My level 8 friend says ESO is TOO easy

  • Biro123
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    Biro123 wrote: »
    Why is there never a 'medium' in these discussions.?

    When someone says they think its too easy, it doesn't necessarily mean they want it to be hard

    Actually they do. Too easy means not challenging enough. Challenging implies hard.

    But semantics aside, I get your point, there is a line between oneshotting and Dark Souls.
    Still it is very hard to find that line for several reasons. Most of us talk from a perspective of long-time gamers. There are people who never played before or are not used to this playstyle.
    One persons too easy can be hard for another person.

    vMA is very easy once you get used to it and complete it several times, yet there are people who never actually finish it. Several guilds speedrun vTrails, other guilds (or pugs) never make it past some bosses. Difficulty is perceived very differently for each and every person, so there will never be a middle ground.

    And that's the crux of the problem with 1T.

    imho, new characters should only start at the original start point (coldharbour prison) - but experienced accounts (above CP160) should have an option to start at the expansion locations..

    And then the original content should stay scaled to CP160, but the DLC/Expansion content should scale mobs to different CP's.. perhaps Craglorn at CP260, Gold Coast at CP360, Wrothgar at 460, CWC at 560, Morrowind at 660, Summerset at 760(numbers pulled out of the air, but you get the idea). Then have newer content coming out scaled at the newest CP cap (since it keeps going up).
    In most cases you can still play anywhere with friends (ie the point of 1T) in that overland is currently pointless grouping - but a new level 20 (battle-levelled up to 160) should still be able to play, say with a CP500 in Morrowind and do fine (The differences between CP's being much smaller than the differences between levels pre-1T).
    The game should also guide you on to which DLC to do next (either after finishing the main story or reaching the guideline CP) - just so a new player knows which order they are intended to be played in (but isn't constrained by it).

    This would still leave plenty of content (ie the base overland game) as easy as it is now - but make new content still worth doing for those who have already done the base game.. I honestly don't see a bad side with this.
    Minalan owes me a beer.

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  • profundidob16_ESO
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    Have your friend destroy all his current armor (and weapons) RIGHT NOW and use only whatever drop he can find or craft himself, which is what the levelling up from scratch experience was originally intended as.
  • RDMyers65b14_ESO
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    Level 8, huh? Tell him to get two more levels and then enter Vivec. :). He'll appreciate the easier PVE a lot more.
  • evoniee
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    I cant solo some of Craglorn Delve as stamNB cp 380, The boss just 1 shoot me while he has 700k health xD. i think i can clear it if i already full gear gold cp cap thou
  • jaws343
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    I recently leveled a character to 50 without assigning champion points to remind myself how difficult it was and to learn to survive better on the character for PVP. It was challenging, probably not as challenging as it was my first time playing the game because I knew mechanics and the performance of my skills, but it was a challenge. My only guess is your level 8 friend isn't doing to right things to find a challenge. Have them go into a public dungeon. I still die on under 50 characters in public dungeons while I am leveling because often the skills available or necessary to level make doing certain content more of a challenge.

    Also, if your level 8 friend is running level appropriate crafted gear, they are technically playing incorrectly for their first play through. In my opinion, the game is balanced in difficulty for new players around only using picked up gear. Often times, gear pieces will be multiple levels behind if you play this way and provide more of a challenge.
  • klowdy1
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    I had taken a break from ESO for a while, just came back a few days ago. In that time, I jumped back to WoW and GW2, mostly GW2. Coming back and starting the Summerset story was a little offputting after being gone for so long. I came to my first OW enemy expecting to run through a few skills, as I have been in GW, but I vot through LA>jabs>LA, and the mob was dead. Even WoW shows some challenge in the final zone. Granted, I'm in full gold gear (minus jewelry), but it's nothing special, spriggan's and hunding's. It just seems like there SHOULD be a bit more of a challenge to killing things. Even elite mobs go down very easily. It doesn't need to be anything crazy, some more health would suffice.
  • teladoy
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    Ravingar wrote: »
    So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.

    When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.

    It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.

    I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?

    **What do the forums think?**

    Tell me which MMO is more dificult than ESO? WoW? pfff... and pls, tell MMO that are GOOD, not hardcore chinese MMO.
  • SergeantJinx
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    Well if your friend is only level 8 then I would guess he hasn't seen that much around the huge world of Tamriel. My God there is so much to do.

