DeadlyRecluse wrote: »"worst performance of this game since launch"
Worse than when it was impossible to use wayshrines while grouped?
Worse than when gapclosers RELIABLY dropped you through the world?
Worse than when the skybox/terrain was checkerboarded constantly?
Worse than that week when enemy players had a solid chance of not being rendered?
Worse than when Meteors caused lethal fall damage and raids spamming AOES at alliance gates could crash--not just kick people but actually crash--the servers?
Worse than the initial lighting patch clusterflub?
It's bad right now, don't get me wrong, but it's far from the worst it's ever been.
WaltherCarraway wrote: »In fact PvP generate same amount of money as PvE does. PvP players push their gears (and collateral costs), consumables (and ofc materials cost tons of gold) to redundant level, such that PvP players actually taking part in at least half of the in game economy.
Crown store -wise, everyone can be willing to purchase stuffs from the store no matter which playstyle / orientation that person is into.
Dunno why PvP is still at the bottom of foodchain. Same amount of attention / QoS are needed on PvP portion of the game.
Edit: typo.
That might be true on a per player basis, but estimates indicate AvA is only played by a tiny portion of the playerbase. We can gain insight on how popular it is by earning a nominal amount of AP on a character that had none on the current cycle of the leaderboard of a campaign. Its rank will tell us the number of characters ahead of it. It is typically a few thousand per faction. That's not individual accounts, but characters. To put that into perspective, Fortinite just hit 125M players. Counterstrike GO peaks at about 400k per day. This is not a popular PVP game.
I haven't checked myself recently, I don't know if the AP earned through daily rewards contributes to a character's home campaign, so it's possible this method is no longer accurate.
Contrast that to the claims ZOS has made about how successful ESO is with millions of players, it's clear why we are at the bottom of the totem pole.
I don't think it's justified. ZOS sold us a product they haven't finished. It has never worked properly and they haven't completed their vision of the AvA game described to us. It's unethical that they've simply given up when Zenimax, it is presumed, is awash in cash as one of the largest publishers in gaming. They have the resources to finish what they've started, but all indications suggest they've simply given up.
So here we are. Players can move through invisible repaired walls and weeks later, no one @ ZOS will even acknowledge it.
The way I see it, this game's core audience is players who enjoyed modding Skyrim. It has become something like a paid online version of Skyrim Nexus.
Rohamad_Ali wrote: »Lag is so bad . Now I can get 72fps , 300 ping and still crash lol for some reason . Port forwarded to server , no add Ons , deleted saved variables folder for addons , reset modem , prayed to Akitosh , meditated near reflecting pool , turned modem east towards Mecca an still poof and crash in PvP .
CerebralNoise wrote: »I have to say, I honestly don't know how some of you all have endured this type of performance for 4+ years now while also being completely ignored by ZOS. I've only been playing for a year and half, and I'm close to my breaking point with this games PvP. ZOS clearly doesn't care about the PvP community for whatever reason. I've never seen a game developer just blatantly ignore the communities suggestions and advice for so long, it's disgusting.
I'd say 75% of the time I'm playing in Cyrodiil I feel as though I'm fighting with lag instead of any actual player. How are you supposed to tell if you've improved when the majority of the time you don't really know if you got simply outplayed or just died to lag, desync, skills simply not working, etc.