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Console vs PC: Real In Game Differences

  • Takes-No-Prisoner
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    CalmFury wrote: »
    Synergies and Ultimate with one button also makes a huge difference, specially synergies

    I agree with this. Sometimes in situations where lag is present, if I snap the shoulder buttons for my Ult, if my timing is off, I do not get the Ult to come out. Or the enemy moves away right as I press it and miss.
  • LiquidPony
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    Azyle1 wrote: »
    Apache_Kid wrote: »
    Also don't forget how much easier PvE is with add-ons that give combat alerts telling you when to dodge, block etc. and track your dots for you...

    There is a reason all raiding guilds in WoW made you get Deadly Boss Mods.

    I am just waiting for some PC elitist to try and refute this point, because it isn't possible to do so.

    PC players have it much easier. I'd argue because of this, console players are better.

    Console players also mostly use builds created by PC players and strats perfected by PC players.

    And while Raid Notifier and S'rendarr and Action Duration Reminder and whatever else are all really cool and certainly do give an advantage, people overestimate their impact. It's not like the add-ons are macroing actions for you. They're mostly just workarounds for ZOS's *** "we don't need no stinkin' ability timers or mechanical notifications because you can see it all with our visual effects" attitude. I would say that for 90% of raid mechanics, Raid Notifier doesn't add any value for an experienced player (different story for progression, though). The addon that really makes the difference is Combat Metrics, because console players have no way of seeing in-game DPS, and most importantly they have no way of tracking uptimes on buffs and debuffs.

    I raided on console for years, and now I play on PC. While the addons are nice, and mouse/keyboard is nice, the primary advantage (to me) is just performance. I remember when we were progressing in vMoL HM on XB1, Rakkhat would drop well under 10 FPS consistently. It was legitimately difficult to do a rotation because the framerate was so low. In vAS+2 progression, we'd have to restart the Trial after every attempt because after the first try everyone's framerates would drop to slideshow quality. None of that on PC. There are certainly stutters and frame drops at certain points, but I bet I get on average 10x the FPS on Rakkhat than I did when I played on XB1.
    Edited by LiquidPony on June 15, 2018 6:05PM
  • THEDKEXPERIENCE
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    CalmFury wrote: »
    Synergies and Ultimate with one button also makes a huge difference, specially synergies.

    I'm playing both and I still use my Xbox controller on PC most of the time but using synergies on PC is at least 5x easier, which makes you use them a lot more.

    Makes tanks with Alkosh lives easier and DPSs too for resources.

    Another thing is that on PC, your camera is free while your movement is tied to skill buttons while on console is the opposite. You can move freely using skills but your camera is on the finger you use for 3 skills.

    I found this was, by far, the biggest difference to get used to. When tanking and in vma, it is very different to play with keyboard vs controller because of that.

    Obviously what I said only applies to default controls. You can use controllers on PC and mouse with side buttons which negate a little bit of that.

    Great points. It’s little stuff like that I was talking about. Not better or worse ... just different which can lead to a solution working perfectly on one and not at all on the other.
  • Guppet
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    you guys say console players are better than PC Master Race players........

    AHAHAHAHHAHAHAHAHA

    Pretty much everyone agrees that you have better tools.

    I’d love to hear a counter argument as to why you’d assume you had better overall players.

    But if he uses more expensive golf clubs, he must be better at golf than you. Obviously!!
  • Azyle1
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    Guppet wrote: »
    you guys say console players are better than PC Master Race players........

    AHAHAHAHHAHAHAHAHA

    Pretty much everyone agrees that you have better tools.

    I’d love to hear a counter argument as to why you’d assume you had better overall players.

    But if he uses more expensive golf clubs, he must be better at golf than you. Obviously!!

    That is a terrible argument.

    Console = Regular golf clubs

    PC = Golf Clubs that show you where to hit the ball, how hard, and where it will land.
    Edited by Azyle1 on June 15, 2018 6:22PM
  • THEDKEXPERIENCE
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    LiquidPony wrote: »
    Azyle1 wrote: »
    Apache_Kid wrote: »
    Also don't forget how much easier PvE is with add-ons that give combat alerts telling you when to dodge, block etc. and track your dots for you...

