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The hardest role is...

Cazzy
Cazzy
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:smile:
Edited by Cazzy on June 23, 2018 9:09PM

The hardest role is... 208 votes

Tank
31%
SorianaBKTHNDRGalenLuxLunaeTryxuspurple-magicb16_ESOdennissomb16_ESOstatic_rechargeanitajoneb17_ESOcbaudersub17_ESONifty2gExeter411HulkHogaOmniDobottleofsyrupJoanOfOrcSkoomahWoelerQUEZ420Taleof2Cities 65 votes
Healer
19%
NibelajaIruil_ESOmertustaSpiderg1rlramasurinenpreub18_ESOTroneonDanteYodaVulsahdaalItoqMrCray78FranieckAzurephoenix999CazzyJudas HelviaryncjechurchillFischblutTheDominionwolfie1.0.DoccEffTasear 40 votes
DPS
41%
flintstonelordspyderArobainAnimus-ESOFaulgorPendrillionAimoraKorprokAurielleRhaeger183ShareeJoker99Elhananczarsrfrogg23Wifeaggro13AhPook_Is_HereAdernaththerrieurnimbli 86 votes
Other
8%
AreziusGythralAldruinidkRawkanHvzedaKelcesAsmaelSnowZenia0rngelardvaderTyharNarvuntienXoelarasizererredshirt_49D0PAMINETempPlayer 17 votes
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    DPS
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.
    Edited by Aisle9 on June 23, 2018 9:37PM
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    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • ChunkyCat
    ChunkyCat
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    DPS
    How many times have you been in the wrong pledge pug that just can’t kill ***?

    Kek.
  • coop500
    coop500
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    DPS
    DPS hands down, at least to be any good at it to fight out of a wet paper sack
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • VaranisArano
    VaranisArano
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    DPS have the hardest time...with the groupfinder queue.

    If I have to wait longer than a minute on my tank, I start wondering if the groupfinder is broken :)
  • Strider__Roshin
    Strider__Roshin
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    Depends.... For dungeons it's DPS. For DSA or trials it's tanking.
  • Kuwhar
    Kuwhar
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    Tank
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

  • exeeter702
    exeeter702
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    ✭✭
    DPS
    When you do these teired lists, generally you must gauge them based on the highest echelon of player ability. This applies to anything with a variable choice in roster.

    And when you put this question under said scrutiny, regarding the highest level of play, the answer is undoubtably dps. Maintaing an air tight rotation while obeying mechanics takes considerable focus and of all mmos ive played, eso dps is up there in strict penalty for failing an optimized rotation.

    Many confuse the IMPORTANCE of a role, with its difficuly. Ie you often see people make the argument that if a tank or healer fails in their job the group will wipe thus equating them to the more demanding role while tanks and healers are generally pillars in a group, their mechanics for perfoming in said roles are far less strict from a player input level.

    A side note : tanking in eso is probably the most sleep inducing of any mmo ive ever tanked in. Its seriously in need of some dynmics changes at a core level.
    Edited by exeeter702 on June 23, 2018 10:08PM
  • Druid40
    Druid40
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    In trials, when a healer dies, there's a sudden cascade because in the time it takes to notice when one dies, other people are already dying (unless there's really good communication). If a tank dies, maybe someone can get it up, but that usually means the group is in bad shape at the moment and they're going to wipe. If a few DDs die, they can usually get a res soon after to little ill effect.

    In a Dungeon, if the healer dies, it's usually fixable quickly enough and a DD or tank can get them up. If the tank dies, everyone will probably get one-shotted soon after or run out of stamina dodging and running. DDs can get a res quickly most of the time.


