And no fing pvp one.
And no fing pvp one.
I understand that many people get frustrated about the lack of PvP additions to the game, but at the same time there has been ICP, Battlegrounds, and Dueling. It is not like they do not throw PvPers a bone from time-to-time. Personally, I'd prefer if they added to both PvE and PvP with every update like most game companies do as long as it is not something such as dueling which is a plague to every PvE player.
When i just want to sit down and PvE, I really hate the fact that if I go anywhere in game that has any sort of player population it looks like I am at a damn rave with skills going off everywhere. On the flip side, when I just want to sit down and PvP for a few hours, I wish there were more options for that other than pre-mades stomping battlegrounds and Cyrodiil where you fight lag more than the opposing alliances.
MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
I get it. And ZOS does.
But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.
Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.
TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
I get it. And ZOS does.
But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.
Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.
TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.
I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.
Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.
And no fing pvp one.
I understand that many people get frustrated about the lack of PvP additions to the game, but at the same time there has been ICP, Battlegrounds, and Dueling. It is not like they do not throw PvPers a bone from time-to-time. Personally, I'd prefer if they added to both PvE and PvP with every update like most game companies do as long as it is not something such as dueling which is a plague to every PvE player.
When i just want to sit down and PvE, I really hate the fact that if I go anywhere in game that has any sort of player population it looks like I am at a damn rave with skills going off everywhere. On the flip side, when I just want to sit down and PvP for a few hours, I wish there were more options for that other than pre-mades stomping battlegrounds and Cyrodiil where you fight lag more than the opposing alliances.
MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
I get it. And ZOS does.
But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.
Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.
TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.
I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.
Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.
You know absolutely nothing about me if you think I only argue for casual content.
I want difficulty to be done well and with nuance: Long have I lobbied for a third difficulty tier so the difficulty tiers actually introduced a learning curve, and supports for the game like the basic builds we have now. The training builds.
I am also, however, a realist. I know that if there was a large demand for vet content, we would be geting alot more of it.
Have to say I kinda hoped to have 2 story dlcs, since they offer way more content than dungeon dlcs, but I guess it's not...
MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Doctordarkspawn wrote: »
RobbieRocket wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Q1: Any DLC
Q2: Chapter
Q3: Dungeon DLC
Q4: Story DLC
Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
Bye Felicia.
I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
I get it. And ZOS does.
But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.
Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.
TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.
I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.
Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.
You know absolutely nothing about me if you think I only argue for casual content.
I want difficulty to be done well and with nuance: Long have I lobbied for a third difficulty tier so the difficulty tiers actually introduced a learning curve, and supports for the game like the basic builds we have now. The training builds.
I am also, however, a realist. I know that if there was a large demand for vet content, we would be geting alot more of it.
When joining a discussion like this I always try to focus on the points people make. Your points concerning both PvP and vet content are a bit of a one-way dead-end response, whereas the reality is that the system is cyclic.
People say PvP needs new content, you say, PvP is not popular and this is why it does not get it. You also cite a lack of mass interest in vet content as a reason for way more focus on casual gamer content.
All of these things have knock-on effects. If you starve PvP of any new content it will only become less popular. If you make ESO a casual game throughout it will become perceived as that and have casual gamers flocking to it with vets heading elsewhere. This is nothing new and happens with most game series' or games which receive multiple updates over the years.
A micro-analogy would be running a guild in ESO. Strive for all the content to be played within your guild and you will lose some edge on trading, vet trials, PvP specialist guilds but you will have a broad representation. Ignore PvP entirely and you will see PvP players leave your guild and no new ones join what is perceived to be a non-PvP guild. This saying things like, "PvP is not popular in our guild"... Yeah because you made it so.
The same with role-playing, casual overland or whatever you care to focus on or not. This has an implication on the overall popularity of that area within the community.
If PvP had been given great updates with ease of accessibility, less-crippling lag and a variety of new content or at least new ways of facilitating different players I think you would see PvP (months later) become an extremely popular and satisfying arena of play "That ESO has a fantastic PvP experience and has been given a lot of love". So no wonder it is suffering and less popular than it could be. Strive for better I say, show people how to make a truly great PvP gaming experience and the players will flock. Don't let it rot (with BG as the main new element in the last 2 years).
I could be thinking about different War objectives, dynamic campaigns, new areas, interactive alliance camps with social hubs, training, war plans, specific small group missions in the bigger campaign, scouting/recon missions, sabotage missions, specific "defend at all costs" missions, sudden live events that shape the battlefield, a visit from Molag Bal or some other beast, a wave of Imperials or Goblin Army (NPC's) sieging a keep. Different personal goals, mission unlocks at certain war ranks, a skill line in BG, defend a convoy, attack a convoy.... I could go on.
Main war PvP has been unloved for years. No wonder you would make such a simple comment as, "it's not poplular"... I ask, why is it not popular and thus begins the cycle.
Doctordarkspawn wrote: »
Battlegrounds are only 4 people at a time. I run a pvp guild generally 6-10 people a day. Battlegrounds split us up.
When game came out we had 6-7 full pop lock campaigns all day. No content terrible lag and nothing new is why it isn’t popular anymore.
You can’t feed a dog scraps and expect it to get healthy