Anotherone773 wrote: »lordrichter wrote: »lordrichter wrote: »Would be helpful to say what platform and server you are on. Maybe even where you are, too.
Just have to look at the technical threads and all the countless amount of lag threads to establish that it doesnt matter its xbone, ps4 or pc or if its na or eu.... Its bad on ALL of them
Sure it does. The problem is not always the server, even though people laugh at that idea. Sometimes, people just have a crappy path to the server.
The OP talks about PVE lag and in solo instances. "I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES." On PC NA, I don't get lag anywhere like that in PVE. I never get crippling lag. I am on PCNA, not on the west coast, so maybe that is something.
I don't doubt that they need to fix their servers. I just don't run to that excuse every time someone complains about lag.
For every one person that says they have no problems with the game and its works perfectly fine, their are 10 than say the opposite. Personally, If i play 2 hours straight without encountering a bug, FPS drop, or lag spike, i consider it really good. And i spend most of my time in the open world, its worse in instances.
The game has some serious issues. It isnt at the point where it will kill the game, but when you keep adding new stuff to a broken system, you compound the problem. The more it is compounded the harder it is to fix and the more severe the problem becomes.
Eventually, it will break the game to the point where you will lose more population than you gain consecutively month after month. When you reach that point of critical mass, THEN the game is dying. As people leave, more people will leave as their friends leave and they find themselves playing with no one they know. Meanwhile their friends are saying " come play X!"
The problem with that analysis is that for your 10 people saying the game doesn't work perfectly well there are 1000 people playing the game and not needing to post here at all.
If you're encountering FPS drops and lag spikes consistently in the open world then if you're on PC you should certainly look into things at your end. I can't speak for console, and I accept that a lot of players have issues in Cyrodiil and trials.
As for bugs in the open world, I've encountered 2 quest bugs in 4 years, I fixed one by retaking the quest and the other was fixed in the next incremental update.
Joy_Division wrote: »It's amazing the so many thousands and thousands of people who quit in frustration because of performance issues have lousy connections or need to reset their routers.
Joy_Division wrote: »It's amazing the so many thousands and thousands of people who quit in frustration because of performance issues have lousy connections or need to reset their routers.
It's amazing that my ISP works fine for everything else, even generally works fine on this game if I'm doing on dungeon. However, the moment I try to play this game when there is a faction stack or emperor defense in Cyrodiil or just get to stage 6 in DSA I get "lag".
Clearly ZoS has excellent severs and every single ISP in the US and abroad has crap service.
DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
The issue with problems like this is there are often far more variables then most people admit. Lag tends to be an issue across the entire connection, including the servers at the remote end.
If the servers aren't set up optimally, then you will have people who have issues with lag when their connection isn't optimal.
If people don't optimize their connections, then the choices Zen makes on what they do with their servers has a drastic impact on those players.
I'm certainly not going to criticize those frustrated with connectivity issues. One of the reasons my Playtime with WoW is spotty is due to constant disconnects. WoW says it's on my end. But being in the field myself, I know that part of it is the choices they make as to how they set up their servers, what security layers they use, how they choose to route their connections, etc.
Combine that with as many varieties of user device configurations then there are people in the world, and it gets tough to satisfy them all when it comes to lag. So I see it as a twofold solution:
1) players need to understand their role in network connectivity, and do what they can to optimize their setup. you can have 10 games that work for you, and one that doesn't, and there are still things you can do locally to improve that connection. It doesn't mean that it isn't the fault of the server...it just means that you are making a proactive choice to do what you can on your end.
2) Companies need to understand more intimately how their choices in regards to server setup, client connections, database management, and security protocols impact user access, and make well informed choices when it comes to committing to those endeavors. DDoS protection, as an example, is notorious for killing struggling connections. Yet companies slap it on their networks right and left. I don't blame them. DDoS attacks bring down server farms really fast. I dislike many of the DDoS protection approaches, but when push comes to shove, I'd rather have a spotty connection to play on, then no connection at all because the servers are dead.
That being said, I don't have lag issues here. But I do in other games, So I can empathize. HOWEVER, I'm not sure it's going to "kill" the game like many are threatening. I've been here since early release, and many things have been threatened by the player community to bring doom and gloom. The only thing That I have seen bring the game close to ruin was the whole VR debacle they hade on release. But they changed that rather quickly. The lag has been here since the game started, and it was much worse early on. Yes, it is much better then it used to be. Is it where it should be ? no. But I personally don't feel that It will kill the game.
They do still need to look at their structure though. Just as a player can find ways to improve their connection, so can Zenimin.
DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
PC EU. I litrally could go knock on their doors right now. And with a gig connection it annoys me right well , especially when i can go to ANY other game, any, and not have this issue.