    All that said, DDs have the harder role because they have crap survivability compared to the others and usually have to focus more on dodging attacks or keeping their distance while staying healed. The tanks and healers are more important for survivability, but DDs have a harder time fulfilling their roles well.
  • Nifty2g
    Nifty2g
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    Tank
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    #MOREORBS
  • emilyhyoyeon
    emilyhyoyeon
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    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    that sounds more like which role is the most important rather than hardest

    imo performing well as a tank is less demanding than performing well as a DPS (35k dps or more for my standards which I know is well above average)
    IGN @ emilypumpkin
    Zirasia Firemaker, imperial fire mage & sunbather _ Deebaba Soul-Weaver, argonian spirit minder & soul gem collector
    Tullanisse Starborne, altmer battlemage & ayleid researcher _ Qa'Rirra, khajiit assassin & dancer
  • exeeter702
    exeeter702
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    DPS
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
    Edited by exeeter702 on June 23, 2018 10:18PM
  • idk
    idk
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    ✭✭✭✭✭
    Other
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.
  • kargen27
    kargen27
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    Druid40 wrote: »
    In trials, when a healer dies, there's a sudden cascade because in the time it takes to notice when one dies, other people are already dying (unless there's really good communication). If a tank dies, maybe someone can get it up, but that usually means the group is in bad shape at the moment and they're going to wipe. If a few DDs die, they can usually get a res soon after to little ill effect.

    In a Dungeon, if the healer dies, it's usually fixable quickly enough and a DD or tank can get them up. If the tank dies, everyone will probably get one-shotted soon after or run out of stamina dodging and running. DDs can get a res quickly most of the time.


    All that said, DDs have the harder role because they have crap survivability compared to the others and usually have to focus more on dodging attacks or keeping their distance while staying healed. The tanks and healers are more important for survivability, but DDs have a harder time fulfilling their roles well.

    DDs can have that crap survivability because the tanks and healers do their jobs. They don't have to dodge attacks any more than a healer would need to and staying healed simply means not running away from the healer when they get a little bit of mob aggro on them.
    How easy something is kinda depends on the performance of the rest of the group. Really good DPS and a tank that does good mob control makes the healers job really easy. A good healer can really help make a tanks job easier and if the tank and healer both work well the damage dealers can focus on pure DPS with no worries.

    In PvP I'm going to go with healing being hardest because when the healer goes down the group soon follows and with most players knowing that healers are almost always focused on first.
    and then the parrot said, "must be the water mines green too."
  • EvilCroc
    EvilCroc
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    DPS
    DD. All this rotation, LA-weaving, bar-swapping....
    No thanks, I'll better spam BoL and throw shards.
  • idk
    idk
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    Other
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Nifty is pretty on the mark about the tank. Spot on.

    There is a very big difference between being able to tank and being able to tank well. That makes a huge difference in how the group performs. DPS is probably the least challenging role in the toughest fights in this game.
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Tank
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
    Disagreed, in order to gain maximum efficiency you need a good tank or a good healer to support you.

    There is nothing misunderstanding about what I said, the topic states what is hardest to do. A role where people rely on you to help push what they are capable of is harder than the role relying on another to have good uptimes, cause at that point it's not exactly your fault the group wide damage is low.

    Sure when you're at the level where this stuff doesn't apply, then dps can be the hardest role, but once you get to the spot for pushing scores in trials etc, if you don't have good support roles, you're not going to be getting close to top just with good dps.

    You are misunderstanding how powerful the tank role has to be in order for a group to push higher results. And I'm not even getting into how important it is for a tank to stack things, call stuff out on what dd's should focus, lead their group.
    #MOREORBS
  • exeeter702
    exeeter702
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    ✭✭
    DPS
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.
  • Runefang
    Runefang
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    ✭✭
    Tank
    exeeter702 wrote: »
    When you do these teired lists, generally you must gauge them based on the highest echelon of player ability. This applies to anything with a variable choice in roster.

    And when you put this question under said scrutiny, regarding the highest level of play, the answer is undoubtably dps. Maintaing an air tight rotation while obeying mechanics takes considerable focus and of all mmos ive played, eso dps is up there in strict penalty for failing an optimized rotation.

