Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

So I guess we will get 2 dungeon dlc, 1 story dlc and 1 chapter per year?

Lyserus
Lyserus
✭✭✭✭✭
✭✭
Have to say I kinda hoped to have 2 story dlcs, since they offer way more content than dungeon dlcs, but I guess it's not...
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    I'm not sure they can keep pace faster than that. I don't think we've ever seen more than two storyline additions in a year since the game began.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    And no fing pvp one.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I really wish ZOS would've kept the IC concept of DLC that gave a Story Zone+Dungeon instead of just a Story DLC and a Dungeon DLC individually.

    Not only would more of the map be open but it makes DLCs feel a lot more fulfilling in general. Imagine if Shadows of the Hist included the Murkmire area along side the dungeons or if Horns of the Reach/Dragonbone opened up more of Skyrim. I know it's too late to change the cycle but still.
    Argonian forever
  • Diminish
    Diminish
    ✭✭✭✭✭
    Koolio wrote: »
    And no fing pvp one.

    I understand that many people get frustrated about the lack of PvP additions to the game, but at the same time there has been ICP, Battlegrounds, and Dueling. It is not like they do not throw PvPers a bone from time-to-time. Personally, I'd prefer if they added to both PvE and PvP with every update like most game companies do as long as it is not something such as dueling which is a plague to every PvE player.

    When i just want to sit down and PvE, I really hate the fact that if I go anywhere in game that has any sort of player population it looks like I am at a damn rave with skills going off everywhere. On the flip side, when I just want to sit down and PvP for a few hours, I wish there were more options for that other than pre-mades stomping battlegrounds and Cyrodiil where you fight lag more than the opposing alliances.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.
    Edited by MLGProPlayer on June 14, 2018 2:17AM
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Diminish wrote: »
    Koolio wrote: »
    And no fing pvp one.

    I understand that many people get frustrated about the lack of PvP additions to the game, but at the same time there has been ICP, Battlegrounds, and Dueling. It is not like they do not throw PvPers a bone from time-to-time. Personally, I'd prefer if they added to both PvE and PvP with every update like most game companies do as long as it is not something such as dueling which is a plague to every PvE player.

    When i just want to sit down and PvE, I really hate the fact that if I go anywhere in game that has any sort of player population it looks like I am at a damn rave with skills going off everywhere. On the flip side, when I just want to sit down and PvP for a few hours, I wish there were more options for that other than pre-mades stomping battlegrounds and Cyrodiil where you fight lag more than the opposing alliances.

    All of those options are done Yearly. Now that we got these “improvements” aka break the game for the first few weeks of major release we get to wait a whole year for anything. But hey that new tunic that looks the same as the 15 or so they have made is now on sale.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Koolio wrote: »
    And no fing pvp one.

    What would they add at this point? More battleground maps? They likely will on their own time.

    PVP isn't popular enough with this game to warrant it. You'd think people would learn that right now.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.
    Edited by MLGProPlayer on June 14, 2018 8:29AM
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Yes PvP players do buy the dlc and spend in crown store so all types need to be catered for
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.

    I get it. And ZOS does.

    But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.

    Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.

    TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.
    Edited by Doctordarkspawn on June 14, 2018 8:56AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.

    I get it. And ZOS does.

    But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.

    Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.

    TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.

    I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.

    Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.
    Edited by MLGProPlayer on June 14, 2018 9:24AM
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Think it will depend on what systems they bring to the game. This year we have had the outfit system, jewellery crafting and a new skill line.

    I think if we didn't have that the time and resources creating them might of been diverted to creating another story DLC, plus they have to think of the year ahead and the year after that.....no one apart from ZoS themselves knows that's going on/whats coming up....

    Hey Murkmire this year might be a zone the same size at one of the vanilla zones. If we got that plus summerset this year, zone wise I am happy......If murkmire is a small zone like CWC then.....well that will be disappointing to say the least. I would rather have quality over quantity.
    @Chaos2088 PC EU Server | AD-PvP
  • kichwas
    kichwas
    ✭✭✭✭
    Frankly as someone who's played a good ten different MMOs... ya'll don't know how good you've got it here.

