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Why Lag is what will KILL ESO

  • Karivaa
    Karivaa
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    From watching my friend play off his Xbox, I see that lag is not really an issue with consoles. Pc and Mac however, there is a huge problem, especially in pvp. In general I have no chance of seeing my incoming death, as all my enemies are invisible. Can you guess why?
    Are you kidding me? Hahaha! We have tons of lag!
  • hydrocynus
    hydrocynus
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    Is it going to kill ESO today?

    Or maybe tomorrow? When do you think it will happen?
    My internet is invalid
  • exiars10
    exiars10
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    Sunday afternoon and I can't search any guild store (R does nothing) nor I can see my listing...

    Great performance indeed.
    Aldmeri Dominion (PC Europe via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Jade1986
    Jade1986
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    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.
  • Smmokkee
    Smmokkee
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    What cracks me up is the zergers that log in everyday to look at a slideshow. How do these guys even play like this? Everyone must be drunk.

    Also I know you all are lagging on xbox one because I run 200 mbps.
    Edited by Smmokkee on February 11, 2018 5:57PM
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Pops_ND_Irish
    Pops_ND_Irish
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    No lag here, but I dont have PC or play pvp.
    Must be isolated
  • Elsonso
    Elsonso
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    Jade1986 wrote: »
    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    Because the server side checks, on the hardware they are using, can keep up with a lot of the things that people are doing in the game. PVE. Running around some city. Delves. Stuff that a lot of people are doing and not getting lag. Getting into trials, some dungeons, arenas, and Cyrodiil, increases the load on the server hardware and that is when lag can appear.
    Edited by Elsonso on February 11, 2018 6:01PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • cbaudersub17_ESO
    cbaudersub17_ESO
    ✭✭✭
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    I laughed so hard that I peed a little. Closer to 9 out of 10 identify a game performance issue.
    https://forums.elderscrollsonline.com/en/discussion/393101/does-zenimax-needs-to-improve-the-servers/p1


    Edited by cbaudersub17_ESO on February 11, 2018 6:06PM
  • DieAlteHexe
    DieAlteHexe
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    Jade1986 wrote: »
    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    Because the server side checks, on the hardware they are using, can keep up with a lot of the things that people are doing in the game. PVE. Running around some city. Delves. Stuff that a lot of people are doing and not getting lag. Getting into trials, some dungeons, arenas, and Cyrodiil, increases the load on the server hardware and that is when lag can appear.

    That makes sense but it is still not affecting everyone. My guild are a bunch of PvP devotees and only very rarely does anyone have lag.

    Look, I'm not White Knighting here. My background was CS/TS and when I see something like this, it's a puzzle. If everyone in the circumstances you outline here was lagging, then I'd be in total agreement, obviously. But that is not the case. So this gets me wondering. If it isn't "across the board" there has to be (a) reason/reasons why some have it and some don't.

    If, as Jade said, it's due to client/server changes, then that would affect everyone, no?




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Kwik1
    Kwik1
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    Idinuse wrote: »
    Kanar wrote: »
    Jade1986 wrote: »
    chris211 wrote: »
    So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
    Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.

    I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.

    In the video the key reasons were as follows:
    1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
    2. Prioritization of New content over fixing currently broken content.

    This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
    So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.

    Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.

    https://youtu.be/4odH8jDk-sg

    Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended

    Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.

    Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.

    Curious for my own lag investigation, how do you know where their data center is? Where is it?
    Jade1986 wrote: »
    chris211 wrote: »
    So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
    Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.

    I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.

    In the video the key reasons were as follows:
    1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
    2. Prioritization of New content over fixing currently broken content.

    This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
    So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.

    Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.

    https://youtu.be/4odH8jDk-sg

    Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended

    Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.

    Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.

    If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?

    You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?

    Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).

    No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth. :)

    The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?

    I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.

    I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.

    I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?

    Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.

    Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.

    Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.

    Yes but following YOUR logic why does ESO run flawless on my 4yr old computer with cable internet? I do vHoF/vMoL twice a week and have zero lag. I do PvP maybe once a week and have zero lag but I don't know if it is peak time or not since I don't focus on it.

    I can offer a partial explanation as to why on all these things...

    1) Why does ESO run laggy but my other games don't? I am no expert but my first guess would be they all have different paths to the data centers? ESo does not host every game company. You might have a great service to your other companies but 1 connection to ESO could be bad.

