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Melee Damage?

M_TeK_9
M_TeK_9
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I have been unable to find a definitive answer to what actually counts as a melee attack. I'm sure light/heavy attacks count but do any weapon abilities count and if so how is that determined?
  • M_TeK_9
    M_TeK_9
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    Is there no one who knows this?
  • Xvorg
    Xvorg
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    M_TeK_9 wrote: »
    Is there no one who knows this?

    Is because of the DW passive?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • M_TeK_9
    M_TeK_9
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    Xvorg wrote: »
    M_TeK_9 wrote: »
    Is there no one who knows this?

    Is because of the DW passive?

    Is what because of the DW passive? My question?

    Nope. I'm just trying to figure out what weapon abilities fall under melee dmg whether it's s&b, 2h or DW.
  • Xvorg
    Xvorg
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    all of them

    the question actually is: are the magicka based close range skills like concealed weapon, lava whip or punct strikes considered melee?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • M_TeK_9
    M_TeK_9
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    Xvorg wrote: »
    all of them

    the question actually is: are the magicka based close range skills like concealed weapon, lava whip or punct strikes considered melee?

    No, its not all of them. Orcs get a 4% melee dmg bonus and it doesn't seem to apply to any DW attacks.
  • Xvorg
    Xvorg
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    M_TeK_9 wrote: »

    any stam weapon skill except for bow line (I still don't know if the system considers scatter shot as melee) and hidden blade is melee.

    So, all S/B, 2h and the othe four DW are melee.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kaithuzar
    kaithuzar
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    I thought this had been answered before. While I don't remember the answer, I would guess that all duel wield, bow, & sword/board should be melee. If they are not, then it would only apply to light or heavy attacks. If the answer is somewhere in between likely something is broken or will require further input by ZOS.
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  • Waffennacht
    Waffennacht
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    kaithuzar wrote: »
    I thought this had been answered before. While I don't remember the answer, I would guess that all duel wield, bow, & sword/board should be melee. If they are not, then it would only apply to light or heavy attacks. If the answer is somewhere in between likely something is broken or will require further input by ZOS.

    I remember someone saying "melee" attacks were based on the attacks range. Can't remember if anyone mentioned magicka costing moves
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  • Dagoth_Rac
    Dagoth_Rac
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    kaithuzar wrote: »
    I thought this had been answered before. While I don't remember the answer, I would guess that all duel wield, bow, & sword/board should be melee. If they are not, then it would only apply to light or heavy attacks. If the answer is somewhere in between likely something is broken or will require further input by ZOS.

    I remember someone saying "melee" attacks were based on the attacks range. Can't remember if anyone mentioned magicka costing moves

    It is possible it has changed, but I looked into this when game first came out. I wanted to know what could proc the Imperial "Red Diamond" passive (10% chance to restore 6% max health on melee attack). It seemed to be range based. Magicka-version of Templar Jabs activated it, for example.

    Figuring out if you are getting 4% bonus damage from an Orc is tricky. Is that already added to tooltip of a melee attack? Is it before or after mitigation by armor/spell resist? Is it additive or multiplicative? That is, will the closest enemy take 244% more damage from Jabs instead of 240% more damage? Or is it calculated after all other buffs and multipliers are already in place? Red Diamond is easier to be sure about it. Either it procs or it does not. So I would suggest creating an Imperial template character on PTS. Then test different skills and see if they proc Red Diamond.
  • scorpiodog
    scorpiodog
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    There are also some interesting skills you wouldn't really consider "meelee" skills, and are not a weapon skill.

    For example, NB like power extraction. Never would have guessed that but it's there scrolling across the screen.

    I found the links above somewhat usefull, but the only way to really know is to use a combat logger and review it. Attack one creature with one skill numerous times and see what procs the effect and what doesn't.
  • kaithuzar
    kaithuzar
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    Dagoth_Rac wrote: »
    kaithuzar wrote: »
    I thought this had been answered before. While I don't remember the answer, I would guess that all duel wield, bow, & sword/board should be melee. If they are not, then it would only apply to light or heavy attacks. If the answer is somewhere in between likely something is broken or will require further input by ZOS.

