Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

What is a "melee attack"

Phaedrus
Phaedrus
✭✭✭
I'm trying to figure out what is considered a "melee attack." The main reason for my inquiry is the ravager set. It's 5 piece bonus says "Your melee attacks have an 8% chance to increase Weapon Damage by 60 for 10 seconds" But I haven't been able to find a hard definition.

ravaging_choker.jpg

Are all stamina based abilities melee attacks? That doesn't seem right, a snipe or lethal arrow doesn't seem like a melee attack to me. Is it attacks that are below a certain range? Is it all weapon attacks? That doesn't seem likely because it would just say "weapon attacks"

So if anyone out there can provide a definition that would be awesome.
Phaedrus Wolf
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Hand to hand close ranged attacks . Not ranged attacks
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks
    Staves and bows are ... ?

    If I'm standing on the mobs toes I'm close but using a 'ranged' weapon, is that 'melee' and if so what is "close"?
    Edited by Kragorn on February 24, 2015 5:05PM
  • Phaedrus
    Phaedrus
    ✭✭✭
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks

    Ok, but how close? Not trying to be funny or cynical.

    For instance, the whirlwind skill has two morphs, one has a 5m range and one has an 11m range. Does one count as a melee attack and the other not?
    Phaedrus Wolf
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    ZoS laziness strikes again.

    Each skill (and its morphs) should have, as part of the skill description:

    "Attack Type: Melee"
    "Attack Type: Missile"
    "Attack Type: Magic"

    Melee is melee. Missile is reflectable. Magic is not reflectable.

    Examples:
    - Surprise Attack: Melee
    - Lethal Arrow: Missile
    - Velocious Curse: Magic

    Simple.
    Edited by onlinegamer1 on February 24, 2015 5:08PM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    I would agree with roechacca, but if this set functions like the Ashen Grip set then it could include a lot more. For the Ashen Grip I have had it proc off of restoration staff heavy attacks (vs close enemies) and even Streak (again, when hitting enemies that were close to me). So the best bet is all close ranged attacks but it could proc off of direct damage done in melee range.
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks

    I think what he wants to know is this: does this apply to only light/heavy attacks? Or does it include any sort of close-range attack? Does it include abilities from the weapon skill trees? Does it include class skills that use magicka? For example, a templar's biting jabs used weapon crit instead of spellcrit for a long time (I think it still does). Is this considered a melee attack even though it uses magicka?

    ZOS needs to get consistent with its terminology. The tooltips in this game are confusing.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    ZoS laziness strikes again.

    Each skill (and its morphs) should have, as part of the skill description:

    "Attack Type: Melee"
    "Attack Type: Missile"
    "Attack Type: Magic"

    Melee is melee. Missile is reflectable. Magic is not reflectable.

    Examples:
    - Surprise Attack: Melee
    - Lethal Arrow: Missile
    - Velocious Curse: Magic

    Simple.

    ZOS mission statement: Give the player the least amount of information possible.
    Edited by Sallington on February 24, 2015 5:09PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    ZoS laziness strikes again.

    Each skill (and its morphs) should have, as part of the skill description:

    "Attack Type: Melee"
    "Attack Type: Missile"
    "Attack Type: Magic"

    Melee is melee. Missile is reflectable. Magic is not reflectable.

    Examples:
    - Surprise Attack: Melee
    - Lethal Arrow: Missile
    - Velocious Curse: Magic

    Simple.

    Totally agree.

    The tooltips need to give more information. How is someone new to the game supposed to figure these things out?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Phaedrus
    Phaedrus
    ✭✭✭
    ZoS laziness strikes again.

    Each skill (and its morphs) should have, as part of the skill description:

    "Attack Type: Melee"
    "Attack Type: Missile"
    "Attack Type: Magic"

    Melee is melee. Missile is reflectable. Magic is not reflectable.

    Examples:
    - Surprise Attack: Melee
    - Lethal Arrow: Missile
    - Velocious Curse: Magic

    Simple.

    But what about a "Magic Missile" ? :smile:
    Phaedrus Wolf
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    But then you get dumb stuff like how Caltrops count as melee and can proc melee abilities.

    Sometimes I feel like they don't actually want us to know what's going on behind the screen.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Yeah, it's a good question. A long time in a galaxy forum far far away... When we even didn't know about which skill use weapon or spell crit we thought about what is melee. Well, afaik all attack which range less than 8 meters is a melee. Not sure about Impulse and some 11 and 24 meters attacks.
    Make sweetrolls, not nerfs!
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    C0pp3rhead wrote: »
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks

    I think what he wants to know is this: does this apply to only light/heavy attacks? Or does it include any sort of close-range attack? Does it include abilities from the weapon skill trees? Does it include class skills that use magicka? For example, a templar's biting jabs used weapon crit instead of spellcrit for a long time (I think it still does). Is this considered a melee attack even though it uses magicka?

