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Why is Sload's still not nerfed?

  • Juhasow
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    Juhasow wrote: »
    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.

    Sloads broken? Nope, just you bad in pvp. I can couter pugs with this set, why you cant?

    I think You would have issues with countering me when I am naked sooo... :tongue:
  • Juhasow
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    Aznox wrote: »
    Juhasow wrote: »
    Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.
    Yes I am entitled to kill certain amount of potatoes.

    Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?

    You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.

    Umm like almost every online game . Look what is happening in Fortnite for example. If You're top player You can slaughter 1/5 of all players in the match sometimes by 1vXing them. Even between "top players" there is always skill gap which decides or alteast should decide who'll win.
  • Aznox
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    Juhasow wrote: »
    Aznox wrote: »
    Juhasow wrote: »
    Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.
    Yes I am entitled to kill certain amount of potatoes.

    Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?

    You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.
    Umm like almost every online game . Look what is happening in Fortnite for example. If You're top player You can slaughter 1/5 of all players in the match sometimes by 1vXing them.

    You've picked a game without a ranking system and widely criticized by the e-sport scene for having too much RNG as your example of a competitive game ...
    Even between "top players" there is always skill gap which decides or alteast should decide who'll win.

    True, but "top players" do not win 1vX encounters between themselves on a regular basis.
    (you are going to tell me about the FPS scenario with a streak of 1v1 encounters, this is a streak of 1v1 encounters, not 1vX)

    All i'm saying is we can't remove what you call "Xv1 tools" and "noob sets" from the game and expect potatoes to keep queuing for Cyrodiil or unranked BG.
    Edited by Aznox on May 28, 2018 5:59PM
    Aznox
    PC EU
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  • Juhasow
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    Aznox wrote: »
    Juhasow wrote: »
    Aznox wrote: »
    Juhasow wrote: »
    Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.
    Yes I am entitled to kill certain amount of potatoes.

    Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?

    You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.
    Umm like almost every online game . Look what is happening in Fortnite for example. If You're top player You can slaughter 1/5 of all players in the match sometimes by 1vXing them.

    You've picked a game without a ranking system and widely criticized by the e-sport scene for having too much RNG as your example of a competitive game ...
    Even between "top players" there is always skill gap which decides or alteast should decide who'll win.

    True, but "top players" do not win 1vX encounters between themselves on a regular basis.
    (you are going to tell me about the FPS scenario with a streak of 1v1 encounters, this is a streak of 1v1 encounters, not 1vX)

    All i'm saying is we can't remove what you call "Xv1 tools" and "noob sets" from the game and expect potatoes to keep queuing for Cyrodiil or unranked BG.

    Basicly what You're saying is what I am also thinking and agreeing on.

    I have nothing agaisnt decent sets existing in the game and improving pototo players performance. However when it comes to set there is red line which shouldnt be corssed and few sets in the past crossed it. Sload is another one and should get tuning down.

    Btw I dont think if potatoes would be destroyed currently by better players like they use to be , that it would lower PvP population. I mean have You seen what population currently looks like compared to years back ? PvP is getting less and less competitive and casual friendly and suprisingly population numbers are droping down or at best not growing up. Lot of experienced players that were keeping core population numbers just left because game is not competitive enough anymore. Potato players numbers would be always similar since they always play the same , zergsurfing to get things they need and leave. Getting better is part of the natural life cycle of casual player so if he is getting better faster there is huge chance he'll leave faster. If PvP stops to be competitive it starts to loose playerbase. Beeing too casual friendly is same as bad for the game as beeing too pro friendly.
    Edited by Juhasow on May 28, 2018 8:41PM
  • Elrond87
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    why dont they just make it so it can only proc on you once at a time
    PC|EU
    cp2807
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  • Juhasow
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    Elrond87 wrote: »
    why dont they just make it so it can only proc on you once at a time

    Because then people would start to demand for every debuff to work like that :trollface:
  • Skoomah
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    Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.

    Almost all the new sets that come out each patch is GARBAGE. No one runs it. Keep holding onto your old gear. Thanks for fun noobs.
    Edited by Skoomah on May 28, 2018 9:32PM
  • Aznox
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    Juhasow wrote: »
    Beeing too casual friendly is same as bad for the game as beeing too pro friendly.

    That's true. Finding such a balance is probably more an art than a science though.

    Let's wait a week or two and we will probably see some adjustments coming.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aznox
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    Skoomah wrote: »
    Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.
    Zaan, a giant fire link that makes you run for your life, is fun.
    Sload, an invisible DoT that proc on cooldown and is only seen on death recap, isn't really what i'd call fun.

