Hello this is Passifest bringing you another bug/exploit ignored for months by the devs. I present to you a video:https://www.youtube.com/watch?v=QwcBpL9de9Q&feature=youtu.be
In the video there is 3 clear examples of a bug occurring with the snipe ability. You can clearly see the damage being done before the snipe has reached me in the video nullifying all forms of counter-play. The bug pertains to a discrepancy between the server registering damage and the client resulting in insta kills, snipes going through shields/reflects, and other problems. From the sniper's perspective you simply stealth and fire snipe 3 times.
Lulz , feed me your tears
Hmm - Those death recaps. At 0:39 the hits were (in order...)
Light Attack - Player "A" - 2,187
Lethal Arrow - Player "B" - 11,027
Shock Torrent X3 - Mage Guard - 1,365
Light Attack - Player "A" - 2537
Endless Fury - Player "A" - 7,917 (Final killshot)
Lag affects a lot of stuff, but lag <> exploit IMHO and the examples are anything but clear to me.
In the example above the player was killed by the Lethal Arrow for the most part..and finished off by Lethal Fury. So that didn't prove much.
Lieblingsjunge wrote: »Snipe *is* a bugged ability. It has nothing to do with "l2p issue" or "git gud". Sometimes you can't hear the sound or the animation, you just get hit by it. Then you can(in delay) queue up 2-3 snipes in a row, making the snipes hit at the exact same time, causing 1-shots. Only counter-play would be 50k HP :^
Not sure whether that's the casting time + server, traveltime + cast time, server + travel time or a mix of both. But the fact remains - it's bugged.
Although I keep asking myself how Dark Flare from templar isn't bugged the same way - as they function pretty much the same.
Tonnopesce wrote: »I got a 21k snipe on my stam warden s&b 8 impen full heavy armor, at first i was thinking of a bug too but then i followed this guy around and he was basically oneshotting everyone on his path.
I believe that out there someone created a broken build for snipers(with a combo of unbalanced cp assignment and sets) and it bypass every defense you have.
Tonnopesce wrote: »I got a 21k snipe on my stam warden s&b 8 impen full heavy armor, at first i was thinking of a bug too but then i followed this guy around and he was basically oneshotting everyone on his path.
I believe that out there someone created a broken build for snipers(with a combo of unbalanced cp assignment and sets) and it bypass every defense you have.
I'm not arguing about whether the skill itself is op or not I am saying the skill is not syncing correctly between the server and client as evidenced by my video(snipes passing through shields/reflect/hitting all at once).
pdebie64b16_ESO wrote: »As a sniper i never see multiple snipes hit at the same time, there is always a delay equal to the cast time. Must be lag.
No macros lol. Why do PC players always feel the need to blame their death on some sort of macro usage?
Snipe is very bugged, yes. It has been bugged since the beginning of time. The only thing that’s new in Summerset is the buff that Snipe builds actually got, which I won’t elaborate on because it’s kinda gross.
Also no, ZOS will not do anything about it. Hence why it has been an issue for this long despite what is easily tens of thousands of bug reports about a single skill.
Watching my ESO brothers and sisters struggle with Cyro Lag + Bugs is like listening to a rich Beverly housewife telling herself that her billionaire playboy hubbie hasn't been cheating on her. Let us be very clear about one thing: ZOS hears us and knows exactly what they're doing with their Cyrodill experience.
On one hand, it feels pretty good pointing our fingers at Wrobel and Firor but in the end they are nothing but yes-men. Pawns in a sick corporate game where the Publisher and the Developer are working together to squeeze you for every penny (RedShell).
https://en.wikipedia.org/wiki/Bethesda_Softworks
https://en.wikipedia.org/wiki/ZeniMax_Media
This is like having two branches of government that enable each other's corruption instead of holding each other accountable for their bad behavior.
As a result of this monopoly in the chain of command, we see a complete lack of accountability and good faith for Zenimax's customers. Case in point: one of our best and busiest streamers Kodi took time to annotate and upload bug lists to forums:
https://forums.elderscrollsonline.com/en/discussion/385622/sword-board-ultimate-bug-5-elder-scrolls-online-clockwork-city
NONE of us will be surprised to learn that ZOS hasn't touched the bugs yet, but somehow they found time to ban Kodi for trying to take a slice of the pie. Twice.
No PvP experience is perfect, but if we want Cyrodill to be less of a joke, we have to stand up for these things and call ZOS out on their BS.
