Well I learned something new today, good to know.
So if the base damage of overload didn't change, only the empower modifier, what's with all the overload sorcs running around? What else changed that has made them so prevalent?
A combination of hype and the rune cage buff I guess. That said, it is much easier to Xv1 with overload then it is to play open-world with it(which is the main point I was attempting to illustrate.) As you said yourself, solo overloader is fine for you to handle.
For as frustrating as it is to already be focused by others, then just get eliminated by an overload, is equally as frustrating as me trying to fight multiple people while using overload on them, and struggling to even -fire- off an overload because the system is so sluggish and clunky, that gets pronounced when snares are applied on me.
Nevermind trying to exit overload to heal up when pressured, oh man....
It's just funny because people are acting like overload is something new. The 40% empower is a joke. Overall overload damage is nothing to what I was dishing out a year ago when I could actually 1vX with 800 magic regen and pull 20k+ -non- empowered consistent numbers.
I have to struggle to get decent usage with it in an outnumbered fight. And I'm one of the few sorcs that have actually USED this ultimate on a consistent enough basis over the years to know how the kinks of it. If your basis to overload being OP is you getting Xv1'd by it, cry me a river. Come back with some actual constructive assessment of sorcs suddenly taking over Cyrodiil by storm like all these rampant bleed builds running around at double movement speed without a care in the world.
Actually -using- overload is so unbelievably frustrating, that for every high burst I can pull off with it, by the end of the hour I want to pull my damn hair out painfully because its so clunky it frustrates me more then the person I'm hitting it with. None of you even use the skill.
It's easy to prove me wrong. Anyone who refutes, go level your sorc and show me how it's done
WitchyWarrior wrote: »What are you trying to change exactly? The empower? Without empower or BA my overloads hit anywhere from 8 to 24k on people. It's hard to land and easily counterable, you have to die sometime.
This exactly.
I mean...it's an ult so it's gonna hit hard. When it actually hits. I haven't used it in a while, is it still reflectable? God I hated that. They really do hurt. But so do other ults.
Well I learned something new today, good to know.
So if the base damage of overload didn't change, only the empower modifier, what's with all the overload sorcs running around? What else changed that has made them so prevalent?
Well I learned something new today, good to know.
So if the base damage of overload didn't change, only the empower modifier, what's with all the overload sorcs running around? What else changed that has made them so prevalent?
I assume it’s the forced hit with Rune Cage. Granted, that was possible before too, but the damage on it helps. This, and all the talk about it before Summerset, so more people trying it out.
Well I learned something new today, good to know.
So if the base damage of overload didn't change, only the empower modifier, what's with all the overload sorcs running around? What else changed that has made them so prevalent?
A combination of hype and the rune cage buff I guess. That said, it is much easier to Xv1 with overload then it is to play open-world with it(which is the main point I was attempting to illustrate.) As you said yourself, solo overloader is fine for you to handle.
For as frustrating as it is to already be focused by others, then just get eliminated by an overload, is equally as frustrating as me trying to fight multiple people while using overload on them, and struggling to even -fire- off an overload because the system is so sluggish and clunky, that gets pronounced when snares are applied on me.
Nevermind trying to exit overload to heal up when pressured, oh man....
i would love to reflect a 17k overload and watch the overlord-tard get melted by his own cheese lol
The sorc must be the favorite class of someone at ZOS with a lot of pull because they have been in need of balancing for quite some time now, and they never seem to get it. The Overload ultimate is ridiculously overpowered when compared to other "ultimates" - has been from the very beginning of the game, and I see no indication that it's going to get fixed any time soon.
Sigh. You know that Overload was once much more powerful when you had 1000 ultimate points and could use 780 on it and cast a Destro Ult for 213 on top of it?
That Surge once was a heal that was tied to damage done and was nerfed to a flat value just because of Overload crits?
That Overload ganks were a thing way before Summerset, one that was so niche nobody complained about it?
That the only changes Summerset brought was the ridiculous Empower affecting Overload LA?
It’s not Sorc favoritism. It’s just that ZOS decided that class balance wasn’t a topic for Summerset. There is so much overpowered stuff on all classes right now that it’s disingenuous to point your finger towards Sorc - especially when the active forum users that play Sorcs regularly pointed all of this out before Summerset and asked for changes.
https://www.youtube.com/watch?v=A3ybl-OsAKY Well I learned something new today, good to know.
So if the base damage of overload didn't change, only the empower modifier, what's with all the overload sorcs running around? What else changed that has made them so prevalent?
I assume it’s the forced hit with Rune Cage. Granted, that was possible before too, but the damage on it helps. This, and all the talk about it before Summerset, so more people trying it out.
%40 empower, guaranteed rune cage damage, %11 LA boost from Bound Armaments, enchantments and alchemy poisons now proccing from Overload light attacks.
These were the changes in Summerset which boosted an already powerful Overload ganking immensely


Overload currently benefits from light attack buffs, including 40% from empower, 20% from the elegance set, and another 11% from bound arms. Add it up and yeah, you’re taking some serious damage.
I’m pretty sure that’s not intended, and it needs to be fixed.
itscompton wrote: »
1. No NBs can’t. The dmg output isn’t the sameLittlebluelizard wrote: »TBF, Overload is really easy to counter. You can use LoS to your advantage, roll dodge/block it. Not sure if they removed itt but you can reflect it with Wings/Defensive Stance too (I don't play DK nor I use s/b in PvP). Also it's pretty obvious when they are using Empower to try a one shot. Takes a few deaths to get used to it but once you do you will realize the skill is not OP, strong sure, but not OP.
If you're getting ganked that's not Overload's problem, NBs can one-shot you from stealth too.
2. Even if they could, if the NB missed it couldn’t queue up another one to immediately try again.
A solo overload sorc running around is relatively easy to counter. The problem is when they’re inside small groups, or if they attack you while you’re already engaged with someone else.
The damage is too strong and too easily accessed with no significant cooldown.

- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus