Chests, Psijic portals and [REDACTED] Players

  • Qbiken
    Qbiken
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    Chests already despawn after you´ve interacted with them. I´m not 100% sure about how long that timer is however. Can´t tell for the new portals since I haven´t found one yet....
  • MinuitPro
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    I think troves & chests that don't have 0-value items looted cause the chest to morph into a mimic-like creature that one-shots you. :)

    Mimic.jpg?dl=1
  • kinguardian
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    testd4n1 wrote: »
    This has been going on since, like, ever.

    And it is time they do something about it because it is a big nuisance add on top of that the bullying some people like to do and I get so irritated with the game I just stop playing if it is one of those days that I run into that all the time.

    With bullying I mean people that when you are pickpoketing quickly kill your subject, or when you try to open a chest they keep bouncing in your face so it goes wrong and then they quickly get the chest. Same things goes for fighting monsters that are in front of the chest and someone else takes it while you are fighting for it.
    And the worst and most mysterious one, I run up to a flower or something and click so my character kneels down and then boink someone else is using this. Wtf? I clicked and someone clicks later and gets it, or they get it from a ridiculous distant.

    So yes please let them solve the problem that all the rude people leave *** behind then that is at least one rude thing less they can do.
  • MinuitPro
    MinuitPro
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    testd4n1 wrote: »
    someone clicks later and gets it, or they get it from a ridiculous distant.

    I think everyone has run into this ... server lag is the bane of resource gathering.
    Edited by MinuitPro on June 4, 2018 5:23PM
  • xxthir13enxx
    xxthir13enxx
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    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
    ^This
    Make Chests turn into old school DnD mimics, if not cleared....then you have to kill the chest after interacting with it then the left over items are in a dead Corpse it doesn't affect next person.
    IF it kills you, it takes the stuff back and adds new items for next person!

    Also to alleviate the full inventory you will be allowed to access your inventory while the chest is open so you can Make room before the chest attacks you.

    If you clear it then the chest acts like normal and doesn't come alive after you.
    ^ or this...debate over...ZOS Make it happen...

    Side note...I’m secretly hoping they go with Nightfall’s idea....I wanna see if I can beat the mimic....lol
  • BalticBlues
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    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    This will not work for players having not have enough inventory space.

    ESO is a terrible game regarding Inventory Micromanagement.
    My daughter almost lost her fun because her inventory is full all of the time...
    And the inventory mangement pain gets worse with each patch introducing more stuff...

    Solution for the chest problem: Auto destroy open chests once the opening player moves away. Such a mechanism already must be implemented for activated crafting surveys which also vanish after a certain time if not looted completely.

    Edited by BalticBlues on June 4, 2018 5:47PM
  • gnarlyvandal
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    Other games mail the trash (or any item you don’t have space for) to the player that opened it.
    Seems like a legit fix; the original player has to take out their trash leaving it clean for the next harvest and those that genuinely don’t have the space (really not sure how, make an alt that’s your extra bank?) get all the loot sent to them anyway, so no time wasted going through inventory right then and there
  • Bucky Balls
    Bucky Balls
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    While this is largely a non-issue for me (I loot everything - too much of a hoarder not to and unlooted chest/nodes don't bother me much at all), here are some possible, arguably 'fun' suggestions:
    • if player moves more than 30m away from chest/node they have not fully looted then that player gets a dungeon/battlegrounds style lockout/cooldown during which time they cannot open/loot chests/nodes (whichever they left uncleared).
    • If a player moves more than 30m from chest/node they have not fully looted then a random piece of that player's gear is ported into the unlooted chest/node. The item becomes bound like dungeon items to the original player and the next player that comes along and 'loots' the item which can subsequently be traded back(1 hour max like dungeon items) - after some negotiation, of course. Player who owns item can return to the unlooted chest/node but can only retrieve their ported item after all chest/node contents have been taken.
    • Variation of previous one: if player moves more than 30m from chest/node they have not fully looted then that player has a number of items equal to the number left ported into random chests throughout the zone. The items, if found by another player, can be traded back as above.
    • If a player moves more than 30m away from a chest/node they have not fully looted then the player is locked inside the chest/node until another player comes along and releases them by looting the chest/node. Optionally, and rarely, the player who frees the trapped one, gets a small furnishing item(unbound) effigy of the released player.