    There is a reason all raiding guilds in WoW made you get Deadly Boss Mods.

    I am just waiting for some PC elitist to try and refute this point, because it isn't possible to do so.

    PC players have it much easier. I'd argue because of this, console players are better.

    Console players also mostly use builds created by PC players and strats perfected by PC players.

    And while Raid Notifier and S'rendarr and Action Duration Reminder and whatever else are all really cool and certainly do give an advantage, people overestimate their impact. It's not like the add-ons are macroing actions for you. They're mostly just workarounds for ZOS's *** "we don't need no stinkin' ability timers or mechanical notifications because you can see it all with our visual effects" attitude. I would say that for 90% of raid mechanics, Raid Notifier doesn't add any value for an experienced player (different story for progression, though). The addon that really makes the difference is Combat Metrics, because console players have no way of seeing in-game DPS, and most importantly they have no way of tracking uptimes on buffs and debuffs.

    I raided on console for years, and now I play on PC. While the addons are nice, and mouse/keyboard is nice, the primary advantage (to me) is just performance. I remember when we were progressing in vMoL HM on XB1, Rakkhat would drop well under 10 FPS consistently. It was legitimately difficult to do a rotation because the framerate was so low. In vAS+2 progression, we'd have to restart the Trial after every attempt because after the first try everyone's framerates would drop to slideshow quality. None of that on PC. There are certainly stutters and frame drops at certain points, but I bet I get on average 10x the FPS on Rakkhat than I did when I played on XB1.

    Partially agree ...

    I certainly wouldn’t say “most” console players use builds based on PC. Many do for sure, but in my experience most console players just use what works for them.

    To that point ... my build is based highly around skills that will still work correctly even in the laggiest environment. When everyone else is misfiring all I gotta do is hold heavy attack and my lightning staff will find opponents for me. I also use Illambris, which is highly frowned upon in PVP, because it works in conjunction with said lightning staff attacks. Add in Freeze Time and ice comet and while everyone else is going about at 10 frames a second, I’m still getting kills. Racked up 9 at once last night in a case exactly like this.

    Essentially while everyone else searches for the perfect build for the perfect environment, I use the best one I can find for when the situation is as crappy as can be. I definitely did not learn that from a PC build.

    Lastly, I’ve found it funny that people want more theory crafting but then clown others who try. Part of the reason I opened this topic was to illustrate that something verboten on one platform might make a lot of sense on another.
  • THEDKEXPERIENCE
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    Guppet wrote: »
    you guys say console players are better than PC Master Race players........

    AHAHAHAHHAHAHAHAHA

    Pretty much everyone agrees that you have better tools.

    I’d love to hear a counter argument as to why you’d assume you had better overall players.

    But if he uses more expensive golf clubs, he must be better at golf than you. Obviously!!

    Exactly!
  • Cryptical
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    Question to console players: playing ESO with a pad must be a total pain in the... or is there any way to plug a keyboard and a mouse?

    I could give it a shot on ps4 but its pad holds me back

    Xbox - a keyboard but it’s used for text input. If you want to click on something in the world, you aim the camera at it.

    Pc people tend to move in straight lines, like they are moving along a grid. When I see them moving in a curve it’s always small, only a short distance. They cannot circle. If zeni made a bridge for pc and console to pvp each other, I expect the dynamic movement of the console players to be a terrible frustration to the pc peeps.

    Also, it seems to me that the game itself runs faster on console. I watch some pc vids and the bosses seem to act and complete their moves more slowly than I experience on Xbox.
    Xbox NA
  • THEDKEXPERIENCE
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    Cryptical wrote: »
    Question to console players: playing ESO with a pad must be a total pain in the... or is there any way to plug a keyboard and a mouse?

    I could give it a shot on ps4 but its pad holds me back

    Xbox - a keyboard but it’s used for text input. If you want to click on something in the world, you aim the camera at it.

    Pc people tend to move in straight lines, like they are moving along a grid. When I see them moving in a curve it’s always small, only a short distance. They cannot circle. If zeni made a bridge for pc and console to pvp each other, I expect the dynamic movement of the console players to be a terrible frustration to the pc peeps.