    The worst quests here are better done than the best most of the competition has to offer.

    Even the dungeons have more flavor to them than the stuff other games mostly do (a few smaller MMos have some great dungeons when they launch, but no budget for much else)…

    There's also not all that much 'dead time' here between things happening... Some MMOs leave half a year or more between content patches.

    No MMO is going to be as fast as gamers can consume it, unless it's using 'generated content' like City of Heroes did (randomly made dungeons that were created the moment you zoned in - they weren't very original, but at least the maps and mobs varied).

    But they do a pretty good job here compared to a lot of the other options...



    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.

    I get it. And ZOS does.

    But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.

    Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.

    TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.

    I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.

    Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.

    You know absolutely nothing about me if you think I only argue for casual content.

    I want difficulty to be done well and with nuance: Long have I lobbied for a third difficulty tier so the difficulty tiers actually introduced a learning curve, and supports for the game like the basic builds we have now. The training builds.

    I am also, however, a realist. I know that if there was a large demand for vet content, we would be geting alot more of it.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Diminish wrote: »
    Koolio wrote: »
    And no fing pvp one.

    I understand that many people get frustrated about the lack of PvP additions to the game, but at the same time there has been ICP, Battlegrounds, and Dueling. It is not like they do not throw PvPers a bone from time-to-time. Personally, I'd prefer if they added to both PvE and PvP with every update like most game companies do as long as it is not something such as dueling which is a plague to every PvE player.

    When i just want to sit down and PvE, I really hate the fact that if I go anywhere in game that has any sort of player population it looks like I am at a damn rave with skills going off everywhere. On the flip side, when I just want to sit down and PvP for a few hours, I wish there were more options for that other than pre-mades stomping battlegrounds and Cyrodiil where you fight lag more than the opposing alliances.

    ICP was 3 years ago though.

    Dueling was cool at first but generally just meh.

    And nothing about battlegrounds is balanced. Its just bleeds city.

    Ultimately the PvPers have been shafted, even though many of us are paying customers and have been since beta.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • lagrue
    lagrue
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    iirc Q1 also usually is when the big QoL update of the year is, i.e. housing.

    I think alot of people forget about the big patch changes through the year that aren't DLC, but require development time.

    Though admittedly, I hate dungeon DLCs as well. To me they are a wasted DLC space.
    "You must defeat me every time. I need defeat you only once"
  • Cêltic421
    Cêltic421
    ✭✭✭✭
    Well im excited that we got 2 dungeons dlc this year and 2 dlc with new areas to explore and a new group arena. Maybe next year something with pvp might happen?

  • Mz_Jo
    Mz_Jo
    ✭✭✭
    We get a

    Trial, DLC area, Chapter and 2 Dungeons. That's been the Business Model

    Anniversary events and an assortment of additional features, updates and fiixes.

    Is the universe perfect, well no.

    Is everything you want here and now, well no.

    I can tell that since June 2015 Playstation launch, this game has had ups and downs but keeps getting BETTER AND TRYING TO KEEP DOING THAT!

    IN SPITE OF THE endless whining and sometimes what looks like total lack of appreciation for ANYTHING.

    It's NOT EASY pleasing everybody and a lot of players play a lot of the game not just PvP or End Game or or or.

    A little patience goes a long way.......


    <3>:)
    Was PS4pro - 4k @ Launch / 2022 Xbox X started all over!
    / DC only / PVE, PvP, All Crafting, Housing
    Vampires Rule
    Fav Weapon - Blade of Woe and Thief of everything!
    ESO Live Watcher, Patch Note Reader, Console Launch

  • RobbieRocket
    RobbieRocket
    ✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.

    I get it. And ZOS does.

    But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.

    Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.

    TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.

    I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.

    Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.

    You know absolutely nothing about me if you think I only argue for casual content.

    I want difficulty to be done well and with nuance: Long have I lobbied for a third difficulty tier so the difficulty tiers actually introduced a learning curve, and supports for the game like the basic builds we have now. The training builds.

