And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor
Here is the problem... first, can you name another SUCCESSFUL MMO that allows difficulty settings? Second... with the current problems in the game, do you really think ESO can handle the extra millions of per-second processes that it would take to adjust scaling for every single character in the game?!? This would be a MAJOR undertaking and would either require ZOS to implement separate servers for each 'difficulty setting' or require much much faster processors to handle the added calculations. Do people not think of what would be involved in such a massive undertaking?!? They complain because ESO is laggy, crashes, etc... and yet want millions of extra processes added to the game. Imagine a group of players approaching a World Boss and suddenly the game has to calculate damage for every individual player's difficulty setting... I'd say it's impossible and that's probably why ZOS has never even addressed this issue even though it's been brought up far too many times.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
inclinations wrote: »The current game is too easy at a low level, and in the end as you are reaching level 50 you feel your character become more and more weak.
I'm so glad I played through when the game was just released and it was a challenge. Gutstripper actually stipped my noobie guts. Doshia , mannimarco, molag bal were all much harder and it took me more than a few tries to advance. I was riveted by the content.
Now its just boring to level and feeling weaker makes me disinterested in playing the character/class I've leveled.
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
BANK_IT_HERE wrote: »So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
I don't think this forum post is even necessary. What do you expect to gain? ZOS to change the difficulty of their entire game structure? ZOS has way more info than you do. They know how people play the game; they know how difficult or easy it is for people. They like the balance. So, either your friend needs to try more difficult content than what's available at level 8, or he needs to find a new game. He hasn't tried PVP, HM trials or vMA. If he can beat all of that easily, and still says he's bored, then find a new game. Are you seriously opening a forum based on a level 8 who is battle leveled?
I beat normal maelstrom on my level 6 with training gear and no enchantments - no death. It's not hard content. There are people who struggle and are proud to beat it. There are people like LZH who has the best scores in the game for vMA and is asking to add another difficulty level. Then there are people who take a year to beat it...or never can. There are people who going for HM/no death/speed run achievements in trials, while a large majority of the population can't beat a veteran trial at all.
Again, I don't see the point in bringing up this topic based on your friend's level 8 toon. There are thousands of games. If he plays at the highest level and still doesn't like it. Move on. Don't even tell us about it.
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
What? Skyrim was just as faceroll easy as ESO's overland content....except the whole game was that way instead of just most of it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor
Here is the problem... first, can you name another SUCCESSFUL MMO that allows difficulty settings? Second... with the current problems in the game, do you really think ESO can handle the extra millions of per-second processes that it would take to adjust scaling for every single character in the game?!? This would be a MAJOR undertaking and would either require ZOS to implement separate servers for each 'difficulty setting' or require much much faster processors to handle the added calculations. Do people not think of what would be involved in such a massive undertaking?!? They complain because ESO is laggy, crashes, etc... and yet want millions of extra processes added to the game. Imagine a group of players approaching a World Boss and suddenly the game has to calculate damage for every individual player's difficulty setting... I'd say it's impossible and that's probably why ZOS has never even addressed this issue even though it's been brought up far too many times.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
#snip
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
I think people forgot how video games are supposed to be challenging, if you want a low stress casual experience maybe pick up the Sims or something. But I miss an actual challenge in overland.
Since when are video-games supposed to be challenging? I've been playing for 40 years now and have never done it for a "challenge". I had kids, am married, have a job, friends, a life, in other words. Video-games are entertainment, not a "challenge". You want a "challenge", join the military.I think people forgot how video games are supposed to be challenging, if you want a low stress casual experience maybe pick up the Sims or something. But I miss an actual challenge in overland.
Kuramas9tails wrote: »ESOs PVE content is about the story not the challenge.
Since when are video-games supposed to be challenging? I've been playing for 40 years now and have never done it for a "challenge". I had kids, am married, have a job, friends, a life, in other words. Video-games are entertainment, not a "challenge". You want a "challenge", join the military.I think people forgot how video games are supposed to be challenging, if you want a low stress casual experience maybe pick up the Sims or something. But I miss an actual challenge in overland.
Pretty much every video game since *** history attempts to challenge the player. And get off your high horse "I have a life" argument. I have kids, a wife, friends, and a job also, I still want a challenge. Overland is too easy, maybe you should go play the sims?