dennissomb16_ESO wrote: »I would be happy if new DLC (especially DLCs like summerset) added a much higher degree of challenge to reflect game progression of the player base
This is a super bad idea.
Consider...
- ZOS makes the new DLC the starting zone to entice new customers.
- Oh, we should make that zone tuned for CP160 people with amazing set gear and meta builds? Okay!
- Hmmmm... People are trying our game, finding it impossible to play at level 1 with no gear, no CP, and no meta...
- Oh no, everyone's leaving! Our money is gone! No new features for ESO! ESO is going on life support, now!
The truth is is that they need casual money to survive, they need the money from new players coming in to survive. Hardcore money makes up <1~ per cent of all of their funding and they know it. They know it because Craglorn was a miserable failure. They know it because if they didn't Cadwell's Gold/Silver wouldn't have become One Tamriel.
Honestly, considering how world bosses are a dead zone that new players invariably avoid, I wouldn't be surprised if they toned down world bosses soon. If they're looking at their statistics, that's on the cards. Trials alone are an incredibly, amazingly generous inclusion based on the size of the hardcore demographic and the tiny amount of money it provides. That they've given the hardcore demographic as much as they have is kind beyond measure, but it's lead to the hardcore becoming entitled and greedy. So now they don't realise why making difficult content means a huge loss of profits and the end of ESO.
Your idea for difficult DLC? Guild Wars 2 did it. Heart of Thorns. It almost killed ArenaNet, biggest drop in profits in a long time for them. They had to go back and tweak it to make it much easier, to take the hardcore element/forced grouping/grindiness out.
What you want would kill ESO, or at least wound it so badly that ZOS would be more likely to give hardcore players even less than they're getting now.
DieAlteHexe wrote: »Wifeaggro13 wrote: »DieAlteHexe wrote: »Wifeaggro13 wrote: »TheInfernalRage wrote: »Increasing it may hinder the grinding capabilities of new players either fresh 50 or fresh CP 160. Those who want more challenge can always wear casual sets for questing (or go naked and use boxing) or remove their CP allocations (since many seems to hate it anyway). There are ways to maneuver within the current range of difficulty right now. However, if one raises the difficulty, newer players will have a hard time grinding for CP especially the casual ones who simply wear whatever gear they can pickup along the way.
As is always the case with games like ESO, the dilemma is always the balance between feeling the power that the character developed all along (because that's the point of all the BiS [sic.] and guides after all) and the inversely proportional level of challenge that the character meets as it becomes more powerful.
Unless someone can prove that he or she is wrecking anything and destroying world bosses naked overland, then I'm voting NO.
then dont complain when you have a server full of millenials at end game that cant actually play the game. this argument is about the viability and future of ESO
Can't play what part of the game? Vet content? If so, many (most?)aren't even interested in it. It requires a perspective and dedication that many casuals don't have or don't want to bother with.
Not everyone has the same goal(s). I don't care about vet content for myself. It's of no interest. I do think that it should be in the game and done well for those who do care about it. However, I don't think that the statement that because some players (and it has to be a minority or else the game would have been crafted entirely differently) feel that Overland content isn't difficult enough that it should be changed for them. In fact the opposite happened which lead to One Tamriel.
Mechanics are mechanics. They can be taught or figured out the hard way if someone comes up through the levels and has a change of heart regarding the desire to do vet/end game content.
no its a core game flaw design. that's the issue, they went from vertical progression to a vieled linear progression system. it works for a churn base game design. but it does not equate long term player populations. their is no permanent community here its a turn style visitor center. its why there are no launch guilds still alive and very little launch player population that stuck with the game like older generations of MMOs . ZOS found their cash cow and set to milking it. SORRY FOR THE ATTACK ON MILLENNIALS lol i know feelings get hurt rather easy these days.
It went from vertical to what it is now because the vertical wasn't working out.
As for the "no permanent community", beg to differ. I know and see folk who've been here since beta.
Honestly not sure where you are playing that you're getting these ideas from.
And I'm not a Millennial. I wish! LOL, I'm 65 years old and no "feelings" were hurt. I just happen to disagree with your perspective and support what ESO has become because it is more inclusive (ergo more players, more money, longer life).
dennissomb16_ESO wrote: »I would be happy if new DLC (especially DLCs like summerset) added a much higher degree of challenge to reflect game progression of the player base
This is a super bad idea.
Consider...
- ZOS makes the new DLC the starting zone to entice new customers.
- Oh, we should make that zone tuned for CP160 people with amazing set gear and meta builds? Okay!