    I remember someone saying "melee" attacks were based on the attacks range. Can't remember if anyone mentioned magicka costing moves

    It is possible it has changed, but I looked into this when game first came out. I wanted to know what could proc the Imperial "Red Diamond" passive (10% chance to restore 6% max health on melee attack). It seemed to be range based. Magicka-version of Templar Jabs activated it, for example.

    Figuring out if you are getting 4% bonus damage from an Orc is tricky. Is that already added to tooltip of a melee attack? Is it before or after mitigation by armor/spell resist? Is it additive or multiplicative? That is, will the closest enemy take 244% more damage from Jabs instead of 240% more damage? Or is it calculated after all other buffs and multipliers are already in place? Red Diamond is easier to be sure about it. Either it procs or it does not. So I would suggest creating an Imperial template character on PTS. Then test different skills and see if they proc Red Diamond.

    It depends on what time frame you mean. Early on around shortly after launch it was all skill based attack moves were magickal & all weapon based moves including inferno staff moves were considered physical attacks; including impulse etc...

    This was later revamped but at one time some nightblade skills were looked at as "magickal melee" however I'm not sure if that's still a thing or not. Concealed strike use to be able to go through dodge roll but not any more (this change sucks & needs to be reverted).

    Now days if the ability cost magicka then it goes off of spell damage & if it cost stamina it goes off of weapon damage. While this is a bit more straightforward it, combined with the removal of soft caps, have effectively killed hybrid builds.
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  • danno8
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    8m or less is what I understood the game considers melee.
  • valeriiya
    valeriiya
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    @ZOS_GinaBruno @ZOS_JessicaFolsom I've searched 7 other threads and this one trying to find a definitive answer on what is melee damage. Is there an answer from ZOS somewhere that I'm not seeing?
  • Zeromaz
    Zeromaz
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    8 meters
  • TBois
    TBois
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    No one knows for sure because it is very inconsistent. For the majority it is any skill that has an 8m or less range. I looked into this because if the ravaged set. So steel tornado, at the time I looked into it, would not proc ravaged because it was 12m but whirling blades did because the range was within 8m. The odd thing is though that rapid strikes doesn't proc ravaged, which is within the range, logically you would think well maybe that's because it's a channel, but biting jabs (an aoe channel) procs ravager. Weird huh? Get used to spaghetti for dinner everyday.
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  • Joxer61
    Joxer61
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    kaithuzar wrote: »
    I thought this had been answered before. While I don't remember the answer, I would guess that all duel wield, bow, & sword/board should be melee. If they are not, then it would only apply to light or heavy attacks. If the answer is somewhere in between likely something is broken or will require further input by ZOS.

    I remember someone saying "melee" attacks were based on the attacks range. Can't remember if anyone mentioned magicka costing moves

    This. Most games "melee" is based off range, not the weapon. Thus you can be in "melee range" with a bow but it still does ranged damage if that's the weapon type.
  • Yakidafi
    Yakidafi
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    @TBois @Zeromaz

    Looking at things that from proc melee damage, everything under 7m so max range 6m counts as melee does not matter if magicka or stamina.
    If anyone want to know what will proc melee.

    Flurry is 7m.
    Puncturing strike is the only exception, It have a 8x6m range.
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  • Zeromaz
    Zeromaz
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    Yakidafi wrote: »
    @TBois @Zeromaz

    Looking at things that from proc melee damage, everything under 7m so max range 6m counts as melee does not matter if magicka or stamina.
    If anyone want to know what will proc melee.

    Flurry is 7m.
    Puncturing strike is the only exception, It have a 8x6m range.

    Good info. Thank you
  • DoonerSeraph
    DoonerSeraph
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    TBois wrote: »
    No one knows for sure because it is very inconsistent. For the majority it is any skill that has an 8m or less range. I looked into this because if the ravaged set. So steel tornado, at the time I looked into it, would not proc ravaged because it was 12m but whirling blades did because the range was within 8m. The odd thing is though that rapid strikes doesn't proc ravaged, which is within the range, logically you would think well maybe that's because it's a channel, but biting jabs (an aoe channel) procs ravager. Weird huh? Get used to spaghetti for dinner everyday.