    I think this post is daft, and to be honest pointless.
  • SolidusPrime
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    It's way too easy and hand-holdy. There is no doubt about that.
  • ecru
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    AuldWolf wrote: »
    Linaleah wrote: »
    becasue it immediately excludes people for whom easy difficulty is created. and those people? pay money too, AND they tend to be in a majority.
    That's the point we've tried to explain to them with the emphasis on financial suicide and how it affected Guild Wars 2, Battleborn, Wildstar, Champions Online, and so many other games. The truth is is that hardcore players are such a minuscule minority that even if they all subscribed, it wouldn't even touch the huge amount of money thrown out by casual roleplayers.

    Here's a Universal truth we've learned from past games:

    - Do hardcore players buy costumes? Nope.
    - Do hardcore players buy houses/furniture? Nope.
    - Do hardcore players buy personalities/emotes? Nope.
    - Do hardcore players buy things to skip grind? Nope.
    - Do hardcore players buy cosmetic pets? Nope.
    - Do hardcore players even buy mounts, for the most part? Nope, most use in-game money bought horses.

    And we know this, statistically, from far too many games. It's what ArenaNet found out when their cash shop purchases just totally dried up in Heart of Thorns. Hardcore players don't use cash shop stuff, for the most part they don't subscribe. They have the time to grind, but they don't have the money to buy things with. So they opt for things accrued via grinding.

    You can't found a business based upon people who never spend money on the game.

    I know that. ZOS knows that. Every company who's ever made this mistake knows that.

    There's no money in the hardcore. That's why games that target them keep dying. Either the hardcore audience just has no money or they simply don't spend it, whichever it is, this is Universally a statistical truth. You could use Heart of Thorns alone to make this point.

    So why keep doing this? Play Black Desert or something. I mean, I know that's dying too but you might get something out of it before it goes, neh?

    Or is this a parasitic thing where you're hoping that latching onto a game that's shown to be stable will allow you to enjoy your hardcore play for longer? Is that what this is? If so, I ask you: Where do you think that stability is coming from? Yeah.

    Edit: And WoW? It's a gambling addiction. You're paying to support a gambling addiction. Why is it viable? You have to buy all of the expansions and pay the subscription to feed your gambling addiction. ESO isn't a gambling game, though. ZOS specifically didn't want to do that. That's why Morrowind comes with the subscription, now. They're not being WoW.

    They're sending a pretty specific message with that.

    Edit 2: And look at the Summerset Collector's Edition, what do you get?

    - A Razum-dar journal;
    - A cool daedric prince statue;
    - Emotes;
    - Personalities;
    - Pets.

    Nothing about that is hardcore. ZOS knows where their money is coming from. It's from casuals and roleplayers. Can I make this point any more than I am? ZOS already knows.

    I buy all of those things and a lot of the "hardcore" players I play with are really into housing, motifs, and other cosmetics. I think you'd be surprised at how much time and money people who are exceptional at the game put in. I'm not saying they should be catered, I know the majority of players are very casual, but that doesn't mean more serious players never spend money on the game.

    I also don't think the game is too easy. In fact, the difficulty is really weird at some points. During the part of the main quest where you go to the Valley of Blades, you have to fight three mini-bosses at once, and then another three. I guarantee pretty much all players die here unless they manage to let their companion NPCs take all agro, which is hard. I feel like this part is actually too difficult compared to other parts.
    Edited by ecru on June 13, 2018 1:39PM
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  • ADarklore
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    I have to laugh when I read stuff like this... because being a person who constantly creates/deletes characters... I'm always in open-world or delve quest areas... and I see low level players dying ALL THE TIME. On Khenarti's Roost seeing players being killed by Alits, etc. NOT all players are equal and it sounds like OP's friend is experienced at gaming and many things probably come naturally to them... but there are many many other players who are not as skilled or experienced and ZOS has to account for them as well. I would say that the majority of players are NOT experienced, and given how many complaints I see about pug groups, I'd say even many CP level players aren't skilled either.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • zaria
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    ecru wrote: »
    AuldWolf wrote: »
    Linaleah wrote: »
    becasue it immediately excludes people for whom easy difficulty is created. and those people? pay money too, AND they tend to be in a majority.
    That's the point we've tried to explain to them with the emphasis on financial suicide and how it affected Guild Wars 2, Battleborn, Wildstar, Champions Online, and so many other games. The truth is is that hardcore players are such a minuscule minority that even if they all subscribed, it wouldn't even touch the huge amount of money thrown out by casual roleplayers.

