
Hand to hand close ranged attacks . Not ranged attacks
onlinegamer1 wrote: »ZoS laziness strikes again.
Each skill (and its morphs) should have, as part of the skill description:
"Attack Type: Melee"
"Attack Type: Missile"
"Attack Type: Magic"
Melee is melee. Missile is reflectable. Magic is not reflectable.
Examples:
- Surprise Attack: Melee
- Lethal Arrow: Missile
- Velocious Curse: Magic
Simple.
onlinegamer1 wrote: »ZoS laziness strikes again.
Each skill (and its morphs) should have, as part of the skill description:
"Attack Type: Melee"
"Attack Type: Missile"
"Attack Type: Magic"
Melee is melee. Missile is reflectable. Magic is not reflectable.
Examples:
- Surprise Attack: Melee
- Lethal Arrow: Missile
- Velocious Curse: Magic
Simple.
onlinegamer1 wrote: »ZoS laziness strikes again.
Each skill (and its morphs) should have, as part of the skill description:
"Attack Type: Melee"
"Attack Type: Missile"
"Attack Type: Magic"
Melee is melee. Missile is reflectable. Magic is not reflectable.
Examples:
- Surprise Attack: Melee
- Lethal Arrow: Missile
- Velocious Curse: Magic
Simple.
C0pp3rhead wrote: »Hand to hand close ranged attacks . Not ranged attacks
I think what he wants to know is this: does this apply to only light/heavy attacks? Or does it include any sort of close-range attack? Does it include abilities from the weapon skill trees? Does it include class skills that use magicka? For example, a templar's biting jabs used weapon crit instead of spellcrit for a long time (I think it still does). Is this considered a melee attack even though it uses magicka?
ZOS needs to get consistent with its terminology. The tooltips in this game are confusing.

C0pp3rhead wrote: »Hand to hand close ranged attacks . Not ranged attacks
I think what he wants to know is this: does this apply to only light/heavy attacks? Or does it include any sort of close-range attack? Does it include abilities from the weapon skill trees? Does it include class skills that use magicka? For example, a templar's biting jabs used weapon crit instead of spellcrit for a long time (I think it still does). Is this considered a melee attack even though it uses magicka?
ZOS needs to get consistent with its terminology. The tooltips in this game are confusing.
Ya ahhh ... Sum gray area here
Sallington wrote: »ZOS mission statement: Give the player the least amount of information possible.
Sallington wrote: »ZOS mission statement: Give the player the least amount of information possible.
It is rather infuriating. As a new player this game is a complete jungle due to lack of information and clarity on skills. No game should force you to dig around in forums to understand if a skill would be affected by something or not. It's a huge turnoff for new players and mighty frustrating for others.
It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
I don't think it's clear at all. The set bonus description doesn't say anything indicating that the spell can't be instant cast.
By my interpretation, the set bonus should apply to every spell in the game; instant, non-instant, or channeled, they're all being "cast."
lolo_01b16_ESO wrote: »As I'm also interessted in the Ravager set I did some testing on pts. Thats what I found out:
Skills that cost magicka don't proc the set even when they are melee range (like the magicka morph of nb surprise attack).
Ranged skills from close distance don't proc the set.
Light / Heavy attacks with anything other than staves or bow can proc the set.
Charging to a target can proc the set.
Steel tornado doesn't proc the set even though the unmorphed version does, might be a bug.
Skills with multiple hits like rapid strikes just have 8% chance to proc every time you use them, not 8% chance on hit.
AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
I don't think it's clear at all. The set bonus description doesn't say anything indicating that the spell can't be instant cast.
By my interpretation, the set bonus should apply to every spell in the game; instant, non-instant, or channeled, they're all being "cast."
AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
danno816_ESO wrote: »AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
Funny thing is that all it needs is rewording so it is actually clear.
"...when using a magicka based skill with a cast time or channel time"
or
"...when using any magicka based skill"
Pretty sure it's the first one, but clarity is honestly pretty easy to achieve if you just think for a second. I think the issue is that it make sense to the developer who makes the item/condition, but they don't do very well at asking themselves "What will this mean to other people?"
AshySamurai wrote: »danno816_ESO wrote: »AshySamurai wrote: »It's pretty clear. Only spells that have cast/channel time.C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
Funny thing is that all it needs is rewording so it is actually clear.
"...when using a magicka based skill with a cast time or channel time"
or
"...when using any magicka based skill"
Pretty sure it's the first one, but clarity is honestly pretty easy to achieve if you just think for a second. I think the issue is that it make sense to the developer who makes the item/condition, but they don't do very well at asking themselves "What will this mean to other people?"
I already said, it's pretty clear to me. Does it need to rewording? Don't know. No if you ask me. I'm fine with it off you need it.
lolo_01b16_ESO wrote: »As I'm also interessted in the Ravager set I did some testing on pts. Thats what I found out:
Skills that cost magicka don't proc the set even when they are melee range (like the magicka morph of nb surprise attack).
Ranged skills from close distance don't proc the set.
Light / Heavy attacks with anything other than staves or bow can proc the set.
Charging to a target can proc the set.
Steel tornado doesn't proc the set even though the unmorphed version does, might be a bug.
Skills with multiple hits like rapid strikes just have 8% chance to proc every time you use them, not 8% chance on hit.
C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
onlinegamer1 wrote: »C0pp3rhead wrote: »This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.
WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
It shouldn't affect anything in the game, because there are no "spells" in the game yet (not until Spellcrafting exists). Everything in the game is a "skill", not a "spell".
onlinegamer1 wrote: »ZoS laziness strikes again.
Each skill (and its morphs) should have, as part of the skill description:
"Attack Type: Melee"
"Attack Type: Missile"
"Attack Type: Magic"
Melee is melee. Missile is reflectable. Magic is not reflectable.
Examples:
- Surprise Attack: Melee
- Lethal Arrow: Missile
- Velocious Curse: Magic
Simple.