    I've heard that it was not biting jabs per se that was proccing Ravager, but the burning light passive.
  • valeriiya
    valeriiya
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    Awesome, thank you everyone!
  • Lum1on
    Lum1on
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    I've heard that it was not biting jabs per se that was proccing Ravager, but the burning light passive.

    It would be weird, because Burning light has a chance to proc from all Aedric spear abilities that deal damage. Therefore it shouldn't be counted as a melee damage. If that really is the case, then Sorcerer's Implosion passive (under Storm calling skill tree) should have a chance to proc Ravager as well.

    However, it wouldn't be a first time something like this is messed up. : )
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  • DoonerSeraph
    DoonerSeraph
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    Lum1on wrote: »
    I've heard that it was not biting jabs per se that was proccing Ravager, but the burning light passive.

    It would be weird, because Burning light has a chance to proc from all Aedric spear abilities that deal damage. Therefore it shouldn't be counted as a melee damage. If that really is the case, then Sorcerer's Implosion passive (under Storm calling skill tree) should have a chance to proc Ravager as well.

    However, it wouldn't be a first time something like this is messed up. : )

    Yeah, but Relequen is counted as melee direct hit so *shrug*
  • Reorx_Holybeard
    Reorx_Holybeard
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    So I did a quick test on Live that looks for any change in a skill's description tooltip when you purchase a rank of Swift Warrior. What I find are the following skills:
    • Bash
    • Light Attack (All Stamina skills except bow)
    • Heavy Attack (All Stamina skills except bow)
    • Aedric Spear - Biting Jabs
    • Aedric Spear - Burning Light
    • Aedric Spear - Crescent Sweep
    • Animal Companions - Wild Guardian
    • Ardent Flame - Noxious Breath
    • Ardent Flame - Venomous Claw
    • Assassination - Ambush
    • Assassination - Death Stroke
    • Assassination - Incapacitating Strike
    • Assassination - Killer's Blade
    • Daedric Summoning - Summon Unstable Clannfear
    • Draconic Power - Dragon Leap
    • Draconic Power - Take Flight
    • Dual Wield - Blade Cloak
    • Dual Wield - Blood Craze
    • Dual Wield - Deadly Cloak
    • Dual Wield - Quick Cloak
    • Dual Wield - Rending Slashes
    • Dual Wield - Steel Tornado
    • Dual Wield - Twin Slashes
    • Dual Wield - Whirling Blades
    • Dual Wield - Whirlwind
    • Fighters Guild - Dawnbreaker
    • Fighters Guild - Dawnbreaker of Smiting
    • Fighters Guild - Flawless Dawnbreaker
    • One Hand and Shield - Deep Slash
    • One Hand and Shield - Heroic Slash
    • One Hand and Shield - Invasion
    • One Hand and Shield - Low Slash
    • One Hand and Shield - Pierce Armor
    • One Hand and Shield - Power Bash
    • One Hand and Shield - Power Slam
    • One Hand and Shield - Puncture
    • One Hand and Shield - Ransack
    • One Hand and Shield - Reverberating Bash
    • One Hand and Shield - Shield Charge
    • One Hand and Shield - Shielded Assault
    • Psijic Order - Crushing Weapon
    • Psijic Order - Imbue Weapon
    • Shadow - Surprise Attack
    • Siphoning - Power Extraction
    • Siphoning - Soul Shred
    • Storm Calling - Implosion
    • Storm Calling - Implosion
    • Two Handed - Berserker Rage
    • Two Handed - Berserker Strike
    • Two Handed - Brawler
    • Two Handed - Carve
    • Two Handed - Cleave
    • Two Handed - Critical Charge
    • Two Handed - Critical Rush
    • Two Handed - Dizzying Swing
    • Two Handed - Executioner
    • Two Handed - Onslaught
    • Two Handed - Reverse Slash
    • Two Handed - Reverse Slice
    • Two Handed - Stampede
    • Two Handed - Uppercut
    • Two Handed - Wrecking Blow
    • Undaunted - Shadow Silk
    • Undaunted - Tangling Webs
    • Undaunted - Trapping Webs
    • Werewolf - Brutal Pounce
    • Werewolf - Claws of Anguish
    • Werewolf - Claws of Life
    • Werewolf - Feral Pounce
    • Werewolf - Infectious Claws
    • Werewolf - Pounce

