There is no solution to fix the problem. Do not think the only people play on certain server is local only. Its theirs choice to play like that.
Every morning EU Vivec.
Every morning EU Vivec.
Soul_Demon wrote: »ShenaniganSquad wrote: »This issue is in every campaign on both servers.. EU or NA.. vivec or kyne... the whining is the same..
I shouldnt have to point this out but.. this isnt a football match.. just last month AD was in 3rd and 3k points behind, my guild got stuck in and worked day and night for 4 days and guess what, we ended up winning the campaign..
Only thing I agree with here is that all campaigns should be 7 days not 30.. i think the problem is the 30 day campaign not the timezones and when people play.
This is a competitive game with a scoring system. The scoring system should reflect which side is better, just like in a football match.
Currently it only reflects which side all the non-primetime players flocked to, to capture the whole map against zero opposition.
You are absolutely right...there is a scoring system that doesn't lie. It shows work over 30 days, day or night and shows without a doubt who puts in more time and won the most fights. You may label whatever you like, bang hands on desk explaining that the only players who care about winning only play at 6pm or 12am- doesn't matter one bit. Either the faction as a whole is organized and wants to win, or is overpopulated with solo yolo who 'are just looking for good fights' but the end still reflects who won the most fights, with most coordinated effort over 30 days.
Telling a person to 'dial down' their want to win is an easy way to suggest maybe the problem isn't night capping, maybe no one in that faction wants to coordinate or 'work' for the win in the first place.....matter of fact creating a thread in the forums and complaining itself suggests that is the case. Instead of organizing and coordinating a reasonable response- the route of 'guilting' the opposition into not playing is selected. I play NA- we see these from time to time and I will say the only response is to organize and play the map. The only thing this is trying to do is take people who are putting in effort and asking them to 'for the sake of all that is good in the world' let others who are not trying as hard win.....why? Earn it.
ShenaniganSquad wrote: »Again most of the posts here want to penalize the people who dont live in their time zones.... well here is the fix. Its three fold... and the first two are on Zos so good luck with it ever happening but here it is anyway... 1. make the campaigns all 7 days. That way the points cant get so far out of reach that it cant be clawed back from the leading faction. 2. Faction lock characters. If you start a campaign in AD you stay AD for the duration and that campaign. You want to play your EP toon, you have to pick a different home campaign. This will stop ALOT of the crap that goes on in these campaigns. and 3. go recruit.. do some work, show up, represent, earn the win. Of course the 3rd one would be easier if zos did the first two.
and lastly, zos needs to make a dueling arena, for people who dont want to play in a war campaign. Make hammer death arena an actual zone that has a leader board for duelists, there are 3 area's in hammer death that could be utilized for 1v1 dueling and have it earn ap like in cyrodiil, have a leaderboard for it, this would take alot of the zerg complainers out of cyrodiil, because as far as i can see from these forums, the most complaining comes from solo, small group players.. so give them an area and let those of us who love the large scale war like battles to enjoy them.
Honestly, this is the only fair way to deal with all of these complaints that i can see... but its zos, so its like wishing santa was real
IxSTALKERxI wrote: »No such thing as 'night capping', only population imbalance during different time zones. Need dynamic population caps and for the player base to balance things out. On NA many oceanic guilds / players have switched sides over the years to help balance it out when needed. Sounds like EU need to stop being zerglings and fight the good fight. Help the outnumbered side.
IxSTALKERxI wrote: »No such thing as 'night capping', only population imbalance during different time zones. Need dynamic population caps and for the player base to balance things out. On NA many oceanic guilds / players have switched sides over the years to help balance it out when needed. Sounds like EU need to stop being zerglings and fight the good fight. Help the outnumbered side.
The problem with the Campaigns is an issue that only ZOS can solve, dont blame the players.
ZOS did try to balance the Campaigns with the Summerset update we all know that it failed.
What we need it to suggest a simple change that have a chance to balance the campaings and we need to agree or nothing will happen.
My proposal requires very little coding and can be tested in an incremental patch.
1. Reduce scroll points to one pnt again.
2. Weight the campaign tick score with the number of players in the least populated alliance (or the mean of the two least populated alliances) divided by max pop for an alliance. This is a simple factor to add to the campaign points.
Example; let’s assume that max pop for an alliance is 200 and there is only 10 DC around. This implies 10/200=0.05 to be multiplied to each alliances campaign score. So if an alliance has 100 points we get 100*0.05=5 points.
This would still make night/morning capping interesting from an AP point of view, but the influence on the campaign would be minimal.
The problem with the Campaigns is an issue that only ZOS can solve, dont blame the players.
ZOS did try to balance the Campaigns with the Summerset update we all know that it failed.
What we need it to suggest a simple change that have a chance to balance the campaings and we need to agree or nothing will happen.
My proposal requires very little coding and can be tested in an incremental patch.
1. Reduce scroll points to one pnt again.
2. Weight the campaign tick score with the number of players in the least populated alliance (or the mean of the two least populated alliances) divided by max pop for an alliance. This is a simple factor to add to the campaign points.
Example; let’s assume that max pop for an alliance is 200 and there is only 10 DC around. This implies 10/200=0.05 to be multiplied to each alliances campaign score. So if an alliance has 100 points we get 100*0.05=5 points.
This would still make night/morning capping interesting from an AP point of view, but the influence on the campaign would be minimal.