exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?
Tanking saves lives kids, stay in school.
...all at once.
Facefister wrote: »
DPS can be used as short for "Person that does DPS", it's not uncommon, actually.
If I have to be honest, the first time I heard "DD" was in ESO in 2016, and I've been playing mmos since Ultima Online, so...
yeah...
DuskMarine wrote: »dps is probly the hardest cause instead of taking real time damage people take combat metrics as god or those dummies as god even though they only take every 3rd second into account of damage.
DuskMarine wrote: »dps is probly the hardest cause instead of taking real time damage people take combat metrics as god or those dummies as god even though they only take every 3rd second into account of damage.
This does not make sense that an addon is what makes DPS hardest. Especially considering the addon does not affect actual DPS and is very consistent with it's results.
exeeter702 wrote: »The one you are most challenged at.
Outside of that
Great tanks that make tanking the most challenging fights look easy (vHoF Reassembly Committee comes to mind)
Great healers have fabulous area awareness on top of watching more targets than anyone else. They really have a cool mind.
Great DPS can keep up the pressure while dealing with challenging mechanics and of course, not dying.
They all make their roles look easy.
I know you mean well, but this is not really a subjective question. At the highest level of play, a tank is doing far less than a dps is, when maximizing there effect in a group.
There are plenty of different skill ranges that players may fall under, but those have no bearing on measuring the roles themselves.
I am assuming you are looking at this from an emotional aspect or something because Nifty is absolutely correct and he is speaking from a purely objective standpoint. If the fight is not managed well the DPS will drop. Not the other way around.
It is also highly inappropriate to state this is over Nifty's head . It is a sign of a weak argument.
AhPook_Is_Here wrote: »Everyone plays DPS, but like pro-golf, even the top 5% don't make a living at it, you have to be in the top tenth of 1% to be what I consider to be good dps. Even in solid trials groups it's not uncommon to see 1 or 2 DPS that are pulling 30-40% more damage than the next highest below them. Its all timing, gear, rotation and attention.
I have usually tanked, and while there are some fights in this game that require a tank to have knowledge and even situational awareness, you don't need fast tempo rhythm.