    I agree that proc sets are more fun overall than stat bags though.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Juhasow
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    Aznox wrote: »
    Juhasow wrote: »
    Beeing too casual friendly is same as bad for the game as beeing too pro friendly.

    That's true. Finding such a balance is probably more an art than a science though.

    Let's wait a week or two and we will probably see some adjustments coming.

    We wont see any adjustments to Sload. Zenimax devs already said that when they're releasing set on live server it's final up to another update because otherwise people would QQ that they spended gold and mats and zenimax maked their builds RIP. This whole Sload thread is pretty theoretic since we most propably wont see change coming for another 3 months atleast.
  • Waffennacht
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    @Sharee you're wrong about the "Y" and "potatoes" bit.

    Not for the reasons I read (and to be honest I kinda skipped the last bit)

    But if "Y" (aka a set like Sloads) is what makes the difference between the potatoes winning or losing, then what you get is everyone using that singular set.

    If they cannot win with "B" but can with "Y" then they logically will always pick "Y" and you get an extremely bad PvP environment where everyone is exactly the same.

    And I suppose if everyone is wearing "Y" because if they use "X, B or D" they die, then doesn't that mean "Y" is over performing by definition?

    Edit: MFing autocorrect, if I wanted "Do" I would have typed "Do"
    Edited by Waffennacht on May 28, 2018 10:37PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Edziu
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    .
    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.

    that is a perfect explanation. you worded it perfectly.
    every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
    everyone should do that, and every one Does have to do that if they want to win a fight.

    so even for just bg's I should have around 4 if not more different setps depending on my enemies which I will see and be able to change gear mostly after 1st death yea?

    becasue as I see how different and efficient are working some build on bg's I need to have more than 2 to switch and during match to be even compatible with my enemiest but hey! if they will se Im fine with them then why they wont also change gear especially for me/my team to deal with it good and then again I need to change my gear/build

    vicious circle
  • Waffennacht
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    Edziu wrote: »
    .
    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.

    that is a perfect explanation. you worded it perfectly.
    every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
    everyone should do that, and every one Does have to do that if they want to win a fight.

    so even for just bg's I should have around 4 if not more different setps depending on my enemies which I will see and be able to change gear mostly after 1st death yea?

    becasue as I see how different and efficient are working some build on bg's I need to have more than 2 to switch and during match to be even compatible with my enemiest but hey! if they will se Im fine with them then why they wont also change gear especially for me/my team to deal with it good and then again I need to change my gear/build

    vicious circle

    Changing gear is for PC players
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Edziu
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    Skoomah wrote: »
    Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.

    Almost all the new sets that come out each patch is GARBAGE. No one runs it. Keep holding onto your old gear. Thanks for fun noobs.

    I dont think just bad players crying about it..atlest not only they, also mid player cry about thing like this because its making very bad players much better than before without any effort again those better, mid players because they dont want to play this new cancer set as it dont fit for them

    while those the best players are the best because they dont play only in this what thyey like more..its because they are playing with the best, most cancerous sets to be 200% efficient and ZOS introducing new proc set which they think to help bad player...dont even rethink how this pro player can use (exploit) even beterr...more efficient this set even against everyone

    and boring gameplay it gets while this pro player before is going for new cancer set and here where you had chance to just maybe run away or survive for mor seconds of burst then now not only you dont have chance to just run away, you are rekt instantly by combination of those stupid sets and pro player,

    this is not only boring...this is not fun when you cant anything becausue you even cant stay alive more than few seconds until this pro player will decide to just go somewhere else or jsst logout
  • Edziu
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    Aznox wrote: »
    True, but "top players" do not win 1vX encounters between themselves on a regular basis.
    (you are going to tell me about the FPS scenario with a streak of 1v1 encounters, this is a streak of 1v1 encounters, not 1vX)

    All i'm saying is we can't remove what you call "Xv1 tools" and "noob sets" from the game and expect potatoes to keep queuing for Cyrodiil or unranked BG.

    yes they do if dev will introduce OP thing like we have some proc sets in ESO

    I just remember gw2 had this problem after release their last expansion with new elite specs to evey class

    they have dont where new elite sec of warrior was just godmode like dk at ESO start
    you just saw this warrior and you even didnt fight, you just run away but oh wait...he was that op as he had also big mobility so you wasnt eble to run away from him

    or scrouge dot spamfest, you even didnt knowed why all of those dot ksills of scrouge was doing..you just spammed every to have it on cooldown and you was happy xD everyone was melting by it stainding for more than 2 seconds in it and wait for it...it was neede to jsut say on it in momentand those dots are applying to you every second standing in it soo even when you get you you still had dots on you xD

    and this was tool where those 2 subclasses was just rekting everyone other class no motter if they was at same skill lvl, it was jsut tool allowing them to win every 1vx with everyone, not only potatos

    and we ahve proc sets in eso where some of them cus...if yo dont wear them you put yourself from up for disadvantage against anyone who is using it
    even player who are bad now are at your skill lvl only by wearing those sets skipping any needed effort to get on that high skill lvl
  • Gprime31
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    FIX IT!!!!!!!
  • Edziu
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    Edziu wrote: »
    .
    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.