    And so on... ;)

    edit:typos
    Edited by Bucky Balls on June 4, 2018 6:33PM
  • Juju_beans
    Juju_beans
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    If you have full inventory bags then why the heck are you farming ?

    Leave stuff in there with the excuse "my bags were full". Well you found space for the good stuff didn't you ?

    You hear the same pathetic excuse in most MMO's..."my bags were full".
  • Pink_Violinz
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    Just have it despawn a minute after it gets opened, stop trying to punish players that can't/won't pick up the weird garbage.

    Remember, treasure maps can drop from chests. If you have the same one in your bank or on a character, you can't pick it up. Not to mention the billion white glyphs that drop from chests, even on a max enchanting character. There are reasons why people don't pick everything up, stop victimizing yourselves like it's a personal attack.
  • Leandor
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    Remember, treasure maps can drop from chests. If you have the same one in your bank or on a character, you can't pick it up.
    You can have it in bank and still pick it up.

    That aside, in my opinion the majority of treasure maps are not better than white glyphs. I personally destroy all except Vvardenfell, Summerset, Stonefalls, Malabal Tor, Glenumbra and Bangkorai. I find the other overland sets are easy enough to farm.
  • Acharnor
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    Honestly this has only ever happened to me a few times in a few years. I am surprised it is an issue. But can totally agree that a mechanism to give you the full contents would be best.
    Celebrate for life is short but sweet for certain.
  • Pink_Violinz
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    Leandor wrote: »
    Remember, treasure maps can drop from chests. If you have the same one in your bank or on a character, you can't pick it up.
    You can have it in bank and still pick it up.

    That aside, in my opinion the majority of treasure maps are not better than white glyphs. I personally destroy all except Vvardenfell, Summerset, Stonefalls, Malabal Tor, Glenumbra and Bangkorai. I find the other overland sets are easy enough to farm.

    I cannot pick up most treasure maps because I have a copy somewhere, somehow. I'm saving all mine until Summerset on console, so my point still stands.
  • srfrogg23
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    notyuu wrote: »
    badmojo wrote: »

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot

    I remember the devs saying that the respawn timer starts as soon as the container is opened, and it will respawn regardless of whether or not it’s empty.

    No need to feel like “you have to take someone else’s trash”. It’ll go away on its own.
  • Crafts_Many_Boxes
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    srfrogg23 wrote: »
    notyuu wrote: »
    badmojo wrote: »

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot

    I remember the devs saying that the respawn timer starts as soon as the container is opened, and it will respawn regardless of whether or not it’s empty.

    No need to feel like “you have to take someone else’s trash”. It’ll go away on its own.

    The issue is that timer. I read somewhere else that the timer is like 10 minutes. That's wayyyy too long, it should be a minute or two tops. That way it doesn't interrupt the respawning of new chests / nodes in busy farming zones.
    Edited by Crafts_Many_Boxes on June 4, 2018 8:15PM
  • srfrogg23
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    srfrogg23 wrote: »
    notyuu wrote: »
    badmojo wrote: »

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot

    I remember the devs saying that the respawn timer starts as soon as the container is opened, and it will respawn regardless of whether or not it’s empty.

    No need to feel like “you have to take someone else’s trash”. It’ll go away on its own.

    The issue is that timer. I read somewhere else that the timer is like 10 minutes. That's wayyyy too long, it should be a minute or two tops. That way it doesn't interrupt the respawning of new chests / nodes in busy farming zones.

    I get the feeling that timer is there to mitigate the amount of products available on the market (like nirn crux) and discourage people from running in circles farming in a bot-like fashion.

    Regardless of what people leave behind, I don’t expect them to reduce the respawn timer any time soon. There’s reasons I go to low population zones to quest and farm.
  • ErilAq
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    I'm probably in the minority here, but I don't mind when I find a "used" chest. the way I see it, "meh" items are better than no items. I'd rather make 5g than zero. But I also loot all the alcahest I can find, and just vendor stacks of the stuff.
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • Diminish
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    testd4n1 wrote: »
    This has been going on since, like, ever.