    Here's a Universal truth we've learned from past games:

    - Do hardcore players buy costumes? Nope.
    - Do hardcore players buy houses/furniture? Nope.
    - Do hardcore players buy personalities/emotes? Nope.
    - Do hardcore players buy things to skip grind? Nope.
    - Do hardcore players buy cosmetic pets? Nope.
    - Do hardcore players even buy mounts, for the most part? Nope, most use in-game money bought horses.

    And we know this, statistically, from far too many games. It's what ArenaNet found out when their cash shop purchases just totally dried up in Heart of Thorns. Hardcore players don't use cash shop stuff, for the most part they don't subscribe. They have the time to grind, but they don't have the money to buy things with. So they opt for things accrued via grinding.

    You can't found a business based upon people who never spend money on the game.

    I know that. ZOS knows that. Every company who's ever made this mistake knows that.

    There's no money in the hardcore. That's why games that target them keep dying. Either the hardcore audience just has no money or they simply don't spend it, whichever it is, this is Universally a statistical truth. You could use Heart of Thorns alone to make this point.

    So why keep doing this? Play Black Desert or something. I mean, I know that's dying too but you might get something out of it before it goes, neh?

    Or is this a parasitic thing where you're hoping that latching onto a game that's shown to be stable will allow you to enjoy your hardcore play for longer? Is that what this is? If so, I ask you: Where do you think that stability is coming from? Yeah.

    Edit: And WoW? It's a gambling addiction. You're paying to support a gambling addiction. Why is it viable? You have to buy all of the expansions and pay the subscription to feed your gambling addiction. ESO isn't a gambling game, though. ZOS specifically didn't want to do that. That's why Morrowind comes with the subscription, now. They're not being WoW.

    They're sending a pretty specific message with that.

    Edit 2: And look at the Summerset Collector's Edition, what do you get?

    - A Razum-dar journal;
    - A cool daedric prince statue;
    - Emotes;
    - Personalities;
    - Pets.

    Nothing about that is hardcore. ZOS knows where their money is coming from. It's from casuals and roleplayers. Can I make this point any more than I am? ZOS already knows.

    I buy all of those things and a lot of the "hardcore" players I play with are really into housing, motifs, and other cosmetics. I think you'd be surprised at how much time and money people who are exceptional at the game put in. I'm not saying they should be catered, I know the majority of players are very casual, but that doesn't mean more serious players never spend money on the game.

    I also don't think the game is too easy. In fact, the difficulty is really weird at some points. During the part of the main quest where you go to the Valley of Blades, you have to fight three mini-bosses at once, and then another three. I guarantee pretty much all players die here unless they manage to let their companion NPCs take all agro, which is hard. I feel like this part is actually too difficult compared to other parts.
    This, know many who have way more lawish decorated houses than me and do vMoL regular.

    Still hardcore is an minority and with one tamriel can not simply level up some times and come back to faceroll boss.
    Giving important bosses more health would however make them feel like hard even if not very dangerous especially if you have an follower healing you.
    Also making new chapter an starting zone is an mistake as I see it, chapter and dlc is supposed to be done later in game and could be a bit harder.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cpt_Teemo
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    teladoy wrote: »
    Ravingar wrote: »
    So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.

    When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.

    It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.

    I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?

    **What do the forums think?**

    Tell me which MMO is more dificult than ESO? WoW? pfff... and pls, tell MMO that are GOOD, not hardcore chinese MMO.

    ESO has more bots than any online mmo to date tbh
  • Radinyn
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    Well things have to be easy when you have 3 skills
    Edited by Radinyn on June 13, 2018 9:04PM
  • Ashtaris
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    AuldWolf wrote: »
    And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.

    The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?

    There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.

    - WildStar tried to appeal to you guys, dead on arrival;
    - Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
    - Champions Online tried to appeal to you guys, it's on life support;
    - Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
    - ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.

    That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.

    Please fight it somewhere else?

    Thank you.

