Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
PvP players would LOVE to have a shred of attention that pve gets when it comes to content........could you imagine if pve was just the base game +1 dlc since launch?
That's how pvp feels......
....but for the record, it's not our fault ZoS does not balance them separately so dont blame us
Except the only attention pvp'ers seem to want is nerfs to something if it interferes with you being able to EASILY kill things. PVP'ers BEG for more challenge, but then when it's actually there with a powerful build, or set, or skill, then it's crying for nerfs because it too hard to beat. What is it you actually want? The only time I see pvp threads is when its "nerf this! and nerf that!" or "i used to be pvp god until this set, now I suck. nerf it!"
I mean is it any wonder why they don't pay that much attention to the PVP in this game since none of the players is ever satisfied with anything ever?
Dont lump me in with them, I dont ever ask for nerfs, you know why?
Because people will ALWAYS migrate to whatever is the cheesiest. I just play the game and complain about zos and their crap servers/competence.
Besides, the only class I have enjoyed playing since beta has been through great times and some bad times, and the entire time I have never once asked for a nerf sooooo yea
But them other cool kids, yea they always want nerfs when they cant win. I just either win or die and then respawn like the rest of the people who dont care.
Edit: phone corrected nerf to nerds lol had to change that
fatmanatcomp wrote: »I thought we all had time stop as a passive in cyrodiil at the moment !
THEDKEXPERIENCE wrote: »Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
PvP players would LOVE to have a shred of attention that pve gets when it comes to content........could you imagine if pve was just the base game +1 dlc since launch?
That's how pvp feels......
....but for the record, it's not our fault ZoS does not balance them separately so dont blame us
Except the only attention pvp'ers seem to want is nerfs to something if it interferes with you being able to EASILY kill things. PVP'ers BEG for more challenge, but then when it's actually there with a powerful build, or set, or skill, then it's crying for nerfs because it too hard to beat. What is it you actually want? The only time I see pvp threads is when its "nerf this! and nerf that!" or "i used to be pvp god until this set, now I suck. nerf it!"
I mean is it any wonder why they don't pay that much attention to the PVP in this game since none of the players is ever satisfied with anything ever?
Dont lump me in with them, I dont ever ask for nerfs, you know why?
Because people will ALWAYS migrate to whatever is the cheesiest. I just play the game and complain about zos and their crap servers/competence.
Besides, the only class I have enjoyed playing since beta has been through great times and some bad times, and the entire time I have never once asked for a nerf sooooo yea
But them other cool kids, yea they always want nerfs when they cant win. I just either win or die and then respawn like the rest of the people who dont care.
Edit: phone corrected nerf to nerds lol had to change that
Slow clap.
#nonerfarmy
It gonna do what it do baby. - Ray Charles when asked about PVP in ESO (I think)
DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
DuskMarine wrote: »THEDKEXPERIENCE wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
In Zerg on Zerg warfare just one good player with this move can win the battle. I like casting it into a Ice Comet personally.
theres only one thing that i say is wrong with this ability and its if your using a charge ability it stops you mid animation which is kindve messed up since you cant do anything about it.
JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
So many people like to neglect these...... or even rapid maneuver, forward momentum, and any other ability that grants snare immunity so you cant be slowed and can dodge roll out of it before it pops.
Or, immovable and elusive mist. I honestly believe ,and I mean nothing bad with it, that people who think this skill is extremely op also stand in stupid and wonder why the healer didnt heal them
THEDKEXPERIENCE wrote: »JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
That’s what I do.
But a lot of people don’t, so they get the business.
It’s from the same family of “just block a meteor”. I do it. Many people don’t. So they get the business too. Such is life on console.
DuskMarine wrote: »bottleofsyrup wrote: »Also takes forever to break free from. Worse than fear and rune cage.
you can break free from it? ive hit the break free button alot everytime it never breaks it
JumpmanLane wrote: »JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
So many people like to neglect these...... or even rapid maneuver, forward momentum, and any other ability that grants snare immunity so you cant be slowed and can dodge roll out of it before it pops.
