why so much hate for mag sorcs?

  • Beruge
    Beruge
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    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?

    We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.

    CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.

    Battlegrounds and noCP campaigns are a vital part of PvP.

    Wich makes absolutely no difference. The majority of pvp is with CP. Don't you see the irony of having to remove END GAME buffs, to proove something is not as strong as people claim?
    My youtube channel: Beruge Casualgaming
  • Feanor
    Feanor
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    Beruge wrote: »
    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?

    We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.

    CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.

    Battlegrounds and noCP campaigns are a vital part of PvP.

    Wich makes absolutely no difference. The majority of pvp is with CP. Don't you see the irony of having to remove END GAME buffs, to proove something is not as strong as people claim?

    That’s not irony. That’s rather as I said - that the CP system itself is the problem and not the class. There is so much mitigation available in the CP system that it’s not really hard to be very tanky.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • pieratsos
    pieratsos
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    Daus wrote: »
    Vapirko wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.

    Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.

    Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden :disappointed:

    So concentration passive is better than the medium agility passive therefore nerf curse? Wut.

    And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.

    On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
    Edited by pieratsos on June 12, 2018 8:24AM
  • Beruge
    Beruge
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    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    Beruge wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?

    We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.

    CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.

    Battlegrounds and noCP campaigns are a vital part of PvP.

    Wich makes absolutely no difference. The majority of pvp is with CP. Don't you see the irony of having to remove END GAME buffs, to proove something is not as strong as people claim?

    That’s not irony. That’s rather as I said - that the CP system itself is the problem and not the class. There is so much mitigation available in the CP system that it’s not really hard to be very tanky.

    But the CP system applies to everyone. If a class benefits more from the CP then other classes. Then its the class that is broken.
    My youtube channel: Beruge Casualgaming
  • Chilly-McFreeze
    Chilly-McFreeze
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    as someone that really doesnt have a dog in this fight since i play sorc NB and vs sorc NB i gotta say right now they are OP when it comes to pvp.
    Putting aside a few things that are currently boarding on broken... rune cage incap... The bottom line is they just have the most complete, organic, and versatile toolkit of any of the classes.
    OK, maybe theye not OP, but if not then some of the other classes are seriously Underpowered or handicapped when it comes to max magic pvp builds. I mean MAgden....are you serious? how is this class in any way balanced with a magsorc NB right now? -puhlease.

    See what I did there?
  • Strider__Roshin
    Strider__Roshin
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    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA
  • Strider__Roshin
    Strider__Roshin
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    pieratsos wrote: »
    Daus wrote: »
    Vapirko wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.

    Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.

    Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden :disappointed:

    So concentration passive is better than the medium agility passive therefore nerf curse? Wut.

    And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.

    On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.

    You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.

    As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
  • Biro123
    Biro123
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Vapirko wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.

    Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.

    Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden :disappointed:

    So concentration passive is better than the medium agility passive therefore nerf curse? Wut.

    And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.

    On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.

    You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.

    As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.

    You'd think that - and it makes sense on paper, but I find it doesn't really work in practice. I found that in many v many scenario's it was pretty much wasted as the wonky targeting in ESO (with ranged abilities) means not hitting the same target you just debuffed anywhere near as much as you would like to. So not only do you not benefit from the debuff, you miss out on the mag recov it gives (so you can't even build your recov with that in mind).
    And then sorc is still missing a spammable.. So it has to compete with CS/Reach for that all-important slot...

    CS/Reach wins in almost all scenario's for a class with no spammable.



    Edited by Biro123 on June 12, 2018 9:30AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Lord-Otto
    Lord-Otto
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Vapirko wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.

    Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.

    Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden :disappointed:

    So concentration passive is better than the medium agility passive therefore nerf curse? Wut.

    And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.

    On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.

    You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.

    As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.

    Funny how things change in one patch.
    Before the Rune Cage buff, sorcs did indeed need their ult to kill, always. A bloody expensive ult or one that wastes half your CP.
    You cannot compare that to NBs. Incap is designed to be a sixth ability, not a standard ult. Just happens to be quite overloaded with super powerful effects...
  • GrigorijMalahevich
    GrigorijMalahevich
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    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    why did you put this video here? worst game play of a BG... You play super slow, you have no situation awareness and you jump on people in the middle... wow man, your comments just lost all credibility, safe us from your idea of balance as you are not in a position to comment on such subject, thank you.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Sylosi
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    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    why did you put this video here? worst game play of a BG... You play super slow, you have no situation awareness and you jump on people in the middle... wow man, your comments just lost all credibility, safe us from your idea of balance as you are not in a position to comment on such subject, thank you.