    I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor :)

  • idk
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    Ravingar wrote: »
    So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.

    At level 8 he has hardly experienced the game. It has been pointed out many times before the tiered difficulty of the game. I can provide that information again if that will help.
    Ravingar wrote: »
    I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content

    And in other threads, maybe this one also, new players pointed out they have found the game challenging.
  • ADarklore
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    Ashtaris wrote: »
    AuldWolf wrote: »
    And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.

    The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?

    There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.

    - WildStar tried to appeal to you guys, dead on arrival;
    - Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
    - Champions Online tried to appeal to you guys, it's on life support;
    - Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
    - ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.

    That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.

    Please fight it somewhere else?

    Thank you.

    I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor :)

    Here is the problem... first, can you name another SUCCESSFUL MMO that allows difficulty settings? Second... with the current problems in the game, do you really think ESO can handle the extra millions of per-second processes that it would take to adjust scaling for every single character in the game?!? This would be a MAJOR undertaking and would either require ZOS to implement separate servers for each 'difficulty setting' or require much much faster processors to handle the added calculations. Do people not think of what would be involved in such a massive undertaking?!? They complain because ESO is laggy, crashes, etc... and yet want millions of extra processes added to the game. Imagine a group of players approaching a World Boss and suddenly the game has to calculate damage for every individual player's difficulty setting... I'd say it's impossible and that's probably why ZOS has never even addressed this issue even though it's been brought up far too many times.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Aesthier
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    Perhaps your friend
    ADarklore wrote: »
    Ashtaris wrote: »
    AuldWolf wrote: »
    And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.

    The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?

    There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.

    - WildStar tried to appeal to you guys, dead on arrival;
    - Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
    - Champions Online tried to appeal to you guys, it's on life support;
    - Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
    - ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.

    That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.

    Please fight it somewhere else?

    Thank you.

    I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor :)

    Here is the problem... first, can you name another SUCCESSFUL MMO that allows difficulty settings? Second... with the current problems in the game, do you really think ESO can handle the extra millions of per-second processes that it would take to adjust scaling for every single character in the game?!? This would be a MAJOR undertaking and would either require ZOS to implement separate servers for each 'difficulty setting' or require much much faster processors to handle the added calculations. Do people not think of what would be involved in such a massive undertaking?!? They complain because ESO is laggy, crashes, etc... and yet want millions of extra processes added to the game. Imagine a group of players approaching a World Boss and suddenly the game has to calculate damage for every individual player's difficulty setting... I'd say it's impossible and that's probably why ZOS has never even addressed this issue even though it's been brought up far too many times.

    Its simple:

    Add a permanent % debuff upon identification of hardcore mode when the character is created.

    Just like Mundus stones or other permanent buffs except this one is a debuff which decreases all stats by a standard percentage for the life of that character.

    Bottabing bottaboom!
    Edited by Aesthier on June 13, 2018 2:39PM
  • MEBengalsFan2001
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    Most MMO are not challenging; when something does come out that the majority of the player cannot do, content is adjusted. This happens all the time in all the MMO games. It is why anyone who has played a good solo player game that is challenging will find MMOs easy.
  • IcyDeadPeople
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    Ravingar wrote: »
    So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.

    When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.

    It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.

    I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?

    **What do the forums think?**

    If your friend is looking for a challenge they will find it in the 4-man dungeons (normal, vet and hard mode versions), 12-man trials, maelstrom solo arena, Dragonstar arena, battlegrounds and cyrodiil open world PVP. You certainly don't need to be "the best" to enter these.

    The overland content and quests are intended to be much easier, relaxed way to experience the story or become familiar with the class you are playing etc.
  • Linaleah
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    Everstorm wrote: »
    Bonzodog01 wrote: »
    This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.

    You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
    And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...

    what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.

    and yes. difficulty like this SHOULD be used as baseline.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Biro123 wrote: »
    I think the amount of people thinking that easy = bad is grossly outnumbered by the amount of people who think hard = bad.
    People always say they want a challenge and love hard content because they want to be perceived as strong and bold.
    But as a matter of fact humans tend to take the easy road. People take the path of lest resistance. People dont like "hard". They think they want a challenge and overcome it but once they have to do something "hard" which is synonymous with inconventient they tend to quit.