    I am also, however, a realist. I know that if there was a large demand for vet content, we would be geting alot more of it.

    When joining a discussion like this I always try to focus on the points people make. Your points concerning both PvP and vet content are a bit of a one-way dead-end response, whereas the reality is that the system is cyclic.

    People say PvP needs new content, you say, PvP is not popular and this is why it does not get it. You also cite a lack of mass interest in vet content as a reason for way more focus on casual gamer content.

    All of these things have knock-on effects. If you starve PvP of any new content it will only become less popular. If you make ESO a casual game throughout it will become perceived as that and have casual gamers flocking to it with vets heading elsewhere. This is nothing new and happens with most game series' or games which receive multiple updates over the years.

    A micro-analogy would be running a guild in ESO. Strive for all the content to be played within your guild and you will lose some edge on trading, vet trials, PvP specialist guilds but you will have a broad representation. Ignore PvP entirely and you will see PvP players leave your guild and no new ones join what is perceived to be a non-PvP guild. This saying things like, "PvP is not popular in our guild"... Yeah because you made it so.

    The same with role-playing, casual overland or whatever you care to focus on or not. This has an implication on the overall popularity of that area within the community.

    If PvP had been given great updates with ease of accessibility, less-crippling lag and a variety of new content or at least new ways of facilitating different players I think you would see PvP (months later) become an extremely popular and satisfying arena of play "That ESO has a fantastic PvP experience and has been given a lot of love". So no wonder it is suffering and less popular than it could be. Strive for better I say, show people how to make a truly great PvP gaming experience and the players will flock. Don't let it rot (with BG as the main new element in the last 2 years).

    I could be thinking about different War objectives, dynamic campaigns, new areas, interactive alliance camps with social hubs, training, war plans, specific small group missions in the bigger campaign, scouting/recon missions, sabotage missions, specific "defend at all costs" missions, sudden live events that shape the battlefield, a visit from Molag Bal or some other beast, a wave of Imperials or Goblin Army (NPC's) sieging a keep. Different personal goals, mission unlocks at certain war ranks, a skill line in BG, defend a convoy, attack a convoy.... I could go on.

    Main war PvP has been unloved for years. No wonder you would make such a simple comment as, "it's not poplular"... I ask, why is it not popular and thus begins the cycle.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Make it 2 story dlc , 1 chapter and 1 dungeon dlc as I really don't care about the dungeon dlc
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    PVP really does need some love.

    Battlegrounds were a great addition, but that only solved issues for those who want to 'small-scale'.
    And even then, they are so unbalanced and too easily swayed by just one or 2 competitors.

    What we really could do with is something to cater to the medium-scale crowd. Those who like to PVP in groups of say 8 - 12.
    Basically a Trial sized group, but modified to perform on a map 1/8th the size of Cyrodiil.

    This would hopefully encourage more organised groups to stop farming potatoes in Cyrodiil, and create a much more healthy alternative, where organised PVPers can go head-to-head.

  • josiahva
    josiahva
    ✭✭✭✭✭
    Lyserus wrote: »
    Have to say I kinda hoped to have 2 story dlcs, since they offer way more content than dungeon dlcs, but I guess it's not...

    No thank you...I prefer hard content over faceroll content...its a good balance now. The writing in this game is generally pretty bad and the stories are not engaging for the most part...as in most video games(I think the only exception to this general rule I have ever seen is in the Witcher series, the video games are well written, couldn't say about the books) In general its difficult to find well written fantasy books, much less video games. I like the vet DLC dungeons...it gives me actual hard content to pug, and I like pugging hard content because I rarely do trials simply because of the toxic environment there(and I enjoy smaller group content more) Overland content offers little for me...at least until the writing gets better.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    The chapters & story DLC frequently have trials or dungeons (or those "group arena" things). So they have content for groupers & "veteran players"

    Meanwhile, dungeon DLC have..... dungeons? Do they have anything else to cater to other playstyles? Well, aside from more motifs for the crafters to collect buy from dungeon runners.

    Seems like they "throw a bone to veteran players" quite frequently.
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Koolio wrote: »
    And no fing pvp one.