- Hmmmm... People are trying our game, finding it impossible to play at level 1 with no gear, no CP, and no meta...
- Oh no, everyone's leaving! Our money is gone! No new features for ESO! ESO is going on life support, now!
The truth is is that they need casual money to survive, they need the money from new players coming in to survive. Hardcore money makes up <1~ per cent of all of their funding and they know it. They know it because Craglorn was a miserable failure. They know it because if they didn't Cadwell's Gold/Silver wouldn't have become One Tamriel.
Honestly, considering how world bosses are a dead zone that new players invariably avoid, I wouldn't be surprised if they toned down world bosses soon. If they're looking at their statistics, that's on the cards. Trials alone are an incredibly, amazingly generous inclusion based on the size of the hardcore demographic and the tiny amount of money it provides. That they've given the hardcore demographic as much as they have is kind beyond measure, but it's lead to the hardcore becoming entitled and greedy. So now they don't realise why making difficult content means a huge loss of profits and the end of ESO.
Your idea for difficult DLC? Guild Wars 2 did it. Heart of Thorns. It almost killed ArenaNet, biggest drop in profits in a long time for them. They had to go back and tweak it to make it much easier, to take the hardcore element/forced grouping/grindiness out.
What you want would kill ESO, or at least wound it so badly that ZOS would be more likely to give hardcore players even less than they're getting now.
Tired of this. The no's keep winning but the argument keeps raging. Talk about your noisy, vocal minority. It might be time to lock this.
DuskMarine wrote: »we need the difficulty to increase with area and level not cater to the noobies they need to go through exactly what we all did. they keep catering to casuals kicking their vets in the face all the time that its old.
Forums by nature are populated by the more serious players, so data is going to be skewed. It's just like how the auction house threads are always skewed because all the trade barons are on here chirping about healthy economies while Johny Newplayer is sitting in game wondering why he can't sell his gear anywhere and staying perpetually poor.
MaleAmazon wrote: »Forums by nature are populated by the more serious players, so data is going to be skewed. It's just like how the auction house threads are always skewed because all the trade barons are on here chirping about healthy economies while Johny Newplayer is sitting in game wondering why he can't sell his gear anywhere and staying perpetually poor.
I honestly don´t think overland difficulty is pertaining to *hardcore* players... Hardcore players don´t really quest to begin with, they run veteran trials and complain about a 0.46% DPS loss in the latest patch...
I compare it to Skyrim, seems the closest comparison. I felt way more threatened there. When I wanted to attack a bandit camp I´d try to get a sneak shot on one or two bandits to even the odds. I often had to pay some kind of attention to my health bar and the enemy. When I encountered a sabre-tooth tiger early I had to RUN! Run, not look back, thank the gods I survived, and then go plot how to improve myself. That frost troll near the top of the 7000 steps... that was a pain.
In ESO when I see a bandit camp I put an arrow in each bandit, have them follow me, pick up a sabre-tooth tiger or two on the way, pick up a giant by sniping him, and then procede to turn them into dead pincushions in 5 seconds.
I don´t expect ESO to be like Skyrim, but let´s not pretend Skyrim was anywhere as easy as ESO.
Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
You clearly didn't put 400 hours into Skyrim then. Enchanting > alchemy > blacksmithing loop your sword to 150 damage and armor values to soft cap and you'll never worry about those silly little bandits (or dragons) again.
I think you're forgetting what life was like before CP and all passives unlocked.
And lastly, skyrim doesn't really compare because you can just pause the game and take 55 potions and eat 10 sweetrolls before going back to fighting. You can prep your way to victory.
I just want one or two zones that feel dangerous to enter and explore. You don't get that feeling that everything is out to get you, and a real sense of adventurer/danger at all in any zone currently. It's just, oh a bear? one shot. Oh a troll? two shot. Oh a daedric spawn? one shot. loot loot loot. neat... a chest. Oh neat, a delve. one shot everything inside. Oh a public dungeon? surely this will be somewhat of a challenge... proceed to one shot everything inside.
There is no epic feeling to questing or exploring.
Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
- Overworld
- delves
- normal dungeons
- world bosses
- vet dungeons
- normal trials
- vet DLC dungeons
- vet trials
- vet HM trials
This is just a rough ordering of pve content. What's wrong with this in your mind?
Drummerx04 had posted that as part of a response in a similar thread. That is essentially the order of difficulty in the game, roughly, by design. Zos is not going to make overland content more difficulty because they already have content to offer move challenges.
Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
Zacknafein77 wrote: »Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
Oh Craglorn, thanks for the pointless information
Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.