    2) Why do you have bad lag but I don't have any? Again I am no expert, but I would say again, the route your connection takes. If you have a single bad connection at ANY of the data centers on the way to ESO it can ruin the connection.

    I played DDO for years and server lag is easy to detect. Rubber banding is the main thing. Do you find yourself being pulled back to a previous location? if so that is server lag. Do you find that your attacks aren't responding for a few seconds to a minute? That could be server lag OR connection lag. If everyone lags at the same time, either you all live close to each other or it could be server lag.

    My favorite is when someone in the trial loses connection and comes back screaming about hating the lag in the game, and the other 11 of us are all running fine with no issues. That is NOT server lag that is YOUR connection.

    Again I do not defend ZOS from stupid build mechanics that they change, but I will defend the lag issue. If Iam not having server lag, how in the world do you think you are? Server lag hits everyone, connection lag hits only the people on that connection.
  • Kwik1
    Kwik1
    ✭✭✭✭
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    I laughed so hard that I peed a little. Closer to 9 out of 10 identify a game performance issue.
    https://forums.elderscrollsonline.com/en/discussion/393101/does-zenimax-needs-to-improve-the-servers/p1


    You do realize that only something like 5-10% of all gamers actually visit the forums for the game they play? Usually those with issues are the first. Basically those that are lagging are here looking for a fix while those in game that don't have a problem will only visit for other reasons. The poll is very skewed toward people with problems.

    Jump in the game and ask in zone and take a look at the responses just to see how it compares.

    I only say this because I see it all the time where 1 person says "Anyone just have some lag?" and about 20 people all say no. Seems like few people have bad lag in game talking to actual gamers.
  • cbaudersub17_ESO
    cbaudersub17_ESO
    ✭✭✭
    Kwik1 wrote: »
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    I laughed so hard that I peed a little. Closer to 9 out of 10 identify a game performance issue.
    https://forums.elderscrollsonline.com/en/discussion/393101/does-zenimax-needs-to-improve-the-servers/p1


    You do realize that only something like 5-10% of all gamers actually visit the forums for the game they play? Usually those with issues are the first. Basically those that are lagging are here looking for a fix while those in game that don't have a problem will only visit for other reasons. The poll is very skewed toward people with problems.

    Jump in the game and ask in zone and take a look at the responses just to see how it compares.

    I only say this because I see it all the time where 1 person says "Anyone just have some lag?" and about 20 people all say no. Seems like few people have bad lag in game talking to actual gamers.

    How do you plan to account for all those that already left the game because of this very issue?

    By the way, don't counter response bias with another response bias example. Statistics tip.
  • notimetocare
    notimetocare
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    Bhaal5 wrote: »
    Would be helpful to say what platform and server you are on. Maybe even where you are, too.

    Just have to look at the technical threads and all the countless amount of lag threads to establish that it doesnt matter its xbone, ps4 or pc or if its na or eu.... Its bad on ALL of them

    Eh... I get some in pvp from time to time on peak hours. Never otherwise. Personal stats are very important

    NA pc midwest , Google fiber
    Edited by notimetocare on February 11, 2018 6:29PM
  • Kwik1
    Kwik1
    ✭✭✭✭
    Kwik1 wrote: »
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    I laughed so hard that I peed a little. Closer to 9 out of 10 identify a game performance issue.
    https://forums.elderscrollsonline.com/en/discussion/393101/does-zenimax-needs-to-improve-the-servers/p1


    You do realize that only something like 5-10% of all gamers actually visit the forums for the game they play? Usually those with issues are the first. Basically those that are lagging are here looking for a fix while those in game that don't have a problem will only visit for other reasons. The poll is very skewed toward people with problems.

    Jump in the game and ask in zone and take a look at the responses just to see how it compares.

    I only say this because I see it all the time where 1 person says "Anyone just have some lag?" and about 20 people all say no. Seems like few people have bad lag in game talking to actual gamers.

    How do you plan to account for all those that already left the game because of this very issue?

    By the way, don't counter response bias with another response bias example. Statistics tip.

    Because I know too many people that leave a game mad at a stupid thing and like to blame it on something else.

