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Chests, Psijic portals and [REDACTED] Players

notyuu
notyuu
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The problem: You encounter a chest of portal, open it and find all that's left inside it is meh tier items due to some players being ***

The Solution: Make the portals and chests despawn 30 seconds after they have been opened, of course this would only apply to overworld chests, dungeon and trial ones would remain untouched [and drop an angry boss monster on them per item they leave behind]
  • testd4n1
    testd4n1
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    This has been going on since, like, ever.
  • AlnilamE
    AlnilamE
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    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.
    The Moot Councillor
  • Leandor
    Leandor
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    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
    Edited by Leandor on May 23, 2018 4:44PM
  • Banana
    Banana
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    Make autoloot compulsory
  • notyuu
    notyuu
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    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
    Personally takes me about 4-5 seconds, tops
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    that could work too
  • swippy
    swippy
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    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.
  • VaranisArano
    VaranisArano
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    The solution, of course, is for players to not be selfish and take out their trash. You open the node/chest, you empty the node/chest. Take out your trash.

    We've had this conversation multiple times on the forums. Inevitably someone goes "Well, you're the selfish ones for wanting me to cater to you! (By expecting me to take out my own trash)."

    I get it, I do. No one really likes taking out the trash. But seriously, have enough respect for other players to take out your trash.

    Or else you might hear me in zone going "[Rubedite Helmet of Health] looking for owner who forgot it in a chest" because I got left with your trash and so I think you're a selfish jerk who stuck me with an unemptied chest/node because you couldn't be bothered.
    Edited by VaranisArano on May 23, 2018 5:30PM
  • Ragged_Claw
    Ragged_Claw
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    Chest trash should be enchanted so it follows them around smacking them around the head until they pick it up and dispose of it like a decent person :lol: But yeah, I like the idea of only having a 'take all' option.
    PC EU & NA
  • Valen_Byte
    Valen_Byte
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    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    Brilliant.
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  • AlnilamE
    AlnilamE
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    notyuu wrote: »
    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
    Personally takes me about 4-5 seconds, tops
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    that could work too

    1. Summon merchant
    2. Look around to see where merchant spawned
    3. Interact with merchant and wait for interact lag to end.
    4. Auto-sell junk that doesn't actually sell anything
    5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.

    That does take me more than 30 seconds depending on how much coffee I've had.
    The Moot Councillor
  • MinuitPro
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    3a. Interact again after she kicks you, like Tythis.

    Btw; #dustman FTW - sorry to console peeps.
  • PlagueSD
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    AlnilamE wrote: »
    notyuu wrote: »
    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
    Personally takes me about 4-5 seconds, tops
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    that could work too

    1. Summon merchant
    2. Look around to see where merchant spawned
    3. Interact with merchant and wait for interact lag to end.
    4. Auto-sell junk that doesn't actually sell anything
    5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.

    That does take me more than 30 seconds depending on how much coffee I've had.

    I do something much simpler. I never have any issues at chests..and I DO loot everything.

    If $inventory.freespace < 10 {vendor stuff} else {continue}
    Edited by PlagueSD on May 23, 2018 5:49PM
  • AlnilamE
    AlnilamE
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    PlagueSD wrote: »
    AlnilamE wrote: »
    notyuu wrote: »
    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
    Personally takes me about 4-5 seconds, tops
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    that could work too

    1. Summon merchant
    2. Look around to see where merchant spawned
    3. Interact with merchant and wait for interact lag to end.
    4. Auto-sell junk that doesn't actually sell anything
    5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.

    That does take me more than 30 seconds depending on how much coffee I've had.

    I do something much simpler. I never have any issues at chests..and I DO loot everything.

    If $inventory.freespace < 10 {vendor stuff} else {continue}

    Yes. And I usually only run out of inventory space if I'm participating in guild events and therefore not going at my own pace.

    But honestly, without Wykkyd's toolbar to tell me what my inventory it, I would run out of space all the time because I don't keep opening my inventory to check.
    The Moot Councillor
  • STEVIL
    STEVIL
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    as long as unique only have one in inventory items are in those containers there wont be any easy solution.

    its not the guy who got there first's duty to police the item for those who come later. (spoken as auto-loot on guy.)

    not everyone has bought merchants to summon.

    now, if you want a solution that works - add an option for "s" when you are looking at a container. "S" = sell and it empities the chest and awards the character appropriate gold value as if the chest contents had been vendored.

    they can take what they want a freely instantly vendor the remaining stuff for gold on the spot.

    you're welcome.

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  • Leandor
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    swippy wrote: »
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.

    Simply make the package auto-open and its contents go in the appropriate bag. It can't be that difficult to program it in a way it doesn't inconvenience the player at all.

    EDIT: Yes, treasure maps are an issue. The solution is to autodestroy the duplicate. For the player looting the container, it doesn't make a difference anyways.

    If that option meets too much resistance, prompt the player. "This action will destroy treasure map xy. Do you really want to loot this container?" Pick no, send the map, reloot the container.
    Edited by Leandor on May 23, 2018 6:47PM
  • badmojo
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    How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.
    [DC/NA]
  • VaranisArano
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    badmojo wrote: »
    How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    If there's no chest (or an open chest) I can move on my farming route quickly. No sweat.

