hamsterontherocksb16_ESO wrote: »Why is there never a 'medium' in these discussions.?
When someone says they think its too easy, it doesn't necessarily mean they want it to be hard
Actually they do. Too easy means not challenging enough. Challenging implies hard.
But semantics aside, I get your point, there is a line between oneshotting and Dark Souls.
Still it is very hard to find that line for several reasons. Most of us talk from a perspective of long-time gamers. There are people who never played before or are not used to this playstyle.
One persons too easy can be hard for another person.
vMA is very easy once you get used to it and complete it several times, yet there are people who never actually finish it. Several guilds speedrun vTrails, other guilds (or pugs) never make it past some bosses. Difficulty is perceived very differently for each and every person, so there will never be a middle ground.
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
That's the point we've tried to explain to them with the emphasis on financial suicide and how it affected Guild Wars 2, Battleborn, Wildstar, Champions Online, and so many other games. The truth is is that hardcore players are such a minuscule minority that even if they all subscribed, it wouldn't even touch the huge amount of money thrown out by casual roleplayers.becasue it immediately excludes people for whom easy difficulty is created. and those people? pay money too, AND they tend to be in a majority.
Here's a Universal truth we've learned from past games:
- Do hardcore players buy costumes? Nope.
- Do hardcore players buy houses/furniture? Nope.
- Do hardcore players buy personalities/emotes? Nope.
- Do hardcore players buy things to skip grind? Nope.
- Do hardcore players buy cosmetic pets? Nope.
- Do hardcore players even buy mounts, for the most part? Nope, most use in-game money bought horses.
And we know this, statistically, from far too many games. It's what ArenaNet found out when their cash shop purchases just totally dried up in Heart of Thorns. Hardcore players don't use cash shop stuff, for the most part they don't subscribe. They have the time to grind, but they don't have the money to buy things with. So they opt for things accrued via grinding.
You can't found a business based upon people who never spend money on the game.
I know that. ZOS knows that. Every company who's ever made this mistake knows that.
There's no money in the hardcore. That's why games that target them keep dying. Either the hardcore audience just has no money or they simply don't spend it, whichever it is, this is Universally a statistical truth. You could use Heart of Thorns alone to make this point.
So why keep doing this? Play Black Desert or something. I mean, I know that's dying too but you might get something out of it before it goes, neh?
Or is this a parasitic thing where you're hoping that latching onto a game that's shown to be stable will allow you to enjoy your hardcore play for longer? Is that what this is? If so, I ask you: Where do you think that stability is coming from? Yeah.
Edit: And WoW? It's a gambling addiction. You're paying to support a gambling addiction. Why is it viable? You have to buy all of the expansions and pay the subscription to feed your gambling addiction. ESO isn't a gambling game, though. ZOS specifically didn't want to do that. That's why Morrowind comes with the subscription, now. They're not being WoW.
They're sending a pretty specific message with that.
Edit 2: And look at the Summerset Collector's Edition, what do you get?
- A Razum-dar journal;
- A cool daedric prince statue;
- Emotes;
- Personalities;
- Pets.
Nothing about that is hardcore. ZOS knows where their money is coming from. It's from casuals and roleplayers. Can I make this point any more than I am? ZOS already knows.
This, know many who have way more lawish decorated houses than me and do vMoL regular.That's the point we've tried to explain to them with the emphasis on financial suicide and how it affected Guild Wars 2, Battleborn, Wildstar, Champions Online, and so many other games. The truth is is that hardcore players are such a minuscule minority that even if they all subscribed, it wouldn't even touch the huge amount of money thrown out by casual roleplayers.becasue it immediately excludes people for whom easy difficulty is created. and those people? pay money too, AND they tend to be in a majority.
Here's a Universal truth we've learned from past games:
- Do hardcore players buy costumes? Nope.
- Do hardcore players buy houses/furniture? Nope.
- Do hardcore players buy personalities/emotes? Nope.
- Do hardcore players buy things to skip grind? Nope.
- Do hardcore players buy cosmetic pets? Nope.
- Do hardcore players even buy mounts, for the most part? Nope, most use in-game money bought horses.
And we know this, statistically, from far too many games. It's what ArenaNet found out when their cash shop purchases just totally dried up in Heart of Thorns. Hardcore players don't use cash shop stuff, for the most part they don't subscribe. They have the time to grind, but they don't have the money to buy things with. So they opt for things accrued via grinding.
You can't found a business based upon people who never spend money on the game.
I know that. ZOS knows that. Every company who's ever made this mistake knows that.
There's no money in the hardcore. That's why games that target them keep dying. Either the hardcore audience just has no money or they simply don't spend it, whichever it is, this is Universally a statistical truth. You could use Heart of Thorns alone to make this point.
So why keep doing this? Play Black Desert or something. I mean, I know that's dying too but you might get something out of it before it goes, neh?
Or is this a parasitic thing where you're hoping that latching onto a game that's shown to be stable will allow you to enjoy your hardcore play for longer? Is that what this is? If so, I ask you: Where do you think that stability is coming from? Yeah.
