Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Please un 'fix' the 20 players killed quest in Cyrodiil.

Bunzaga_ESO
Bunzaga_ESO
✭✭✭
I don't think you 'developers' understand what kind of time investment goes into Cyrodiil, and the insane amount of points the gear and especially the seige equipment costs. Out of about 1 hour of Cyrdiil running around, waiting for groups, re-spawning from deaths, etc equates to about 10-15 mins of real PvP action.

What you have done, is remove most motivation for people to continue to play in Cyrodiil, once their 20 daily kills has been made. The other quests are too difficult to complete, some aren't even able to be completed, since your side may own the structure, so you can't take it. Other times you need a whole team of people to take the structure, and motivating the zerg to go deep into enemy territory, so you can complete a quest is nae possible.

If people were earning too many points for YOUR taste, you could always reduce the amount earned from 1000 to 250, that means I would have to kill 80 players to get the same reward from before. I think that is fair.

Forcing it to be a daily quest is a bad move, and will push people to enter Cyrodiil for 5 mins, join a large raid, get their 20 kills, and then log out for the day. Is that what you want?

Please re-consider this 'fix'.
Edited by Bunzaga_ESO on April 2, 2014 4:35PM
  • Auric_ESO
    Auric_ESO
    ✭✭✭✭
    What the heck? Do you not enjoy PvP and have fun? The quest is the only reason people pvp? Wow, I had no idea

    Edit: realized that was a bit more snarky than I intended. But really the sentiment is felt, why on earth is the quest the only reason that people would go into cyrodil for 5 min then logoff. I think you're either exagerating badly to make a point, or forgot why games are played....for the enjoyment of it
    Edited by Auric_ESO on April 2, 2014 4:41PM
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Your insatiable thirst for xp is what is clouding your judgement. Play PVP and you'll get your points. You are fixated on this one beginners quest that enabled easy point collection.

    ZOS has said from the beginning that balancing the game was and is very important. You will have your chance for xp just the way everyone else does.
  • Jeralrik
    Jeralrik
    ✭✭✭
    Personally I didn't even realize there were quests I was just running around having fun, now I find out we had quests wow I'm dense but hey I wasn't out there to complete quests I can do that in PvE I was out there to try ESO version of RVR like it was in DAoC. Capturing Keeps with siege equipment and getting realm points to unlock cool RvR skills was all I needed. Who needs repeatable quests I say remove the RvR quest line just make the points towards Keep captures and defense and a small amount on the people killed.
  • Bunzaga_ESO
    Bunzaga_ESO
    ✭✭✭
    @auric_eso If you haven't actually spent a day or two in Cyrodiil, then please don't try defending the current system / fix.

    I enjoy PvP as much as the next guy, but I also like to be rewarded for my effort, not just run around for an hour, kill a few people, run around for another hour, kill a few more.

    I really don't feel the need to defend what I said. If you don't get it, you haven't actually been to Cyrodiil.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    @auric_eso If you haven't actually spent a day or two in Cyrodiil, then please don't try defending the current system / fix.

    I enjoy PvP as much as the next guy, but I also like to be rewarded for my effort, not just run around for an hour, kill a few people, run around for another hour, kill a few more.

    I really don't feel the need to defend what I said. If you don't get it, you haven't actually been to Cyrodiil.
    I've been there in beta and had a blast attacking the various enemy encampments etc. When I read your post my take is not the issue that you are at a disadvantage or something else, you are taking issue that you can no longer rake in xp as quickly as before in real world time.
  • michaelpatrickjonesnub18_ESO
    That quest was a joke. They should have known better and implemented it as a daily in the first place. Anybody who plays MMO's knows that it was an easily exploitable quest.

    Dailies in other forms, can be added to compensate. But nothing should ever be repeatable without a cool down timer.
  • Severan
    Severan
    ✭✭✭
    I feel like I have to go back to the bounty board too much with every 20 kills. I think the daily idea is a good one tbh.
    Edited by Severan on April 2, 2014 4:50PM
    Xbox One - BeScurred
  • Bunzaga_ESO
    Bunzaga_ESO
    ✭✭✭
    Your insatiable thirst for xp is what is clouding your judgement. Play PVP and you'll get your points. You are fixated on this one beginners quest that enabled easy point collection.

    ZOS has said from the beginning that balancing the game was and is very important. You will have your chance for xp just the way everyone else does.

    I'm talking about the currency to purchase siege equipment and gear, I don't go to Cyrodiil for 'xp', in fact it is more the opposite, it is an XP sink. You can earn MUCH more xp doing quests outside of Cyrodiil, than you can inside.

    Again, please don't come here defending a system you don't have first hand experience with.

    How is taking a farm or a castle 'pvp'? I isn't. PvP is when you actually KILL OTHER PLAYERS. Sorry to burst your bubble.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    I welcome this change.

    Get the quest, teleport to the frontline, "touch" twenty enemy players, repeat as many times you wish: too much of an easy way to collect alliance points and encourages a "farming" mentality.

    Sorry for broken english :P
    Edited by Gisgo on April 2, 2014 4:50PM
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Your insatiable thirst for xp is what is clouding your judgement. Play PVP and you'll get your points. You are fixated on this one beginners quest that enabled easy point collection.

    ZOS has said from the beginning that balancing the game was and is very important. You will have your chance for xp just the way everyone else does.

    I'm talking about the currency to purchase siege equipment and gear, I don't go to Cyrodiil for 'xp', in fact it is more the opposite, it is an XP sink. You can earn MUCH more xp doing quests outside of Cyrodiil, than you can inside.