    Also, it seems to me that the game itself runs faster on console. I watch some pc vids and the bosses seem to act and complete their moves more slowly than I experience on Xbox.

    First rule of console PVP: always be moving in circles.

    I’ve had new players ask me for tips and the most basic thing I always tell them is that if you’re in Cyrodiil always either be running, riding or hiding. Generally the second thing is don’t move in a straight line. I had never really thought about it but you absolutely nailed my personal issues with keyboard based gameplay.
    Edited by THEDKEXPERIENCE on June 15, 2018 6:31PM
  • Guppet
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    Azyle1 wrote: »
    Guppet wrote: »
    you guys say console players are better than PC Master Race players........

    AHAHAHAHHAHAHAHAHA

    Pretty much everyone agrees that you have better tools.

    I’d love to hear a counter argument as to why you’d assume you had better overall players.

    But if he uses more expensive golf clubs, he must be better at golf than you. Obviously!!

    That is a terrible argument.

    Console = Regular golf clubs

    PC = Golf Clubs that show you where to hit the ball, how hard, and where it will land.

    You don’t think those clubs would cost more? :p
  • Hurtfan
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    Here are a few PVP examples I’ve found. I’d have to imagine there are PVE dungeon differences too but that’s not my bag so I wouldn’t know.

    1 - Sloads on console: Not a problem
    2 - Zaan isn’t either.
    3 - Time Stop is everywhere.

    PS4 NA I am seeing a lot of the same things you are here. Zaan, while I see it used, its really not prevalent at all. Sload's is around, but people deal with it.

    Agreed as an every day PvPer on PS4 NA
    For the Pact!
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  • THEDKEXPERIENCE
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    Azyle1 wrote: »
    Guppet wrote: »
    you guys say console players are better than PC Master Race players........

    AHAHAHAHHAHAHAHAHA

    Pretty much everyone agrees that you have better tools.

    I’d love to hear a counter argument as to why you’d assume you had better overall players.

    But if he uses more expensive golf clubs, he must be better at golf than you. Obviously!!

    That is a terrible argument.

    Console = Regular golf clubs

    PC = Golf Clubs that show you where to hit the ball, how hard, and where it will land.

    100% chance my brother would buy those PC golf clubs and still hit it into the woods.
  • Aesthier
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    Pure PC player here,

    This is one thing about the "industry" that has for years really irritated the hell out of me. As (in my own specific tastes) quality games for the PC began decreasing (the abolishment of well written single player games due to the financial MMO bandwagon) I began turning more and more to console games "ported" to PC.

    The support for console ports to PC was absolutely horrendous. Often Key controls would be limited to the Arrow keys and absolutely no customization of key controls whatsoever. Hell, I even purchased one game only to find out "after purchase" that it required a controller period. This was not listed on the website, the box or anywhere else except inside the game on settings. So much for the "Games for Windows" conversions. I got so sick of companies that could not be bothered with spending even minimal time on porting the games they made for any other platform than the one they normally designed for. Games that were wonderfully designed turned to complete feces upon the port.

    While some would find satisfaction with the tables being overturned, and now console gamers being forced to miss out on the true beauty of a game because of a crap translation system, I don't.

    Honestly, it just infuriates me more.

    While there are many add-ons to PC games based on pure silliness I would say that a good portion are created simply to patch holes in the functionality of the base games they are designed around. ESO's shop and trade vendor interfaces are a good example of missing functionalities such as selecting by item type and slot. A few talented people have come up with ways to add these missing functions by creating add-ons and I am very thankful for that, however, it leads companies to become lazy by relying on the consumer base to "finish their programming" for them.

    By having these add-ons available it gives companies an excuse not to pay attention to fixes or modifications the greater public desires. Why should ZoS go back and add these functions when they are readily available someplace else at no cost to them? This is where console players get screwed. They can't just go out and download these add-ons that fill the gaps created by the base game design, therefore, they are left without many of the add-ons most of the PC players have come to consider core to their gameplay.

