Very easy to avoid (well telegraphed), you can break free if you do get caught in it, and it can't freeze you if you have cc immunity. It's kinda weak in my opinion, but that is probably good since it's used in pvp.
THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
You can see it being cast on the ground, you can avoid it.. also you can be interrupted out of the channel. Doesn’t seem too overpowered to me. I like it.
However if it was instant cast or invisible to enemies, yes then it would need a nerf.
Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
I personally do not run immovable pots on most of my pvp characters, but I do find that Time Stop is fairly easy to avoid. And if you realize you cannot get out of the AOE in time, popping a shield is enough to get you through the stun. And 4 seconds is enough time to make that decision or get out of the AOE.
I have seen it used to great success against groups on the porches of keeps or outposts. Was running with a push to Sejanus and watched a a time stop got dropped on the front porch in front of the door on about 15 yellows, followed by around 3 meteors. Wiped the group immediately. But in that situation, a few stuns or talons and a destro ult or even 3 meteors would have done the same. And at least Time Stop is telegraphed. Talons/encase and petrify/rune cage are not. Even a Negate paired with encase could manage the same effect as Time Stop.
In short, fun skill, no change needed.
THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
Takes-No-Prisoner wrote: »In open field combat, you're not gonna use Time Freeze in the same way you'd use it in a keep defense anyway. It's still creates a punishable AoE and gives magic users something to hide behind if caught in a fight with a stamina toon(that is not a magic shield). Magic toon can play keep away, and the stamina enemy needs to think twice on engaging when CC immunity is not there.
I've used it a lot in PvP, but the cast time on it doesn't need to exsist imo. It's great for defending keeps. But unless your real good at knowing where your enemy is gonna be and "leading" with the spell in front of them, it's meh for any real offense.
Plus I've seen some ball groups just go right thru it. I think it's because rapids negates the effect. Which of course, they always have a rapids bot spamming. So.../shrug
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
What? There are 3 full pages of explaining why it’s useful. Sure, if I’m in a fight in the middle of a field 1 on 1 it’s not ideal, but that’s like 5% of ESO fights. In a keep defense, a keep attack or when dealing with 15 people all standing in place spamming destro ults it’s a great PvP ability.
Yeah, you’re just wrong. Period. 100% incorrect.
Facefister wrote: »Look, another attempt by pvpers to ruin an unique feature.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I just wanted to clarify one thing.
Time Stop - or whatever the unmorphed original ability is called - is extremely telegraphed and easily avoidable.
The morph, Freeze Time, is an instant cast that has an animation of maybe 0.1 seconds and is highly unavoidable if shot by a quality player.
It still requires leading your opponent to a degree but 90% of players in Cyrodiil move in obvious patterns around choke points so it’s not tough to judge.
Edit: it’s also the fastest ability I’ve ever leveled. I had it morphed in simply by playing PvP in like 20 minutes.
Freeze Time(the instant cast morph) is also absolutely worthless for PvP since it has a 4 second delay and does not negate healing like borrowed time does. But both morphs are worthless for fighting in open spaces...borrowed time is great for flags and choke points...the other morph no one in their right mind would use for PvP and is just as worthless in PvE
What? There are 3 full pages of explaining why it’s useful. Sure, if I’m in a fight in the middle of a field 1 on 1 it’s not ideal, but that’s like 5% of ESO fights. In a keep defense, a keep attack or when dealing with 15 people all standing in place spamming destro ults it’s a great PvP ability.
Yeah, you’re just wrong. Period. 100% incorrect.
DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »THEDKEXPERIENCE wrote: »This skill is good in pvp....very good....too good?!?
I mean, it kinda is what it is. It would be one thing if it’s length was balanced off of your max magicka for some diversity, but it’s a great back bar skill now because it doesn’t matter if you are a fully geared out 60k magic sorc or a stam toon just looking for a magic dump ... it’s utility is the exact same. As long as you have enough magic to cast it once ... which everyone does ... you can use it. Adding in that it’s the first skill in a line that a lot of people might not ever level past 2 and ZOS is essentially begging it to be used everywhere.
Without fully changing everything about it, I don’t see how it can be changed. If you increase the cost, who cares? It’s only able to be casted once at a time already. You can’t take the time freeze part away from it because the name is FREEZE TIME. Even lowering the slow down period of it would just lead to it getting spammed more. Increase that to say 6 seconds and then it becomes useless ... I think ... maybe it’s more useful? I really don’t know.
Long story short it’s absolutely a game changer and now that it’s out of the bag there is no going back. I’ve been freezing people with this and letting Illambris do my job of finishing them all week. I don’t plan on changing.
right after the patch fell i saw a whole line of timestops stop a whole zerg and it got ran over by the enemy zerg this ability is kinda op
Its strange you label it OP after your description of what you saw makes it sound very balanced.
if it stops 40-50 players to a dead screeching hault in momentum period yea it is kinda op cause thats not what i call balance thats what i call a krutch cause you cant beat me normally. if it slowed people i wouldnt call it op cause slows arent bad but totally freezing them in place and unable to break free from it. that sounds broken as heck to me.
lol if it smells like a Zerg....
Stops 40-50 but can't beat you personally?
This is what you're rolling with?
Allllriighty then! xD
zerg vs zerg should just rely on who has the better strategy(which nobody but ep ever actually has) but a single ability shouldnt be able to turn the tide of a fight at the drop of a hat. that is seriously off putting in the balance department.