Valve uses Akamai servers for Steam and yes, there are sometimes problems but it's nothing compared with ESO problems, so I don't think it's Akamai who is the problem.Ever since ZoS started using Akamai(I think it's a DDoS protection thingie or something like that) my avg latency to the server increased by like 40 ms. However the only times that I lag are when there are alot of players on screen like in a zerg fight on cyrodill(vivec) or maybe a really crowded dolmen(talking about latency, FPS stay roughly the same).
Other games that I play which have their US server located in Texas give me between 40-70 less ms than ESO(assuming the ESO US server is in Texas), and I play from outside the US so I'm wondering if maybe the Akamai service that ZoS is using has anything to do with it.
DieAlteHexe wrote: »The issue with problems like this is there are often far more variables then most people admit. Lag tends to be an issue across the entire connection, including the servers at the remote end.
If the servers aren't set up optimally, then you will have people who have issues with lag when their connection isn't optimal.
If people don't optimize their connections, then the choices Zen makes on what they do with their servers has a drastic impact on those players.
I'm certainly not going to criticize those frustrated with connectivity issues. One of the reasons my Playtime with WoW is spotty is due to constant disconnects. WoW says it's on my end. But being in the field myself, I know that part of it is the choices they make as to how they set up their servers, what security layers they use, how they choose to route their connections, etc.
Combine that with as many varieties of user device configurations then there are people in the world, and it gets tough to satisfy them all when it comes to lag. So I see it as a twofold solution:
1) players need to understand their role in network connectivity, and do what they can to optimize their setup. you can have 10 games that work for you, and one that doesn't, and there are still things you can do locally to improve that connection. It doesn't mean that it isn't the fault of the server...it just means that you are making a proactive choice to do what you can on your end.
2) Companies need to understand more intimately how their choices in regards to server setup, client connections, database management, and security protocols impact user access, and make well informed choices when it comes to committing to those endeavors. DDoS protection, as an example, is notorious for killing struggling connections. Yet companies slap it on their networks right and left. I don't blame them. DDoS attacks bring down server farms really fast. I dislike many of the DDoS protection approaches, but when push comes to shove, I'd rather have a spotty connection to play on, then no connection at all because the servers are dead.
That being said, I don't have lag issues here. But I do in other games, So I can empathize. HOWEVER, I'm not sure it's going to "kill" the game like many are threatening. I've been here since early release, and many things have been threatened by the player community to bring doom and gloom. The only thing That I have seen bring the game close to ruin was the whole VR debacle they hade on release. But they changed that rather quickly. The lag has been here since the game started, and it was much worse early on. Yes, it is much better then it used to be. Is it where it should be ? no. But I personally don't feel that It will kill the game.
They do still need to look at their structure though. Just as a player can find ways to improve their connection, so can Zenimin.DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
PC EU. I litrally could go knock on their doors right now. And with a gig connection it annoys me right well , especially when i can go to ANY other game, any, and not have this issue.
We must be neighbours. It's odd...how we are having such different experiences.
DieAlteHexe wrote: »The issue with problems like this is there are often far more variables then most people admit. Lag tends to be an issue across the entire connection, including the servers at the remote end.
If the servers aren't set up optimally, then you will have people who have issues with lag when their connection isn't optimal.
If people don't optimize their connections, then the choices Zen makes on what they do with their servers has a drastic impact on those players.
I'm certainly not going to criticize those frustrated with connectivity issues. One of the reasons my Playtime with WoW is spotty is due to constant disconnects. WoW says it's on my end. But being in the field myself, I know that part of it is the choices they make as to how they set up their servers, what security layers they use, how they choose to route their connections, etc.
Combine that with as many varieties of user device configurations then there are people in the world, and it gets tough to satisfy them all when it comes to lag. So I see it as a twofold solution:
1) players need to understand their role in network connectivity, and do what they can to optimize their setup. you can have 10 games that work for you, and one that doesn't, and there are still things you can do locally to improve that connection. It doesn't mean that it isn't the fault of the server...it just means that you are making a proactive choice to do what you can on your end.
2) Companies need to understand more intimately how their choices in regards to server setup, client connections, database management, and security protocols impact user access, and make well informed choices when it comes to committing to those endeavors. DDoS protection, as an example, is notorious for killing struggling connections. Yet companies slap it on their networks right and left. I don't blame them. DDoS attacks bring down server farms really fast. I dislike many of the DDoS protection approaches, but when push comes to shove, I'd rather have a spotty connection to play on, then no connection at all because the servers are dead.
