Olen_Mikko wrote: »Finally i don't have to wipe my butt with my money
Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Enemy-of-Coldharbour wrote: »Let’s say you want to craft a full 3 piece set of legendary jewelry. Let’s assume you have maxed out your jewelry crafting skills and are Rank III in Platings Expertise. Let’s also say you are either too impatient to grind materials or RNG hates you so you choose to purchase materials in the guild stores. At current average prices (which will not get better any time soon, and will be far worse on console) this is how much you can expect to pay:
Materials and Costs for 2 Rings and 1 Necklace
- Platinum Ounces x350 @160g each = 56,000g
- Terne Plating x6 @2,250g each = 13,500g
- Iridium Plating x9 @ 5,000g each = 45,000
- Zircon Plating x12 @ 25,000g each = 300,000g
- Chromium Plating x24 @ 150,000g each = 3,600,000
- Grand Total for 3 piece legendary jewelry set = 4,014,500g
Only the wealthiest players will get to enjoy crafted legendary jewelry.
Once again, ZOS givith and taketh away in a single breath.
Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
exeeter702 wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Paying to access it is fine, assuming it will be handed to you without effort especially if its a more luxiourous bower boost, is silly.
The wording is what i was focusing on, complaining that you cant "enjoy crafting" right out of the gates screams entitlement. Of course it was going to be expensive, what did you honestly think? Is this your first mmo? Come on now....
Its not going to remain so crazy, calm down.
Juju_beans wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Within one week of the chapter coming out ?
Enemy-of-Coldharbour wrote: »At current average prices (which will not get better any time soon, and will be far worse on console) this is how much you can expect to pay:
Materials and Costs for 2 Rings and 1 Necklace
NupidStoob wrote: »Enemy-of-Coldharbour wrote: »At current average prices (which will not get better any time soon, and will be far worse on console) this is how much you can expect to pay:
Materials and Costs for 2 Rings and 1 Necklace
All my averages are already way lower than that so you are either on NA or like to inflate it a bit to give your argument more weight. Also since they are averages they are currently inflated by the extremely high sales right after release.
Prices will continue to drop for the reasons I pointed out in my earlier post.
However that all said prices will never reach a point where it's worth gilding out jewelry. Even gilding out gear currently is not worth it except for weapons so I am not sure where the expectation comes from that it will be different for jewelry.
99% of the playerbase doesn't even know their chars well enough to even feel the tiny difference between purple and golden jewelry in their playstyle.
Enemy-of-Coldharbour wrote: »NupidStoob wrote: »Enemy-of-Coldharbour wrote: »At current average prices (which will not get better any time soon, and will be far worse on console) this is how much you can expect to pay:
Materials and Costs for 2 Rings and 1 Necklace
All my averages are already way lower than that so you are either on NA or like to inflate it a bit to give your argument more weight. Also since they are averages they are currently inflated by the extremely high sales right after release.
Prices will continue to drop for the reasons I pointed out in my earlier post.
However that all said prices will never reach a point where it's worth gilding out jewelry. Even gilding out gear currently is not worth it except for weapons so I am not sure where the expectation comes from that it will be different for jewelry.
99% of the playerbase doesn't even know their chars well enough to even feel the tiny difference between purple and golden jewelry in their playstyle.
I'm PC/NA and I actually listed my averages on the low end. No inflation, no misrepresentation.
Apache_Kid wrote: »Juju_beans wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Within one week of the chapter coming out ?
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Apache_Kid wrote: »Juju_beans wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Within one week of the chapter coming out ?
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Apache_Kid wrote: »
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Kiralyn2000 wrote: »Apache_Kid wrote: »
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Then come back when it's had a couple years to settle, like the other crafting lines have.
The same thing has happened in every other MMO I've played, when a new crafting type (or tier) is introduced - the first couple weeks, the "master crafters" and market moguls take advantage of the rarity of materials & maxed crafters to gouge like hell. Over the next couple months, costs decrease as the supply of materials goes up, the number of capable crafters goes up, and the demand for products goes down.
Welcome to economy 101.
(That said, I agree that the number of nodes is annoyingly low. And the "trait materials also need to be refined from tenths" thing just seems like it was added to make our inventories crash again after they gave us more space with the coffers.)
exeeter702 wrote: »Apache_Kid wrote: »Juju_beans wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Within one week of the chapter coming out ?
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Its the first week ffs.
Even then, jewelry crafting was never going to be on the same level as other crafts initially. It was always billed and designed to be an expensive outlet. It is going to take an investment in time and / or money to reallly reap the full benefits of the type of build freedom that crafting jewelery provides
Purchasing summerset grants access to the system. Nothing more, nothing less. When more mats begin to circulate, you will see some stabalization, but not in the first week.
Juju_beans wrote: »Apache_Kid wrote: »Juju_beans wrote: »Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Within one week of the chapter coming out ?
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
But that's impossible as all the mats for jewelry are brand new and people are just starting to collect them.
Eventually JC will fall in line with the other crafts but certainly not in the first week.
Enemy-of-Coldharbour wrote: »Let’s say you want to craft a full 3 piece set of legendary jewelry. Let’s assume you have maxed out your jewelry crafting skills and are Rank III in Platings Expertise. Let’s also say you are either too impatient to grind materials or RNG hates you so you choose to purchase materials in the guild stores. At current average prices (which will not get better any time soon, and will be far worse on console) this is how much you can expect to pay:
Materials and Costs for 2 Rings and 1 Necklace
- Platinum Ounces x350 @160g each = 56,000g
- Terne Plating x6 @2,250g each = 13,500g
- Iridium Plating x9 @ 5,000g each = 45,000
- Zircon Plating x12 @ 25,000g each = 300,000g
- Chromium Plating x24 @ 150,000g each = 3,600,000
- Grand Total for 3 piece legendary jewelry set = 4,014,500g
Only the wealthiest players will get to enjoy crafted legendary jewelry.
Once again, ZOS givith and taketh away in a single breath.
Apache_Kid wrote: »exeeter702 wrote: »"Only the wealthiest will get to enjoy"
Lol... the entitlement is real.
Entitlement? We literally payed real life money for access to jewelry crafting that we barely get to use. Yes i do feel entitled to stuff i paid real dollars for.
Kiralyn2000 wrote: »Apache_Kid wrote: »
I want jewelry crafting to behave exactly as all other crafting lines in terms of upgrading costs.
Then come back when it's had a couple years to settle, like the other crafting lines have.
The same thing has happened in every other MMO I've played, when a new crafting type (or tier) is introduced - the first couple weeks, the "master crafters" and market moguls take advantage of the rarity of materials & maxed crafters to gouge like hell. Over the next couple months, costs decrease as the supply of materials goes up, the number of capable crafters goes up, and the demand for products goes down.
Welcome to economy 101.
(That said, I agree that the number of nodes is annoyingly low. And the "trait materials also need to be refined from tenths" thing just seems like it was added to make our inventories crash again after they gave us more space with the coffers.)