EvilAutoTech wrote: »
I would not mind optional difficulty settings but I don't see a very positive ROI for ZOS.
DuskMarine wrote: »Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
the vets gotta have somewhere to keep them occupied cant always provide for casuals
Healthy game needs both majority of casual players and small but respected group of hardcore players. Questing is about - surprise! surprise! - questing, not challenge - don't break it. But I agree that game does not have enough challenging content and ability to show off achievements. I would love to have one vMA. Another option would be ability to enter in "veteran delve" - all CP turned off, a bit more HP for mobs - minimal development needed, average level of challenge added. A few very solo challenging achievements which will give special mount or skin would be cool as well.
DuskMarine wrote: »Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
the vets gotta have somewhere to keep them occupied cant always provide for casuals
It was vet content, designed exclusively for vets as group content and had more challenge than anything open world. My point that seems to be missed by everyone who quotes it, it was nerfed. It became unused.
However, we vets still have somewhere to keep us occupied and challenged.
Plenty in fact. dungeons, vet dungeons, vet HM dungeons, vMA, vet trials and vet HM trials. I left out the normal dungeon and normal trials, but technically they are there as well..
Bosses need more health. Delve bosses, public dungeon bosses, quest bosses, etc. I don't care about trash mobs, but it's really disappointed when you finish a long quest line and kill the "boss" in 4 seconds before they get any of their voice lines off.
Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
No the difficulty is fine as it is, last thing I want is having to spend time killing mobs while questing or farming. For me it’s about the lore, exploration and story. When I want ‘challenging’ content I will pvp or jump into a vet dungeon.
Casuals - which isn’t a bad word - are what keep the game going, ESO will die if it alienates new players by bowing to pressure from a vocal minority of vet max players.
MaleAmazon wrote: »Forums by nature are populated by the more serious players, so data is going to be skewed. It's just like how the auction house threads are always skewed because all the trade barons are on here chirping about healthy economies while Johny Newplayer is sitting in game wondering why he can't sell his gear anywhere and staying perpetually poor.
I honestly don´t think overland difficulty is pertaining to *hardcore* players... Hardcore players don´t really quest to begin with, they run veteran trials and complain about a 0.46% DPS loss in the latest patch...
I compare it to Skyrim, seems the closest comparison. I felt way more threatened there. When I wanted to attack a bandit camp I´d try to get a sneak shot on one or two bandits to even the odds. I often had to pay some kind of attention to my health bar and the enemy. When I encountered a sabre-tooth tiger early I had to RUN! Run, not look back, thank the gods I survived, and then go plot how to improve myself. That frost troll near the top of the 7000 steps... that was a pain.
In ESO when I see a bandit camp I put an arrow in each bandit, have them follow me, pick up a sabre-tooth tiger or two on the way, pick up a giant by sniping him, and then procede to turn them into dead pincushions in 5 seconds.
I don´t expect ESO to be like Skyrim, but let´s not pretend Skyrim was anywhere as easy as ESO.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
EvilAutoTech wrote: »I'm not really concerned about whether Craglorn ever worked or why it died but doesn't anyone remember how empty your faction's silver and gold zones were?
I could roam Auridon for hours and see less than five other players the whole time. Most of the time it was only at the forge in Vulkhel Guard. Most of the high CP players were hanging out in Stonefalls, harassing the noobs in zone chat.
I would not mind optional difficulty settings but I don't see a very positive ROI for ZOS.

MLGProPlayer wrote: »No the difficulty is fine as it is, last thing I want is having to spend time killing mobs while questing or farming. For me it’s about the lore, exploration and story. When I want ‘challenging’ content I will pvp or jump into a vet dungeon.
Casuals - which isn’t a bad word - are what keep the game going, ESO will die if it alienates new players by bowing to pressure from a vocal minority of vet max players.
It's hardly a minority anymore when the yes-no split in this poll is 41%-52%. We're pretty close to an even split.
And nobody wants to make overland harder for everyone. We just want an option for higher difficulty content (vet delves, public dungeons, quest instances) or a toggle to turn off CP.
They came from single player Skyrim where the difficulty could be set and reset and your progress saved and backed up. Not so here. They need the easier world to adjust.
The reason they nerfed Craglorn and removed the Veteran area's is because they were failures in game design and did not retain players for the game.
MLGProPlayer wrote: »No the difficulty is fine as it is, last thing I want is having to spend time killing mobs while questing or farming. For me it’s about the lore, exploration and story. When I want ‘challenging’ content I will pvp or jump into a vet dungeon.
