should. No one person in a broken build should be able to take on a group of players without having a counter. Go 1v1 or play battlefields if you want small scale. They screwed up and made Sload's stack, they will fix it.
Why do you assume 1vX happens in broken builds? I’m not that good and even I can 1vX on normal build from time to time. The thing you’re not factoring in is skill.TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sure you can play solo, but if you think you are going to play Rambo at hit and run on a group I'm in your going down.
Attack my friends you pay the price no matter what OP cheese build you may be wearing. That's right, the ones that complain the most about an overpowered build are using one themselves.
Not relevant to the discussion. I have no idea who you are or how good you are. That's not the point at all. This is a discussion about Sload's and the specific impact it has to solo players because how it affects counterplay.
Yes it counters your play style as it should. No one person in a broken build should be able to take on a group of players without having a counter. Go 1v1 or play battlefields if you want small scale. They screwed up and made Sload's stack, they will fix it.
There are several counters especially to 1vX.
Curse stacking, PotL/ Purifying, poison stacking, bleeds+ sloads, siphoner, defile stacking, shieldbreaker and on and on
There are so many Xv1 tools in this game that you can wreck any single 1vX player without leaving him a single chance. It's often enough to use one of the things above and ruin the solo players day
And every single one of those have had the same people trying to get them removed as well.
Yes because they scale exponentially with the amount of people outnumbering the target.
If you are hit by frags in a 1v1 or 1vX it will deal the same damage, also your own frag will work just as good in the 1v1 as it will perform in the 1vX.
If we use the following 3 things now to show how they work better in a Xv1 than in a 1v1 it may be more clear to you why they are a problem.
PotL: in a 1v1 the caster has to provide 100% of the damage and has a harder time finding an offensive window to maximise the damage output
In a Xv1 every additional enemy reduces the damage one individual has to apply to reach the full burst damage of an unblockable and undodgeable skill, this also works if the caster is a healbot that provides 0 other offensive pressure.
In a 1vX PotL makes a turn for the worst, your offensive window is highly limited and requires focusing one single opponent with all your damage.
Poisons:
In a 1v1 your poison will be able to proc every 10 seconds on the same enemy and vise versa.
In a Xv1 you can be affected by any single poison effect in this game with absolutely no cooldown
And in a 1vX you can only apply the poison once every 10 seconds to one single enemy reducing it's overall effectiveness massively
Curse: in a 1v1 it works the same for everyone, both players can be affected by one curse at the time reducing their health on every explosion by being undodgeable, unblockable and uncloakable
In a Xv1 the solo player can be oneshotted with the only counterplay being purge (=/= not reliable counterplay for 8/10 Stacks) if you stack x amounts of curses you can kill any player with Y health as you just have to bring them down to 20% of their health for mage's wrath to finish the job.
In a 1vX curse works like poisons you can only apply it to one single player at the time reducing it's overall effectiveness drastically with the amount of enemies you face, this is fine however as you can actively choose the target and there is ofc a punishment towards your damage and healing in a 1vX compared to the X
So what you guys want is that damage produced by grouped X should be no more than damage produced by 1 against a single player.
See I can't wrap my head around how a game can ever be balanced for small scale and large scale at the same time without getting rid of CP and all status boosters - sets, poisons, potions etc.
And apparently neither can game developers.
Again, you’re talking about a game with no skill involved. You think that just because you out number someone you should win. But I say that’s bs. The game should have enough of a skill requirement that if someone knows what they’re doing they should be able to output and mitigate more damage more effectively than someone who doesn’t know what they’re doing. As of now that can still be true though it’s rapidly disappearing thanks to people like you complaining about what they perceive as broken builds or classes because they can’t understand what’s going on. If that skill factor is removed there’s no longer any point for a lot of us to play, and its not even a little bit true that ZOS doesn’t support that kind of play. You regularly see ZOS employees aplaud 1vX videos on these forums. You can blame your losses on broken sets and and build some if you want, but I guarantee you that’s not the case.

Oreyn_Bearclaw wrote: »Fine, I will admit it, I made a set of sloads on saturday night (yes I know they said its getting nerfed), and it is pretty broken. Haha. I did it for science, I swear. I never really notice sloads in open world PVP, still not sure I have seen it on my death recap in cyrodiil. In BGs, however, it is pretty insane.
I first noticed it when I was in a Random BG groupfinder. Not to be too cocky, but basically i was the only one on my team that new how to play and had more than a handful of CP. And as usual, there was a pre-maid group that got paired with us, and of course, they were all running sloads. I quickly become the target, and there just isnt anything you can do with 4 sloads ticking on you. It was not a fun match. Would it have been much different if all else were equal save the set? Maybe not all that much, but this set sure was a magnifier.
The solution seems obvious, dont let this set stack.