    ZOS needs to get consistent with its terminology. The tooltips in this game are confusing.

    VwXWH70.gif



    Ya ahhh ... Sum gray area here
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    roechacca wrote: »
    C0pp3rhead wrote: »
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks

    I think what he wants to know is this: does this apply to only light/heavy attacks? Or does it include any sort of close-range attack? Does it include abilities from the weapon skill trees? Does it include class skills that use magicka? For example, a templar's biting jabs used weapon crit instead of spellcrit for a long time (I think it still does). Is this considered a melee attack even though it uses magicka?

    ZOS needs to get consistent with its terminology. The tooltips in this game are confusing.

    VwXWH70.gif



    Ya ahhh ... Sum gray area here

    Where is my LOL button when I need it so much! LOL, mate. It was far more actual almost a year ago.
    Make sweetrolls, not nerfs!
  • Mortac
    Mortac
    ✭✭✭
    Sallington wrote: »
    ZOS mission statement: Give the player the least amount of information possible.

    It is rather infuriating. As a new player this game is a complete jungle due to lack of information and clarity on skills. No game should force you to dig around in forums to understand if a skill would be affected by something or not. It's a huge turnoff for new players and mighty frustrating for others.

    And what's so sick about it all is that the devs spent years on developing the game, and yet they can't spend a day on making relevant tooltips.

    Just do something about it, please!

    [Moderator Note: Edited per our rules on BASHING AND SLANDEROUS COMMENTS]
    Edited by ZOS_UlyssesW on February 25, 2015 6:34PM
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    Mortac wrote: »
    Sallington wrote: »
    ZOS mission statement: Give the player the least amount of information possible.

    It is rather infuriating. As a new player this game is a complete jungle due to lack of information and clarity on skills. No game should force you to dig around in forums to understand if a skill would be affected by something or not. It's a huge turnoff for new players and mighty frustrating for others.

    You should tell them that, considering that new players are their revenue plan for the next 6 months.

    As if they'd listen. They spent more time adding 'flavor' to tooltips in 1.6 than they actually clarified/explained anything.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.
    Make sweetrolls, not nerfs!
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    As I'm also interessted in the Ravager set I did some testing on pts. Thats what I found out:
    Skills that cost magicka don't proc the set even when they are melee range (like the magicka morph of nb surprise attack).
    Ranged skills from close distance don't proc the set.
    Light / Heavy attacks with anything other than staves or bow can proc the set.
    Charging to a target can proc the set.
    Steel tornado doesn't proc the set even though the unmorphed version does, might be a bug.
    Skills with multiple hits like rapid strikes just have 8% chance to proc every time you use them, not 8% chance on hit.
  • Kaizxen
    Kaizxen
    ✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    I don't think it's clear at all. The set bonus description doesn't say anything indicating that the spell can't be instant cast.

    By my interpretation, the set bonus should apply to every spell in the game; instant, non-instant, or channeled, they're all being "cast."
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    Kaizxen wrote: »
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    I don't think it's clear at all. The set bonus description doesn't say anything indicating that the spell can't be instant cast.

    By my interpretation, the set bonus should apply to every spell in the game; instant, non-instant, or channeled, they're all being "cast."

    Exactly. Casting a spell is casting a spell - cast time or no. That's why I'm confused about it.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_GinaBruno can we get some clarification on this one please ?
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    As I'm also interessted in the Ravager set I did some testing on pts. Thats what I found out:
    Skills that cost magicka don't proc the set even when they are melee range (like the magicka morph of nb surprise attack).
    Ranged skills from close distance don't proc the set.
    Light / Heavy attacks with anything other than staves or bow can proc the set.
    Charging to a target can proc the set.
    Steel tornado doesn't proc the set even though the unmorphed version does, might be a bug.
    Skills with multiple hits like rapid strikes just have 8% chance to proc every time you use them, not 8% chance on hit.

    Seems like melee range is only 8 meters. Did you tried impulse?
    Kaizxen wrote: »
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    I don't think it's clear at all. The set bonus description doesn't say anything indicating that the spell can't be instant cast.

    By my interpretation, the set bonus should apply to every spell in the game; instant, non-instant, or channeled, they're all being "cast."

    Well, for me it's pretty clear. You know what cast and channel means, right? Also, did you ever read skill description? Some of skills have cast time and it states in description. Or it describes as channeling spell.
    Make sweetrolls, not nerfs!
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    Funny thing is that all it needs is rewording so it is actually clear.

    "...when using a magicka based skill with a cast time or channel time"
    or
    "...when using any magicka based skill"

    Pretty sure it's the first one, but clarity is honestly pretty easy to achieve if you just think for a second. I think the issue is that it make sense to the developer who makes the item/condition, but they don't do very well at asking themselves "What will this mean to other people?"
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    Funny thing is that all it needs is rewording so it is actually clear.