    Now that doesn't guarantee these skills are affected by the passive as sometimes the tooltip and actual skill aren't the same but gives us a good baseline at least.
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  • Own
    Own
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    So I did a quick test on Live that looks for any change in a skill's description tooltip when you purchase a rank of Swift Warrior. What I find are the following skills:
    • Bash
    • Light Attack (All Stamina skills except bow)
    • Heavy Attack (All Stamina skills except bow)
    • Aedric Spear - Biting Jabs
    • Aedric Spear - Burning Light
    • Aedric Spear - Crescent Sweep
    • Animal Companions - Wild Guardian
    • Ardent Flame - Noxious Breath
    • Ardent Flame - Venomous Claw
    • Assassination - Ambush
    • Assassination - Death Stroke
    • Assassination - Incapacitating Strike
    • Assassination - Killer's Blade
    • Daedric Summoning - Summon Unstable Clannfear
    • Draconic Power - Dragon Leap
    • Draconic Power - Take Flight
    • Dual Wield - Blade Cloak
    • Dual Wield - Blood Craze
    • Dual Wield - Deadly Cloak
    • Dual Wield - Quick Cloak
    • Dual Wield - Rending Slashes
    • Dual Wield - Steel Tornado
    • Dual Wield - Twin Slashes
    • Dual Wield - Whirling Blades
    • Dual Wield - Whirlwind
    • Fighters Guild - Dawnbreaker
    • Fighters Guild - Dawnbreaker of Smiting
    • Fighters Guild - Flawless Dawnbreaker
    • One Hand and Shield - Deep Slash
    • One Hand and Shield - Heroic Slash
    • One Hand and Shield - Invasion
    • One Hand and Shield - Low Slash
    • One Hand and Shield - Pierce Armor
    • One Hand and Shield - Power Bash
    • One Hand and Shield - Power Slam
    • One Hand and Shield - Puncture
    • One Hand and Shield - Ransack
    • One Hand and Shield - Reverberating Bash
    • One Hand and Shield - Shield Charge
    • One Hand and Shield - Shielded Assault
    • Psijic Order - Crushing Weapon
    • Psijic Order - Imbue Weapon
    • Shadow - Surprise Attack
    • Siphoning - Power Extraction
    • Siphoning - Soul Shred
    • Storm Calling - Implosion
    • Storm Calling - Implosion
    • Two Handed - Berserker Rage
    • Two Handed - Berserker Strike
    • Two Handed - Brawler
    • Two Handed - Carve
    • Two Handed - Cleave
    • Two Handed - Critical Charge
    • Two Handed - Critical Rush
    • Two Handed - Dizzying Swing
    • Two Handed - Executioner
    • Two Handed - Onslaught
    • Two Handed - Reverse Slash
    • Two Handed - Reverse Slice
    • Two Handed - Stampede
    • Two Handed - Uppercut
    • Two Handed - Wrecking Blow
    • Undaunted - Shadow Silk
    • Undaunted - Tangling Webs
    • Undaunted - Trapping Webs
    • Werewolf - Brutal Pounce
    • Werewolf - Claws of Anguish
    • Werewolf - Claws of Life
    • Werewolf - Feral Pounce
    • Werewolf - Infectious Claws
    • Werewolf - Pounce

    Now that doesn't guarantee these skills are affected by the passive as sometimes the tooltip and actual skill aren't the same but gives us a good baseline at least.

    I still don't know why steel tornado is a melee attack and procs things like ravager. I think you forgot vieled strike from assassination
  • idk
    idk
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    M_TeK_9 wrote: »
    I have been unable to find a definitive answer to what actually counts as a melee attack. I'm sure light/heavy attacks count but do any weapon abilities count and if so how is that determined?

