No.
Just put a little switch into the options, which raises all monster values by 50% or 100%.
This won't require remodeling the world.
starkerealm wrote: »This has to be a troll post. Has to be.
It was more, "proving a point," than being a troll. So, I guess, "constructive trolling?"Kingslayer513 wrote: »Not going to vote because the poll options are terrible.
I don't think ZOS should do a zone by zone rework just for hardcore players. It's a neat idea, but definitely not worth the man hours. ZOS has better things to work on. And what is this nonsense of paying per zone?
Yeah, the actual point in the original post was to illustrate that the "elite" endgame players will cry about wanting something like this, but don't actually cough up cash to support the game.
jaschacasadiob16_ESO wrote: »OP should understand this is not 2005. The game is not tailored around hardcore gamers, but casual ones.
Not going to happen.
I used to post the same thing and I really gave it several tries. It's not harder at all, it takes longer. Theres a big difference. Enemise need to move faster and do new things. Only altering damage does not provide harder content.wear 5 pieces of armor or no armor and redo a region... there you go its harder.
not paying for no work apart from increasing a few numbers in the database.
MisterBigglesworth wrote: »No, they just need to add a weekly quest to go kill a specific world boss (non-DLC zones only), a different one each week, that has been imbued with the powers of Oblivion and requires like 30 players to kill, and it would drop something useful: could be a costume or pet or, very rarely, a piece of Trial gear. The key here is that it promotes group play and there's actually an incentive, two things that were lacking in the original ghost town Vet zones.
Colecovision wrote: »I used to post the same thing and I really gave it several tries. It's not harder at all, it takes longer. Theres a big difference. Enemise need to move faster and do new things. Only altering damage does not provide harder content.wear 5 pieces of armor or no armor and redo a region... there you go its harder.
not paying for no work apart from increasing a few numbers in the database.
starkerealm wrote: »MisterBigglesworth wrote: »No, they just need to add a weekly quest to go kill a specific world boss (non-DLC zones only), a different one each week, that has been imbued with the powers of Oblivion and requires like 30 players to kill, and it would drop something useful: could be a costume or pet or, very rarely, a piece of Trial gear. The key here is that it promotes group play and there's actually an incentive, two things that were lacking in the original ghost town Vet zones.
That'd just be a spamfest. Once you're at 30+, you can't do a rotation, or pay attention to what's going on, you just throw stuff at the wall and hope it connects.
Also, only the top 12 damage dealers get credit for the kills, so, the other 18+ players get left to pick over the corpse and get nothing.
MisterBigglesworth wrote: »starkerealm wrote: »MisterBigglesworth wrote: »No, they just need to add a weekly quest to go kill a specific world boss (non-DLC zones only), a different one each week, that has been imbued with the powers of Oblivion and requires like 30 players to kill, and it would drop something useful: could be a costume or pet or, very rarely, a piece of Trial gear. The key here is that it promotes group play and there's actually an incentive, two things that were lacking in the original ghost town Vet zones.
That'd just be a spamfest. Once you're at 30+, you can't do a rotation, or pay attention to what's going on, you just throw stuff at the wall and hope it connects.
Also, only the top 12 damage dealers get credit for the kills, so, the other 18+ players get left to pick over the corpse and get nothing.
Set those technicalities aside for a moment. It's a good idea in general. WoW does it and so does GW2 and it's quite fun. Also Dolmens allow a virtually unlimited number of players to get loot. ZOS would just have to get creative or change the loot rules.