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The hardest role is...

  • oOMrSmileOo
    oOMrSmileOo
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    Tank
    Liofa wrote: »
    None.

    tenor.gif

    Classic "Class representativ" answer XD
    Raidlead of the german progression raiding group "Mind Control"
    Youtube Channel
    Tank, all Trials clear with HM, Immortal redeemer, Tick Tock, Gryphon Heart
  • Peekachu99
    Peekachu99
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    Tank
    Tank shouldn’t die unless it’s a one shot mechanic that requires another person (like landing on another portal in Vet ICP, which can happen when soloing, or the Orb in VSP). These comments mostly indicate people who don’t understand what it takes to build a tank for PVP/ PVE and Trials—each of which requires vastly different itemization, CP, skills and reaction times. Most DDs you can just put some CP into impen and call it a day—little about your gear or rotation has to change.

    A good tank makes everyone’s job easier and in most content actually eliminates the need for a healer (thank ZOS for that) and allows you to stack dps. (Healers still have a definite place in Trials and PVP though.)
    Edited by Peekachu99 on June 24, 2018 11:57AM
  • Aurielle
    Aurielle
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    DPS
    Kuwhar wrote: »
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?

    Tanking saves lives kids, stay in school.

    What?

    “Perfecting a static routine of buttons,” as you call it, requires time and practice. Lots and lots of it. You don’t go from 10k DPS to 40k DPS in a day. When I queue as a tank or healer in the group finder for vet dungeons, I am frequently amazed by just how bad the average damage dealer is. In one recent vet dungeon experience on my tank, my monster set was damaging adds faster than the two “damage dealers” the group finder RNG blessed me with (combined!). I’ve never left a group so quickly.

    Tanking saves lives in certain situations sure, but dealing high amounts of damage makes content easier for everyone, tank and healer included. Dealing high amounts of damage will also make the difference between being able to complete a dungeon/trial and not being able to complete a dungeon/trial. Your godmode tank will not help useless DDs complete bosses like vet Engine Guardian, vet Valkyn Skoria, or vet Drodda.

  • srfrogg23
    srfrogg23
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    DPS
    In most of the games I’ve played DPS was the easiest, but ESO is the opposite. DPS in this game really involves a lot of multi-tasking, rotation management, and theory crafting to be really good at it. Tanking tends to be the most straightforward and healing lands somewhere between tanking and dps in terms of complexity.
    Edited by srfrogg23 on June 24, 2018 12:39PM
  • Aurielle
    Aurielle
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    DPS
    Kelces wrote: »
    ...all at once.

    I had to healtankdps on my Templar the other day when grouped with a truly useless team (DDs did about 10k DPS combined, tank didn’t have a taunt). :D I carried them through it, because it was an easy base game vet dungeon, but I made damn sure to direct them all to Alcast’s site for further guidance.

  • Facefister
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    Aisle9 wrote: »
    Facefister wrote: »
    Cazzy wrote: »
    :smile:

    DPS isn't a role, DD is. DPS is the thing a DD does. First get your terms right, then complain about roles. It's like calling a car km/h or mp/h.

    DPS can be used as short for "Person that does DPS", it's not uncommon, actually.

    If I have to be honest, the first time I heard "DD" was in ESO in 2016, and I've been playing mmos since Ultima Online, so...

    yeah...

    And I am playing since RO. DPS was and is mostly being used by people who can't speak english properly. ESO is the first game where I hear "DPS" for DD again, but again, this "term" is used by people who also use words like "plz" and their own kind of "grammar".

    Just because its common it doesn't mean we parrot mistakes of others.
    Edited by Facefister on June 24, 2018 12:52PM
  • idk
    idk
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    Other
    DuskMarine wrote: »
    dps is probly the hardest cause instead of taking real time damage people take combat metrics as god or those dummies as god even though they only take every 3rd second into account of damage.

    This does not make sense that an addon is what makes DPS hardest. Especially considering the addon does not affect actual DPS and is very consistent with it's results.
  • Asmael
    Asmael
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    Other
    Raid lead.

    It requires knowledge of all common sets / builds for all other roles, communication skills, leadership, knowledge of tactics, multitasking and awareness, on top of whatever role you're also filling up.

    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Xoelarasizerer
    Xoelarasizerer
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    Other
    ... any role where you realize the rest of your team isn't swole enough to handle the dungeon ahead, but you don't want to afford leaving the group out of a slither of hope they can pull through. But they don't.

    Veteran DLC Dungs and un-swole randoms mix like mentos and coke.
    Sometimes the explosion is awesome, most the time, it's messy.
    Edited by Xoelarasizerer on June 24, 2018 1:25PM
  • Narvuntien
    Narvuntien
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    Other
    Its dps unless.... the dps if the group is bad and then its Tank..... unless the dps and the "tank" are stupid then its the healer.
  • DanteYoda
    DanteYoda
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    Healer
    Healer is the toughest role.. It takes some next level multitasking to be a good healer.. Tanks have one role DPS have one role Healers have every role..

    If anything goes wrong, if anything dies.. Its always the healer.. The stress is real for healing classes..
  • Wifeaggro13
    Wifeaggro13
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    DPS
    Cazzy wrote: »
    :smile:

    the hardest role in eso is dps . because the other roles are an afterthought to the point of not being a requirement for most of the group content. It was a short-sighted very rudimentary game design People think ESO is progress in development. in some areas it was but in group dynamics it was a huge step backwards.
  • Raraaku
    Raraaku
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    Healer
    I think this is just setting up each role arguing that their role is "hardest" to players of other roles. Difficulty is entirely subjective. If you don't do you job, your entire group is wiped. Whether that be the tank not holding aggro and CC on boss and adds for DPS to burn down in the kill zones; DPS to burst down bosses with particularly hard hitting mechanics and become much more dangerous the lower their health gets and thus the best plan of action is to kill it quickly; or the healer keeping everyone alive and anticipating mechanics that are going to have devastating effects on either the tank or dps without their help.