Waffennacht wrote: »Oreyn_Bearclaw wrote: »Fine, I will admit it, I made a set of sloads on saturday night (yes I know they said its getting nerfed), and it is pretty broken. Haha. I did it for science, I swear. I never really notice sloads in open world PVP, still not sure I have seen it on my death recap in cyrodiil. In BGs, however, it is pretty insane.
I first noticed it when I was in a Random BG groupfinder. Not to be too cocky, but basically i was the only one on my team that new how to play and had more than a handful of CP. And as usual, there was a pre-maid group that got paired with us, and of course, they were all running sloads. I quickly become the target, and there just isnt anything you can do with 4 sloads ticking on you. It was not a fun match. Would it have been much different if all else were equal save the set? Maybe not all that much, but this set sure was a magnifier.
The solution seems obvious, dont let this set stack.
Well, it's not fun to have a premade focus you period.
By definition you're SoL. The tank should maneuver to mess up your offense, the NB and Sorc gankers hit you from behind the tank and an NB will SA you until incap's defile takes you down.
Sload is just icing on the cake
Oreyn_Bearclaw wrote: »Waffennacht wrote: »Oreyn_Bearclaw wrote: »Fine, I will admit it, I made a set of sloads on saturday night (yes I know they said its getting nerfed), and it is pretty broken. Haha. I did it for science, I swear. I never really notice sloads in open world PVP, still not sure I have seen it on my death recap in cyrodiil. In BGs, however, it is pretty insane.
I first noticed it when I was in a Random BG groupfinder. Not to be too cocky, but basically i was the only one on my team that new how to play and had more than a handful of CP. And as usual, there was a pre-maid group that got paired with us, and of course, they were all running sloads. I quickly become the target, and there just isnt anything you can do with 4 sloads ticking on you. It was not a fun match. Would it have been much different if all else were equal save the set? Maybe not all that much, but this set sure was a magnifier.
The solution seems obvious, dont let this set stack.
Well, it's not fun to have a premade focus you period.
By definition you're SoL. The tank should maneuver to mess up your offense, the NB and Sorc gankers hit you from behind the tank and an NB will SA you until incap's defile takes you down.
Sload is just icing on the cake
@Waffennacht
Yeah, of course. I dont expect to win a 1v4 most of the time. I also totally agree that you cant balance around the 1vXer, and pre-made groups mixed with individual groups never goes all that well. That said, I think this set is over performing (although forum outrage is always exaggerated). They have said they are going to nerf it. I was simply offering my very limited insight on how this has impacted me and giving a possible suggestion. I think you have basically 4 options. Nerf the tooltip damage, Nerf the cooldown, Nerf the way it procs, Prevent stacking. The last one seems to be the biggest outrage.
If it is nerfed to uselessness, so be it. I have more gear combos than I can possibly keep track of. It would be nice if they found a way to keep it strong, but not over the top. If it goes away, I can slot spinners for a damage set or caluurions for a proc type set. I made it over the weekend thinking there was a solid chance it would be useless by this afternoon, so I really just dont care all that much if I am being completely honest.
I was really impressed with my stats with this set in CP campaign. I paired with Shacklebreaker (tristat jewelry) 1 Domi and 1 Grothdar, infused tri stat big pieces. I was sitting at 24k Health, 43k magic and 19k stam with witchmothers. I played for a few hours solo in Vivec yesterday, went 240 and 10 with 160 KBs, sloads counted for 6 of them.
Waffennacht wrote: »Skoria - I feel console doesn't need a change, the rumble is very clear; PC may need a better visual cue
Waffennacht wrote: »Skoria - I feel console doesn't need a change, the rumble is very clear; PC may need a better visual cue
It does. It's really hard to tell until right before it hits in all the other animation stuff going on. It would benefit both the wearer (for timing burst) and the target (to mitigate it) for it to have a better telegraph.
dwemer_paleologist wrote: »i play solo and im not dying to sloads, and i have not died to sloads yet. at all.
if i see that purple on me from that sloads, i cast purge and its removed, im not trolling nor lying, just try it, slot purge and try it.
the problem i think here, is that people refuse to purge in addition to them also trying to solo fight groups of people by themselves and the groups they are fighting are all wearing sloads set, so what happens is they are being hit by *multiple* sloads D.O.T.'s on themselves and they cant stop the DOT's because they have too many DOT's on them even if they purge is no help.
but the thing with that is, they would have died anyway because they are trying to solo fight Groups of people.
trying to be a super hero like Bruce Lee and fight entire 30+ people and survive without a scratch is no longer possible and i say "Well Done Zenimax" for finally the day has come that puts reality into that idea, and making it possible to kill overpowered Builds that are a poison to PvP in eso.
dwemer_paleologist wrote: »i play solo and im not dying to sloads, and i have not died to sloads yet. at all.