Casuals - which isn’t a bad word - are what keep the game going, ESO will die if it alienates new players by bowing to pressure from a vocal minority of vet max players.
It's hardly a minority anymore when the yes-no split in this poll is 41%-52%. We're pretty close to an even split.
And nobody wants to make overland harder for everyone. We just want an option for higher difficulty content (vet delves, public dungeons, quest instances) or a toggle to turn off CP.
Facefister wrote: »No, instead I would see a third difficulty for atleast the non-dlc dungeons which scales them up to CP300 or more. These also have a random chance to drop gold jewelry of their respective sets.
DieAlteHexe wrote: »,,,MLGProPlayer wrote: »No the difficulty is fine as it is, last thing I want is having to spend time killing mobs while questing or farming. For me it’s about the lore, exploration and story. When I want ‘challenging’ content I will pvp or jump into a vet dungeon.
Casuals - which isn’t a bad word - are what keep the game going, ESO will die if it alienates new players by bowing to pressure from a vocal minority of vet max players.
It's hardly a minority anymore when the yes-no split in this poll is 41%-52%. We're pretty close to an even split.
And nobody wants to make overland harder for everyone. We just want an option for higher difficulty content (vet delves, public dungeons, quest instances) or a toggle to turn off CP.
Hardly a minority of forum readers who generally tend to be tilted to the not-very-casual side of things.
That said, I absolutely support some sort of toggle or way of providing harder content for those who want it. Can't see any harm to that at all and if it'll stop these threads, I'll even give 'em a go.
DieAlteHexe wrote: »,,,MLGProPlayer wrote: »No the difficulty is fine as it is, last thing I want is having to spend time killing mobs while questing or farming. For me it’s about the lore, exploration and story. When I want ‘challenging’ content I will pvp or jump into a vet dungeon.
Casuals - which isn’t a bad word - are what keep the game going, ESO will die if it alienates new players by bowing to pressure from a vocal minority of vet max players.
It's hardly a minority anymore when the yes-no split in this poll is 41%-52%. We're pretty close to an even split.
And nobody wants to make overland harder for everyone. We just want an option for higher difficulty content (vet delves, public dungeons, quest instances) or a toggle to turn off CP.
Hardly a minority of forum readers who generally tend to be tilted to the not-very-casual side of things.
That said, I absolutely support some sort of toggle or way of providing harder content for those who want it. Can't see any harm to that at all and if it'll stop these threads, I'll even give 'em a go.
I'm also tempted to think that those who voted other want some kind of limited (to certain zones, or with difficulty options ) difficulty increase. Otherwise they would have simply said no.
Most people never went to Craglorn due to it being 'group only' and difficult fights as well. Veteran area's were barren and empty because they were too time consuming due to the 'challenge' of trying to fight mobs & grind level's.
People were leaving the game because of hitting the difficulty barrier, where they either had the choice of rolling an alt to experience the other stories or leave the game. If people weren't leaving, and thus losing ZOS revenue, why would they spend money to make overland easier, to make Craglorn soloable, etc?
I sometimes see it when playing with my girlfriend (or encountering new players generally) that she has a hard time with specific mobs and it would be unfair for players that are new and need to learn alot to make mobs too hard for them.
MaleAmazon wrote: »I sometimes see it when playing with my girlfriend (or encountering new players generally) that she has a hard time with specific mobs and it would be unfair for players that are new and need to learn alot to make mobs too hard for them.
While I agree with the sentiment, there´s also this:
How are people ever going to learn unless they´re challenged?
Learning pretty much per definition means failing, usually more than once.
You are taught when to block and when to interrupt in the tutorial. At the moment, I only have to block or interrupt on some veteran bosses. I do it other times too, but I don´t really have to. And this is on a character with virtually nothing invested in health.
DuskMarine wrote: »Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
the vets gotta have somewhere to keep them occupied cant always provide for casuals
It was vet content, designed exclusively for vets as group content and had more challenge than anything open world. My point that seems to be missed by everyone who quotes it, it was nerfed. It became unused.
However, we vets still have somewhere to keep us occupied and challenged.
Plenty in fact. dungeons, vet dungeons, vet HM dungeons, vMA, vet trials and vet HM trials. I left out the normal dungeon and normal trials, but technically they are there as well..
Integral1900 wrote: »When a zone main quest boss dies in three shots... something is broken...
DuskMarine wrote: »Integral1900 wrote: »When a zone main quest boss dies in three shots... something is broken...
when it dies in one something is definitly wrong