    Not being able to separate my consumables by potions, poisons, recipes, containers, etc... would suck.
    Not being able to separate armor by heavy, medium, or light, or even by slot... frustration.
    Searching for those pesky mage books anyone? Try finding them all without an add-on.
    The list just goes on and on yet an add-on free environment is the only option console players get.

    So while I do have some PC pride I must admit that console gamers are living in a more difficult environment and do not get the support needed to truly make their game as enjoyable as it can be.

    While I understand that the availability and permission to use add-ons is determined more by the console companies there is absolutely nothing stopping ZoS from adding the functionality, that some add-ons provide, to their base game (like they should have in the first place) which would allow players a more balanced enjoyment of the potential beauty this game has.

  • idk
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    I do not think either of OP's points have anything to do with console or not.

    It is merely that someone finds themselves dying to something and they blame that thing as being overpowered.

    Heck, some guy posted a thead this week trying to prove Sloads was OP because it caused more of his deaths than anything else. If used that logic every skill and every class would be constantly nerfed until no one died, LOL
  • Davor
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    CalmFury wrote: »
    Another thing is that on PC, your camera is free while your movement is tied to skill buttons while on console is the opposite. You can move freely using skills but your camera is on the finger you use for 3 skills.

    Not unless you have an Xbox One Elite controller.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • THEDKEXPERIENCE
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    idk wrote: »
    I do not think either of OP's points have anything to do with console or not.

    It is merely that someone finds themselves dying to something and they blame that thing as being overpowered.

    Heck, some guy posted a thead this week trying to prove Sloads was OP because it caused more of his deaths than anything else. If used that logic every skill and every class would be constantly nerfed until no one died, LOL

    2 things -

    1 - you might very well be right. That’s part of the reason I wanted to open up this discussion.

    2 - great username.
  • Karivaa
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    Great points! I had Sloads on my death recap for the first time last night. I love using time stop while taking a keep to see if we can lag the other team out before we lag out. That’s the pathetic state of pvp right now.
  • THEDKEXPERIENCE
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    Karivaa wrote: »
    Great points! I had Sloads on my death recap for the first time last night. I love using time stop while taking a keep to see if we can lag the other team out before we lag out. That’s the pathetic state of pvp right now.

    Hahahaha @Karivaa

    Around 10:30 last night I fake killed at least 20 AD who had lagged out and were just standing in place. Free AP for the win!
  • Hurtfan
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    Karivaa wrote: »
    Great points! I had Sloads on my death recap for the first time last night. I love using time stop while taking a keep to see if we can lag the other team out before we lag out. That’s the pathetic state of pvp right now.

    Hahahaha @Karivaa

    Around 10:30 last night I fake killed at least 20 AD who had lagged out and were just standing in place. Free AP for the win!

    Guilty as well. A full group of DC lagged out right after they got the inner door down. While they were all statues I "accidently" bombed them. Kinda felt guilty but then I remembered all the times my screen froze, only to get logged back in dead.
    Edited by Hurtfan on June 15, 2018 7:35PM
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  • Dasovaruilos
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    Davor wrote: »
    CalmFury wrote: »
    Another thing is that on PC, your camera is free while your movement is tied to skill buttons while on console is the opposite. You can move freely using skills but your camera is on the finger you use for 3 skills.

    Not unless you have an Xbox One Elite controller.

    As I said, I was considering the default settings.

    There are workarounds for all those things if we don't use default controllers and mice.
  • Karivaa
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    Karivaa wrote: »
    Great points! I had Sloads on my death recap for the first time last night. I love using time stop while taking a keep to see if we can lag the other team out before we lag out. That’s the pathetic state of pvp right now.

    Hahahaha @Karivaa

    Around 10:30 last night I fake killed at least 20 AD who had lagged out and were just standing in place. Free AP for the win!
    Lol I am going to start looking for your name on my death recap. I’m pretty sure I played with u in Deeco.
  • THEDKEXPERIENCE
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    Karivaa wrote: »
    Karivaa wrote: »
    Great points! I had Sloads on my death recap for the first time last night. I love using time stop while taking a keep to see if we can lag the other team out before we lag out. That’s the pathetic state of pvp right now.