    Many confuse the IMPORTANCE of a role, with its difficuly. Ie you often see people make the argument that if a tank or healer fails in their job the group will wipe thus equating them to the more demanding role while tanks and healers are generally pillars in a group, their mechanics for perfoming in said roles are far less strict from a player input level.

    A side note : tanking in eso is probably the most sleep inducing of any mmo ive ever tanked in. Its seriously in need of some dynmics changes at a core level.

    This is true but some people find the importance of the role stressful and therefore harder as a result.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    DPS
    Runefang wrote: »
    exeeter702 wrote: »
    When you do these teired lists, generally you must gauge them based on the highest echelon of player ability. This applies to anything with a variable choice in roster.

    And when you put this question under said scrutiny, regarding the highest level of play, the answer is undoubtably dps. Maintaing an air tight rotation while obeying mechanics takes considerable focus and of all mmos ive played, eso dps is up there in strict penalty for failing an optimized rotation.

    Many confuse the IMPORTANCE of a role, with its difficuly. Ie you often see people make the argument that if a tank or healer fails in their job the group will wipe thus equating them to the more demanding role while tanks and healers are generally pillars in a group, their mechanics for perfoming in said roles are far less strict from a player input level.

    A side note : tanking in eso is probably the most sleep inducing of any mmo ive ever tanked in. Its seriously in need of some dynmics changes at a core level.

    This is true but some people find the importance of the role stressful and therefore harder as a result.

    Oh absolutely, but that is an individual variable, and not one that reflects the mechancis of the role itself.
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    Tank
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?

    Tanking saves lives kids, stay in school.


  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    exeeter702 wrote: »
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.

    Not sure you know what a good tank does. A good tank keeps the boss in one place and controls the mobs. He determines where the fight will happen and makes sure the group doesn't have to deal with the big hits. Doing this allows the damage dealers to hit everything with their AoE and they do not have to interrupt their rotation by dodging or moving about. If a tank can't keep the boss under control or can't group mobs so AoE hits as many as possible DPS suffers greatly. When you have a good tank the damage dealers just go through their rotation burning things down where the tank puts them. Other than maybe backing out of an AoE attack they can run through their skills just like standing in front of a practice dummy.

    It doesn't look like a good tank does much more than stand in front of the boss because they are a good tank and can make controlling the fight look easy.
    and then the parrot said, "must be the water mines green too."
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    DPS
    Kuwhar wrote: »
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?

    Tanking saves lives kids, stay in school.


    Please... there is more going on here than a simple ego flex, spare me.

    Tanking does save lives, but the mechancial execution of tanking is astoundingly simple. With that out of the way, what is left?

    Situational awareness? A burden each role shares

    Fight mechanics? All 3 roles have responsibility, some fights lean more heavy in some directions but yeah.

    Raid leading? Any experienced player can take this role, traditionally, tanks do this because the mechancial demand of tanking at a micro level is less stringent that healing and dps.

    Stop confusing a roles importance with its physical demands. Tanks carry a heavy burden but that does equate to them being the hardest to execute efficiently at the highest level. Statements like dps just have to memorize a rotation and dont have to think about their next move? That is always going through every players head regardless of role.
  • exeeter702
    exeeter702
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    DPS
    kargen27 wrote: »
    exeeter702 wrote: »
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.

    Not sure you know what a good tank does. A good tank keeps the boss in one place and controls the mobs. He determines where the fight will happen and makes sure the group doesn't have to deal with the big hits. Doing this allows the damage dealers to hit everything with their AoE and they do not have to interrupt their rotation by dodging or moving about. If a tank can't keep the boss under control or can't group mobs so AoE hits as many as possible DPS suffers greatly. When you have a good tank the damage dealers just go through their rotation burning things down where the tank puts them. Other than maybe backing out of an AoE attack they can run through their skills just like standing in front of a practice dummy.

    It doesn't look like a good tank does much more than stand in front of the boss because they are a good tank and can make controlling the fight look easy.

    I know exactly what makes for an amazing tank in this game and many other mmos, more so than i would like frankly, seeing as ive been a career healer for many moons.

