Rohamad_Ali wrote: »@Rohamad_Ali
Gamemasters would fix that problem no? I understand that 1-10 wouldn’t, but if they could hire 100 to maintain such a task as their priority then perhaps that could be a possible solution?
Maybe . I'm sure it would make it a difference but how much I'm not sure . Moving calculations away from the client and making server side checks is the most affordable probably . After the original lighting patch along update 2 , there was a anti bot program added that some believe caused the most problems . It would require going backwards and digging deep in code to be sure but ZoS has never and will probably never give out details as to why this occurred or if it can fixed ever .
thegreat_one wrote: »Personally, I don't know if this has been brought up.
Make a new Class.
Moth Priest. (actual lore not some BS Warden crap)
Offensive skill tree Combat skills that include New combat staffs or hand to hand.
Defensive Skill tree with heals and shields?
Scroll Reading Skill tree the focus of the new class. Unique group buffs but are shorter duration?!
Also under the scroll reading skill tree there should be a passive that involves holding a scroll in Cyrodiil. (if you don't pvp u don't spend a point, simple)
like when running one of your factions scrolls you can use Moth form (mist form just with moths, its 3 am and i'm tired)
and when running another factions u get a speed buff or vice versa.
This would make the best scroll runners in the game this class. And any groups planning on running a scroll would want to organize around them.
However it would not be a benefit to run a group of 16 Moth Priests, (One flame skill and !Poof! just like RL)
And a wicked ass story line to go with it for the PvE peeps
Anyways that's all I got, Happy Maintenance!
Rohamad_Ali wrote: »@Rohamad_Ali
Gamemasters would fix that problem no? I understand that 1-10 wouldn’t, but if they could hire 100 to maintain such a task as their priority then perhaps that could be a possible solution?
Maybe . I'm sure it would make it a difference but how much I'm not sure . Moving calculations away from the client and making server side checks is the most affordable probably . After the original lighting patch along update 2 , there was a anti bot program added that some believe caused the most problems . It would require going backwards and digging deep in code to be sure but ZoS has never and will probably never give out details as to why this occurred or if it can fixed ever .
Would be nice if they could segregate the bot code out of Cyrodiil, no need for it there. We'll take care of the bots.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
Huh?Most Pvp players pay for the same content pve players do! I would bet we buy just as much stuff from the crown store as well!
I keep waiting until they balance the game. every update it I feel like they are working and could actually nail down some of the issues. Then I look back and realize I have been waiting for over 2 years. I really REALLY want the game to succeed. But honestly what's the point of waiting. This could very well last another 5 years. who knows.
Thankfully there is fallout 76, Cyberpunk and hopefully Ashes of Creation(skeptically waiting) on the horizon....
I keep waiting until they balance the game. every update it I feel like they are working and could actually nail down some of the issues. Then I look back and realize I have been waiting for over 2 years. I really REALLY want the game to succeed. But honestly what's the point of waiting. This could very well last another 5 years. who knows.
Thankfully there is fallout 76, Cyberpunk and hopefully Ashes of Creation(skeptically waiting) on the horizon....
thegreat_one wrote: »Personally, I don't know if this has been brought up.
Make a new Class.
Moth Priest. (actual lore not some BS Warden crap)
Offensive skill tree Combat skills that include New combat staffs or hand to hand.
Defensive Skill tree with heals and shields?
Scroll Reading Skill tree the focus of the new class. Unique group buffs but are shorter duration?!
Also under the scroll reading skill tree there should be a passive that involves holding a scroll in Cyrodiil. (if you don't pvp u don't spend a point, simple)
like when running one of your factions scrolls you can use Moth form (mist form just with moths, its 3 am and i'm tired)
and when running another factions u get a speed buff or vice versa.
This would make the best scroll runners in the game this class. And any groups planning on running a scroll would want to organize around them.
However it would not be a benefit to run a group of 16 Moth Priests, (One flame skill and !Poof! just like RL)
And a wicked ass story line to go with it for the PvE peeps
Anyways that's all I got, Happy Maintenance!
I keep waiting until they balance the game. every update it I feel like they are working and could actually nail down some of the issues. Then I look back and realize I have been waiting for over 2 years. I really REALLY want the game to succeed. But honestly what's the point of waiting. This could very well last another 5 years. who knows.
Thankfully there is fallout 76, Cyberpunk and hopefully Ashes of Creation(skeptically waiting) on the horizon....
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
Huh?Most Pvp players pay for the same content pve players do! I would bet we buy just as much stuff from the crown store as well!
That and BGs were a high cost at their launch due to the pay wall, but their population was lower compared to other PvP games or ESO PvP updates. But best PvP populations come from events and giving incentives to play pvp.
I'd like to wager a majority of the players in ESO only buy things that will get their mounts or ESO plus/chapters. That is enough to justify adding PvP updates. It doesn't have to be the only end game, but they can add things like 30+ man BGs and new maps every DLC which players will use! Now that BGs are base game I think PvP has the potential to return to it's normal pop levels.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
Huh?Most Pvp players pay for the same content pve players do! I would bet we buy just as much stuff from the crown store as well!
That and BGs were a high cost at their launch due to the pay wall, but their population was lower compared to other PvP games or ESO PvP updates. But best PvP populations come from events and giving incentives to play pvp.
I'd like to wager a majority of the players in ESO only buy things that will get their mounts or ESO plus/chapters. That is enough to justify adding PvP updates. It doesn't have to be the only end game, but they can add things like 30+ man BGs and new maps every DLC which players will use! Now that BGs are base game I think PvP has the potential to return to it's normal pop levels.
I wonder if scrapping cyrodiil altogether and going with larger BGs would be better for ESO in the long run? I for one would not mind and I love Cyrodiil but as of lately it has just become one big laggy / frozen mess with an extreme toxic flavor! However they need large scale BGs as well because not everyone likes small scale 4v4v4 style pvp.
OP makes an assumption without any real basis. Zos tends to use actual market information to support assumptions they make.
1. PvP is free in ESO (except IC) so it does not drive revenue like PvE does.
2. Most successful PvP games have an extremely different business model which needs to be taken into consideration when having this discussion. Cannot compare ESO and LoL without understanding this.
Huh?Most Pvp players pay for the same content pve players do! I would bet we buy just as much stuff from the crown store as well!
Rohamad_Ali wrote: »ZoS's knows how many people came for PvP . They ran into a issue they can never solve with their servers and lag . Part of the problem was having so much client side gave better performance at launch but left the game too vulnerable to hacks and cheats . They've continually had to close off more performance to protect the games integrity . Eso will always struggle with PvP in Cyrodiil because of this . Cheaters ruin everything for everyone . Those that say it's no big deal don't realize the long term problems they create .
Why would Moth Priests, whose sole purpose of existence is to read the Elder Scrolls basically be a PvP class? They belong to the Elder Scrolls reading, not combat.