rimmidimdim wrote: »rimmidimdim wrote: »Emma_Overload wrote: »rimmidimdim wrote: »Rune cage needs a range debuff, like fossilize received. That's all. Cheers.
DKs are melee, Sorcs need to be able to fight at range. If you want to make us melee players, give us a powerful melee spammable like Whip!
You shouldn't be able to blow people up a mile away because of an OP stun. It's dumb, I actually feel it's more of a blight in battlegrounds than sloads. BG's feels like it's pretty much all ranged magic builds(the best groups) with the odd solo NB running around.
You shouldn’t be able to gap close from a mile away with a free snare on top as well. Yet you can. Range is an illusion if you don’t have LoS.
Collusion illusion. I don't think you can compare Rune cage to a gap closer skill. You can compare it too another CC skill. You could compare a gap closer skill with another gap closer skill. Rune cage is OP versus other CC skills.
But to your point of you shouldn't be able to gap close from a mile away, even though a completely different topic, I can agree.
I would take rune cage over a gap closer personally.
Emma_Overload wrote: »rimmidimdim wrote: »Rune cage needs a range debuff, like fossilize received. That's all. Cheers.
DKs are melee, Sorcs need to be able to fight at range. If you want to make us melee players, give us a powerful melee spammable like Whip!
rimmidimdim wrote: »rimmidimdim wrote: »Emma_Overload wrote: »rimmidimdim wrote: »Rune cage needs a range debuff, like fossilize received. That's all. Cheers.
DKs are melee, Sorcs need to be able to fight at range. If you want to make us melee players, give us a powerful melee spammable like Whip!
You shouldn't be able to blow people up a mile away because of an OP stun. It's dumb, I actually feel it's more of a blight in battlegrounds than sloads. BG's feels like it's pretty much all ranged magic builds(the best groups) with the odd solo NB running around.
You shouldn’t be able to gap close from a mile away with a free snare on top as well. Yet you can. Range is an illusion if you don’t have LoS.
Collusion illusion. I don't think you can compare Rune cage to a gap closer skill. You can compare it too another CC skill. You could compare a gap closer skill with another gap closer skill. Rune cage is OP versus other CC skills.
But to your point of you shouldn't be able to gap close from a mile away, even though a completely different topic, I can agree.
I would take rune cage over a gap closer personally.
Gap closers are fine. As is they are barely used by anyone these days with the exception of NBs. The 2h gap closer is probably one of the most under used skill right now. Theyve already been nerfed to hell.
I find the duration long and sometimes cannot break free instantly. I havent noticed the damage on break free, how mcuh is the tooltip? I understand the range as thats a sorcs forte but it makes escape hard in medium armor.
Micah_Bayer wrote: »Just give frags it's 10% dmg back and it's stun. Thank you.
Current no counter-play rune cage
- Goes through block
- Goes through dodge
- Cannot be reflected
- Does a sizeable amount of damage when broken
- High range
- Boring to use as it literally hand holds you through burst combos and punishes without counter-play
Takes-No-Prisoner wrote: »Micah_Bayer wrote: »Just give frags it's 10% dmg back and it's stun. Thank you.
Current no counter-play rune cage
- Goes through block
- Goes through dodge
- Cannot be reflected
- Does a sizeable amount of damage when broken
- High range
- Boring to use as it literally hand holds you through burst combos and punishes without counter-play
I have a question about the bolded sentence here.
Had an encounter with a Sorc using the Rune Cage unblockable set up this morning, and I was wondering why I lived through it. When I broke the cage as he was pressing the buttons to meteor me, it seemed like it did not damage me as much.
By the time I CC broke it, I was on 2h GS with Rally / Strike Armor active and blocking the meteor.
What did the Sorc do wrong? It should have killed me. Toon I was playing was Redguard StamDK 25.5k health and 32k Stamina. Gear: 7th Legion/Shackle/Bloodspawn(I dont remember Blood procing)
Takes-No-Prisoner wrote: »Micah_Bayer wrote: »Just give frags it's 10% dmg back and it's stun. Thank you.
Current no counter-play rune cage
- Goes through block
- Goes through dodge
- Cannot be reflected
- Does a sizeable amount of damage when broken
- High range
- Boring to use as it literally hand holds you through burst combos and punishes without counter-play
I have a question about the bolded sentence here.
Had an encounter with a Sorc using the Rune Cage unblockable set up this morning, and I was wondering why I lived through it. When I broke the cage as he was pressing the buttons to meteor me, it seemed like it did not damage me as much.
By the time I CC broke it, I was on 2h GS with Rally / Strike Armor active and blocking the meteor.
What did the Sorc do wrong? It should have killed me. Toon I was playing was Redguard StamDK 25.5k health and 32k Stamina. Gear: 7th Legion/Shackle/Bloodspawn(I dont remember Blood procing)
Takes-No-Prisoner wrote: »Micah_Bayer wrote: »Just give frags it's 10% dmg back and it's stun. Thank you.
Current no counter-play rune cage
- Goes through block
- Goes through dodge
- Cannot be reflected
- Does a sizeable amount of damage when broken
- High range
- Boring to use as it literally hand holds you through burst combos and punishes without counter-play
I have a question about the bolded sentence here.
Had an encounter with a Sorc using the Rune Cage unblockable set up this morning, and I was wondering why I lived through it. When I broke the cage as he was pressing the buttons to meteor me, it seemed like it did not damage me as much.
By the time I CC broke it, I was on 2h GS with Rally / Strike Armor active and blocking the meteor.
What did the Sorc do wrong? It should have killed me. Toon I was playing was Redguard StamDK 25.5k health and 32k Stamina. Gear: 7th Legion/Shackle/Bloodspawn(I dont remember Blood procing)
Seems like an odd buff, I mean sorc frags stunning?