    Considering the rest of this thread, this comment is not asking a definitive question.

    If you want know what players generally count as a melee skill then that is anything short range and all DW and 2H skills fall into that. If you are looking for what procs something like the Redguard Adrenaline rush then the answer is different. There are other things in the game that could have an even different answer.
    Edited by idk on June 29, 2018 12:01AM
  • Vesper_BR
    Vesper_BR
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    danno8 wrote: »
    8m or less is what I understood the game considers melee.

    This...
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  • Reorx_Holybeard
    Reorx_Holybeard
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    Own wrote: »
    So I did a quick test on Live that looks for any change in a skill's description tooltip when you purchase a rank of Swift Warrior. What I find are the following skills:
    • Bash
    • Light Attack (All Stamina skills except bow)
    • Heavy Attack (All Stamina skills except bow)
    • Aedric Spear - Biting Jabs
    • Aedric Spear - Burning Light
    • Aedric Spear - Crescent Sweep
    • Animal Companions - Wild Guardian
    • Ardent Flame - Noxious Breath
    • Ardent Flame - Venomous Claw
    • Assassination - Ambush
    • Assassination - Death Stroke
    • Assassination - Incapacitating Strike
    • Assassination - Killer's Blade
    • Daedric Summoning - Summon Unstable Clannfear
    • Draconic Power - Dragon Leap
    • Draconic Power - Take Flight
    • Dual Wield - Blade Cloak
    • Dual Wield - Blood Craze
    • Dual Wield - Deadly Cloak
    • Dual Wield - Quick Cloak
    • Dual Wield - Rending Slashes
    • Dual Wield - Steel Tornado
    • Dual Wield - Twin Slashes
    • Dual Wield - Whirling Blades
    • Dual Wield - Whirlwind
    • Fighters Guild - Dawnbreaker
    • Fighters Guild - Dawnbreaker of Smiting
    • Fighters Guild - Flawless Dawnbreaker
    • One Hand and Shield - Deep Slash
    • One Hand and Shield - Heroic Slash
    • One Hand and Shield - Invasion
    • One Hand and Shield - Low Slash
    • One Hand and Shield - Pierce Armor
    • One Hand and Shield - Power Bash
    • One Hand and Shield - Power Slam
    • One Hand and Shield - Puncture
    • One Hand and Shield - Ransack
    • One Hand and Shield - Reverberating Bash
    • One Hand and Shield - Shield Charge
    • One Hand and Shield - Shielded Assault
    • Psijic Order - Crushing Weapon
    • Psijic Order - Imbue Weapon
    • Shadow - Surprise Attack
    • Siphoning - Power Extraction
    • Siphoning - Soul Shred
    • Storm Calling - Implosion
    • Storm Calling - Implosion
    • Two Handed - Berserker Rage
    • Two Handed - Berserker Strike
    • Two Handed - Brawler
    • Two Handed - Carve
    • Two Handed - Cleave
    • Two Handed - Critical Charge
    • Two Handed - Critical Rush
    • Two Handed - Dizzying Swing
    • Two Handed - Executioner
    • Two Handed - Onslaught
    • Two Handed - Reverse Slash
    • Two Handed - Reverse Slice
    • Two Handed - Stampede
    • Two Handed - Uppercut
    • Two Handed - Wrecking Blow
    • Undaunted - Shadow Silk
    • Undaunted - Tangling Webs
    • Undaunted - Trapping Webs
    • Werewolf - Brutal Pounce
    • Werewolf - Claws of Anguish
    • Werewolf - Claws of Life
    • Werewolf - Feral Pounce
    • Werewolf - Infectious Claws
    • Werewolf - Pounce

    Now that doesn't guarantee these skills are affected by the passive as sometimes the tooltip and actual skill aren't the same but gives us a good baseline at least.

    I still don't know why steel tornado is a melee attack and procs things like ravager. I think you forgot vieled strike from assassination

    According to the tooltip Veiled Strike doesn't change damage with this passive (of course the tooltip could be wrong).
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