if i see that purple on me from that sloads, i cast purge and its removed, im not trolling nor lying, just try it, slot purge and try it.
the problem i think here, is that people refuse to purge in addition to them also trying to solo fight groups of people by themselves and the groups they are fighting are all wearing sloads set, so what happens is they are being hit by *multiple* sloads D.O.T.'s on themselves and they cant stop the DOT's because they have too many DOT's on them even if they purge is no help.
but the thing with that is, they would have died anyway because they are trying to solo fight Groups of people.
trying to be a super hero like Bruce Lee and fight entire 30+ people and survive without a scratch is no longer possible and i say "Well Done Zenimax" for finally the day has come that puts reality into that idea, and making it possible to kill overpowered Builds that are a poison to PvP in eso.
I'm with this guy! ^^^
Those are some of the most overly powered, broken proc sets in the game. If there were stamina equivalents to these sets these forums would be blowing up with nerf threads. Your rationale for Zaans is after it kills your opponent for you it doesn’t do anything for 13 seconds? Skoria’s overpoweredness got fixed by creating even more broken proc sets. When stamina classes are continuously using magic proc sets because they outclass everything else, that should tell you something. And Sorc is broken AF right now.Waffennacht wrote: »Oreyn_Bearclaw wrote: »Waffennacht wrote: »Oreyn_Bearclaw wrote: »Fine, I will admit it, I made a set of sloads on saturday night (yes I know they said its getting nerfed), and it is pretty broken. Haha. I did it for science, I swear. I never really notice sloads in open world PVP, still not sure I have seen it on my death recap in cyrodiil. In BGs, however, it is pretty insane.
I first noticed it when I was in a Random BG groupfinder. Not to be too cocky, but basically i was the only one on my team that new how to play and had more than a handful of CP. And as usual, there was a pre-maid group that got paired with us, and of course, they were all running sloads. I quickly become the target, and there just isnt anything you can do with 4 sloads ticking on you. It was not a fun match. Would it have been much different if all else were equal save the set? Maybe not all that much, but this set sure was a magnifier.
The solution seems obvious, dont let this set stack.
Well, it's not fun to have a premade focus you period.
By definition you're SoL. The tank should maneuver to mess up your offense, the NB and Sorc gankers hit you from behind the tank and an NB will SA you until incap's defile takes you down.
Sload is just icing on the cake
@Waffennacht
Yeah, of course. I dont expect to win a 1v4 most of the time. I also totally agree that you cant balance around the 1vXer, and pre-made groups mixed with individual groups never goes all that well. That said, I think this set is over performing (although forum outrage is always exaggerated). They have said they are going to nerf it. I was simply offering my very limited insight on how this has impacted me and giving a possible suggestion. I think you have basically 4 options. Nerf the tooltip damage, Nerf the cooldown, Nerf the way it procs, Prevent stacking. The last one seems to be the biggest outrage.
If it is nerfed to uselessness, so be it. I have more gear combos than I can possibly keep track of. It would be nice if they found a way to keep it strong, but not over the top. If it goes away, I can slot spinners for a damage set or caluurions for a proc type set. I made it over the weekend thinking there was a solid chance it would be useless by this afternoon, so I really just dont care all that much if I am being completely honest.
I was really impressed with my stats with this set in CP campaign. I paired with Shacklebreaker (tristat jewelry) 1 Domi and 1 Grothdar, infused tri stat big pieces. I was sitting at 24k Health, 43k magic and 19k stam with witchmothers. I played for a few hours solo in Vivec yesterday, went 240 and 10 with 160 KBs, sloads counted for 6 of them.
I'm using shackle, Cal, and Zaan on my mDK.
My issue with sload and Zaan (less so Cal tho...hrm) for using these sets, is they are very effective 1v1. But once that proc is done then it's literally a useless husk.
I.e. Zaan player A, player B is now facing me as if I'm only wearing 2 sets.
If it were up to me, my change for Sload would either A. Make the set itself refresh the Dot rather than stack (by the set's wording so you don't affect mechanics) or B. Increase the cooldown to 9/10 sec (so the 6 sec remains unchanged)
If I were to change Durok's, I'd give it a 3 or 4 sec cooldown (essentially limiting the set to only affect 3 players at once max)
I wouldn't change Cal - the cooldown is significant enough to keep balance, yes the proc itself is powerful but no more so than many Stam sets.