That being said, I don't have lag issues here. But I do in other games, So I can empathize. HOWEVER, I'm not sure it's going to "kill" the game like many are threatening. I've been here since early release, and many things have been threatened by the player community to bring doom and gloom. The only thing That I have seen bring the game close to ruin was the whole VR debacle they hade on release. But they changed that rather quickly. The lag has been here since the game started, and it was much worse early on. Yes, it is much better then it used to be. Is it where it should be ? no. But I personally don't feel that It will kill the game.
They do still need to look at their structure though. Just as a player can find ways to improve their connection, so can Zenimin.DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
PC EU. I litrally could go knock on their doors right now. And with a gig connection it annoys me right well , especially when i can go to ANY other game, any, and not have this issue.
We must be neighbours. It's odd...how we are having such different experiences.
If you live in south western germany its very possible. =P
DieAlteHexe wrote: »DieAlteHexe wrote: »The issue with problems like this is there are often far more variables then most people admit. Lag tends to be an issue across the entire connection, including the servers at the remote end.
If the servers aren't set up optimally, then you will have people who have issues with lag when their connection isn't optimal.
If people don't optimize their connections, then the choices Zen makes on what they do with their servers has a drastic impact on those players.
I'm certainly not going to criticize those frustrated with connectivity issues. One of the reasons my Playtime with WoW is spotty is due to constant disconnects. WoW says it's on my end. But being in the field myself, I know that part of it is the choices they make as to how they set up their servers, what security layers they use, how they choose to route their connections, etc.
Combine that with as many varieties of user device configurations then there are people in the world, and it gets tough to satisfy them all when it comes to lag. So I see it as a twofold solution:
1) players need to understand their role in network connectivity, and do what they can to optimize their setup. you can have 10 games that work for you, and one that doesn't, and there are still things you can do locally to improve that connection. It doesn't mean that it isn't the fault of the server...it just means that you are making a proactive choice to do what you can on your end.
2) Companies need to understand more intimately how their choices in regards to server setup, client connections, database management, and security protocols impact user access, and make well informed choices when it comes to committing to those endeavors. DDoS protection, as an example, is notorious for killing struggling connections. Yet companies slap it on their networks right and left. I don't blame them. DDoS attacks bring down server farms really fast. I dislike many of the DDoS protection approaches, but when push comes to shove, I'd rather have a spotty connection to play on, then no connection at all because the servers are dead.
That being said, I don't have lag issues here. But I do in other games, So I can empathize. HOWEVER, I'm not sure it's going to "kill" the game like many are threatening. I've been here since early release, and many things have been threatened by the player community to bring doom and gloom. The only thing That I have seen bring the game close to ruin was the whole VR debacle they hade on release. But they changed that rather quickly. The lag has been here since the game started, and it was much worse early on. Yes, it is much better then it used to be. Is it where it should be ? no. But I personally don't feel that It will kill the game.
They do still need to look at their structure though. Just as a player can find ways to improve their connection, so can Zenimin.DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
PC EU. I litrally could go knock on their doors right now. And with a gig connection it annoys me right well , especially when i can go to ANY other game, any, and not have this issue.
We must be neighbours. It's odd...how we are having such different experiences.
If you live in south western germany its very possible. =P
I do, indeed. In the hills above the Bodensee.
DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth.
The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?
I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.
I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.
I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?
Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.
DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth.
The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?
I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.
I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.
I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?
Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.
Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.
Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth.
The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?
I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.
I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.
I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?
Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.
Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.
Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.
Different route? Different infrastructure code? The routing path to their servers is not something they have control over. ESO is great for me. SWTOR was abysmal, WoW iffy, DAoC (back in the day) horrific (but that was down to Sprint), UO was always pretty good, EQ, off and on.
These things are usually often a combination of issues; route, the way the net code is written for the game (higher tolerance in some, for example ESO boots me if there is the tiniest bit of a drop whereas SWTOR would hold out). Some folks also confuse GPU lage for net lag (don't know if that applies here).
lordrichter wrote: »lordrichter wrote: »Would be helpful to say what platform and server you are on. Maybe even where you are, too.
Just have to look at the technical threads and all the countless amount of lag threads to establish that it doesnt matter its xbone, ps4 or pc or if its na or eu.... Its bad on ALL of them
Sure it does. The problem is not always the server, even though people laugh at that idea. Sometimes, people just have a crappy path to the server.
The OP talks about PVE lag and in solo instances. "I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES." On PC NA, I don't get lag anywhere like that in PVE. I never get crippling lag. I am on PCNA, not on the west coast, so maybe that is something.
I don't doubt that they need to fix their servers. I just don't run to that excuse every time someone complains about lag.
Agreed.