    What would they add at this point? More battleground maps? They likely will on their own time.

    PVP isn't popular enough with this game to warrant it. You'd think people would learn that right now.

    Battlegrounds are only 4 people at a time. I run a pvp guild generally 6-10 people a day. Battlegrounds split us up.

    When game came out we had 6-7 full pop lock campaigns all day. No content terrible lag and nothing new is why it isn’t popular anymore.

    You can’t feed a dog scraps and expect it to get healthy
    Edited by Koolio on June 14, 2018 3:42PM
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Most MMOs I played started off with little to no content and eventually started doing quarterly. The quarterly content was light and many complained resulting in the devs splitting that into 3 pieces of content a year vs 4. Some even felt 2x a year was enough.

    Personally as long as the content has a well developed story and if possible a dungeon that is worth replaying due to mechanics and loot than it is a win for the community. Content also need to consider casual and hardcore players; with casual getting easier dungeons and the hardcore getting whatever is considered hard content in the MMO. The devs also need to include some type of PVP update once a year, be it new gear or a new zone or both; nothing major but enough to keep the PVP players happy and playing.

    I am far from end game so I have no idea how end game content is for ESO. I have played a few other MMOs and played end game content and I would consider myself a hardcore player with those MMOs. Now I'm more casual and definitely not seeking the challenge as my time will be limited on ESO as other things in my life take priority.

    Whatever the devs do, I'm sure they are using data to make their decisions. That is very common when it comes to a game that wants to generate revenue and expand beyond its current game world.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    The new dungeons are pretty good.
  • Jurand80
    Jurand80
    ✭✭✭✭
    FFS there are no chapters. Just dlc's. Don't let the marketing boiz mess with your head.

    Chapter today, DLC in a year.
    Edited by Jurand80 on June 14, 2018 3:58PM
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Q1: Any DLC
    Q2: Chapter
    Q3: Dungeon DLC
    Q4: Story DLC

    Dungeon DLCs are my favourite, so I'm happy with this year. Casual PvE players get two story DLCs each year as it is (chapter and Q4 DLC). They need to throw veteran players a bone from time to time too or we'll all leave.

    Bye Felicia.

    I know you don't get this, but there are different types of players in this game, and ZOS needs to cater to all of them.

    I get it. And ZOS does.

    But being petulent about it isn't going to get what you want, and the way you act is pretty much the best deterrent that said audience is ever going to grow.

    Besides. You allready get the dungeon DLC's, which would be produced en-mass if the difficult dungeon was exessively popular. Your content is produced for the size of the audience, I'm not sure what more you expect, or why you, of all people, are lecturing me on inclusivity. You, who use 'casual' like an epathet in the same post, or at the very least posts before.

    TLDR: You catch more flies with honey than with vinegar, and if you honestly expect ZOS to start pumping out Dungeon DLC without a massive increase in the people completing and enjoying the content, you need to re-ajust your expectations.

    I always argue for a mix of vet and casual content. You argue for the removal of all vet content in place of casual only content.

    Thankfully, you don't work at ZOS. This game would have died a long time ago if you did.

    You know absolutely nothing about me if you think I only argue for casual content.

    I want difficulty to be done well and with nuance: Long have I lobbied for a third difficulty tier so the difficulty tiers actually introduced a learning curve, and supports for the game like the basic builds we have now. The training builds.

    I am also, however, a realist. I know that if there was a large demand for vet content, we would be geting alot more of it.

    When joining a discussion like this I always try to focus on the points people make. Your points concerning both PvP and vet content are a bit of a one-way dead-end response, whereas the reality is that the system is cyclic.

    People say PvP needs new content, you say, PvP is not popular and this is why it does not get it. You also cite a lack of mass interest in vet content as a reason for way more focus on casual gamer content.

    All of these things have knock-on effects. If you starve PvP of any new content it will only become less popular. If you make ESO a casual game throughout it will become perceived as that and have casual gamers flocking to it with vets heading elsewhere. This is nothing new and happens with most game series' or games which receive multiple updates over the years.