    If you can't understand why he put the video there to illustrate his point about kill stealing in BG, then perhaps you should be the one who shouldn't comment as clearly basic reading comprehension is beyond you.
    Edited by Sylosi on June 12, 2018 10:06AM
  • pieratsos
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Vapirko wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.

    Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.

    Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden :disappointed:

    So concentration passive is better than the medium agility passive therefore nerf curse? Wut.

    And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.

    On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.

    You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.

    As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.

    Ele drain should be the way to go? So now sorcs have no spammable. Or did you conveniently forgot that. For someone who tells people that you play a sorc you should know more about sorcs. Youve been demonstrating lack of knowledge when it comes to the class throughout this whole thread and many others.

    Regardless of all that are you seriously comparing incap with curse and actually believe that curse is better? And do you seriously want to nerf curse because concentration is better than agility which has nothing to do with sorcs or NBs?

    P. S. Only monkeys die to sorcs without ult. And those that do, they die just as easy on every class.
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    why did you put this video here? worst game play of a BG... You play super slow, you have no situation awareness and you jump on people in the middle... wow man, your comments just lost all credibility, safe us from your idea of balance as you are not in a position to comment on such subject, thank you.

    Why did I post the video? What did I say in my message? What does the title of the video say? Does it say "ZOMG Stamblade Destroyer of Worlds!" Or is it about how Mage's Wrath is too strong in BGs? In terms of speed goes do you play on console? That is literally max camera speed; it sucks. I've complained about that since release but obviously nothing has been done about it. Even the act of dodge rolling feels slower on console. If I wanted to show off I probably wouldn't have posted a video where I change skills mid match, take power sigil before my team shows up, and have more than a whopping 6 kills. Not every video is made to show off. I thought the title made that clear, but apparently further explanation was necessary.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
  • Feanor
    Feanor
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    @Daus

    The video doesn’t exactly show how underpowered medium Armour NB is. ;) I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.

    That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Datthaw
    Datthaw
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    JJBoomer wrote: »
    I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.

    Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.

    What really pissed people off is a really good magsorc who can shield stack 4 attackers and then burst them down 1 by 1. Nothing gets the salt flowing more.
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    Edit: I typically alternate between the two bars constantly, and I like back barring my haunting curse since my muscle memory is already used to using poison injection then swapping over. Rune cage being on the back bar is a mixed bag. Makes my Frags miss more, but it saves my butt if I get Incap'd since I can Streak to CC, Healing Ward and reset the fight. I also like to keep structured, and weakness on the same button that way I can activate it each time I swap bars.
    Edited by Strider__Roshin on June 12, 2018 10:39AM
  • Strider__Roshin
    Strider__Roshin
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    Feanor wrote: »
    @Daus

    The video doesn’t exactly show how underpowered medium Armour NB is. ;) I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.

    That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.

    Lol yeah but there's a reason why I run around as a Nord with 27k spell and physical resistances :wink:
  • Feanor
    Feanor
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    Daus wrote: »
    Feanor wrote: »
    @Daus

    The video doesn’t exactly show how underpowered medium Armour NB is. ;) I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.

    That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.

    Lol yeah but there's a reason why I run around as a Nord with 27k spell and physical resistances :wink:

    Change to Imperial. The Nord‘s 6% mitigation is really bad because of the way it is calculated. Look into @paulsimonps thread for the details.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Maryal
    Maryal
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    People hate on sorcs when they need a break from hating on NBs.
  • pieratsos
    pieratsos
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    ✭✭
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
  • Orange_fire_dragon
    Orange_fire_dragon
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    Atm magsorc is really strong, their burst went off the roof, they are now the most effective gankers. They have hell of an arsenal for CC abilities, all long range. Their burst is long range and can drop you from 25k health to 0 health within a finger snap. People say that just count 6 seconds and burst, doesn't ALWAYS work though so that is bit unfortunate for the player fighting magsorc because the pressure they can put while you need to "count" for their damage shields.

