It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.
It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
In trials, when a healer dies, there's a sudden cascade because in the time it takes to notice when one dies, other people are already dying (unless there's really good communication). If a tank dies, maybe someone can get it up, but that usually means the group is in bad shape at the moment and they're going to wipe. If a few DDs die, they can usually get a res soon after to little ill effect.
In a Dungeon, if the healer dies, it's usually fixable quickly enough and a DD or tank can get them up. If the tank dies, everyone will probably get one-shotted soon after or run out of stamina dodging and running. DDs can get a res quickly most of the time.
All that said, DDs have the harder role because they have crap survivability compared to the others and usually have to focus more on dodging attacks or keeping their distance while staying healed. The tanks and healers are more important for survivability, but DDs have a harder time fulfilling their roles well.
exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
Disagreed, in order to gain maximum efficiency you need a good tank or a good healer to support you.exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
exeeter702 wrote: »When you do these teired lists, generally you must gauge them based on the highest echelon of player ability. This applies to anything with a variable choice in roster.
And when you put this question under said scrutiny, regarding the highest level of play, the answer is undoubtably dps. Maintaing an air tight rotation while obeying mechanics takes considerable focus and of all mmos ive played, eso dps is up there in strict penalty for failing an optimized rotation.
Many confuse the IMPORTANCE of a role, with its difficuly. Ie you often see people make the argument that if a tank or healer fails in their job the group will wipe thus equating them to the more demanding role while tanks and healers are generally pillars in a group, their mechanics for perfoming in said roles are far less strict from a player input level.
A side note : tanking in eso is probably the most sleep inducing of any mmo ive ever tanked in. Its seriously in need of some dynmics changes at a core level.
exeeter702 wrote: »When you do these teired lists, generally you must gauge them based on the highest echelon of player ability. This applies to anything with a variable choice in roster.
And when you put this question under said scrutiny, regarding the highest level of play, the answer is undoubtably dps. Maintaing an air tight rotation while obeying mechanics takes considerable focus and of all mmos ive played, eso dps is up there in strict penalty for failing an optimized rotation.
Many confuse the IMPORTANCE of a role, with its difficuly. Ie you often see people make the argument that if a tank or healer fails in their job the group will wipe thus equating them to the more demanding role while tanks and healers are generally pillars in a group, their mechanics for perfoming in said roles are far less strict from a player input level.
A side note : tanking in eso is probably the most sleep inducing of any mmo ive ever tanked in. Its seriously in need of some dynmics changes at a core level.
This is true but some people find the importance of the role stressful and therefore harder as a result.
exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
exeeter702 wrote: »The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.
There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.
exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?
Tanking saves lives kids, stay in school.
exeeter702 wrote: »The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.
There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.
Not sure you know what a good tank does. A good tank keeps the boss in one place and controls the mobs. He determines where the fight will happen and makes sure the group doesn't have to deal with the big hits. Doing this allows the damage dealers to hit everything with their AoE and they do not have to interrupt their rotation by dodging or moving about. If a tank can't keep the boss under control or can't group mobs so AoE hits as many as possible DPS suffers greatly. When you have a good tank the damage dealers just go through their rotation burning things down where the tank puts them. Other than maybe backing out of an AoE attack they can run through their skills just like standing in front of a practice dummy.
It doesn't look like a good tank does much more than stand in front of the boss because they are a good tank and can make controlling the fight look easy.
exeeter702 wrote: »exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?
Tanking saves lives kids, stay in school.
Please... there is more going on here than a simple ego flex, spare me.
Tanking does save lives, but the mechancial execution of tanking is astoundingly simple. With that out of the way, what is left?
Situational awareness? A burden each role shares
Fight mechanics? All 3 roles have responsibility, some fights lean more heavy in some directions but yeah.
Raid leading? Any experienced player can take this role, traditionally, tanks do this because the mechancial demand of tanking at a micro level is less stringent that healing and dps.
Stop confusing a roles importance with its physical demands. Tanks carry a heavy burden but that does equate to them being the hardest to execute efficiently at the highest level. Statements like dps just have to memorize a rotation and dont have to think about their next move? That is always going through every players head regardless of role.
It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
exeeter702 wrote: »exeeter702 wrote: »The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.
There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.
Not sure you know what a good tank does. A good tank keeps the boss in one place and controls the mobs. He determines where the fight will happen and makes sure the group doesn't have to deal with the big hits. Doing this allows the damage dealers to hit everything with their AoE and they do not have to interrupt their rotation by dodging or moving about. If a tank can't keep the boss under control or can't group mobs so AoE hits as many as possible DPS suffers greatly. When you have a good tank the damage dealers just go through their rotation burning things down where the tank puts them. Other than maybe backing out of an AoE attack they can run through their skills just like standing in front of a practice dummy.
It doesn't look like a good tank does much more than stand in front of the boss because they are a good tank and can make controlling the fight look easy.
I know exactly what makes for an amazing tank in this game and many other mmos, more so than i would like frankly, seeing as ive been a career healer for many moons.
You are framing your argument around scenarios that a tank generally is responsible for. Those examples, relocation, mob arrangement and placing are not demanding endeavors by comparison to dps rotations in eso. Especially in eso those examples are very easy assuming you understand the fight and understand what variables are possible with adds etc.
When everyone is playing an A+ game, doing exaclty what needs to be done of them, when all players know the encounter and are executing the mechancis to a T, when tanks are responding to variable scenarios like add spawns are aoe relocations, healers are maximizing buffs, utility and HPS and dps are maintaining awareness of postion and focusing the right targets, the DDs are doing much more on their bars to maintain that 35k+ dps than a tank or healer is.
exeeter702 wrote: »The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.
There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.