    I know...
    And yet, we still have people crying about it on the forums
  • sevomd69
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    Leandor wrote: »
    swippy wrote: »
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.

    Simply make the package auto-open and its contents go in the appropriate bag. It can't be that difficult to program it in a way it doesn't inconvenience the player at all.

    EDIT: Yes, treasure maps are an issue. The solution is to autodestroy the duplicate. For the player looting the container, it doesn't make a difference anyways.

    If that option meets too much resistance, prompt the player. "This action will destroy treasure map xy. Do you really want to loot this container?" Pick no, send the map, reloot the container.
    ...or just make maps stack...voila problem solved...at least this one...
  • Diminish
    Diminish
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    If there's no chest (or an open chest) I can move on my farming route quickly. No sweat.

    As opposed to running up to the chest hoping for sweet loots, discovering its been used, cleaning it out because I hate leaving trash for someone else to pick up, and thinking the other player is a jerk for leaving their trash behind which is now cluttering my inventory.

    So yeah, I'd rather people picked up their trash and cleared the chest. Not everyone feels that way, sure, but if someone leaves trash behind in a chest, I think they are being a selfish jerk.

    So by your standards it is fine that the trash clutters the inventory of person A, as long as they loot it all, but not okay if it clutters yours. Sounds like a personal issue.
  • EvilAutoTech
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    Diminish wrote: »
    If there's no chest (or an open chest) I can move on my farming route quickly. No sweat.

    As opposed to running up to the chest hoping for sweet loots, discovering its been used, cleaning it out because I hate leaving trash for someone else to pick up, and thinking the other player is a jerk for leaving their trash behind which is now cluttering my inventory.

    So yeah, I'd rather people picked up their trash and cleared the chest. Not everyone feels that way, sure, but if someone leaves trash behind in a chest, I think they are being a selfish jerk.

    So by your standards it is fine that the trash clutters the inventory of person A, as long as they loot it all, but not okay if it clutters yours. Sounds like a personal issue.

    Since they got gold to take the trash, yes.

    LOL.

    This used to bother me as well. Now I just laugh and move on. It doesn't help to get bent out of shape over something you cannot control.

    I agree that people should have the courtesy to clean up on their own. I don't think it will ever happen.

    I don't use auto-loot because I want to see what I am picking up, but I always take everything.

    People gonna do what they do. So many other things I would like to see worked on before this.
  • Diminish
    Diminish
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    Diminish wrote: »
    If there's no chest (or an open chest) I can move on my farming route quickly. No sweat.

    As opposed to running up to the chest hoping for sweet loots, discovering its been used, cleaning it out because I hate leaving trash for someone else to pick up, and thinking the other player is a jerk for leaving their trash behind which is now cluttering my inventory.

    So yeah, I'd rather people picked up their trash and cleared the chest. Not everyone feels that way, sure, but if someone leaves trash behind in a chest, I think they are being a selfish jerk.

    So by your standards it is fine that the trash clutters the inventory of person A, as long as they loot it all, but not okay if it clutters yours. Sounds like a personal issue.

    Since they got gold to take the trash, yes.

    LOL.

    This used to bother me as well. Now I just laugh and move on. It doesn't help to get bent out of shape over something you cannot control.

    I agree that people should have the courtesy to clean up on their own. I don't think it will ever happen.

    I don't use auto-loot because I want to see what I am picking up, but I always take everything.

    People gonna do what they do. So many other things I would like to see worked on before this.

    The problem is, my "trash" may not be your "trash". Know what I mean? I often leave set items, or purple quality items that I am not interested in. I consider that trash since when I loot chests it is because I am trying to get a very specific item(s). Same with those blue/green rings and necks. I have ZERO interest in them, even if they are only slightly sub-par to their purple/gold brethren. This doesn't mean someone else wouldn't want them. "Trash" as everyone keeps referring to it is subjective. The sooner everyone realizes that, the sooner people can stop making these posts on the forums crying about the subject matter.
  • Lylith
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    any chest, portal or node not fully looted should instantly explode for 999k unmitigable damage.