    If you honestly think most people in a game visits the forums well, I feel bad for you but wish you luck in life. I hear a certain Saudi prince needs help and will make you rich you could contact him...
  • itehache
    itehache
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    I lag A LOT from my laptop (it is not a bad laptop), but from my bf's PC (which is a proper gaming PC) I experience 0 lag.
    Only when MM is loading all the info, that's the only time when I lag.
  • Kwik1
    Kwik1
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    itehache wrote: »
    I lag A LOT from my laptop (it is not a bad laptop), but from my bf's PC (which is a proper gaming PC) I experience 0 lag.
    Only when MM is loading all the info, that's the only time when I lag.

    Sorry, but since we don't agree with them then me must be wrong. We are actually having lag we just don't realize it yet...

    I am thinking of getting a good laptop this summer I wonder how ESO will run on it?
  • cbaudersub17_ESO
    cbaudersub17_ESO
    ✭✭✭
    .
    Kwik1 wrote: »
    Kwik1 wrote: »
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    I laughed so hard that I peed a little. Closer to 9 out of 10 identify a game performance issue.
    https://forums.elderscrollsonline.com/en/discussion/393101/does-zenimax-needs-to-improve-the-servers/p1


    You do realize that only something like 5-10% of all gamers actually visit the forums for the game they play? Usually those with issues are the first. Basically those that are lagging are here looking for a fix while those in game that don't have a problem will only visit for other reasons. The poll is very skewed toward people with problems.

    Jump in the game and ask in zone and take a look at the responses just to see how it compares.

    I only say this because I see it all the time where 1 person says "Anyone just have some lag?" and about 20 people all say no. Seems like few people have bad lag in game talking to actual gamers.

    How do you plan to account for all those that already left the game because of this very issue?

    By the way, don't counter response bias with another response bias example. Statistics tip.

    Because I know too many people that leave a game mad at a stupid thing and like to blame it on something else.

    If you honestly think most people in a game visits the forums well, I feel bad for you but wish you luck in life. I hear a certain Saudi prince needs help and will make you rich you could contact him...

    Seriously?! Setting a bag of dog crap on fire then leaving it on my porch would be classier...and probably more original.
    Edited by cbaudersub17_ESO on February 11, 2018 10:26PM
  • Jade1986
    Jade1986
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    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    Then why isn't everyone having the problem?

    The more folk I speak with about this, the more I see a divide...about 40/60 (40 lagged, 60 not). This really puzzles me.

    It shouldnt really be puzzling. Those 40 didnt have an issue before hand, then we did after the change. So, again, their fault.
  • Agalloch
    Agalloch
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    Tracert and pingploter do not show accurate routing data, all they show is the nodes your sending packets to will accept ICMP Time Exceeded Code ICMP packets. Hops that say “request timed out” just mean they are set to filter(drop) ICMP Time Exceeded codes. In fact ICMP isn’t even a reliable indicator if a service is up or down.

    I can ping my company database server just fine despite the database server itself being down. ICMP and other ping plotting tools are not a good means of connection testing reliability.

    The game lags because of some coding issues and design decisions by ZOS. We all love the fluid animation canceling real time like combat ESO has, but AC is just one of many small problems that end up causing bug ones. From a technical perspective every time you AC your telling your client to send packets to the server. If you couldn’t AC then you would slow down how many packets each player could send the server thus server response time would decrease. Lots of fixes like that is the only way they will ever fix lag because how how ESO uses TCP instead of UDP as it’s protocol.

    There is a reason trials are capped at 12 people, dungeons at 4, and Battle Grounds at three 4 man teams(12 people) Cyrodiil is a lost cause at this point. Nothing short of a complete re-write of the game engine both server and client side will ever make Cyrodiil function as it should with its 24 man group size and 80 people stacking at keeps whole 16-24 man raids layer PBAOE on zergs of people.

    It is what it is. I have found the game much more enjoyable just living with what it is. I play other games when it’s too laggy.

    And why in the early days we could see hundreds of players on the same screen with no lag ?
    Edited by Agalloch on February 12, 2018 8:40AM
  • Splattercat_83
    Splattercat_83
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    Datthaw wrote: »
    Would be helpful to say what platform and server you are on. Maybe even where you are, too.