Or, immovable and elusive mist. I honestly believe ,and I mean nothing bad with it, that people who think this skill is extremely op also stand in stupid and wonder why the healer didnt heal them
I was in a huge fight in a keep with the wall knocked down. The guys on the flag basically spammed Time Stop at the breech. I’d pop an immovable and fight at the flag along with some other guy. Everyone else stood in that crap and died. Me and the other guy fighting on the flag would fight our way back out and Rez people. This guy went NUTS in zone telling people “TAKE THE REZ!” and “”WTF you never heard of immovables!” Apparently, they hadn’t lol.THEDKEXPERIENCE wrote: »JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
That’s what I do.
But a lot of people don’t, so they get the business.
It’s from the same family of “just block a meteor”. I do it. Many people don’t. So they get the business too. Such is life on console.
I unno, Time Stop to me is trash. I duel a lot with a beta MagDk who talons powerlash, fossilize powerlash me to death alla time. I WISH I could use immovables against HIM hehehehe but it’s not honorable in a duel. BUT I use them in Cyrodill against EVERYBODY else lol.
JumpmanLane wrote: »JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
So many people like to neglect these...... or even rapid maneuver, forward momentum, and any other ability that grants snare immunity so you cant be slowed and can dodge roll out of it before it pops.
Or, immovable and elusive mist. I honestly believe ,and I mean nothing bad with it, that people who think this skill is extremely op also stand in stupid and wonder why the healer didnt heal them
I was in a huge fight in a keep with the wall knocked down. The guys on the flag basically spammed Time Stop at the breech. I’d pop an immovable and fight at the flag along with some other guy. Everyone else stood in that crap and died. Me and the other guy fighting on the flag would fight our way back out and Rez people. This guy went NUTS in zone telling people “TAKE THE REZ!” and “”WTF you never heard of immovables!” Apparently, they hadn’t lol.THEDKEXPERIENCE wrote: »JumpmanLane wrote: »Time stops trash. Pop an immovable once it starts and you’re good. Elusive Mist even works. Trash.
That’s what I do.
But a lot of people don’t, so they get the business.
It’s from the same family of “just block a meteor”. I do it. Many people don’t. So they get the business too. Such is life on console.
I unno, Time Stop to me is trash. I duel a lot with a beta MagDk who talons powerlash, fossilize powerlash me to death alla time. I WISH I could use immovables against HIM hehehehe but it’s not honorable in a duel. BUT I use them in Cyrodill against EVERYBODY else lol.
Honorable lololololol do it anyways, a wins a win :P
Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
PvP players would LOVE to have a shred of attention that pve gets when it comes to content........could you imagine if pve was just the base game +1 dlc since launch?
That's how pvp feels......
....but for the record, it's not our fault ZoS does not balance them separately so dont blame us
Except the only attention pvp'ers seem to want is nerfs to something if it interferes with you being able to EASILY kill things. PVP'ers BEG for more challenge, but then when it's actually there with a powerful build, or set, or skill, then it's crying for nerfs because it too hard to beat. What is it you actually want? The only time I see pvp threads is when its "nerf this! and nerf that!" or "i used to be pvp god until this set, now I suck. nerf it!"
I mean is it any wonder why they don't pay that much attention to the PVP in this game since none of the players is ever satisfied with anything ever?
White wabbit wrote: »Oh look another nerf thread
THEDKEXPERIENCE wrote: »
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
THEDKEXPERIENCE wrote: »
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
They've changed the order of skills in other lines. If it is too easy to access, perhaps that would be a relatively easy solution here.
Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
THEDKEXPERIENCE wrote: »Tan9oSuccka wrote: »THEDKEXPERIENCE wrote: »One more thing ... in its defense it’s a fantastic defense for ball groups that spam the destro ult in a train. Nothing quite like watching 14 people all uselessly waste their ultimate as half of them die since they never learned how to PvP in PvP.
I agree. Also great for healbot ball groups.
And there you have it. So which is worse ... a world where we have destro trains or one where we have a very common counter for it? Not sure if you want to fix a problem with another problem but that’s kinda the way ESO has gone since the days when Vicious Death was released. Every problem this game has ever had, aside from lag, has historically been “solved” with a new set or skill.