  • Jaraal
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    • if player moves more than 30m away from chest/node they have not fully looted then that player gets a dungeon/battlegrounds style lockout/cooldown during which time they cannot open/loot chests/nodes (whichever they left uncleared).

    I think that's a great idea! You can't loot this chest because you haven't finished looting the other one. That would solve the unlooted chest thing, for sure.

    Leandor wrote: »
    Remember, treasure maps can drop from chests. If you have the same one in your bank or on a character, you can't pick it up.
    You can have it in bank and still pick it up.

    That aside, in my opinion the majority of treasure maps are not better than white glyphs. I personally destroy all except Vvardenfell, Summerset, Stonefalls, Malabal Tor, Glenumbra and Bangkorai. I find the other overland sets are easy enough to farm.

    I like treasure maps, because they are a good source of quality decon jewelry (and armor). And I agree that they should stack. Some guilds auction them off in lots to raise funds, and they always sell for a decent price to folks like me that actually use them. I go on occasional farming runs where I collect mats, open chests, harvest surveys, and do treasure maps all at once. Saves time to do them all together, and can be profitable.

  • dsalter
    dsalter
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    removing the empty soulgems would go a long way. honestly its easier to get FILLED soulgems than empty ones, might as well just dump empty gems or make it so they can only be gained from mobs and containers like desks or nightstands and not chests
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • LadyDestiny
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    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    Totally agree. All or nothing. They should have fixed this ages ago.
  • KyraCROgnon
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    I agree that people not cleaning after themselves is rude and irritating.
    I see 3 way to approach it
    - make opened containers/resource nodes despawn fast after opening
    - replace the content with a single container (like the ones you get from daily rewards, or the ones you sometime fish) , so people have to take it all. Yes, that will mean having to spend time clicking in your inventory later to open stuff, hardly a big feal imo but i see lasy looter already screaming

    And the last one that i haven't seen suggested yet : force people to take loot in a specific order ! no "E" button, mandatory autoloot, and the first item in your bag is the lowest quality one. So if the chest has 1 resourse, 1 white glyph; 1 green item, 1 blue set item and you only have 3 bag space, the blue set item WILL be the one left in the chest, no other way around
  • calia1120
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    AlnilamE wrote: »
    PlagueSD wrote: »
    AlnilamE wrote: »
    notyuu wrote: »
    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
    Personally takes me about 4-5 seconds, tops
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    that could work too

    1. Summon merchant
    2. Look around to see where merchant spawned
    3. Interact with merchant and wait for interact lag to end.
    4. Auto-sell junk that doesn't actually sell anything
    5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.

    That does take me more than 30 seconds depending on how much coffee I've had.

    I do something much simpler. I never have any issues at chests..and I DO loot everything.

    If $inventory.freespace < 10 {vendor stuff} else {continue}

    Yes. And I usually only run out of inventory space if I'm participating in guild events and therefore not going at my own pace.

    But honestly, without Wykkyd's toolbar to tell me what my inventory it, I would run out of space all the time because I don't keep opening my inventory to check.

    Update coming on the toolbar. My machine decided to hate me briefly.
    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
  • D0PAMINE
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    Maybe there shouldnt be trash in a chest. Also, people can loot whatever they feel like. They found the chest in the first place and it will despawn and respawn full reguardless. With auto loot on and near full inv, the best stuff is alway left and the trash is looted first.
    Edited by D0PAMINE on June 7, 2018 7:56AM
  • Lord_Ninka
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    The next spawn timer should just start when the chest/portal is opened (and maybe that's already how it works?) and the only problem left is the disappointment of thinking you've found a full chest and then it's practically empty. I don't have an idea for the portals, but with regards to the chest, that problem could be solved by letting their lid stay open when it is unlocked, so that you can spot it from a distance.

    I don't think it's fair to blame people for not looting completely. If there's a problem here then it's a problem with the game, not the players who don't loot every piece of trash they find.
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