The new Class Representative program? FREE PR to help placate an increasingly unhappy player base. (Hint they exposed their true intentions for the program in their disclaimer when they said they can't guarantee any suggestions from Reps will be brought to fruition.) If ZOS was truly interested in adopting feedback from the community, does anyone here really believe they'd risk their image by adding that tidbit in their disclaimer?
I've played this game for years--I love the spirit of the game, I love the players. But the sun is getting low on Zenimax's complacency. This kind of corporate BS is simply unsustainable in a democratic market with free speech and grassroots potential.
Tonnopesce wrote: »I got a 21k snipe on my stam warden s&b 8 impen full heavy armor, at first i was thinking of a bug too but then i followed this guy around and he was basically oneshotting everyone on his path.
I believe that out there someone created a broken build for snipers(with a combo of unbalanced cp assignment and sets) and it bypass every defense you have.
I'm not arguing about whether the skill itself is op or not I am saying the skill is not syncing correctly between the server and client as evidenced by my video(snipes passing through shields/reflect/hitting all at once).
Watching my ESO brothers and sisters struggle with Cyro Lag + Bugs is like listening to a rich Beverly housewife telling herself that her billionaire playboy hubbie hasn't been cheating on her. Let us be very clear about one thing: ZOS hears us and knows exactly what they're doing with their Cyrodill experience.
On one hand, it feels pretty good pointing our fingers at Wrobel and Firor but in the end they are nothing but yes-men. Pawns in a sick corporate game where the Publisher and the Developer are working together to squeeze you for every penny (RedShell).
https://en.wikipedia.org/wiki/Bethesda_Softworks
https://en.wikipedia.org/wiki/ZeniMax_Media
This is like having two branches of government that enable each other's corruption instead of holding each other accountable for their bad behavior.
As a result of this monopoly in the chain of command, we see a complete lack of accountability and good faith for Zenimax's customers. Case in point: one of our best and busiest streamers Kodi took time to annotate and upload bug lists to forums:
https://forums.elderscrollsonline.com/en/discussion/385622/sword-board-ultimate-bug-5-elder-scrolls-online-clockwork-city
NONE of us will be surprised to learn that ZOS hasn't touched the bugs yet, but somehow they found time to ban Kodi for trying to take a slice of the pie. Twice.
No PvP experience is perfect, but if we want Cyrodill to be less of a joke, we have to stand up for these things and call ZOS out on their BS.
The new Class Representative program? FREE PR to help placate an increasingly unhappy player base. (Hint they exposed their true intentions for the program in their disclaimer when they said they can't guarantee any suggestions from Reps will be brought to fruition.) If ZOS was truly interested in adopting feedback from the community, does anyone here really believe they'd risk their image by adding that tidbit in their disclaimer?
I've played this game for years--I love the spirit of the game, I love the players. But the sun is getting low on Zenimax's complacency. This kind of corporate BS is simply unsustainable in a democratic market with free speech and grassroots potential.
I doubt firor is a yes man since he himself is on the board of directors. It’s more likely they do what’s in the best interest for them in the name of business and what’s cost effective. Fixing pvp bugs and cyrodil is not cost effective do resources goto crown crates, dlcs, and chapters.
Lieblingsjunge wrote: »Snipe *is* a bugged ability. It has nothing to do with "l2p issue" or "git gud". Sometimes you can't hear the sound or the animation, you just get hit by it. Then you can(in delay) queue up 2-3 snipes in a row, making the snipes hit at the exact same time, causing 1-shots. Only counter-play would be 50k HP :^
Not sure whether that's the casting time + server, traveltime + cast time, server + travel time or a mix of both. But the fact remains - it's bugged.
Although I keep asking myself how Dark Flare from templar isn't bugged the same way - as they function pretty much the same.
Watching this vid in slo-mo (.25) you can see that there is other damage that is negating shields before snipe lands and does damage for the last two encounters. For the first encounter (00:06) It does appear that damage did go through your shield, however keep in mind that there are several ways for people to counter shield stacking and damage you through shields.It does appear there is a timing issue but like others have said I usually chalk this up to lag.
WillhelmBlack wrote: »I logged out last night after having this more than one occasion. 2-3 Lethal Arrow from stealth from what looks like one cast.
Like Nightblades aren't overpowered enough, they've got the option for this thanks to Cloak.