VioletVience wrote: »No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
Sloads broken? Nope, just you bad in pvp. I can couter pugs with this set, why you cant?
Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.Yes I am entitled to kill certain amount of potatoes.
Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?
You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.
Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.Yes I am entitled to kill certain amount of potatoes.
Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?
You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.
Umm like almost every online game . Look what is happening in Fortnite for example. If You're top player You can slaughter 1/5 of all players in the match sometimes by 1vXing them.
Even between "top players" there is always skill gap which decides or alteast should decide who'll win.
Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.Yes I am entitled to kill certain amount of potatoes.
Can you show me a successful competitive online game where top players and noobs get put in the same arena for the laters to get slaughtered 100 times out of 100 ?
You should be thankful that going out in Cyrodiil to hunt potatoes as a sport is even possible, because you are not going to do that in LoL/DotA/Overwatch and whatever Diamond League you think to be part of.Umm like almost every online game . Look what is happening in Fortnite for example. If You're top player You can slaughter 1/5 of all players in the match sometimes by 1vXing them.
You've picked a game without a ranking system and widely criticized by the e-sport scene for having too much RNG as your example of a competitive game ...Even between "top players" there is always skill gap which decides or alteast should decide who'll win.
True, but "top players" do not win 1vX encounters between themselves on a regular basis.
(you are going to tell me about the FPS scenario with a streak of 1v1 encounters, this is a streak of 1v1 encounters, not 1vX)
All i'm saying is we can't remove what you call "Xv1 tools" and "noob sets" from the game and expect potatoes to keep queuing for Cyrodiil or unranked BG.
Beeing too casual friendly is same as bad for the game as beeing too pro friendly.
Zaan, a giant fire link that makes you run for your life, is fun.Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.
dwemer_paleologist wrote: ».#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
that is a perfect explanation. you worded it perfectly.
every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
everyone should do that, and every one Does have to do that if they want to win a fight.
dwemer_paleologist wrote: ».#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
that is a perfect explanation. you worded it perfectly.
every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
everyone should do that, and every one Does have to do that if they want to win a fight.
so even for just bg's I should have around 4 if not more different setps depending on my enemies which I will see and be able to change gear mostly after 1st death yea?
becasue as I see how different and efficient are working some build on bg's I need to have more than 2 to switch and during match to be even compatible with my enemiest but hey! if they will se Im fine with them then why they wont also change gear especially for me/my team to deal with it good and then again I need to change my gear/build
vicious circle
Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.
Almost all the new sets that come out each patch is GARBAGE. No one runs it. Keep holding onto your old gear. Thanks for fun noobs.
True, but "top players" do not win 1vX encounters between themselves on a regular basis.
(you are going to tell me about the FPS scenario with a streak of 1v1 encounters, this is a streak of 1v1 encounters, not 1vX)
All i'm saying is we can't remove what you call "Xv1 tools" and "noob sets" from the game and expect potatoes to keep queuing for Cyrodiil or unranked BG.
Waffennacht wrote: »dwemer_paleologist wrote: ».#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
that is a perfect explanation. you worded it perfectly.
every time i am about to leave stealth and engage an enemy i have to consider who i am fighting and what type of armor i should wear and what skill i should slot.
everyone should do that, and every one Does have to do that if they want to win a fight.
so even for just bg's I should have around 4 if not more different setps depending on my enemies which I will see and be able to change gear mostly after 1st death yea?
becasue as I see how different and efficient are working some build on bg's I need to have more than 2 to switch and during match to be even compatible with my enemiest but hey! if they will se Im fine with them then why they wont also change gear especially for me/my team to deal with it good and then again I need to change my gear/build
vicious circle
Changing gear is for PC players
Every time a set comes out that allows you to kill someone, bad players come out a cry about it. So I guess we should all keep using sets and gear that came out 3-4 years ago????? Thanks for promoting BORING gameplay.
Almost all the new sets that come out each patch is GARBAGE. No one runs it. Keep holding onto your old gear. Thanks for fun noobs.
I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...
Waffennacht wrote: »
And I suppose if everyone is wearing "Y" because if they use "X, B or D" they die, then doesn't that mean "Y" is over performing by definition?
What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...
It's because something can actually damage shield spammers so it's the end of the world. Hence why you see it everywhere. Really goes to show how many sorcs there are out there.
What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
What kind of nonsense is this? If we apply this logic to the game, all of the cancerous OP stuff in this game would be justified, because hey "it's part of the game. Deal with it." SMH.#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
I was talking specifically about the attitude of "i could kill X by myself before, which means im good, which means i deserve to kill X no matter what, and anything that makes it so i can not kill X is cancerous OP"
Sure, there may be OP things in the game, and you absolutely should voice your opinion if it is a valid concern, but "It makes me lose to 6 players!" definitely isn't one.
im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?
I fail to see how this set is that powerful, I see some saying multiple people can hit ya with it but really you can eat multiple things from multiple sets...
It's because something can actually damage shield spammers so it's the end of the world. Hence why you see it everywhere. Really goes to show how many sorcs there are out there.
Funny. Most people complain it breaks cloak. I know you’re unhappy because medium armour is in the state it is. But that your favorite play style isn’t on par doesn’t justify screwing all the others out there too. At least that’s how I see it.
FYI most Sorcs would gladly give Shield stacking away if they get a solid defense in return that scales better. It’s not that we love wasting the bar slots on 2 or 3 shields and to need the sustain to actually use them. It would be so much better to have something reliable instead.
im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?
Stam NB is a very bursty class. You should have the other guy dead before his slow-acting sload could do any meaningful damage to you. It sounds to me like you just got too used to the ease cloak allowed you to run from fights that didn't go your way. Well...
My most played character is a mDK. You can guess how ofter I get to run from fights that don't go my way. Sload or not.
im dying now here to single player from which I wasnt dying because they just cut off my main defense and I have no any counter to even try survive here, is this balanced for you?
Stam NB is a very bursty class. You should have the other guy dead before his slow-acting sload could do any meaningful damage to you. It sounds to me like you just got too used to the ease cloak allowed you to run from fights that didn't go your way. Well...
My most played character is a mDK. You can guess how ofter I get to run from fights that don't go my way. Sload or not.
dk like templar in overall arnt created to run from fights righ? they jsut dont have tools to run but can be really tankly
I on nb have literally *** healing so cloak was really my main defense with very low health, yes, I based on high damage to kill someone fast but since gankers got many nerfs and was many buffs in overall to survivability like sets for defense or reduce your opponents damage its hard to kill someone very tankly without using proc sets if you are this "dying player race" to who cancer builds are just not fit
I as this player who dont play meta because dont fit to my gameplay with every patch I getting more disadvantage because of newest broken sets
and dont say mdk is weak..as for duel it isnt called for nothing god of duels in over maybe 2 years?