Yesterday I had occasion to play ESO on both my computers, separately, and they're very similarly specced machines except for the graphics cards. My main gaming machine with the better card provided the same flawless performance I always get in PvE (I don't PvP), while my secondary machine with the lesser card and on slightly lower settings ran the game flawlessly in the open world but lagged significantly as soon as I entered a populated place like Vulkhels Guard or Daggerfall.
Quite apart from addons (I don't use any at all), the user's system has a major impact on performance. I'd be interested to know, for example, how people's experience of performance in ESO using Windows 10 compares to when they were using either Windows 7 or 8.1? I remain to be convinced that Windows 10 is a gaming OS. Has anyone rolled it back to their previous OS and seen any difference?
It's commonly accepted that a wired internet connection will give a far more consistent performance than a wireless one. It's also been well documented that there have been a lot of networking issues impacting on game performance especially in NA (where it's commonly stated by NA gamers that their internet services are generally inferior). These are all things that ZOS have no control over.
I don't doubt for a moment that the game servers could benefit from some upgrading and optimisation, and I believe that's being worked on constantly, but I don't accept for a moment that it's all down to the servers. The fact that the lag I experienced yesterday (and I appreciate "lag" isn't always the right term but it's the one everyone uses regardless so we all know what is meant by it) totally disappeared when I switched to a slightly better machine demonstrates that there's a lot many players can do at their end to improve performance. It might be a solution, it might only be a workaround, but if it improves performance then it's worth investigating.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth.
The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?
I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.
I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.
I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?
Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.
Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.
Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.
Different route? Different infrastructure code? The routing path to their servers is not something they have control over. ESO is great for me. SWTOR was abysmal, WoW iffy, DAoC (back in the day) horrific (but that was down to Sprint), UO was always pretty good, EQ, off and on.
These things are usually often a combination of issues; route, the way the net code is written for the game (higher tolerance in some, for example ESO boots me if there is the tiniest bit of a drop whereas SWTOR would hold out). Some folks also confuse GPU lage for net lag (don't know if that applies here).
Applies where? You have no idea what you're talking about since you have no idea what my problem with ESO performance is nor my rig and network setup. Confusing things is not something applicable to my post.
People that are scoffing at other players performance issues with the game is just ridiculous, and kind of hints at self absorption.
A game and it's services should simply be a turn key service, plug and play if you like, and not having an undisclosed condition of tweaking with Registry Editor values or using third party software for tweaking settings like i.e. MTU, TCP Chimney Offload, TCPNodelay, ctcp and such, just too squeeze some better pings or slightly lower lag out of the game.
As a paying customer for a product and associated services, I expect the product to work pretty much like any other service I pay for that utilizes the Internet for it's delivery.
Also, the PvP performance early after PC release was in no way as bad as it currently is, so people have had acceptable to great performance in game before, however suddenly numerous users are collectively experiencing the same issues, and the blame is on the user end and it's ISPs? Come on now.
Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.DieAlteHexe wrote: »To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
cbaudersub17_ESO wrote: »Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.DieAlteHexe wrote: »To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.
DieAlteHexe wrote: »cbaudersub17_ESO wrote: »Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.DieAlteHexe wrote: »To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.
The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.
Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.
cbaudersub17_ESO wrote: »DieAlteHexe wrote: »cbaudersub17_ESO wrote: »Sure it is. They designed it with known parameters about the types of hardware its customers are likely own and the existing infrastructure. They marketed the game. They have fundamentally changed how the game works across networks since release.DieAlteHexe wrote: »To lay the blame entirely on ZMax is convenient but I'm not convinced it's warranted.
Now, this is a novel idea. But there is a small chance that some of these people have already reset their routers.
The what's the explanation for all these folk who do not have any issues at all? Are those that are experiencing issues running really "peculiar" systems? Are the rest of us running "super rigs" or some sort of "template" rig? See, the thing is that I have been in the shoes of the folks that are having so many problems in ESO but in other games. Sometimes it was due to my less-than-bleeding-edge system, sometimes (more often) it was because I live on a hill in the boonchuckies and keeping power on nevermind a great 'net connect can be challenging at times. Sometimes it was due to one hop that was close to us that was basically borked and it took an eternity for them to fix it.
Sorry, I just can't at this point buy that it's all down to Zmax. I don't have a dog in this hunt but I have seen too many folks carrying on without problems to buy it. There is obviously something going on that is affecting entirely too many people and that needs to be addressed.
Clearly they reset their routers.
Head.hunter wrote: »From watching my friend play off his Xbox, I see that lag is not really an issue with consoles. Pc and Mac however, there is a huge problem, especially in pvp. In general I have no chance of seeing my incoming death, as all my enemies are invisible. Can you guess why?