    that is a perfect explanation. you worded it perfectly.
    every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
    everyone should do that, and every one Does have to do that if they want to win a fight.

    so even for just bg's I should have around 4 if not more different setps depending on my enemies which I will see and be able to change gear mostly after 1st death yea?

    becasue as I see how different and efficient are working some build on bg's I need to have more than 2 to switch and during match to be even compatible with my enemiest but hey! if they will se Im fine with them then why they wont also change gear especially for me/my team to deal with it good and then again I need to change my gear/build

    vicious circle

    Changing gear is for PC players

    yeah its also righ..as on consoles it would take years to change gear again every your opponet/enemy team
    but even if on pc...its for me stupid hwo you will need to many different setups for just pvp and how many inventory slot for it will be, mats, gold to buy, create those (will ignore that you cant even make good money by only pvp if you dont zerg with top1 zergs in your alliance)
  • Juhasow
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    Skoomah wrote: »
    Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.

    Almost all the new sets that come out each patch is GARBAGE. No one runs it. Keep holding onto your old gear. Thanks for fun noobs.

    This particular sets is designed for bad players so I dont know why they would cry about it. There is nothing boring in thinking what You're actually doing if You want to win instead of beeing carried by random procs doing the job for You. Sets should be addition to Your abilities not replacement for them.

    No not "amost every set" that comes is a trash. Problem is that certain group of idioticly ovvertuned sets makes others looks like trash because when peopel have to choose between effective but requiring skill playstyle and effective brainles playstyle it's obvious what will be the choice for majority. People You're talking about that cries about certain sets are many times people who wants lot of sets to be usefull and this is why they're pointing which sets blocks this.
  • Xsorus
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    I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...
  • Strider__Roshin
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    Xsorus wrote: »
    I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...

    It's because something can actually damage shield spammers so it's the end of the world. Hence why you see it everywhere. Really goes to show how many sorcs there are out there.
  • BaneOfBattler
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    This thread is full of experts contradicting themselves in the same post.

  • Sharee
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    And I suppose if everyone is wearing "Y" because if they use "X, B or D" they die, then doesn't that mean "Y" is over performing by definition?

    Or maybe X B and D just were the wrong sets for the job. Sload is the perfect set if you want to finish off that slippery eel who orbits a rock at mach 5 and between rolling, shielding, and abusing lag avoids 90% of the damage that would otherwise hit him (which, incidentally, i believe is the reason why ZOS put the set into the game in the firstplace).

    That's the only scenario where sload "overperforms" (in the minds of the self-proclaimed demigods who believe it is their birthright to never die against less than 5 opponents, and anything that makes them die must be a sacrilege).
  • Koensol
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    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
    What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.
  • Feanor
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    Daus wrote: »
    Xsorus wrote: »
    I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...

    It's because something can actually damage shield spammers so it's the end of the world. Hence why you see it everywhere. Really goes to show how many sorcs there are out there.

    Funny. Most people complain it breaks cloak. I know you’re unhappy because medium armour is in the state it is. But that your favorite play style isn’t on par doesn’t justify screwing all the others out there too. At least that’s how I see it.

    FYI most Sorcs would gladly give Shield stacking away if they get a solid defense in return that scales better. It’s not that we love wasting the bar slots on 2 or 3 shields and to need the sustain to actually use them. It would be so much better to have something reliable instead.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Sharee
    Sharee
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    Koensol wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
    What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.

    I was talking specifically about the attitude of "i could kill X by myself before, which means im good, which means i deserve to kill X no matter what, and anything that makes it so i can not kill X is cancerous OP"

    Sure, there may be OP things in the game, and you absolutely should voice your opinion if it is a valid concern, but "It makes me lose to 6 players!" definitely isn't one.
  • Edziu
    Edziu
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    Sharee wrote: »
    Koensol wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    Sharee wrote: »
    Juhasow wrote: »
    #2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?

    The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.

    If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".

    It is the game's rules that determine who you should be able to kill, not the other way around.

    No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.


    "I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"

    You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.

    The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
    What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.

