CatchMeTrolling wrote: »The quality of players is going down with every patch , just throw on a set that does all the work now and you’re good to go.
CatchMeTrolling wrote: »The quality of players is going down with every patch , just throw on a set that does all the work now and you’re good to go.
Yeah but a lot of us come to the conclusion "If you can't beat em, join em" so here I am using 5 Sloads and 5 Torug's Pact (with obliv enchant) on my sorta boring magblade (It's just not fun this patch). All I have to do is light attack and things die. This is a totally balanced and fun game
Before this patch there were so many god tier builds that took no damage and yet could burst ppl down with no problems.
Now the previous god tier meta is vulnerable and people are saying how sloads is for no skill players.
Why do people think that "free" damage is cheese and free resistances/mitigation/health recovery is not cheese?
Before this patch there were so many god tier builds that took no damage and yet could burst ppl down with no problems.
Now the previous god tier meta is vulnerable and people are saying how sloads is for no skill players.
Why do people think that "free" damage is cheese and free resistances/mitigation/health recovery is not cheese?
Care to name one of those builds? For posterity
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Oh god... you must be so good at pvp
Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Oh god... you must be so good at pvp
IZZEFlameLash wrote: »Left click for free damage is such a skillful gameplay.Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Oh god... you must be so good at pvp
He doesn't have to be good to state the truth. There are no unkillable builds that can deal heavy damage without having enemies naked. Tanking and healing has been nerfed hard especially on DKs and Templars. Just because someone uses S/B also doesn't mean they are tank 100%. Still waiting for that truly unkillable people video from recent without Guard on another high health tank and other group members.
IZZEFlameLash wrote: »Left click for free damage is such a skillful gameplay.Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Oh god... you must be so good at pvp
He doesn't have to be good to state the truth. There are no unkillable builds that can deal heavy damage without having enemies naked. Tanking and healing has been nerfed hard especially on DKs and Templars. Just because someone uses S/B also doesn't mean they are tank 100%. Still waiting for that truly unkillable people video from recent without Guard on another high health tank and other group members.
Go find Draconis and tell him that
Pretty sure @Gilliamtherogue was having fun with Sloads on a sorc killing players with light attacks. Funny as heck to watch.
youtube.com/watch?v=KfyOWKWFLUA
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Left click for free damage is such a skillful gameplay.Care to name one of those builds? For posterity
There are players who have found combinations of sets+classes+CP+racials that work really well.
The result is that they can minimise their damage taken and yet still have great damage against most other players.
These are the god tier players who all of a sudden find themselves vulnerable to a player running sloads in combination with other good sets, like the original poster outlines.
My point is, why is that coming up with an effective combination of "free" damage considered more cheese than coming up with an effective combination of free resistances/mitigation/health recovery ? Why is free damage considered no skill?
The original poster's build requires skill to play and survive because that build is very squishy.
But it has excellent effective damage against players who have got used to being untouchable...
Sorry not going to name any specific previously untouchable builds.
I think the game devs knew exactly what they were doing when they introduced sloads.
It's a counter to the previous god-tier builds. And the previous god-tier players don't like it - but they forget that they are being carried by their gear too.
If? there is a problem with sloads, it's that the DOT from multiple players stacks.
However, I think that the general approach by the game devs to stacking effects is that if you are focused you should die quickly. Not sure they are wrong...
I have not seen any unkillable builds that also have burst as you claimed. If you want to prove me wrong you'll have to do a lot better than "Sorry not going to name any". 'Till then you're talking only hot air.
There are plenty... he’s not wrong. Stop fishing for builds
Fishing for builds? Maybe you stop fishing for idiots instead.
It's not the build I'm interested for itself. I'm interested in cross-referencing the claim and you guys are offering no evidence of godlike builds. No videos, nothing. I have to take it at face value that there are specific builds over-performing.I didn't use the term "unkillable" - and make no claim that there are unkillable builds in all situations.
If you play the CP campaigns on NA you will see too many players who are ridiculously hard for even a 3-4 or more solo players to take down. And usually they will wipe the solos. These players believe they are skilled - and to some extent they are. But as much as skill is involved, they are carried by their build. Sload's can be a solution to some of this imbalance -- but by itself doesn't really do much.
Playing with words here really but you mentioned "god tier" and gods being unkillable it was an easy connection to make. I don't know. It sounds to me more like a case of 3-4 bad or low-CP players dying to a seasoned vet and blaming it on mythical OP builds.
There's nothing wrong with an open world PvP game allowing better geared and more experienced people to kill 3-4 lower tier players. Quite the opposite, it's good design. If numbers is the single most important factor in a game-mode with inherent population imbalances then that would be terrible design. If you go into a CP campaign with 100 CP and no impen gear, you kinda deserve to be farmed.
In my 4 years in this game, there have been maybe 3 builds that due to balancing issues at the time were "broken" strong in terms of damage absorption/healing as well as damage output. Vamp MagDks and MagSorcs at the beginning, MagSorcs with Pirate Skeleton.
I don't see any builds atm with that strength. So if 3-4 die to single one, I'm inclined to believe the issue lies with them rather than game mechanics. Unless you've got different evidence ofc.
Oh god... you must be so good at pvp
He doesn't have to be good to state the truth. There are no unkillable builds that can deal heavy damage without having enemies naked. Tanking and healing has been nerfed hard especially on DKs and Templars. Just because someone uses S/B also doesn't mean they are tank 100%. Still waiting for that truly unkillable people video from recent without Guard on another high health tank and other group members.
Go find Draconis and tell him that
I know Draconis. He is a nice person but he has not played tank recently because it got nerfed. I've seen him doing dps builds more than not recently. Even he mentioned that tanking really took a hit. So... not sure what you are on about. He dies very easily compared to the olden days before qq was so great that tanks were nerfed. Have you seen what he was capable of before the nerf? And another tank I know has not been playing his tank build also. So... uh... try again?
To be honest, I don't necessarily agree with this 'just pop on a set that does all the work' argument. The proc sets require you to make a conscious decision that negatively impacts your sustain and survivability. You can still screw it up - positioning, resource management...they just make the damage dealing aspect of pvp a bit more predictable.
Bfish22090 wrote: »this is why i run reflect