    Everyone thinks they are hardass heroes that want to beat the biggest and baddest of bosses. But once they wipe 3 times they tend to give up. I personally love that I can blaze through overland stuff, have stuff die within two attacks. If every encounter would take me 30 seconds to complete I´d quit.

    There are plenty of threads, especially in the past and sometimes even now, where people with traditionally harder to play classes (say stam NB and stam DK with no decent source of sealfheal) complain about content being too hard because once you have 3+ enemies they fail horribly.

    Tell your friend that he should play some more. Its absolutely true that overland is easy but if he wants a challenge he can also go naked or not use buff food or keep his gear 10 level below character level.

    Or just consider that the game might just not be for him. There is no shame in not liking something. Btw level 6 is.... 30 minutes into the game? Tell your friend to give it time.

    Why is there never a 'medium' in these discussions.?

    When someone says they think its too easy, it doesn't necessarily mean they want it to be hard

    because medium is ALSO subjective. this is why multiple difficulties exist in single player games. because one person's hard is the other person's medium and the other persons easy.

    and let me be clear. I'd be totaly cool if optional difficulty was added. it would have to be instanced content like Delves, public dungeons, solo quests, things like that - because its too easy to cheese open world stuff, even if you pick a quest on hard, just let your friend who set it to easy - kill things for you.

    however. baseline difficulty? is the way it is right now for a REASON. and that reason hasn't changed
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Soella
    Soella
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    The your story telling us two things - your friend is good in jumping to conclusions and ESO (and MMO in general) probably not for him.

    I played most popular MMOs, levels 1-10 everywhere are to teach player the basics of the game and can be done with closed eyes by anyone who played any game before. Any kind of challenge comes later - and it is OK for me. In ESO first levels at least comes with engaging stories.
  • Tan9oSuccka
    Tan9oSuccka
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    You sure wouldn’t guess it by the average player in the group finder.

    :)
  • firedrgn
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    Just wait till battle leveling goes and scales back. One thing i like about eso is you can go find challenging stuff they dont just cram it down your throat.


  • josiahva
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    I am of the opinion that overland is faceroll easy...but I am running around in a max level CP toon or on an sub-50 alt with all CP...my wife for example just started and she doesn't find it too easy at all, and often asks me for help with the more difficult quest bosses(she also chose to play stamina nightblade running bow and dual wield so her heals are fairly weak not having vigor yet). The OP's friend is at level 8...that's nothing, as someone said, that is just shortly after the tutorial so he hasn't even fought any delve bosses, much less any of the more challenging quests or dungeons. My opinion on this: your friend hasnt enough time invested to have any accurate opinion of the game at all. Duo a normal dungeon with him while you only tank or heal while leaving all the DPS to him...and then get an opinion.
  • idk
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    Linaleah wrote: »
    Everstorm wrote: »
    Bonzodog01 wrote: »
    This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.

    You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
    And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...

    what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.

    and yes. difficulty like this SHOULD be used as baseline.

    Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.

    It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.

    It is certainly clear by the responses here that the feeling is lvl 8 is not a great place to determine how easy or difficult the game is. Heck, that is what, 2 or 3 hours of game play.
    Edited by idk on June 13, 2018 3:37PM
  • Linaleah
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    idk wrote: »
    Linaleah wrote: »
    Everstorm wrote: »
    Bonzodog01 wrote: »
    This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.

    You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
    And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...

    what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.

    and yes. difficulty like this SHOULD be used as baseline.

    Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.

    It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.

    I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.

    and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.

    the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • DenMoria
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    Well... at level 8, it is kind of easy, especially if you're in the early areas.
    Ravingar wrote: »
    So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.

    When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.

    It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.

    I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?

    **What do the forums think?**

  • firedrgn
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    Kawall wrote: »
    ArchMikem wrote: »
    Facefister wrote: »
    Overland had always an entry-level difficulty. The only challenge you could get is soloing worldbosses(including the DLC ones). In exception of half a dozen, all of them are doable. Try that.

    Trying to Solo a World Boss as a low level, even WITH Champ Points is guaranteed suicide. I'd love to see someone do it.

    I soloed all base game WB at my cp215 mag dk back before morrowind. Only grouped up for gargoyle in Rivenspire and Golden saint in Stonefalls.

    Ya before the big sustain nerf.
This discussion has been closed.