Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
@Rohamad_Ali
Gamemasters would fix that problem no? I understand that 1-10 wouldn’t, but if they could hire 100 to maintain such a task as their priority then perhaps that could be a possible solution?
@Rohamad_Ali
Gamemasters would fix that problem no? I understand that 1-10 wouldn’t, but if they could hire 100 to maintain such a task as their priority then perhaps that could be a possible solution?
LegendaryMage wrote: »@Rohamad_Ali that's why they need to focus on BGs and possible Arenas, plus overall balance across the game. That's the only way PVP could ever grow in this game. Cyrodiil does not seem like it's going anywhere, so best to just do what you can in terms of performance and focus on other PVP modes.
I think it's a shame that because one PVP mode is doomed to stay a failure, others do not get explored and developed further.
Rohamad_Ali wrote: »LegendaryMage wrote: »@Rohamad_Ali that's why they need to focus on BGs and possible Arenas, plus overall balance across the game. That's the only way PVP could ever grow in this game. Cyrodiil does not seem like it's going anywhere, so best to just do what you can in terms of performance and focus on other PVP modes.
I think it's a shame that because one PVP mode is doomed to stay a failure, others do not get explored and developed further.
@LegendaryMage
It appears to be the focus of ZoS now with PvP . Although I don't think they hit the mark for everyone's play style with battlegrounds . I see a lot of complaints regarding turning PvP into a sports game instead of giving the death match style some prefer . Long queues and no choice of game style at the beginning made these problematic . Having them behind a pay gate also caused popularity issues . They are moving in a better direction now but really need some fresh ideas and new approaches to the cookie cutter from other games copied instances .
Let alone a single freakin' GM. Just one. You see people openly talking about exploiting in zone chat, or people who are doing it. I've never seen a GM step in. I've never seen the people who are openly being discussed about CLEARLY exploiting have any action taken against them. I know it happens, and I know they exist, but as it stands ZOS relies on people to report things to take action. Unless you're recording PVP 24/7 and have tangible evidence there's almost no way to show these shenanigans going on.@Rohamad_Ali
Gamemasters would fix that problem no? I understand that 1-10 wouldn’t, but if they could hire 100 to maintain such a task as their priority then perhaps that could be a possible solution?
Where would the funding come from to hire 100 plus employees strictly for pvp?
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
CatchMeTrolling wrote: »OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
I predominately play pvp and I have access to everything, if anything pvp players probably spend more money since sets are locked behind paywalls. Pvp players have to buy the same content to stay up to date.
Anyways people will pay for good pvp content. It’s funny that pvp is the minority but over esos life span the most popular streamers happen to pvp players.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
It doesn’t quite. But just taking the pvpers money for 3 years and give them poop isn’t great either.
As a pvp guild leader of about 15 solid people (and by solid I mean good understanding of all mechanics in game as well as log on 3-5 times per week) none of them use the free mount. They all bought morrowind and summer set(except 2 because of how laggy it’s been on console). All bought Crown Crates multiple packs. All have Eso plus. All have different purchased costumes.
So while pvers do make more purchases on paper I doubt ESO looks at a Players purchases and then sees they play more pvp than pve.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
CatchMeTrolling wrote: »OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
I predominately play pvp and I have access to everything, if anything pvp players probably spend more money since sets are locked behind paywalls. Pvp players have to buy the same content to stay up to date.
Anyways people will pay for good pvp content. It’s funny that pvp is the minority but over esos life span the most popular streamers happen to pvp players.
CatchMeTrolling wrote: »OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
I predominately play pvp and I have access to everything, if anything pvp players probably spend more money since sets are locked behind paywalls. Pvp players have to buy the same content to stay up to date.
Anyways people will pay for good pvp content. It’s funny that pvp is the minority but over esos life span the most popular streamers happen to pvp players.
Odd, I never said PvP players to not ever pay anything and using yourself as an example does not have any bearing on the greater population. We do not know exactly who pays what but it is pretty clear Zos sees PvE as a bigger revenue driver based on what they do add to the game.
- Think on that for a moment since Zos chose to not add an open world PvP aspect to the justice system in DB. Kinda of telling where they see their biggest revenue source by far.
However, the bigger issue that both you and the person that replied before you chose to ignore is one cannot compare successful PvP MMOs to ESO without looking at what is different about them.
Again, my comment was in reply to the huge assumptions made in the OP without anything to support it.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
Lol....people cheating(or people thinking that others cheat) is the very last reason why Cyrodil and PvP in general suffers.
ESO PvP is dying because of:
1. Terrible server performance and constant lag.
2. Bugs that have been around since launch and have never been fixed.
3. Broken and overpowered/underpowered classes, crappy game mechanics and downright stupid and imbalanced things like proc sets.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
Lol....people cheating(or people thinking that others cheat) is the very last reason why Cyrodil and PvP in general suffers.
ESO PvP is dying because of:
1. Terrible server performance and constant lag.
2. Bugs that have been around since launch and have never been fixed.
3. Broken and overpowered/underpowered classes, crappy game mechanics and downright stupid and imbalanced things like proc sets.
agreed. And if i had to contribute a numerical value to which is more important, i would say:
1. 80%
2. 1%
3. 19%
fix the lag/performances, and youd have ALOT of players coming back.
