30 seconds is not enough to clear your inventory sometimes.
Make that 3 minutes and you have a deal.
Make all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
30 seconds is not enough to clear your inventory sometimes.
Make that 3 minutes and you have a deal.
how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
Personally takes me about 4-5 seconds, topsMake all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
that could work too
30 seconds is not enough to clear your inventory sometimes.
Make that 3 minutes and you have a deal.
how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
Personally takes me about 4-5 seconds, topsMake all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
that could work too
1. Summon merchant
2. Look around to see where merchant spawned
3. Interact with merchant and wait for interact lag to end.
4. Auto-sell junk that doesn't actually sell anything
5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.
That does take me more than 30 seconds depending on how much coffee I've had.
30 seconds is not enough to clear your inventory sometimes.
Make that 3 minutes and you have a deal.
how long does it take to press I, click the misc bag, grab crap [like husks for example] and throw it out?
Personally takes me about 4-5 seconds, topsMake all loot from chests, resource nodes, portals ad similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
that could work too
1. Summon merchant
2. Look around to see where merchant spawned
3. Interact with merchant and wait for interact lag to end.
4. Auto-sell junk that doesn't actually sell anything
5. Try to figure out which item you can spare that's less valuable/usefull than whatever junk is left in the chest.
That does take me more than 30 seconds depending on how much coffee I've had.
I do something much simpler. I never have any issues at chests..and I DO loot everything.
If $inventory.freespace < 10 {vendor stuff} else {continue}
Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.
How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.
It just seems strange to me that people would rather have no chest than to loot someones leftovers.
Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.
Simply make the package auto-open and its contents go in the appropriate bag. It can't be that difficult to program it in a way it doesn't inconvenience the player at all.
EDIT: Yes, treasure maps are an issue. The solution is to autodestroy the duplicate. For the player looting the container, it doesn't make a difference anyways.
If that option meets too much resistance, prompt the player. "This action will destroy treasure map xy. Do you really want to loot this container?" Pick no, send the map, reloot the container.
It just seems strange to me that people would rather have no chest than to loot someones leftovers.
How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.
It just seems strange to me that people would rather have no chest than to loot someones leftovers.
It just seems strange to me that people would rather have no chest than to loot someones leftovers.
it's not strange at all, the fact of the matter is, while there is the "left over" chest a new one can't spawn, in other words.. it basically blocks other people's chance at getting loot
DaveMoeDee wrote: »How about the chest phsically opens after it has been picked, that way your lives wouldn't be ruined by having to put your cursor over it.
It just seems strange to me that people would rather have no chest than to loot someones leftovers.
The problems are 2:
1. People see node from a distance, stop what they are doing to go over to it, see it is trash no one wants
2. Potential impact on respawning of that node and other nodes on map. It is still unclear to me if this is actually a thing though.
Make all loot from chests, resource nodes, portals and similar a "package" of either take all or nothing. Since so many players cannot or will not adhere to the basic rules of courtesy, shove it down their throats.
does that make the "package" take only one slot in your inventory until you do have time to clear stuff? that'd be awesome. if not, it wouldn't fix the problem.
The problem: You encounter a chest of portal, open it and find all that's left inside it is meh tier items due to some players being ***
The Solution: Make the portals and chests despawn 30 seconds after they have been opened, of course this would only apply to overworld chests, dungeon and trial ones would remain untouched [and drop an angry boss monster on them per item they leave behind]
30 seconds is not enough to clear your inventory sometimes.
Make that 3 minutes and you have a deal.
VaranisArano wrote: »The solution, of course, is for players to not be selfish and take out their trash. You open the node/chest, you empty the node/chest. Take out your trash.
We've had this conversation multiple times on the forums. Inevitably someone goes "Well, you're the selfish ones for wanting me to cater to you! (By expecting me to take out my own trash)."
I get it, I do. No one really likes taking out the trash. But seriously, have enough respect for other players to take out your trash.
Or else you might hear me in zone going "[Rubedite Helmet of Health] looking for owner who forgot it in a chest" because I got left with your trash and so I think you're a selfish jerk who stuck me with an unemptied chest/node because you couldn't be bothered.