    A micro-analogy would be running a guild in ESO. Strive for all the content to be played within your guild and you will lose some edge on trading, vet trials, PvP specialist guilds but you will have a broad representation. Ignore PvP entirely and you will see PvP players leave your guild and no new ones join what is perceived to be a non-PvP guild. This saying things like, "PvP is not popular in our guild"... Yeah because you made it so.

    The same with role-playing, casual overland or whatever you care to focus on or not. This has an implication on the overall popularity of that area within the community.

    If PvP had been given great updates with ease of accessibility, less-crippling lag and a variety of new content or at least new ways of facilitating different players I think you would see PvP (months later) become an extremely popular and satisfying arena of play "That ESO has a fantastic PvP experience and has been given a lot of love". So no wonder it is suffering and less popular than it could be. Strive for better I say, show people how to make a truly great PvP gaming experience and the players will flock. Don't let it rot (with BG as the main new element in the last 2 years).

    I could be thinking about different War objectives, dynamic campaigns, new areas, interactive alliance camps with social hubs, training, war plans, specific small group missions in the bigger campaign, scouting/recon missions, sabotage missions, specific "defend at all costs" missions, sudden live events that shape the battlefield, a visit from Molag Bal or some other beast, a wave of Imperials or Goblin Army (NPC's) sieging a keep. Different personal goals, mission unlocks at certain war ranks, a skill line in BG, defend a convoy, attack a convoy.... I could go on.

    Main war PvP has been unloved for years. No wonder you would make such a simple comment as, "it's not poplular"... I ask, why is it not popular and thus begins the cycle.

    I counter with the following:

    The entire first year of it's existance, the game was focused around PVP. It was designed for PVP. PVP was the endgame. The first DLC launched, was imperial city.

    *AND IT FAILED!*

    Sure, you can argue that PVP will only be less popular if you dont cater to it, but if we do cater to it, what changes? I've stated over and over that PVP is finite. Once people get tired of being someone elses fun, it dies. Meanwhile, PVE is consistant as far as profit goes, and the designers understand this.

    It's not popular because of fundemental truths of PVP, and the fact PVP has never been associated with the elder scrolls identity, no matter how much people was to decieve themselves by saying otherwise. The second any other alternative came up, it went away. You can make new modes, you can give new maps, but the second people decide to stop feeding the wolves, the wolves starve. Get over it.

    The same is true for hardcore PVE. Numerous updates were made to outright make the game more difficult, dungeons were created before the whole cycle was put in place for the hardcore player, and if these took off, we'd see alot more. They didn't. They sustained a small audience and ZOS ajusted content creation to fit that audience. It was enough to keep it going, but they didn't take a flying leap with no return in sight.

    The lesson, here, is when you present everything, at once, what is popular, is what stays. Difficult overland failed, and got swept away. Difficult content production didn't meet expectation, and was ajusted. People wanted battlegrounds, and they got them. But it's less popular then people think, and people can accept that or not, that's what the evidence leads us to believe.

    It's time to stop romanticizing PVP. It's not nearly as good or popular as you think it is. Not in MMO's.
    Edited by Doctordarkspawn on June 14, 2018 9:47PM
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Koolio wrote: »
    Koolio wrote: »
    And no fing pvp one.

    What would they add at this point? More battleground maps? They likely will on their own time.

    PVP isn't popular enough with this game to warrant it. You'd think people would learn that right now.

    Battlegrounds are only 4 people at a time. I run a pvp guild generally 6-10 people a day. Battlegrounds split us up.

    When game came out we had 6-7 full pop lock campaigns all day. No content terrible lag and nothing new is why it isn’t popular anymore.

    You can’t feed a dog scraps and expect it to get healthy

    In a game where we all litterally experience some of the worst lag, 5 minute loading times, and so on, what makes you think that their going to bend over backwards to fix the lag for 1/3rd of the game when they dont bother to fix the lag on the rest of it?

    Furthermore, how much of the audience will the new content retain, do you think? Here's a hint, not nearly as much as you hope it will.

    You're expectations are unrealistic. Sorry. But it's the truth.
Sign In or Register to comment.