    You are framing your argument around scenarios that a tank generally is responsible for. Those examples, relocation, mob arrangement and placing are not demanding endeavors by comparison to dps rotations in eso. Especially in eso those examples are very easy assuming you understand the fight and understand what variables are possible with adds etc.

    When everyone is playing an A+ game, doing exaclty what needs to be done of them, when all players know the encounter and are executing the mechancis to a T, when tanks are responding to variable scenarios like add spawns are aoe relocations, healers are maximizing buffs, utility and HPS and dps are maintaining awareness of postion and focusing the right targets, the DDs are doing much more on their bars to maintain that 35k+ dps than a tank or healer is.
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    Tank
    exeeter702 wrote: »
    Kuwhar wrote: »
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?

    Tanking saves lives kids, stay in school.


    Please... there is more going on here than a simple ego flex, spare me.

    Tanking does save lives, but the mechancial execution of tanking is astoundingly simple. With that out of the way, what is left?

    Situational awareness? A burden each role shares

    Fight mechanics? All 3 roles have responsibility, some fights lean more heavy in some directions but yeah.

    Raid leading? Any experienced player can take this role, traditionally, tanks do this because the mechancial demand of tanking at a micro level is less stringent that healing and dps.

    Stop confusing a roles importance with its physical demands. Tanks carry a heavy burden but that does equate to them being the hardest to execute efficiently at the highest level. Statements like dps just have to memorize a rotation and dont have to think about their next move? That is always going through every players head regardless of role.

    I see, i see. Actually.... i dont. What did that last sentence mean? Not trolling serious question, what did you mean "thats always going through every players head"?

    Which role needs to be more situationally aware? A tank that has to react to almost every move a boss makes or the dps that need to stay out of stupid?

    What physical demands? If you are talking about the "demands" of pushing from 20k to 40k, those are self-imposed or neck-beard guildie imposed.

    The demands on a tank are "perform or people die".

    Ill say it again, whether a dps is doing 15k or 30k doesnt affect my groups ability to complete content. It only affects the speed at which its completed.
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    DPS
    DPS

    I play tank in pve it's not hard at all most content I can't eat at the same time I'm tanking.

    Healing is even easier almost feel like i being carried through the dungeon
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    This is true, but has nothing to do with the difficulty of the roles.

    Bottom line is its all relative to individual playing. Some find dps more difficult where others would find tanking more difficult.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Kalgert
    Kalgert
    ✭✭✭✭✭
    DPS
    Being a DPS is probably the most daunting task, not because of it's raw difficulty, but more because of expectations from people and... Well, the general process of it.

    People expect people to deal up to the 20k's and upward for dungeons, making it rather unappealing for anyone who just wants to go in, do a Veteran Dungeon or two even if it takes a little while, only to get kicked out and berated by some *** who thinks he's king of the world because he can do 40k single-target on a boss.

    Not to mention that it's actually rather boring. Mostly because before you can even get in to it, you have to research what gear set to use, what CP to invest in, what race/class combo would be the most suitable (If you're looking to min-max that is) and only then will you be able to reach the heights of Veteran Dungeoneering. And the funny thing is, the most optimal way that I have personally discovered, is to essentialy spam Damage Over Time abilities, more often than not as a Magicka user (At least this is the discovery I have made when playing a few separate DPS classes).

    Being a tank yeah, can be a bit daunting, but for the most part you're expected to have survivability, being able to taunt properly, know how to position a boss properly and to also help a bit with people's mobility/performance if possible, and as a healer you're more or less assigned to keep people alive and buff them. Things like that aren't exactly the most difficult things to accomplish.

    Being a DPS however? That is just a case of "You must do the highest amount of DPS! Oh, you somehow aren't being able to do it but you find the concept of putting a bunch of research in to being a DPS a waste of time? Well eat Guar Guano you lowborn scum!"
  • kargen27
    kargen27
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    ✭✭✭✭✭
    exeeter702 wrote: »
    kargen27 wrote: »
    exeeter702 wrote: »
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.