Edit: And WoW? It's a gambling addiction. You're paying to support a gambling addiction. Why is it viable? You have to buy all of the expansions and pay the subscription to feed your gambling addiction. ESO isn't a gambling game, though. ZOS specifically didn't want to do that. That's why Morrowind comes with the subscription, now. They're not being WoW.
They're sending a pretty specific message with that.
Edit 2: And look at the Summerset Collector's Edition, what do you get?
- A Razum-dar journal;
- A cool daedric prince statue;
- Emotes;
- Personalities;
- Pets.
Nothing about that is hardcore. ZOS knows where their money is coming from. It's from casuals and roleplayers. Can I make this point any more than I am? ZOS already knows.
I buy all of those things and a lot of the "hardcore" players I play with are really into housing, motifs, and other cosmetics. I think you'd be surprised at how much time and money people who are exceptional at the game put in. I'm not saying they should be catered, I know the majority of players are very casual, but that doesn't mean more serious players never spend money on the game.
I also don't think the game is too easy. In fact, the difficulty is really weird at some points. During the part of the main quest where you go to the Valley of Blades, you have to fight three mini-bosses at once, and then another three. I guarantee pretty much all players die here unless they manage to let their companion NPCs take all agro, which is hard. I feel like this part is actually too difficult compared to other parts.
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
Tell me which MMO is more dificult than ESO? WoW? pfff... and pls, tell MMO that are GOOD, not hardcore chinese MMO.
And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content
And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor
And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
I’m not a hardcore player, mainly casual that enjoys doing some endgame content. I did start a new character on the EU server just to get back to basics again and see what it was like starting from scratch. And I will say that once you know the game and how the combat mechanics work, the overland content is too easy, especially now with the One Tamriel combat scaling. I can’t see where anyone should have an objection to adjustable scaling that can be done in the settings. Let people have the choice rather than just running around naked with no armor
Here is the problem... first, can you name another SUCCESSFUL MMO that allows difficulty settings? Second... with the current problems in the game, do you really think ESO can handle the extra millions of per-second processes that it would take to adjust scaling for every single character in the game?!? This would be a MAJOR undertaking and would either require ZOS to implement separate servers for each 'difficulty setting' or require much much faster processors to handle the added calculations. Do people not think of what would be involved in such a massive undertaking?!? They complain because ESO is laggy, crashes, etc... and yet want millions of extra processes added to the game. Imagine a group of players approaching a World Boss and suddenly the game has to calculate damage for every individual player's difficulty setting... I'd say it's impossible and that's probably why ZOS has never even addressed this issue even though it's been brought up far too many times.
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
hamsterontherocksb16_ESO wrote: »I think the amount of people thinking that easy = bad is grossly outnumbered by the amount of people who think hard = bad.
People always say they want a challenge and love hard content because they want to be perceived as strong and bold.
But as a matter of fact humans tend to take the easy road. People take the path of lest resistance. People dont like "hard". They think they want a challenge and overcome it but once they have to do something "hard" which is synonymous with inconventient they tend to quit.
Everyone thinks they are hardass heroes that want to beat the biggest and baddest of bosses. But once they wipe 3 times they tend to give up. I personally love that I can blaze through overland stuff, have stuff die within two attacks. If every encounter would take me 30 seconds to complete I´d quit.
There are plenty of threads, especially in the past and sometimes even now, where people with traditionally harder to play classes (say stam NB and stam DK with no decent source of sealfheal) complain about content being too hard because once you have 3+ enemies they fail horribly.
Tell your friend that he should play some more. Its absolutely true that overland is easy but if he wants a challenge he can also go naked or not use buff food or keep his gear 10 level below character level.
Or just consider that the game might just not be for him. There is no shame in not liking something. Btw level 6 is.... 30 minutes into the game? Tell your friend to give it time.
Why is there never a 'medium' in these discussions.?
When someone says they think its too easy, it doesn't necessarily mean they want it to be hard
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So I finally got my mate to play the game and he's complaining to me that it's too easy, lacks engagement and doesn't require skill. And it makes sense.
When your low level you have these obsurd stats which make it easy, and this combined with easy overland content. It can just be boring.
It's a real issue that all the good and challenging content in ESO is locked behind levels and requires you to be the 'best'. And there's barely anything for the new players to challenge themself (damn you One Tamriel). It's why we get new players but not many of them actually stay.
I mean come on ZOS, now vets AND newbies are complaining about how easy overland content is. Who's this content actually appealing to anymore?
**What do the forums think?**
Facefister wrote: »Overland had always an entry-level difficulty. The only challenge you could get is soloing worldbosses(including the DLC ones). In exception of half a dozen, all of them are doable. Try that.
Trying to Solo a World Boss as a low level, even WITH Champ Points is guaranteed suicide. I'd love to see someone do it.
I soloed all base game WB at my cp215 mag dk back before morrowind. Only grouped up for gargoyle in Rivenspire and Golden saint in Stonefalls.