Skoria - I feel console doesn't need a change, the rumble is very clear; PC may need a better visual cue
Wouldn't change bleed or master, wouldn't change spin2win as long as we keep enough viable alternative builds at the same level
Wouldn't change Zaan - imo giving up a set up to do insane stuff is balanced I'm
I know no one talks much about it, but Panacea (don't want changed) is still very very strong
Seems lethal arrow bug is fixed on console (hurray)
I think cloak is right where it should be, very strong or very weak depending on opponent
Shields I think are fine ATM. Very good (for the most part) 1v1 but scale very poorly to 1vX when pressured. Plus resource poisons make them expensive AF
Roll Dodge has more than enough counters now (maybe too much so at this point)
I think sorc has become a full class like NB, now it's time to do the same for Templar and Warden
Just rattled off somethings I've seen discussed
Those are some of the most overly powered, broken proc sets in the game. If there were stamina equivalents to these sets these forums would be blowing up with nerf threads. Your rationale for Zaans is after it kills your opponent for you it doesn’t do anything for 13 seconds? Skoria’s overpoweredness got fixed by creating even more broken proc sets. When stamina classes are continuously using magic proc sets because they outclass everything else, that should tell you something. And Sorc is broken AF right now.Waffennacht wrote: »Oreyn_Bearclaw wrote: »Waffennacht wrote: »Oreyn_Bearclaw wrote: »Fine, I will admit it, I made a set of sloads on saturday night (yes I know they said its getting nerfed), and it is pretty broken. Haha. I did it for science, I swear. I never really notice sloads in open world PVP, still not sure I have seen it on my death recap in cyrodiil. In BGs, however, it is pretty insane.
I first noticed it when I was in a Random BG groupfinder. Not to be too cocky, but basically i was the only one on my team that new how to play and had more than a handful of CP. And as usual, there was a pre-maid group that got paired with us, and of course, they were all running sloads. I quickly become the target, and there just isnt anything you can do with 4 sloads ticking on you. It was not a fun match. Would it have been much different if all else were equal save the set? Maybe not all that much, but this set sure was a magnifier.
The solution seems obvious, dont let this set stack.
Well, it's not fun to have a premade focus you period.
By definition you're SoL. The tank should maneuver to mess up your offense, the NB and Sorc gankers hit you from behind the tank and an NB will SA you until incap's defile takes you down.
Sload is just icing on the cake
@Waffennacht
Yeah, of course. I dont expect to win a 1v4 most of the time. I also totally agree that you cant balance around the 1vXer, and pre-made groups mixed with individual groups never goes all that well. That said, I think this set is over performing (although forum outrage is always exaggerated). They have said they are going to nerf it. I was simply offering my very limited insight on how this has impacted me and giving a possible suggestion. I think you have basically 4 options. Nerf the tooltip damage, Nerf the cooldown, Nerf the way it procs, Prevent stacking. The last one seems to be the biggest outrage.
If it is nerfed to uselessness, so be it. I have more gear combos than I can possibly keep track of. It would be nice if they found a way to keep it strong, but not over the top. If it goes away, I can slot spinners for a damage set or caluurions for a proc type set. I made it over the weekend thinking there was a solid chance it would be useless by this afternoon, so I really just dont care all that much if I am being completely honest.
I was really impressed with my stats with this set in CP campaign. I paired with Shacklebreaker (tristat jewelry) 1 Domi and 1 Grothdar, infused tri stat big pieces. I was sitting at 24k Health, 43k magic and 19k stam with witchmothers. I played for a few hours solo in Vivec yesterday, went 240 and 10 with 160 KBs, sloads counted for 6 of them.
I'm using shackle, Cal, and Zaan on my mDK.
My issue with sload and Zaan (less so Cal tho...hrm) for using these sets, is they are very effective 1v1. But once that proc is done then it's literally a useless husk.
I.e. Zaan player A, player B is now facing me as if I'm only wearing 2 sets.
If it were up to me, my change for Sload would either A. Make the set itself refresh the Dot rather than stack (by the set's wording so you don't affect mechanics) or B. Increase the cooldown to 9/10 sec (so the 6 sec remains unchanged)
If I were to change Durok's, I'd give it a 3 or 4 sec cooldown (essentially limiting the set to only affect 3 players at once max)
I wouldn't change Cal - the cooldown is significant enough to keep balance, yes the proc itself is powerful but no more so than many Stam sets.
Skoria - I feel console doesn't need a change, the rumble is very clear; PC may need a better visual cue
Wouldn't change bleed or master, wouldn't change spin2win as long as we keep enough viable alternative builds at the same level
Wouldn't change Zaan - imo giving up a set up to do insane stuff is balanced I'm
I know no one talks much about it, but Panacea (don't want changed) is still very very strong
Seems lethal arrow bug is fixed on console (hurray)
I think cloak is right where it should be, very strong or very weak depending on opponent
Shields I think are fine ATM. Very good (for the most part) 1v1 but scale very poorly to 1vX when pressured. Plus resource poisons make them expensive AF
Roll Dodge has more than enough counters now (maybe too much so at this point)
I think sorc has become a full class like NB, now it's time to do the same for Templar and Warden
Just rattled off somethings I've seen discussed