    As opposed to running up to the chest hoping for sweet loots, discovering its been used, cleaning it out because I hate leaving trash for someone else to pick up, and thinking the other player is a jerk for leaving their trash behind which is now cluttering my inventory.

    So yeah, I'd rather people picked up their trash and cleared the chest. Not everyone feels that way, sure, but if someone leaves trash behind in a chest, I think they are being a selfish jerk.
  • AlnilamE
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    Leandor wrote: »
    swippy wrote: »
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.

    Simply make the package auto-open and its contents go in the appropriate bag. It can't be that difficult to program it in a way it doesn't inconvenience the player at all.

    EDIT: Yes, treasure maps are an issue. The solution is to autodestroy the duplicate. For the player looting the container, it doesn't make a difference anyways.

    If that option meets too much resistance, prompt the player. "This action will destroy treasure map xy. Do you really want to loot this container?" Pick no, send the map, reloot the container.

    Autodestroy??? WHY????

    How about making them stackable like surveys are?

    I don't understand why that wasn't a thing when they made surveys stackable.
    The Moot Councillor
  • notyuu
    notyuu
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    badmojo wrote: »

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot
  • DaveMoeDee
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    badmojo wrote: »
    How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    The problems are 2:

    1. People see node from a distance, stop what they are doing to go over to it, see it is trash no one wants
    2. Potential impact on respawning of that node and other nodes on map. It is still unclear to me if this is actually a thing though.
  • badmojo
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    notyuu wrote: »
    badmojo wrote: »

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot

    You're sure this is how chest spawning works? I have heard that chests will respawn normally even if stuff is left behind.
    [DC/NA]
  • badmojo
    badmojo
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    DaveMoeDee wrote: »
    badmojo wrote: »
    How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.

    It just seems strange to me that people would rather have no chest than to loot someones leftovers.

    The problems are 2:

    1. People see node from a distance, stop what they are doing to go over to it, see it is trash no one wants
    2. Potential impact on respawning of that node and other nodes on map. It is still unclear to me if this is actually a thing though.

    That is why I suggested the chest appear opened after it has been picked, that way you can see it from a distance.
    [DC/NA]
  • Nightfall12
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    Make Chests turn into old school DnD mimics, if not cleared....then you have to kill the chest after interacting with it then the left over items are in a dead Corpse it doesn't affect next person.
    IF it kills you, it takes the stuff back and adds new items for next person!

    Also to alleviate the full inventory you will be allowed to access your inventory while the chest is open so you can Make room before the chest attacks you.

    If you clear it then the chest acts like normal and doesn't come alive after you.
    Ummm stuff… about stuff…or something.
  • Jaraal
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    PlagueSD wrote: »

    I do something much simpler. I never have any issues at chests..and I DO loot everything.

    This. Who has time to sort treasure in the field? I take it all and am on to the next one in a flash. Plenty of time to count the loot and dispose of the trash when I get to town.
  • Juju_beans
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    swippy wrote: »
    Leandor wrote: »
    Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.

    does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.

    Don't go on a loot venture with full bags is one solution.
    Takes a couple of seconds to discard one or two pieces of trash in your inventory to take the entire chest.
  • Valkysas154
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    Over world Treasure chests will now turn into mimics 10sec after looting if not all items are looted and will chase down the player who did not loot it all, even across zones or houses until you are dead or it is - about the same stats as a mud crab
  • DanteYoda
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    I just loot all and destroy crap later...
  • Zypheran
    Zypheran
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    We can argue and make valid points all day long. Unfortunately there are 2 types out there - those that consider others and those that don't give a crap!
    The latter will never be persuaded because, guess what? - they don't give a crap!!
    All my housing builds are available on YouTube
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    I am happy to share the EHT save files for most of my builds.
  • Septimus_Magna
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    notyuu wrote: »
    The problem: You encounter a chest of portal, open it and find all that's left inside it is meh tier items due to some players being ***

    The Solution: Make the portals and chests despawn 30 seconds after they have been opened, of course this would only apply to overworld chests, dungeon and trial ones would remain untouched [and drop an angry boss monster on them per item they leave behind]

    Good suggestion OP, I get flashback memories to the time when there was no crafting bag and all columbine you found only had worms..


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  • themaddaedra
    themaddaedra
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    AlnilamE wrote: »
    30 seconds is not enough to clear your inventory sometimes.

    Make that 3 minutes and you have a deal.

    I wouldn't go farm chests/portals if i didn't have enough inventory for it. Maybe it's just me but it doesn't mean anything to me if i have more time or not.
    The solution, of course, is for players to not be selfish and take out their trash. You open the node/chest, you empty the node/chest. Take out your trash.

    We've had this conversation multiple times on the forums. Inevitably someone goes "Well, you're the selfish ones for wanting me to cater to you! (By expecting me to take out my own trash)."

    I get it, I do. No one really likes taking out the trash. But seriously, have enough respect for other players to take out your trash.

    Or else you might hear me in zone going "[Rubedite Helmet of Health] looking for owner who forgot it in a chest" because I got left with your trash and so I think you're a selfish jerk who stuck me with an unemptied chest/node because you couldn't be bothered.

    That’s a real good solution, so good we all know it just won't happen. No matter what you say, people will leave their trash behind as long as they can.

    Best is either make the chests/portals disappear x seconds(imo 30 seconds is more than enough) after being touched or just don't allow selective loot on those, make them loot all or loot non.
    PC|EU
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