JumpmanLane wrote: »THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
What? There are 3 full pages of explaining why it’s useful. Sure, if I’m in a fight in the middle of a field 1 on 1 it’s not ideal, but that’s like 5% of ESO fights. In a keep defense, a keep attack or when dealing with 15 people all standing in place spamming destro ults it’s a great PvP ability.
Yeah, you’re just wrong. Period. 100% incorrect.
It’s TRASH. You cast Time Stop and we’ll walk through it and kill you. Lol.
Facefister wrote: »Because every MMO which wants to succeed, sees PvP as a feature, a minigame, instead of content. You should be happy that they care at all.Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
PvP players would LOVE to have a shred of attention that pve gets when it comes to content........could you imagine if pve was just the base game +1 dlc since launch?
That's how pvp feels......
....but for the record, it's not our fault ZoS does not balance them separately so dont blame us
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
What? There are 3 full pages of explaining why it’s useful. Sure, if I’m in a fight in the middle of a field 1 on 1 it’s not ideal, but that’s like 5% of ESO fights. In a keep defense, a keep attack or when dealing with 15 people all standing in place spamming destro ults it’s a great PvP ability.
Yeah, you’re just wrong. Period. 100% incorrect.
Didn't I just say its good for zerg busting and choke points? The 4 second version is NOT though...gives you way too much time to get out of it...the ONLY good thing about it is that its instant cast. Yes I understand that the cast-time version has 2 seconds cast time and 2 seconds to take full effect...so its 4 seconds either morph...why would I choose the morph that doesnt negate healing exactly? I am not casting this ability in the middle of a fight generally, its more useful from a distance, since fights rarely stay still for 4 seconds anyway. If I do cast it in the middle of a fight, I will be on my tank where the 2 second cast time doesn't mean a thing to me anyway.
As for destro trains standing still...that doesnt happen either...they are called trains because they are moving...usually at a good pace...4 seconds? good luck catching any of them with that delay, they see the bubble pop, the first thing they are going to do is roll dodge...the 2 second version is barely enough to catch them most times. I suppose the 4 second version is useful against people that stand in the stupid though...so about as useful as Illambris is in PvP.
TequilaFire wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
Get some experience with it, it doesn't do that all by itself.
DuskMarine wrote: »TequilaFire wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
Get some experience with it, it doesn't do that all by itself.
ive litterally seen a zerg fall over from this ability and your gonna say get some experience..............riiiiiiight that makes sense doesnt it?
But it should though. Zergs are cancer to pvp. You know it, I know it, they know it, it's known.DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
But it should though. Zergs are cancer to pvp. You know it, I know it, they know it, it's known.DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
DuskMarine wrote: »But it should though. Zergs are cancer to pvp. You know it, I know it, they know it, it's known.DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
zergs arent cancer to pvp why do you say that??? its a alliance war key word war. if it was a full scale war(take planetside for instance) you could have a litteral untold number of people ranging in the hundreds battling another hundred or more. so a war format pvp is litterally what makes zergs so viable cause its litterally war.
Takes-No-Prisoner wrote: »
THEDKEXPERIENCE wrote: »Not 5 minutes ago my “Kill 40” went from 27 to 35 instantly as I procked Illambris on a staircase mid freeze time as a meteor hit the group killing 9 people at once. That’s the point.
Ruling: Viable
THEDKEXPERIENCE wrote: »JumpmanLane wrote: »THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
What? There are 3 full pages of explaining why it’s useful. Sure, if I’m in a fight in the middle of a field 1 on 1 it’s not ideal, but that’s like 5% of ESO fights. In a keep defense, a keep attack or when dealing with 15 people all standing in place spamming destro ults it’s a great PvP ability.
Yeah, you’re just wrong. Period. 100% incorrect.
It’s TRASH. You cast Time Stop and we’ll walk through it and kill you. Lol.
The universal “it doesn’t work on me so therefore it must not work on anyone” ESO argument. I was waiting for that. It’s a big goto around these parts.
DuskMarine wrote: »But it should though. Zergs are cancer to pvp. You know it, I know it, they know it, it's known.DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.
zergs arent cancer to pvp why do you say that??? its a alliance war key word war. if it was a full scale war(take planetside for instance) you could have a litteral untold number of people ranging in the hundreds battling another hundred or more. so a war format pvp is litterally what makes zergs so viable cause its litterally war.