I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.)....
I mean you said it here lol.
If you are solo it means you are constantly:
- fighting outnumbered (obviously lol. not a problem)
- defiled (very strong due to how CP stacks with it)
- poisoned (has been complained about since launch for good reason)
That’s all a given. Defiles and Poisons have worked wonders in reducing the viability of solo players especially since Morrowind nerfed sustain. It’s a very bad thing for the health of the PvP because it has diminished the competitive aspect of it.
What is a solo player supposed to do when all of their opponents are Tanks who are practically unkillable unless attacked by multiple players simultaneously? Well before the few tanks around would just get left alone since they didn’t deal much damage at all and mostly served to distract, heal, and debuff.
Yet nowadays these tanks can still put out reasonable/high damage due to all of their procs literally doing the work for them - is that okay?
These days you either find a group of your own or leave PvP. Hence the pitiful amount of PvPers compared even to the Homestead or Morrowind patches. Go ahead and support this direction of balancing but I hope you understand what it has done to this game over the years. Sloads is not a gamebreaker, but rather the newest addition to the game for reducing the viability of 1vX by eliminating the need for player skill as a true determining factor.
Anomanderake wrote: »I play almost only bg, sload isn’t op. isn’t even strong. You just see it in the recap very often because people that chase the meta. To slot sload you must unslot your damage set or your sustain set.
I play sNB.
25% of a typical health pool in no-CP every 6 seconds. Nah, not strong...
Sure, it’s at its strongest when combined with Duroks, bleeds, etc. however, let’s not pretend it’s good alone.
I’ll say it again, in no-CP every 6 seconds you lose 25% of your health pool and there’s very little you can do about it. That’s without any other damage factored in.
pffft, any decent players can go through 100% of most health pools (baring any form of "tank") in less then half the time.
and saying its 25% is also silly, that means 20k hp with the 5k cyro buff meaning 15k-ish HP base means you are go for broke DPS and have probably done nothing to stay alive (aside from shield spam, roll dodge spam, cloak spam, etc.) a stiff breeze would nock these players over and I doubt sloads is the critical factor in what's putting them in the grave.
Not in noCP PvP. Witchmother/Dubious puts you at 17k health without any other health boni. Passives can increase this to ~20k. For more you need to trade other stats ...
I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.)....
What is a solo player supposed to do when all of their opponents are Tanks who are practically unkillable unless attacked by multiple players simultaneously? Well before the few tanks around would just get left alone since they didn’t deal much damage at all and mostly served to distract, heal, and debuff.
Yet nowadays these tanks can still put out reasonable/high damage due to all of their procs literally doing the work for them - is that okay?
rimmidimdim wrote: »Sloads is not a problem by itself, very few things are a problem in a vacuum.
Sloads is a problem when stacked with many other sources of unmitigatable damage. The cherry on top is adding way over tuned defile into the mix.
Adding way over tuned defile into the mix? Defile was added to the mix a long time ago. It is strong but not op. We have dealt with it a long time now. I have to say I don't finds sloads way op either, unless four opponents are all hitting me with it. But then I can say that about any set or skill or whatever.
Don't get me wrong, I'm not disagreeing that sloads and defiles are strong, I just don't experience the way op ruined the game kinda thing. Cheers.
Not in noCP PvP. Witchmother/Dubious puts you at 17k health without any other health boni. Passives can increase this to ~20k. For more you need to trade other stats ...
I'm an Argonian nightblade using
Tri stat glyphs
skoria
sheer venom
agility
master bow
run a bow dps pvp setup
COLOVIAN LAVA FOOT SOUP (Max stam, stam recovery) food
No extra points into health
and hit 20-21k health in BGs....
Not sure what kind of potato setup you run for 17k health using dubious.
pdebie64b16_ESO wrote: »After using Sloads for a few days now on my solo Stam NB Sniper: It makes life abit easier against Sorcs and Templars, i still have problems with DK,s and i dont see much difference against other Nightblades.
In zergs, blobs, keep defense/attacks its abit easier to get some kills before overun by multiple players and even with a class cannon build its possible to counter Sloads.
I think its good there is a set now that makes life for perma blockers/tanky/healing and shielding players abit more difficult.
WillhelmBlack wrote: »Nightblades are worse than Sloads.
what a flippen disappointment.
you would thing based on the amount of tears recently shed on the forums that the god himself created this set to kill mass amounts of pvp players.
Sloads is not a problem by itself, very few things are a problem in a vacuum.
Sloads is a problem when stacked with many other sources of unmitigatable damage. The cherry on top is adding way over tuned defile into the mix.
what a flippen disappointment.
you would thing based on the amount of tears recently shed on the forums that the god himself created this set to kill mass amounts of pvp players.
even before I crafted it I was disappointed in it, looking at the numbers I was just scratching my head trying to figure out how ~5k damage over 6 seconds was so terrifying. but figured based on the amount of screaming on the forums that its just something you have to try.
so I did.
and I was disappointed.
I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.) and maintain that sloads is just a current "death crutch" to complain about.
-tries to 1vX massive zerg
-fails miserably
-sees sloads in the death recap
-obviously it was to blame!
deconed it, went back to my usual set up, still don't get the crying, whatever.
*trolls back into pvp*
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
So you're saying that Dots are suddenly broken by a 1k dps dot was added to the game *grin*
25% of a typical health pool in no-CP every 6 seconds. Nah, not strong...
Sure, it’s at its strongest when combined with Duroks, bleeds, etc. however, let’s not pretend it’s good alone.
I’ll say it again, in no-CP every 6 seconds you lose 25% of your health pool and there’s very little you can do about it. That’s without any other damage factored in.
pffft, any decent players can go through 100% of most health pools (baring any form of "tank") in less then half the time.
and saying its 25% is also silly, that means 20k hp with the 5k cyro buff meaning 15k-ish HP base means you are go for broke DPS and have probably done nothing to stay alive (aside from shield spam, roll dodge spam, cloak spam, etc.) a stiff breeze would nock these players over and I doubt sloads is the critical factor in what's putting them in the grave.
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
Joy_Division wrote: »Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
So you're saying that Dots are suddenly broken by a 1k dps dot was added to the game *grin*
An unresistable DOT that doesn;t take any effort to apply, on top of befoul amped CP, when hit by another proc set on a "tank" build that isn't supposed to do damage, if it's not broken, it's still not good design or something that promotes interesting gameplay or build choices.
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
So you're saying that Dots are suddenly broken by a 1k dps dot was added to the game *grin*
Sloads pushes a lot of dot builds over the edge into really dangerous territory.
You have to understand that this game is played in the margins. If you’re healing for 4K/s and taking dots worth 4K/s dmg, then you’re at a break even.
If you then throw defile on that person, healing goes down to 2k/s, so they’re now losing 2k/s health... but that’s not terrible. You can eat that up with dmg shields or some clever kiting.
Now here comes sloads. Does another 1k/s. Yeah it might be only 1k but it increases the net dmg received (damage per second minus heals per second) by 50%. And it’s oblivion dmg, so no resisting it. All of the sudden your health is going into execute range in 6s instead of 9s... and someone who would be on the offensive to burst down a dot build now has to play defensive before they can line up their burst combo.
For these dot builds, sloads is the straw that broke the camels back... where in this case the camel is a regular, respectable PvPer.
Only thing "broken" is the Cloak-breaking IMO. Everything else is not directly related to Sloads, but at Oblivion Damage as a whole.