    Again, please don't come here defending a system you don't have first hand experience with.

    How is taking a farm or a castle 'pvp'? I isn't. PvP is when you actually KILL OTHER PLAYERS. Sorry to burst your bubble.
    YOU ARE ON THE SAME LEVEL AND OPPORTUNITIES AS EVERYONE ELSE. You are not left in the dust. You are taking issue with the real world time it will take to gain points versus pre-patch.

    And I spent betas in Cyrodiil.
    Edited by Publius_Scipio on April 2, 2014 4:51PM
  • Bunzaga_ESO
    Bunzaga_ESO
    ✭✭✭
    Gisgo wrote: »
    I welcome this change.

    Get the quest, teleport to the frontline, "touch" twenty enemy players, repeat as many times you wish: too much of an easy way to collect alliance points and encourages a "farming" mentality.

    Sorry for broken english :P

    Exactly, so reduce the amount of alliance points you get from the quest, don't just make it a daily quest.

    Also, FYI, I solo most of the time, so this quest was one of the main ways for me to earn alliance points, without having to join the zerg and take un-defended structures.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Gisgo wrote: »
    Also, FYI, I solo most of the time, so this quest was one of the main ways for me to earn alliance points, without having to join the zerg and take un-defended structures.

    I do the same and while i loved having this quest for the first times, it was kinda becoming my main activity (get to 20/20 so i can finally die and teleport back)...

    Group pvpers can get the quest done in 1 minute (for real) and collect thousands and thousands of alliance points a day which makes it kinda silly especially because you dont actually have to "kill" someone, poking at him is enough.
    Edited by Gisgo on April 2, 2014 4:56PM
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
    ✭✭✭
    @gisgo Half of the time you just had to be within the radius of your zerg to get credit for the kills. It was way too easy before.
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • Bunk
    Bunk
    ✭✭✭
    Plenty of ways to get AP. Deal with it.
    idiot
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    As an avid PVPer I cant agree with the OP. Traditional PVP is largely about competition and not about profit. If anything PVP in the games I have played have been great money sinks for the economy. There exists one phase of the game where you can build your character and gear, the PVP realm is where you find out if you need to go back and further build your character. Its a testing ground, not a gear grinding minigame.

    Just have fun with PVP and compete, the rewards are just a bonus.
  • Bunzaga_ESO
    Bunzaga_ESO
    ✭✭✭
    @gisgo Half of the time you just had to be within the radius of your zerg to get credit for the kills. It was way too easy before.

    They could always address the issue in a different way. I'm just saying: This was a nice solo style mission, where I didn't need to depend on a large group to earn alliance points. Now I have to join a group and take un-defended structures. Not my idea of a fun 'PvP' time.

    Think about it. Don't just blurt out idiotic thoughts, just because the servers are down. Don't project your hate onto me.

    Let's just see how things go from here on. Perhaps I'm wrong, and it will be a blast running around for hours with the zerg. I'm just not used to it.
  • Auric_ESO
    Auric_ESO
    ✭✭✭✭
    @gisgo Half of the time you just had to be within the radius of your zerg to get credit for the kills. It was way too easy before.

    They could always address the issue in a different way. I'm just saying: This was a nice solo style mission, where I didn't need to depend on a large group to earn alliance points. Now I have to join a group and take un-defended structures. Not my idea of a fun 'PvP' time.

    Think about it. Don't just blurt out idiotic thoughts, just because the servers are down. Don't project your hate onto me.

    Let's just see how things go from here on. Perhaps I'm wrong, and it will be a blast running around for hours with the zerg. I'm just not used to it.

    Dont run with the zerg! Get your small 1-2 4 man groups and hunt in the resupply routes. Its fun doing the group vs group thing rather than the zvz
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • cf197778_ESO
    Not that it means much. But if ESO turns into a bunch of daily quests like WoW did, I will unsubscribe.
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
    ✭✭✭
    They could always address the issue in a different way. I'm just saying: This was a nice solo style mission, where I didn't need to depend on a large group to earn alliance points. Now I have to join a group and take un-defended structures. Not my idea of a fun 'PvP' time.

    Think about it. Don't just blurt out idiotic thoughts, just because the servers are down. Don't project your hate onto me.

    Let's just see how things go from here on. Perhaps I'm wrong, and it will be a blast running around for hours with the zerg. I'm just not used to it.

    Hey sorry, I in no way was trying to be a jerk about anything, was just giving my opinion, sorry if I came off that way.

    I agree though, maybe if they make it 20 legitimate kills in a small group or solo, it could work. If it is harder to do and you actually have to get the kill maybe they could even supply more AP for it.

    There are plenty of ideas, and most could work - I just think the original quest was way too easy to exploit.

    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    I dont get it. If you liked soloing (like i do) then keep soloing, nothing changes.

    You dont have to join the zerg just because they turned a repeatable quest into a daily quest.

  • Bunzaga_ESO
    Bunzaga_ESO
    ✭✭✭
    Gisgo wrote: »
    I dont get it. If you liked soloing (like i do) then keep soloing, nothing changes.

    You dont have to join the zerg just because they turned a repeatable quest into a daily quest.

    To earn alliance points you do. How else is a solo player going to earn them? At least before, I could sit in the pathway between the enemy respawn, and do my best to cut off the reinforcements, and contribute in my own way.

    I guess this move steers players to actually farm taking structures instead of killing each other. If you are into warfare, using siege, and running with an army, this probably doesn't effect you.

    If you like 1v1 or 2v1 type encounters, to really test out your skills as a player, and grow, it just makes it harder to EARN the alliance points.
Sign In or Register to comment.