    "...when using a magicka based skill with a cast time or channel time"
    or
    "...when using any magicka based skill"

    Pretty sure it's the first one, but clarity is honestly pretty easy to achieve if you just think for a second. I think the issue is that it make sense to the developer who makes the item/condition, but they don't do very well at asking themselves "What will this mean to other people?"

    I already said, it's pretty clear to me. Does it need to rewording? Don't know. No if you ask me. I'm fine with it if you need it.
    Edited by AshySamurai on February 24, 2015 8:02PM
    Make sweetrolls, not nerfs!
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?
    It's pretty clear. Only spells that have cast/channel time.

    Funny thing is that all it needs is rewording so it is actually clear.

    "...when using a magicka based skill with a cast time or channel time"
    or
    "...when using any magicka based skill"

    Pretty sure it's the first one, but clarity is honestly pretty easy to achieve if you just think for a second. I think the issue is that it make sense to the developer who makes the item/condition, but they don't do very well at asking themselves "What will this mean to other people?"

    I already said, it's pretty clear to me. Does it need to rewording? Don't know. No if you ask me. I'm fine with it off you need it.

    It needs rewording.

    The problem is, all spells have a cast time or channel time. For those spells without a cast time, the tooltip reads: "Cast time: Instant".
    So then my question is, "Why doesn't the set bonus just read +spell power?"
    If your response is, "It only applies to spells with cast times or channel times,"
    Then my response becomes, "But, all spells have a channel time or cast time listed on the tooltip. Some just read, Cast Time: Instant."
    And we're back to the beginning.

    On a deeper levvel, I think there's continued confusion because nobody's tested it yet. Simultaneously, many players do not trust that ZOS has set up combat systems in a consistent or predictable manner.
    Edited by C0pp3rhead on February 24, 2015 7:57PM
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Phaedrus
    Phaedrus
    ✭✭✭
    As I'm also interessted in the Ravager set I did some testing on pts. Thats what I found out:
    Skills that cost magicka don't proc the set even when they are melee range (like the magicka morph of nb surprise attack).
    Ranged skills from close distance don't proc the set.
    Light / Heavy attacks with anything other than staves or bow can proc the set.
    Charging to a target can proc the set.
    Steel tornado doesn't proc the set even though the unmorphed version does, might be a bug.
    Skills with multiple hits like rapid strikes just have 8% chance to proc every time you use them, not 8% chance on hit.

    Thanks, was helpful. I wonder though, since I'm a DK, will the stamina morphs of unstable flame and burning breath proc the set? Also, did you charge with s/b or 2h? I'm assuming it's the same for both but just curious.

    I guess I need to get to testing myself, do you use an add-on that shows real-time weapon dmg and other stats?

    @ZOS_GinaBruno I, like others, would appreciate some clarity in tool-tips for skills to show what type of attack the skill is classified as.
    Edited by Phaedrus on February 24, 2015 8:42PM
    Phaedrus Wolf
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?

    It shouldn't affect anything in the game, because there are no "spells" in the game yet (not until Spellcrafting exists). Everything in the game is a "skill", not a "spell".
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    C0pp3rhead wrote: »
    This makes me think of the Soulshine 5 set bonus: +xx Spell Damage when casting or channeling a spell.

    WTF does that mean? Is that any spell? Or just ones that have a cast/channel time?

    It shouldn't affect anything in the game, because there are no "spells" in the game yet (not until Spellcrafting exists). Everything in the game is a "skill", not a "spell".

    You mean an ability. Dual Wield is a skill. Steel Tornado is an ability. We have spell damage that affects our abilities, but no spells? Your logic is incorrect, sir.

    I don't intend to bash spellmaking though. It should have been in the game already.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Phaedrus wrote: »
    roechacca wrote: »
    Hand to hand close ranged attacks . Not ranged attacks

    Ok, but how close? Not trying to be funny or cynical.

    For instance, the whirlwind skill has two morphs, one has a 5m range and one has an 11m range. Does one count as a melee attack and the other not?

    Close enough to do damage with a light/heavy attack with a non-bow non-stave weapon. I'm assuming that's ESO's definition of melee.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    ZoS laziness strikes again.

    Each skill (and its morphs) should have, as part of the skill description:

    "Attack Type: Melee"
    "Attack Type: Missile"
    "Attack Type: Magic"

    Melee is melee. Missile is reflectable. Magic is not reflectable.

    Examples:
    - Surprise Attack: Melee
    - Lethal Arrow: Missile
    - Velocious Curse: Magic

    Simple.

    I would also like something like this as a visual display. It caused a lot of confusion in beta/early release when people discovered that melee range class skills didn't use stamina. While this is not exactly the same subject matter I can imagine explicitly stating "what skills are considered what" would go a long way.
This discussion has been closed.