    Hahahaha @Karivaa

    Around 10:30 last night I fake killed at least 20 AD who had lagged out and were just standing in place. Free AP for the win!
    Lol I am going to start looking for your name on my death recap. I’m pretty sure I played with u in Deeco.

    Yup! We go way back. lol
  • xeNNNNN
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    Azyle1 wrote: »
    Apache_Kid wrote: »
    Also don't forget how much easier PvE is with add-ons that give combat alerts telling you when to dodge, block etc. and track your dots for you...

    There is a reason all raiding guilds in WoW made you get Deadly Boss Mods.

    I am just waiting for some PC elitist to try and refute this point, because it isn't possible to do so.

    PC players have it much easier. I'd argue because of this, console players are better.

    "console players are better"

    talks about PC elitists then suddenly - implied - "I WILL NOW ASSUME EVERY SINGLE PERSON USES ADDONS TO GET EVERY DIFFICULT ACHIEVEMENT AND COMPLETE HARD CONTENT".

    The only addon I use in end game content is FTC. Thats it. Alls that does is show my DPS thats it.

    Skyshards I found on my own, books I found on my own. Completed vMoL and nearly all other vtrials without raid notifier (havent completed all the new trials on vet due to not finding a good group that will take 3 people).

    only pvp addon I have is AP meter and an addon that tells me whats under attack so I dont have to map every single time.

    Sorry but assuming your playerbase is better because you lack the access to things another playerbase has does not make it true. Your arrogance isn't surprising.

    Both console and PC have good and bad players end of story.
    Edited by xeNNNNN on June 15, 2018 10:26PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • DuskMarine
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    i think the main differences are pc relies to much on addons where as console doesnt needem as its more natural progression.
  • Aliyavana
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    Console players are also masochists in a way where they have to put up with the dam base game ui that doesn't have simple features like a search bar for guild stores
  • xirub17_ESO
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    I would say that those sets are much more obnoxious on PS4, maybe more similar to PC. Except PS4's lag is unbearable in Cyrodiil at times. It lagged a lot pre-DLC, now it's a lot worse. Sort of makes you want to not be in Cyrodiil until ZOS fixes it.

    PvE lags as well, and random dungeons are definitely not for the faint of lag / glitches lately. I find we need to type in /reloadui almost every time someone leaves and enters the Dungeon.
  • DuskMarine
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    Aliyavana wrote: »
    Console players are also masochists in a way where they have to put up with the dam base game ui that doesn't have simple features like a search bar for guild stores

    makes for better skill progression than what we on pc have though. we get everything handed to us.
  • RouDeR
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    Question to console players: playing ESO with a pad must be a total pain in the... or is there any way to plug a keyboard and a mouse?

    I could give it a shot on ps4 but its pad holds me back

    Yes you can , but u need 3d party hardware to "lie" your console that the M and K are actualy your Joypad.

    I used to play on PS4 for 2 years and i switched to PC but i still use DS4 controller . However at the end of 2019 when PS5 is probably released and ESO will be able to run with 60fps/Ultra graphics i will definatly switch back to PS, i miss my friends there , i miss the trolls and even the haters ^^.
    Edited by RouDeR on June 16, 2018 2:27AM
  • DanteYoda
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    I'm not console but i believe the in game communication is far superior to PC as everyone has voip by default, yes that opens a can of worms but as a whole just day to day working together i'd say that is far better than silent PC...

    Add ons on PC are a double edged sword yes they make the game easier and better but when it updates addons can really screw the game up..
    Edited by DanteYoda on June 16, 2018 3:10AM
  • ResTandRespeC
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    Apache_Kid wrote: »
    Also don't forget how much easier PvE is with add-ons that give combat alerts telling you when to dodge, block etc. and track your dots for you...

    console has ui options for those

    definitely not the same lol. PC's add-ons are much more reliable and much more visible, with a whole host of other additions that make them truly superb and console truly sub-par. Hell, we have have a couple people on their phones in vAS+2 to keep reseting timers for the two mini bosses.
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