    I was talking specifically about the attitude of "i could kill X by myself before, which means im good, which means i deserve to kill X no matter what, and anything that makes it so i can not kill X is cancerous OP"

    Sure, there may be OP things in the game, and you absolutely should voice your opinion if it is a valid concern, but "It makes me lose to 6 players!" definitely isn't one.

    do you have played any class on which this sload is just killing this class? nb or magsorc
    I even once didnt get in cyrodil just by my lazyness but was on bg's
    and I can tell you I have even problem to survive single player here, cant even run away becasue of sload
    before when I saw I cant kill someone I siply was able to run away except from stamsorc hurricane or templars jabs snare but still it could be possibly to run away
    now as 50% of bg population have sload Im dying to almost everyone on this because most players are on dots, sload proc and I cant cloak it with pathetic vigor healing which is maybe additional 100 healing than sload damage dot so how im suppose to heal through rest of dots + skoria with it?

    im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?
  • Sharee
    Sharee
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    Edziu wrote: »

    im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?

    Stam NB is a very bursty class. You should have the other guy dead before his slow-acting sload could do any meaningful damage to you. It sounds to me like you just got too used to the ease cloak allowed you to run from fights that didn't go your way. Well...

    My most played character is a mDK. You can guess how ofter I get to run from fights that don't go my way. Sload or not.
  • ak_pvp
    ak_pvp
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    Feanor wrote: »
    Daus wrote: »
    Xsorus wrote: »
    I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...

    It's because something can actually damage shield spammers so it's the end of the world. Hence why you see it everywhere. Really goes to show how many sorcs there are out there.

    Funny. Most people complain it breaks cloak. I know you’re unhappy because medium armour is in the state it is. But that your favorite play style isn’t on par doesn’t justify screwing all the others out there too. At least that’s how I see it.

    FYI most Sorcs would gladly give Shield stacking away if they get a solid defense in return that scales better. It’s not that we love wasting the bar slots on 2 or 3 shields and to need the sustain to actually use them. It would be so much better to have something reliable instead.

    Med isn't even that bad anymore. A lot more is dodgable, heavy was nerfed a lot. The strong heavy sets are now accessible by med via retraiting of jewlery and now with power creep, high damage/pressure builds are in again, allowing a wider gap between more/less damage oriented builds.

    Make shuffle a little cheaper, 2/2.5k maybe, since its a pretty decent defense and an OK immunity, but not worth 4k. Maybe 1k crit resist as a 5pc, as if they are slippy to its harder to land a more devastating blow on them.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Edziu
    Edziu
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    Sharee wrote: »
    Edziu wrote: »

    im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?

    Stam NB is a very bursty class. You should have the other guy dead before his slow-acting sload could do any meaningful damage to you. It sounds to me like you just got too used to the ease cloak allowed you to run from fights that didn't go your way. Well...

    My most played character is a mDK. You can guess how ofter I get to run from fights that don't go my way. Sload or not.

    dk like templar in overall arnt created to run from fights righ? they jsut dont have tools to run but can be really tankly

    I on nb have literally *** healing so cloak was really my main defense with very low health, yes, I based on high damage to kill someone fast but since gankers got many nerfs and was many buffs in overall to survivability like sets for defense or reduce your opponents damage its hard to kill someone very tankly without using proc sets if you are this "dying player race" to who cancer builds are just not fit

    I as this player who dont play meta because dont fit to my gameplay with every patch I getting more disadvantage because of newest broken sets

    and dont say mdk is weak..as for duel it isnt called for nothing god of duels in over maybe 2 years?
  • Sharee
    Sharee
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    Edziu wrote: »
    Sharee wrote: »
    Edziu wrote: »

    im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?

    Stam NB is a very bursty class. You should have the other guy dead before his slow-acting sload could do any meaningful damage to you. It sounds to me like you just got too used to the ease cloak allowed you to run from fights that didn't go your way. Well...

    My most played character is a mDK. You can guess how ofter I get to run from fights that don't go my way. Sload or not.

    dk like templar in overall arnt created to run from fights righ? they jsut dont have tools to run but can be really tankly

    I on nb have literally *** healing so cloak was really my main defense with very low health, yes, I based on high damage to kill someone fast but since gankers got many nerfs and was many buffs in overall to survivability like sets for defense or reduce your opponents damage its hard to kill someone very tankly without using proc sets if you are this "dying player race" to who cancer builds are just not fit

    I as this player who dont play meta because dont fit to my gameplay with every patch I getting more disadvantage because of newest broken sets

    and dont say mdk is weak..as for duel it isnt called for nothing god of duels in over maybe 2 years?

    Magicka DK isn't weak, but neither is a stamblade. "Created to run from fights"? Right. That's just your mindset.
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