CatchMeTrolling wrote: »OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
I predominately play pvp and I have access to everything, if anything pvp players probably spend more money since sets are locked behind paywalls. Pvp players have to buy the same content to stay up to date.
Anyways people will pay for good pvp content. It’s funny that pvp is the minority but over esos life span the most popular streamers happen to pvp players.
Odd, I never said PvP players to not ever pay anything and using yourself as an example does not have any bearing on the greater population. We do not know exactly who pays what but it is pretty clear Zos sees PvE as a bigger revenue driver based on what they do add to the game.
- Think on that for a moment since Zos chose to not add an open world PvP aspect to the justice system in DB. Kinda of telling where they see their biggest revenue source by far.
However, the bigger issue that both you and the person that replied before you chose to ignore is one cannot compare successful PvP MMOs to ESO without looking at what is different about them.
Again, my comment was in reply to the huge assumptions made in the OP without anything to support it.
CatchMeTrolling wrote: »OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
I predominately play pvp and I have access to everything, if anything pvp players probably spend more money since sets are locked behind paywalls. Pvp players have to buy the same content to stay up to date.
Anyways people will pay for good pvp content. It’s funny that pvp is the minority but over esos life span the most popular streamers happen to pvp players.
Odd, I never said PvP players to not ever pay anything and using yourself as an example does not have any bearing on the greater population. We do not know exactly who pays what but it is pretty clear Zos sees PvE as a bigger revenue driver based on what they do add to the game.
- Think on that for a moment since Zos chose to not add an open world PvP aspect to the justice system in DB. Kinda of telling where they see their biggest revenue source by far.
However, the bigger issue that both you and the person that replied before you chose to ignore is one cannot compare successful PvP MMOs to ESO without looking at what is different about them.
Again, my comment was in reply to the huge assumptions made in the OP without anything to support it.
What assumptions? The current PvP issues are not assumptions, and you didn't consider that PvP players also play PvE, though perhaps not to the extend that hardcore PvE players do. PvP players tend to prefer cosmetic purchases alongside free PvP content updates, hence why most recent PvP games use this model. ESO already has the crown store and a cosmetic purchase model outside of DLC, so there isn't much reason to think PvP players wouldn't generate revenue.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
What assumptions? The current PvP issues are not assumptions, and you didn't consider that PvP players also play PvE, though perhaps not to the extend that hardcore PvE players do. PvP players tend to prefer cosmetic purchases alongside free PvP content updates, hence why most recent PvP games use this model. ESO already has the crown store and a cosmetic purchase model outside of DLC, so there isn't much reason to think PvP players wouldn't generate revenue.
First, you are putting words in my mouth which is highly inappropriate.
Your assumption has to do with PvP specifically and you assume that if Zos paid more attention to PvP they would see the game grow significantly yet the only reason you provide is that the market for PvP is sizable.
And again the most important comment, about business models of most successful PvP games, is ignored.
BTW: based on the assumption in the OP the addition of BGs to the base game would be a huge boon for Zos. but this comment will probably distract from the bigger issue I bring up.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
Lol....people cheating(or people thinking that others cheat) is the very last reason why Cyrodil and PvP in general suffers.
ESO PvP is dying because of:
1. Terrible server performance and constant lag.
2. Bugs that have been around since launch and have never been fixed.
3. Broken and overpowered/underpowered classes, crappy game mechanics and downright stupid and imbalanced things like proc sets.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
What assumptions? The current PvP issues are not assumptions, and you didn't consider that PvP players also play PvE, though perhaps not to the extend that hardcore PvE players do. PvP players tend to prefer cosmetic purchases alongside free PvP content updates, hence why most recent PvP games use this model. ESO already has the crown store and a cosmetic purchase model outside of DLC, so there isn't much reason to think PvP players wouldn't generate revenue.
First, you are putting words in my mouth which is highly inappropriate.
Your assumption has to do with PvP specifically and you assume that if Zos paid more attention to PvP they would see the game grow significantly yet the only reason you provide is that the market for PvP is sizable.
And again the most important comment, about business models of most successful PvP games, is ignored.
BTW: based on the assumption in the OP the addition of BGs to the base game would be a huge boon for Zos. but this comment will probably distract from the bigger issue I bring up.
I replied to the wrong comment, sorry. Was talking about your previous one.
There are tons of PvP games, and competition is high. Good PvE games are rare. I really doubt that switching focus from PvE to PvP could do any good for ESO. After all, it was planned as primarily PvP game and everyone remember what a fiasco it was. Now ESO is growing PVE MMOs, and let it be so, with some PvP to kill time between new DLC.
Obviously PvPers dominate on forums, but - judging by proportion of players in Cyr/overland/dungeons in my trade guilds - silent casual PVErs are majority in the game.
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
Lol....people cheating(or people thinking that others cheat) is the very last reason why Cyrodil and PvP in general suffers.
ESO PvP is dying because of:
1. Terrible server performance and constant lag.
2. Bugs that have been around since launch and have never been fixed.
3. Broken and overpowered/underpowered classes, crappy game mechanics and downright stupid and imbalanced things like proc sets.
agreed. And if i had to contribute a numerical value to which is more important, i would say:
1. 80%
2. 1%
3. 19%
fix the lag/performances, and youd have ALOT of players coming back.
Sounds about right, if they could just fix server performance the game would be so much better off. I've never been able to recommend this game to people because of how bad the performance is. Not one person.