    Pc NA west coast

    I don't think you need to specify. From what I gather it doesn't matter what platform. Everyone is upset and everyone is lagging.

    We should have a sit in at Zenimax, demand social justice...err I mean a lag free environment

    Gah! Everyone is NOT lagging. I sure don't, and the only folk in my guild who encounter it are PvPing. Overland? Delves? Dungeons etc.? No lag.

    That said, it's awful that PvPers are having such a terrible time of it.

    Don't worry, they will nerf something in PVE to try to fix it LOL.
  • Anhedonie
    Anhedonie
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    Bhaal5 wrote: »
    Lags been killing it since release :|

    Not exactly true. Lag came after server migration.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • DieAlteHexe
    DieAlteHexe
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    What's puzzling is that if the client is the problem why isn't everyone encountering this lag.

    This is getting circuitous.
    Datthaw wrote: »
    Would be helpful to say what platform and server you are on. Maybe even where you are, too.

    Pc NA west coast

    I don't think you need to specify. From what I gather it doesn't matter what platform. Everyone is upset and everyone is lagging.

    We should have a sit in at Zenimax, demand social justice...err I mean a lag free environment

    Gah! Everyone is NOT lagging. I sure don't, and the only folk in my guild who encounter it are PvPing. Overland? Delves? Dungeons etc.? No lag.

    That said, it's awful that PvPers are having such a terrible time of it.

    Don't worry, they will nerf something in PVE to try to fix it LOL.

    Wouldn't surprise me. It's par for the (MMO) course. :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Tandor
    Tandor
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    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    I guess I must have dreamt all those forum complaints about performance in Cyrodiil before they made that switch then. Perhaps it was just a premonition on my part!
  • MCBIZZLE300
    MCBIZZLE300
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    This game has become battle of the lag and disconnects and they just ignore it!
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Tandor wrote: »
    Jade1986 wrote: »
    To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
    Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.

    Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.

    The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.

    Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.

    They changed it from client side to server side and when they did that the issues started. So yes, it is their fault. It really is -that- simple. When the game was client side it ran smooth as whipped butter, when they swtiched it over, it went completely down the drain. It really is as simple as cause and effect in this situation.

    I guess I must have dreamt all those forum complaints about performance in Cyrodiil before they made that switch then. Perhaps it was just a premonition on my part!

    There’s a reason why topics about the ‘lightening patch’ exist, among others. To suggest that everything has been the same or similar throughout the history of the game goes contrary to my own experiences and those expressed by others. And yes, I reset my router.
  • idk
    idk
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    hydrocynus wrote: »
    Is it going to kill ESO today?

    Or maybe tomorrow? When do you think it will happen?

    I am thinking it will take at least 5 more years. Seems to be a slow curse since more players are in game now than a year ago as best as we can tell. Well, as best as we can tell unless everyone is linking their game to steam, which I doubt.
  • Voltos
    Voltos
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    I tried coming back to the game, but couldn't stay because of the performance issues. It's sad to see a game with so much potential get abused like this. Standard ping of 120 in a solo dungeon. 300+ in Cyrodiil.

    NA Server - US Central
  • Perwulf
    Perwulf
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    Sounds like OP's hardware issue, what are your specs?

    I don't lag in all PvE circumstances, I only lag in Cyrodill when it's pop locked and tons of player in one screen but then it's my hardware's fault because it can't handle that kind of load but what kills me is the latency since it will be 400-600 in that kind of situation.

    That said, my ping and game performance did improve after a week since summerset release. My ping is now back at 240-260 avg (Ping during first years of ESO) up to 290 at peak hours compared to 300 and above avg after one tamriel. My ESO also uses more CPU now and runs more smoother, the only problem I encounter is when I alt tab out from the game for too long to use my browser and alt tab back since then, it will lag badly and assets will load very slow until I restart the game. Fyi I'm running all at very high full screen with shadows only set as high, maximum particle system at 1000, particle suppression distance at 60, and view distance at 70. My specs also is not the powerful and just built for mid-range PC.
    "Monsters doesn't exist, we create them"
  • Digielf
    Digielf
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    Pokemon GO has 60 million monthly users, when you see youtube videos trolling about games that ''die'' its always random unofficial channels that have nothing to do with the games themselves
    Edited by Digielf on June 3, 2018 6:45AM
    Old TESO Player
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