MrSensible wrote: »Who did they make this content for? It seems like an area designed for almost no one.
Now, granted, I didn't play it when it first came out. So I'm sure some people will pop in to drop some nostalgia bombs about how awesome it was "this one time". But I want to be a little more general here and talk about just the basic design of this zone.
So I ask, who is this zone designed for?
Is it for PvErs? No.
*Who would volunteer to be farmed like cattle with little to no benefit?
*You can easily waste 2 or 3 hours of your time and end up with no TV to show for it if you are unlucky.
*There's not a ton of great PvE rewards to gain.
Is it for PvPers? No.
*There is no one in the zone to PVP.
*A good fight can be found easier and faster in other ways. You can queue up for a BG and get a good fight in <1 minute. You can go to any keep in Cyrodiil and get a good siege fight.
*It's possible to wander around IC for 20-30 minutes without finding someone to fight.
*You get more alliance points from almost any other source.
Is it for the rare people who want a blend of PvP with PvE? Sort of (but not really).
*99% of the time, you don't get a real fight. You get ganked from the shadows while fighting a boss.
*If you are in a zerg, you will steamroll through the PvE content like a freight train.
*Dying in IC is more punishing than dying elsewhere.
*You can get a better experience from delves, because you are are more likely to get a fair fight (mobs are not as intrusive to combat).
Is it designed for gankers? Yeah, pretty much.
*No punishment for failing to gank someone.
*Huge reward for ganking someone.
*Ganking is easier than straight up fighting someone.
Personally, I don't think the blend of PVE and PVP is a problem. The real issue seems to be that gankers are highly incentivized, and playing any other way is punished. I think if ZoS solved the issue of misplaced incentives, you would see a return of people to IC. Personally, I likely won't be going back until something is changed. My PVP, PVE, and PVP/PVE needs are met better anywhere else on the map.
So, what should be done to fix The Imperial City problem?
Eyesinthedrk wrote: »The district flags killed it. Before they were added, the arena was lit.
How hard is to create one "PVE" Campaign where both Cyrodiil and IC are PVE only and see if it will be popular? No AP gain, probably like 30% of telvar gain to balance with PvP zones. It is what has been asked for long time, and IMHO it is a cheap way to increase content for PVErs without affecting PvP.
gethemshauna wrote: »IC is good as it is, and it's not empty. Find another thing to complain about.
I see to possiblity change to pve . Or change incentives. Probably remove the lose of telvar for players and u will see more people in there.
If the dailies gave a little better reward also would help.
dwemer_paleologist wrote: »make it so every time people are caught breaking the law, they have to go to Prison, (no more allowed to get out by paying gold, yes you still have to pay a fine) and you must serve your entire sentence.
a Real Prison.
the only way out is through the sewers of imperial city, if you escape you are then Free to go, and considered paid justice.
(as long as you escape)
all it needs is its own instance separate from the normal overland queue, it should be its own separate thing.
-cyrodil
-battlegrounds
-IC
/fin
If they make it pve i'd go there.. Until they do i wont go there, pretty simple.