Kiralyn2000 wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
The chapters & story DLC frequently have trials or dungeons (or those "group arena" things). So they have content for groupers & "veteran players"
Meanwhile, dungeon DLC have..... dungeons? Do they have anything else to cater to other playstyles? Well, aside from more motifs for the crafters to collect buy from dungeon runners.
Seems like they "throw a bone to veteran players" quite frequently.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Battlegrounds are only 4 people at a time. I run a pvp guild generally 6-10 people a day. Battlegrounds split us up.
When game came out we had 6-7 full pop lock campaigns all day. No content terrible lag and nothing new is why it isn’t popular anymore.
You can’t feed a dog scraps and expect it to get healthy
In a game where we all litterally experience some of the worst lag, 5 minute loading times, and so on, what makes you think that their going to bend over backwards to fix the lag for 1/3rd of the game when they dont bother to fix the lag on the rest of it?
Furthermore, how much of the audience will the new content retain, do you think? Here's a hint, not nearly as much as you hope it will.
You're expectations are unrealistic. Sorry. But it's the truth.
Think it will depend on what systems they bring to the game. This year we have had the outfit system, jewellery crafting and a new skill line.
I think if we didn't have that the time and resources creating them might of been diverted to creating another story DLC, plus they have to think of the year ahead and the year after that.....no one apart from ZoS themselves knows that's going on/whats coming up....
Hey Murkmire this year might be a zone the same size at one of the vanilla zones. If we got that plus summerset this year, zone wise I am happy......If murkmire is a small zone like CWC then.....well that will be disappointing to say the least. I would rather have quality over quantity.
MEBengalsFan2001 wrote: »Most MMOs I played started off with little to no content and eventually started doing quarterly. The quarterly content was light and many complained resulting in the devs splitting that into 3 pieces of content a year vs 4. Some even felt 2x a year was enough.
Personally as long as the content has a well developed story and if possible a dungeon that is worth replaying due to mechanics and loot than it is a win for the community. Content also need to consider casual and hardcore players; with casual getting easier dungeons and the hardcore getting whatever is considered hard content in the MMO. The devs also need to include some type of PVP update once a year, be it new gear or a new zone or both; nothing major but enough to keep the PVP players happy and playing.
I am far from end game so I have no idea how end game content is for ESO. I have played a few other MMOs and played end game content and I would consider myself a hardcore player with those MMOs. Now I'm more casual and definitely not seeking the challenge as my time will be limited on ESO as other things in my life take priority.
Whatever the devs do, I'm sure they are using data to make their decisions. That is very common when it comes to a game that wants to generate revenue and expand beyond its current game world.
<5 per cent of the community responsible for <1 per cent of the profits? Where's the loss for them?MLGProPlayer wrote: »They need to throw veteran players a bone from time to time too or we'll all leave.
They are never gonna please everyone but I think we get a pretty good deal overall.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Yeah we need / deserve at least 1 pvp dlc / year.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Have to say I kinda hoped to have 2 story dlcs, since they offer way more content than dungeon dlcs, but I guess it's not...
Lord_Dexter wrote: »Have to say I kinda hoped to have 2 story dlcs, since they offer way more content than dungeon dlcs, but I guess it's not...
Look over Tamriel Map, few more zones DLC or Chapter and its going to complete. Seems like, they do not have choice but to release dungeon dlc.
More important is what zos plans are for next 3-4 years.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard