ReverseVenom wrote: »Bumping this up to the top again until it is sticky'd. See that title ZOS? the 17+ pages on this thread of beyond pissed consumers. That's your own inaction and it is coming back to bite you
oXI_Viper_IXo wrote: »Bump until this thread is pinned or the issue is resolved.
Hi all,
As a reminder , how this could be possible before in ESO ?
Watch and enjoy (there are lots of movies like these ones on youtube) :https://www.youtube.com/watch?v=oppnB_euMF4
https://www.youtube.com/watch?v=X-BB2CM8Ung
https://www.youtube.com/watch?v=UDBw-uyDmaE
https://www.youtube.com/watch?v=uNaaKHuh8GY
https://www.youtube.com/watch?v=6pkoojCPd3E
They need to fix pvp in all platforms.
I miss the old days of ESO when we had huge pvp battles .
English is not my native language.
DreadKnight wrote: »There was a rollback event on xbox NA server an hour or two ago today - haven't crashed out since, so dare we hope that that was the fix?
DreadKnight wrote: »There was a rollback event on xbox NA server an hour or two ago today - haven't crashed out since, so dare we hope that that was the fix?
How do you know this? I will say that I only had 1 screen freeze last night but it seemed like others had more.
DreadKnight wrote: »DreadKnight wrote: »There was a rollback event on xbox NA server an hour or two ago today - haven't crashed out since, so dare we hope that that was the fix?
How do you know this? I will say that I only had 1 screen freeze last night but it seemed like others had more.
...because I was in Vivec when it happened. We ALL got dc'd to character select, came back in, and real time had been rolled back by 20-30 mins. It was quite funny because yellows had just taken both our scrolls - when we all came back in they were back in red temples again
pre-the rollback, I was freezing EVERY large scale battle. After, I didn't freeze once and played for about a further 3 hours with no freezes - some large battles too. I posted in zone and others also realised that they had not frozen either.
With the information we have so far - my guess is they hot patched a server, switched everyone onto that server, which caused the roll-back, and are testing a patch.
That depends on the number of defenders, I'm guessing.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
DreadKnight wrote: »DreadKnight wrote: »There was a rollback event on xbox NA server an hour or two ago today - haven't crashed out since, so dare we hope that that was the fix?
How do you know this? I will say that I only had 1 screen freeze last night but it seemed like others had more.
...because I was in Vivec when it happened. We ALL got dc'd to character select, came back in, and real time had been rolled back by 20-30 mins. It was quite funny because yellows had just taken both our scrolls - when we all came back in they were back in red temples again
pre-the rollback, I was freezing EVERY large scale battle. After, I didn't freeze once and played for about a further 3 hours with no freezes - some large battles too. I posted in zone and others also realised that they had not frozen either.
With the information we have so far - my guess is they hot patched a server, switched everyone onto that server, which caused the roll-back, and are testing a patch.
usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
That depends on the number of defenders, I'm guessing.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
When they roll in, maybe you suddenly have to load an additional 50+ players all at once, along with their costumes, armor, weapons and mounts. They already have each other loaded, of course, and only have to load 15 defenders at once. Less chance of a sudden client overload on their side perhaps...
usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
...here's your tin foil hat
usmguy1234 wrote: »That depends on the number of defenders, I'm guessing.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
When they roll in, maybe you suddenly have to load an additional 50+ players all at once, along with their costumes, armor, weapons and mounts. They already have each other loaded, of course, and only have to load 15 defenders at once. Less chance of a sudden client overload on their side perhaps...
Even with equal numbers of defenders.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
...here's your tin foil hat
...It's what I've seen imagined with my own eyes.
usmguy1234 wrote: »That depends on the number of defenders, I'm guessing.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
When they roll in, maybe you suddenly have to load an additional 50+ players all at once, along with their costumes, armor, weapons and mounts. They already have each other loaded, of course, and only have to load 15 defenders at once. Less chance of a sudden client overload on their side perhaps...
Even with equal numbers of defenders.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
...here's your tin foil hat
...It's what I've seen imagined with my own eyes.
fixed it for ya...
usmguy1234 wrote: »usmguy1234 wrote: »That depends on the number of defenders, I'm guessing.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
When they roll in, maybe you suddenly have to load an additional 50+ players all at once, along with their costumes, armor, weapons and mounts. They already have each other loaded, of course, and only have to load 15 defenders at once. Less chance of a sudden client overload on their side perhaps...
Even with equal numbers of defenders.usmguy1234 wrote: »The worst part of this is it's being exploited by a certain alliance on Xbox to render the other two defenseless. They literally roll up 50 strong and spam aoes to crash out the defense. Those who don't crash are steam rolled over. Somehow they are less affected by the crashes... They may lose one or two but not dozens like the defense. You'd think it would affect them just as much but it doesn't.
...here's your tin foil hat
...It's what I've seen imagined with my own eyes.
fixed it for ya...
You're ep the very alliance that has been exploiting the lag to your advantage since summerset dropped.
Sandman929 wrote: »We went into Sotha Sil, XBox NA, last night and it was better, but just barely. 1 or 2 freezes in about an hour before we got to the last Emp keep, then it was same old same old because the area was packed. Even on an empty server (no bars, any faction), it was too many players in one spot and everything froze up several times during the fight.