    Not sure you know what a good tank does. A good tank keeps the boss in one place and controls the mobs. He determines where the fight will happen and makes sure the group doesn't have to deal with the big hits. Doing this allows the damage dealers to hit everything with their AoE and they do not have to interrupt their rotation by dodging or moving about. If a tank can't keep the boss under control or can't group mobs so AoE hits as many as possible DPS suffers greatly. When you have a good tank the damage dealers just go through their rotation burning things down where the tank puts them. Other than maybe backing out of an AoE attack they can run through their skills just like standing in front of a practice dummy.

    It doesn't look like a good tank does much more than stand in front of the boss because they are a good tank and can make controlling the fight look easy.

    I know exactly what makes for an amazing tank in this game and many other mmos, more so than i would like frankly, seeing as ive been a career healer for many moons.

    You are framing your argument around scenarios that a tank generally is responsible for. Those examples, relocation, mob arrangement and placing are not demanding endeavors by comparison to dps rotations in eso. Especially in eso those examples are very easy assuming you understand the fight and understand what variables are possible with adds etc.

    When everyone is playing an A+ game, doing exaclty what needs to be done of them, when all players know the encounter and are executing the mechancis to a T, when tanks are responding to variable scenarios like add spawns are aoe relocations, healers are maximizing buffs, utility and HPS and dps are maintaining awareness of postion and focusing the right targets, the DDs are doing much more on their bars to maintain that 35k+ dps than a tank or healer is.

    Yes I am framing my argument around what a tank is responsible for while talking about the tank. Thing is in vet content it is rare that a fight doesn't include the tank having to do all that fun stuff. And even when it is only a room full of scattered fodder a tank with chains makes the clear happen much faster. And yes those endeavors can be demanding. The tank needs to know what he can range taunt and what he must chain in and he has to stay alive while doing it. He needs resources to do both. Once he gets the mobs where he wants them he then has to keep them there. He also upon occasion has to know when to drag the boss or other evil doers away from the fight and just keep them busy. Thought I better edit this. I do realize not every tank has chains and can still tank effectively. They must change how they tank to compensate for lack of chains and some do it very well.

    That aside every role should be utilizing both bars with a good and effective rotation. If you are using just three or four skills as a healer of tank you are not doing everything you can to help the group. I'm sticking with the tank having the hardest role because he dictates the fight. He has to be the first to react to how the boss and mobs move. The rest of the group reacts to what the tank does and a good tank lets them concentrate entirely on their rotation with no surprises. Every role has the skills to make the fight go quicker and every role has some overlap abilities they can use just in case an oh $#!+ moment happens.
    Edited by kargen27 on June 23, 2018 11:53PM
    and then the parrot said, "must be the water mines green too."
  • Rogue_Ghost
    Rogue_Ghost
    ✭✭✭
    DPS
    @Kuwhar

    "Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.
    "

    This is EXACTLY why I often feel - let's say - generally unproductive when it comes to some scenarios as a DPS. I enjoy my character and have messed with the build/loadout a few times - which helped a bit - but overall the class still seems to under-perform on the battlefield during larger undertakings.

    I jump in, get a few hits until my stamina bar depletes, hit it with an ultimate, back away with my bow to do my little "red zone dance" while flinging arrows all over the place - and then one large strike turns my squishy character into a trip hazard for the other members of the team.

    It would be nice to better implement the Blade of Woe into such battles. I don't mean one-hit kills or anything, but being able to use it in some fashion for guaranteed critical damage would be a nice tool for DPS players
    "Death smiles at us all. All one can do, is smile back."
  • idk
    idk
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    Other
    exeeter702 wrote: »
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.

    I am assuming you are looking at this from an emotional aspect or something because Nifty is absolutely correct and he is speaking from a purely objective standpoint. If the fight is not managed well the DPS will drop. Not the other way around.

    It is also highly inappropriate to state this is over Nifty's head . It is a sign of a weak argument.
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