I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.
CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.
Battlegrounds and noCP campaigns are a vital part of PvP.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.
CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.
Battlegrounds and noCP campaigns are a vital part of PvP.
Wich makes absolutely no difference. The majority of pvp is with CP. Don't you see the irony of having to remove END GAME buffs, to proove something is not as strong as people claim?
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.
CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.
Battlegrounds and noCP campaigns are a vital part of PvP.
Wich makes absolutely no difference. The majority of pvp is with CP. Don't you see the irony of having to remove END GAME buffs, to proove something is not as strong as people claim?
That’s not irony. That’s rather as I said - that the CP system itself is the problem and not the class. There is so much mitigation available in the CP system that it’s not really hard to be very tanky.
HeathenDeacon wrote: »as someone that really doesnt have a dog in this fight since i play sorc NB and vs sorc NB i gotta say right now they are OP when it comes to pvp.
Putting aside a few things that are currently boarding on broken... rune cage incap... The bottom line is they just have the most complete, organic, and versatile toolkit of any of the classes.
OK, maybe theye not OP, but if not then some of the other classes are seriously Underpowered or handicapped when it comes to max magic pvp builds. I mean MAgden....are you serious? how is this class in any way balanced with a magsorc NB right now? -puhlease.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.
As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.
As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Valera Progib wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
why did you put this video here? worst game play of a BG... You play super slow, you have no situation awareness and you jump on people in the middle... wow man, your comments just lost all credibility, safe us from your idea of balance as you are not in a position to comment on such subject, thank you.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.
As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
Valera Progib wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
why did you put this video here? worst game play of a BG... You play super slow, you have no situation awareness and you jump on people in the middle... wow man, your comments just lost all credibility, safe us from your idea of balance as you are not in a position to comment on such subject, thank you.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.
Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
@Daus
The video doesn’t exactly show how underpowered medium Armour NB is.I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.
That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.
@Daus
The video doesn’t exactly show how underpowered medium Armour NB is.I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.
That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.
Lol yeah but there's a reason why I run around as a Nord with 27k spell and physical resistances
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
@Daus
The video doesn’t exactly show how underpowered medium Armour NB is.I know that’s not the point you brought up, but I found it funny considering the rest of your recent posts.
That said, yes, kill stealing is a thing. Nothing to do with Sorc though but rather with the strange scoring system BGs have.
Lol yeah but there's a reason why I run around as a Nord with 27k spell and physical resistances
Change to Imperial. The Nord‘s 6% mitigation is really bad because of the way it is calculated. Look into @paulsimonps thread for the details.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
On your post with the bar layout: how to you counter e.g. sloads with no fast ticking HoT?
On this post:
1 ) Nobody likes that. Not you, not me, not the opponents and I don't know a single sorc that finds stacking fun. But without stacking we're in need of suggestion of a different defense.
2 ) Rune cage's "burst damage" is unbalanced. Agree. Like most other sorcs agree on that.
3 )What exactly procs implosion on a pvp mag sorc beside crush, pulse and wrath - all skills that would finish the job anyway. Oh, yes, lightning form, liquid lightning and the atronach.
4 ) Which bread and butter class skill isn't stackable? Sounds like an unfair suggestion if you ask me.