    Everybody's job is hard in end-game content, and I think arguing that one role is hardest is pointless. It's entirely subjective, and I'm sure there are some dungeons/trials that are designed to pressure one particular role more than the others and vice versa.

    Personally I find playing as a healer is the hardest role for me to play effectively, but I also find it super rewarding.
    Edited by Raraaku on June 24, 2018 1:57PM
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Facefister
    Facefister
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    DPS is the hardest when the DPS has a low DPS, when two DPS has the same DPS as the DPS of the tank, then the DPS of the DPS wont meet the minimum DPS of the dungeon/trial.

  • swippy
    swippy
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    Healer
    tanks are specifically designed to chill in the heat

    damage dealers can be largely self-sufficient and just do their thing whenever they're able to create their opportunities

    healers get singled out every time by the opposition and have to bust butt keeping their entire group alive as well as themselves figuring out when to throw health at anyone (and to whom) and when to use skills that cleanse negative effects, all while they're being focused on as the primary target by any and all of the best players in the other group


    sounds like healing might be a simpler role against computer programs but it's tough stuff against humans.
    still, they're different games. keeping 15 friends alive in Cyrodiil does not prepare you to keep 3 strangers alive in a dungeon, i've noticed.
  • ZOS_Mika
    ZOS_Mika
    admin
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  • DuskMarine
    DuskMarine
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    DPS
    idk wrote: »
    DuskMarine wrote: »
    dps is probly the hardest cause instead of taking real time damage people take combat metrics as god or those dummies as god even though they only take every 3rd second into account of damage.

    This does not make sense that an addon is what makes DPS hardest. Especially considering the addon does not affect actual DPS and is very consistent with it's results.

    actually the addon nor the skeleton are accurate at all. dps is damage per second they only capture damage ticks every 3rd second(yes ive tested this) ive added my damage up ive seen over every second and ill see 20k more damage per second than the 38k that the dummy and addon actually grab every 3rd second. so the addon and the dummy are not accurate at all in the combination of actual math.
  • exeeter702
    exeeter702
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    DPS
    idk wrote: »
    exeeter702 wrote: »
    idk wrote: »
    The one you are most challenged at.

    Outside of that
    Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
    Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
    Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.

    They all make their roles look easy.

    I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.

    There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.

    I am assuming you are looking at this from an emotional aspect or something because Nifty is absolutely correct and he is speaking from a purely objective standpoint. If the fight is not managed well the DPS will drop. Not the other way around.

    It is also highly inappropriate to state this is over Nifty's head . It is a sign of a weak argument.

    But it is precisely that, sorry. You keep confusing 2 separate points, there is nothing inappropriate about it.

    If the fight is not managed well, the dps will drop, not the other way around. This speaks to the importance of the tanks role and job, no one is arguing that simple truth. The players actions as a tank in physically and mentally executing that goal is significantly less demanding compared to DPS having to execute a perfect rotation while adhering to fight mechanics if they what to achieve the same 100 percent efficiency in DD role.

    My argument comes in no way shape or form from any emotion. And the argument is absolutely sound. As long as you keep conflating difficulty in executing a role at the highest level with what a role entails in responsibility. importance and influence in a groups odds of success, then the point is in fact going over your heads.
    Edited by exeeter702 on June 24, 2018 9:18PM
  • Kalgert
    Kalgert
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    DPS
    Everyone plays DPS, but like pro-golf, even the top 5% don't make a living at it, you have to be in the top tenth of 1% to be what I consider to be good dps. Even in solid trials groups it's not uncommon to see 1 or 2 DPS that are pulling 30-40% more damage than the next highest below them. Its all timing, gear, rotation and attention.

    I have usually tanked, and while there are some fights in this game that require a tank to have knowledge and even situational awareness, you don't need fast tempo rhythm.

    This right here, is why being a DPS in this game is one of the most unsatisfying, boring and unpleasant roles possible out of any MMO that has a "Tank Healer DPS" trinity going for it.

    This is quite literary how the process goes for someone looking for people to do any PvE content with (A bit dramatized but it gets the point across):

    "You! Player 1, what are you and how do you do?"

    "I am a Magicka Sorcerer who deals 50k DPS just by spamming one or two AoE abilities."

    "Good! You, Player 2, what are you and what do you do?"

    "I am a Stamina DK who deals tons of damage with spamming DoT's on things."

    "Excellent! You, Player 3, what are you and what do you do?"

    "I am a Magicka DK wearing Spider Cultist and Burning Spellweave, and I deal up to 12k DPS with AoE DoT's."

    "WHAT!? What kind of *** do you think you are to be wearing THAT set and also doing THAT much DPS!? You should be doing 50k DPS maximum and you should be wearing the Furious Buttplug set! Get out of my sight!"

    *block, reported and kicked possibly*

    Maybe a bit of a dramatized look at it, but I wouldn't be surprised if someone came here with a story that sounded EXACTLY like that.

    Seriously, *** being a DPS in this game.
  • Solinur
    Solinur
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    Tank
    Judging by the difference in raid performance caused by a single slot, I'd say it's tanks.
    One of the more tricky things to do is positioning of mobs. This was most notably visible in vAS +1 and +2. To a lesser degree this also applies to vCR.
    vHof was a trial that required good communication between tanks.
    So if you are looking at highend PvE, I'd say tanks.
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
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