    And for pugs, long range execute that is cause of death that feels so cheap. Including to me xD

    I see where the frustration comes from, they aren't as strong in BGs since no CP though.
  • Strider__Roshin
    Strider__Roshin
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    Feanor wrote: »
    Daus wrote: »
    Feanor wrote: »
    @Daus

    The video doesn’t exactly show how underpowered medium Armour NB is. ;) I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.

    That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.

    Lol yeah but there's a reason why I run around as a Nord with 27k spell and physical resistances :wink:

    Change to Imperial. The Nord‘s 6% mitigation is really bad because of the way it is calculated. Look into @paulsimonps thread for the details.

    This is going to sound lame, but I've always been a Nord in Elder Scrolls games, and I've always liked 2H weapons which is what I use on my stamblade in pve. I also despise high elves so even my sorc is a dark elf lol. It's dumb, I know. On a positive note if they ever fix that new Artaeum Takeaway Broth drink the Nords will be an ideal choice since I'll be able to have around 1200 health regen again :-D
  • agegarton
    agegarton
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    ✭✭
    I have said it before, and I'll say it again.........

    I have played MagSorc, StamSorc, plus Wardens, Templars, Nightblades, Dragonknights of all types. My complete lack of any talent means I die as any of these. There's no discrimination here.

    On a slightly more serious note, a build is only as good as the player. Some are slightly easier to get into, but different people find different play styles easier / harder. If only we could look back in time, I think we'd almost exclusively find that those who cry for a nerf here, a buff there, or who accuse others' of cheating, were almost certainly dead on the field at some point in the last 24 hours. :)
  • pieratsos
    pieratsos
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    ✭✭
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.

    No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.

    Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.

    No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.

    Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.

    I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.

    My issue with sorcs are the following:
    1) Shield Stacking is too strong.
    2) Rune Cage removes counterplay and gives free kills to the sorc.
    3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
    4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
  • Chilly-McFreeze
    Chilly-McFreeze
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    ✭✭✭✭
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.

    No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.

    Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.

    I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.

    My issue with sorcs are the following:
    1) Shield Stacking is too strong.
    2) Rune Cage removes counterplay and gives free kills to the sorc.
    3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
    4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.

    On your post with the bar layout: how to you counter e.g. sloads with no fast ticking HoT?

    On this post:
    1 ) Nobody likes that. Not you, not me, not the opponents and I don't know a single sorc that finds stacking fun. But without stacking we're in need of suggestion of a different defense.
    2 ) Rune cage's "burst damage" is unbalanced. Agree. Like most other sorcs agree on that.
    3 )What exactly procs implosion on a pvp mag sorc beside crush, pulse and wrath - all skills that would finish the job anyway. Oh, yes, lightning form, liquid lightning and the atronach.
    4 ) Which bread and butter class skill isn't stackable? Sounds like an unfair suggestion if you ask me.

  • Feanor
    Feanor
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    Besides, Haunting Curse is certainly blockable, and (main Sload defense inc) you can purge it. As for Implosion - it’s a 6% proc chance on a 15% HP Target. You only get kills you wouldn’t otherwise with it if a DoT is ticking on an opponent that has LoS.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.

    No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.

    Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.

    I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.

    My issue with sorcs are the following:
    1) Shield Stacking is too strong.
    2) Rune Cage removes counterplay and gives free kills to the sorc.
    3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
    4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.

    On your post with the bar layout: how to you counter e.g. sloads with no fast ticking HoT?

    On this post:
    1 ) Nobody likes that. Not you, not me, not the opponents and I don't know a single sorc that finds stacking fun. But without stacking we're in need of suggestion of a different defense.
    2 ) Rune cage's "burst damage" is unbalanced. Agree. Like most other sorcs agree on that.
    3 )What exactly procs implosion on a pvp mag sorc beside crush, pulse and wrath - all skills that would finish the job anyway. Oh, yes, lightning form, liquid lightning and the atronach.
    4 ) Which bread and butter class skill isn't stackable? Sounds like an unfair suggestion if you ask me.

    For starters I want to thank you for a constructive response. As for out healing Sloads, this is easily done with entropy and a pot. I haven't been in a situation where there were two Sloads stacked on me, but I would assume I would be in the negative at that point. Thankfully I rarely see Sloads now. I think more and more people are realizing that it's not equating to all the hype. And as you've seen in my video I don't use Sloads either so it's not like I'm down playing something I use. Honestly I think it's best used for preventing Nightblades from going invisible.
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