*every new player ever*
But let’s keep complaining about Rc.
Frag hits hard against the bowtard running full divines. It hits for a pitiful 3-6k even as a crit vs heavy and it’s not a spammable.
Surprise attack hits for a consistent 5-7
is anyone awake during BG's? is it not self evident at this point that sorcs (mag) are very much OVER-performing in bg's since summerset?
is this not obvious to everyone? or is this just one person's hyperbole?
is anyone awake during BG's? is it not self evident at this point that sorcs (mag) are very much OVER-performing in bg's since summerset?
is this not obvious to everyone? or is this just one person's hyperbole?
Agreed with OP, change frags back to their old iteration with the extra damage and CC, then remove cage's damage on break free and reduce the CC duration back to (3.5?) seconds.
Takes-No-Prisoner wrote: »Micah_Bayer wrote: »Just give frags it's 10% dmg back and it's stun. Thank you.
Current no counter-play rune cage
- Goes through block
- Goes through dodge
- Cannot be reflected
- Does a sizeable amount of damage when broken
- High range
- Boring to use as it literally hand holds you through burst combos and punishes without counter-play
I have a question about the bolded sentence here.
Had an encounter with a Sorc using the Rune Cage unblockable set up this morning, and I was wondering why I lived through it. When I broke the cage as he was pressing the buttons to meteor me, it seemed like it did not damage me as much.
By the time I CC broke it, I was on 2h GS with Rally / Strike Armor active and blocking the meteor.
What did the Sorc do wrong? It should have killed me. Toon I was playing was Redguard StamDK 25.5k health and 32k Stamina. Gear: 7th Legion/Shackle/Bloodspawn(I dont remember Blood procing)
Its really a hard thing to balance. Sorcs are so all or nothing in their rotation. If the rotation doesn't kill you then with how healing works you can be back to full health before they can damage you again. Sorcs pressure is also very low. I'd be more inclined to just remove the damage from cage all together and move that damage to curse. A higher damage curse would add a bit of pressure that we need. Currently no-one really even cares if they have a curse on them.
Ok OK, but let be honest no-one cares about NB"s :PEmma_Overload wrote: »Its really a hard thing to balance. Sorcs are so all or nothing in their rotation. If the rotation doesn't kill you then with how healing works you can be back to full health before they can damage you again. Sorcs pressure is also very low. I'd be more inclined to just remove the damage from cage all together and move that damage to curse. A higher damage curse would add a bit of pressure that we need. Currently no-one really even cares if they have a curse on them.
It might seem that way, but believe me Nightblades care if they are Cursed!
Any buffs to Curse need to happen very carefully and quietly.
Ok OK, but let be honest no-one cares about NB"s :PEmma_Overload wrote: »Its really a hard thing to balance. Sorcs are so all or nothing in their rotation. If the rotation doesn't kill you then with how healing works you can be back to full health before they can damage you again. Sorcs pressure is also very low. I'd be more inclined to just remove the damage from cage all together and move that damage to curse. A higher damage curse would add a bit of pressure that we need. Currently no-one really even cares if they have a curse on them.
It might seem that way, but believe me Nightblades care if they are Cursed!
Any buffs to Curse need to happen very carefully and quietly.
It’s pretty obvious you have no interest in balance if you can sit here and argue that Sorc is fine as is. Even the die hard Sorcs I play with are saying the class is way overtuned atm.@Vaoh
We have reached a forum hysteria where every Sorc skill is considered OP. I’m waiting for the nerf calls to Bound Aegis because it has four effects (4!!!!!) while costing only 4,000 magicka.
It’s pretty obvious you have no interest in balance if you can sit here and argue that Sorc is fine as is. Even the die hard Sorcs I play with are saying the class is way overtuned atm.@Vaoh
We have reached a forum hysteria where every Sorc skill is considered OP. I’m waiting for the nerf calls to Bound Aegis because it has four effects (4!!!!!) while costing only 4,000 magicka.
rimmidimdim wrote: »Emma_Overload wrote: »rimmidimdim wrote: »Rune cage needs a range debuff, like fossilize received. That's all. Cheers.
DKs are melee, Sorcs need to be able to fight at range. If you want to make us melee players, give us a powerful melee spammable like Whip!
You shouldn't be able to blow people up a mile away because of an OP stun. It's dumb, I actually feel it's more of a blight in battlegrounds than sloads. BG's feels like it's pretty much all ranged magic builds(the best groups) with the odd solo NB running around.
You shouldn’t be able to gap close from a mile away with a free snare on top as well. Yet you can. Range is an illusion if you don’t have LoS.
rimmidimdim wrote: »Emma_Overload wrote: »rimmidimdim wrote: »Rune cage needs a range debuff, like fossilize received. That's all. Cheers.
DKs are melee, Sorcs need to be able to fight at range. If you want to make us melee players, give us a powerful melee spammable like Whip!
You shouldn't be able to blow people up a mile away because of an OP stun. It's dumb, I actually feel it's more of a blight in battlegrounds than sloads. BG's feels like it's pretty much all ranged magic builds(the best groups) with the odd solo NB running around.
You shouldn’t be able to gap close from a mile away with a free snare on top as well. Yet you can. Range is an illusion if you don’t have LoS.
Range is extremely strong. Gap closets don’t invalidate range - they force the gap closer to completely compromise their position in order to do damage.
Stam is weak in BGs this patch because the dmg is so abundant from range dmg dealers that Stam players get blown up before their second attack lands after using a gap closer. Positioning is just too important now that you don’t have to worry about potatoes on teams.