FoolishOptimist wrote: »How would you see this problem solved? You mention diminishing returns, could you flesh out this concept?
SaintSubwayy wrote: »This will change the meta from a stunn spam meta, to a meta in which you have to time your stunn, and if you miss your window you would have to w8 till there is another window up again.
What are you actually asking for? You want to not get stunned?? That’s a key component of the game design and it’s very good.....
If you are really bad at CC Breaking quickly enough I’m sure there are add-ons to help with that. Also you can run Immovable (the skill) or Immovable potions to avoid dealing with stuns for extended periods of time.
What are you actually asking for? You want to not get stunned?? That’s a key component of the game design and it’s very good.....
If you are really bad at CC Breaking quickly enough I’m sure there are add-ons to help with that. Also you can run Immovable (the skill) or Immovable potions to avoid dealing with stuns for extended periods of time.
Just read the OP and you will understand.
All CCs are key components but the immunities must be overhauled because its true: many BG matches are just cc in a row which is really no fun.
What are you actually asking for? You want to not get stunned?? That’s a key component of the game design and it’s very good.....
I don’t understand how this is an issue. It’s not an issue. That’s the design of the game since forever.
MrSensible wrote: »
... Battlegrounds are like 50% stuns. There's not a ton of strategy that happens during the matches. It's pretty much "stun then spam burst damage."
...The most effective players in all the battlegrounds I've played run this strategy ...
It's really uninteresting. and makes battlegrounds not terribly compelling to play.
MrSensible wrote: »What are you actually asking for? You want to not get stunned?? That’s a key component of the game design and it’s very good.....
How you came to this conclusion after reading the OP, I will never ever know.I don’t understand how this is an issue. It’s not an issue. That’s the design of the game since forever.
This is not a rebuttal of any sort. Things change, regardless of how long they have been that way. And since you clearly missed the original point of my opening post, I will reiterate:MrSensible wrote: »
... Battlegrounds are like 50% stuns. There's not a ton of strategy that happens during the matches. It's pretty much "stun then spam burst damage."
...The most effective players in all the battlegrounds I've played run this strategy ...
It's really uninteresting. and makes battlegrounds not terribly compelling to play.
ETA: Do you play battlegrounds?
Calm yourself lol.
Lastly ETA means “Estimated Time of Arrival” so your insult at the end didn’t work out so well lol....
“snowflake”MrSensible wrote: »Calm yourself lol.
I am calm. Any uncalm-ness that you read from my response exists only in your head.Lastly ETA means “Estimated Time of Arrival” so your insult at the end didn’t work out so well lol....
ETA means "Edit to Add". Any insult you took from it wasn't intended, my dear snowflake.
I can’t help those who don’t want to be helped. Gl to you.
redshirt_49 wrote: »Why not just do it like SWTOR? If you spam stuns, you're going to make the stunned person become immune to stuns for a painfully long time, thus encouraging players to use stuns as precision tools rather than just a spammable to cause stun-lock
Since break free and the immunity it's supposed to grant has barely been functional since Morrowind, this would seem like a nice workaround.
MrSensible wrote: »redshirt_49 wrote: »Why not just do it like SWTOR? If you spam stuns, you're going to make the stunned person become immune to stuns for a painfully long time, thus encouraging players to use stuns as precision tools rather than just a spammable to cause stun-lock
Since break free and the immunity it's supposed to grant has barely been functional since Morrowind, this would seem like a nice workaround.
This isn't a bad idea, but let's say the threshhold on that was 3 stuns within 15 seconds, thus triggering the stun immunity for the next minute or so. Due to the insane amount of burst possible in Battlegrounds, you are probably already dead after failing to avoid 3 stuns in that short of time.
But I do think you touched on a key concept here: it would be ideal to find a way to make stuns a more precision tool and less of a "standard rotation" tool.
I have never played SWTOR, so please correct me if I misunderstood.
SaintSubwayy wrote: »Just remove the unblockable CC form the game, srsly its just annoing AF when you fight 1vx and someone is casting dizzy, which you want to block, and another dude petryfies you....just bad design.
Furthermore they should revert the CC immunity change from Potions back to the Old state.
But add an indicator, like the Block indicator, so ppl will see when someone is CC immune, or not.
Only 1 Stunn can be applied to you at any given moment, when the stunn is over, you should get CC immunity for 2s, so you can recast block, or CC pots.
If you get successfully stunned by an enemie player you should not be able to break free, unless you get purged by an ally.
This will change the meta from a stunn spam meta, to a meta in which you have to time your stunn, and if you miss your window you would have to w8 till there is another window up again.
in Cyro they could just add a new type of defensive Siegeweapon, which works like oil, but only stunns 5 players hit by the area. This will go throuh CC immunity, and Blocks.
So... what I'm getting from this conversation is that 1) You don't want your opponent to have an advantage (fair enough), even though they used the mechanics to achieve that advantage and 2) You want to have an advantage (fair enough), but you don't want your opponent to have any.
Sounds good to me.