LMFAO. This post. A year ago people were screaming for heavy armor nerfs. Now they want it buffed
No heavy armor is still the premier armor for stam users in PvP. It performs very well and does not needn’t a buff. If anything medium needs some help.
Nelson_Rebel wrote: »LMFAO. This post. A year ago people were screaming for heavy armor nerfs. Now they want it buffed
No heavy armor is still the premier armor for stam users in PvP. It performs very well and does not needn’t a buff. If anything medium needs some help.
LMFAO this post
Someone's still living in ESO of 1 year ago.
False, heavy armor is used by none. Other than trolly people stacking attribute points into health and tethering themselves to a Healer to stay alive against 2-4 people before falling to a single bleed defile build or Stamblade Incap fear combo
It performs, but no it doesn't perform well. The only people who say it performs well are the poeple not using it becaause they kill everyone who is using it.
Here let me turn this around on you
"Nope Medium is fine, In fact it needs nerfs cause cause cause I said so, But I have no facts or substantial arguments to back it up other than 1 year ago and Typing "lmfao"
because I feel like a badass doing it"
^ Thats how you sound. Like a complete TOOL
LMFAO. This post. A year ago people were screaming for heavy armor nerfs. Now they want it buffed
No heavy armor is still the premier armor for stam users in PvP. It performs very well and does not need a buff. If anything medium needs some help.
But to the people saying it’s over performing, this is also untrue. Heavy armor as far as the passives and current values are concerned is just fine.
And OP, double the resistances bonuses?? What? You think we need people going into PvP with 30k base resistances or more? Come on. Your poll is biased and just as uninformed as the responses that you’re deeming to “have blinders on.”
Heavy has been nerfed repetitively without a rebalance, and now, it is definitely the lower choice for a lot of playstyles bar 2. When you have dragonknights swap to shields that their defense doesn't synergies with at all, you should realize that there is a problem.
- Constitution had its scaling removed, then was halved. Block cost was replaced with wrath... Then wrath was then blanket removed due to some "OP" stam sets.
- Not to mention def like block has been overnerfed to the point its absolutely unsustainable vs multiple targets.
- And as of summerset, the damage has increased a lot, and much of that isn't resistible by heavy, bleeds, sloads, etc. And now with jewelry crafting/transmuting, those "OP" heavy armour damage sets are possible to run for all.
ESO is weird in that tanky =/= more survivable,and that the strongest defense belongs to the traditionally squishy rogue archetype. So in the same vein, tanky shouldn't equal no damage.
As for the solution OP promotes, the resistances are fine, no need to increase them more, and it wouldn't fix any problem anyway. However now since heavy is again one of the lower performers, it could use something like wrath back to make it worth a little more, instead of the plain tank armour it is now.
Nelson_Rebel wrote: »...LMFAO. This post. A year ago people were screaming for heavy armor nerfs. Now they want it buffed
No heavy armor is still the premier armor for stam users in PvP. It performs very well and does not need a buff. If anything medium needs some help.
But to the people saying it’s over performing, this is also untrue. Heavy armor as far as the passives and current values are concerned is just fine.
And OP, double the resistances bonuses?? What? You think we need people going into PvP with 30k base resistances or more? Come on. Your poll is biased and just as uninformed as the responses that you’re deeming to “have blinders on.”
I alread gave tons of points in both my Original post and every post since
You have provided NOTHING to support "heavy is fine, believe me" other than to circumvent answering all my points throughout this Topic
Once you man up grow some balls and try to answer them with some actual intelligence we'll talk
Ragnaroek93 wrote: »Buff heavy armor while it's still the best for a ton of builds. Yeah, sure.Heavy has been nerfed repetitively without a rebalance, and now, it is definitely the lower choice for a lot of playstyles bar 2. When you have dragonknights swap to shields that their defense doesn't synergies with at all, you should realize that there is a problem.
- Constitution had its scaling removed, then was halved. Block cost was replaced with wrath... Then wrath was then blanket removed due to some "OP" stam sets.
- Not to mention def like block has been overnerfed to the point its absolutely unsustainable vs multiple targets.
- And as of summerset, the damage has increased a lot, and much of that isn't resistible by heavy, bleeds, sloads, etc. And now with jewelry crafting/transmuting, those "OP" heavy armour damage sets are possible to run for all.
ESO is weird in that tanky =/= more survivable,and that the strongest defense belongs to the traditionally squishy rogue archetype. So in the same vein, tanky shouldn't equal no damage.
As for the solution OP promotes, the resistances are fine, no need to increase them more, and it wouldn't fix any problem anyway. However now since heavy is again one of the lower performers, it could use something like wrath back to make it worth a little more, instead of the plain tank armour it is now.
Sure, medium and light armor got nerfed a lot too, it's only heavy armor which needs it's ridiculous passives back, because we need a meta of facetanking nobrainer builds again.
Heavy Armor while looked at in a vacuum looks fine or possibly in need of a buff, but when you consider some of the sets that come in heavy it changes... Consider Ravager, Seventh Legion, Fury, and various monster sets can all be in heavy. The problem IMO is you can combine a high amount of mitigation with a high amount of burst damage.
It should be one way or the other.
Savos_Saren wrote: »Actually, there was a thread where the Developers gave the % of people wearing light vs heavy vs medium. If I recall correctly, very few people were actually wearing heavy armor. I'll see if I can find it.
Ragnaroek93 wrote: »Buff heavy armor while it's still the best for a ton of builds. Yeah, sure.Heavy has been nerfed repetitively without a rebalance, and now, it is definitely the lower choice for a lot of playstyles bar 2. When you have dragonknights swap to shields that their defense doesn't synergies with at all, you should realize that there is a problem.
- Constitution had its scaling removed, then was halved. Block cost was replaced with wrath... Then wrath was then blanket removed due to some "OP" stam sets.
- Not to mention def like block has been overnerfed to the point its absolutely unsustainable vs multiple targets.
- And as of summerset, the damage has increased a lot, and much of that isn't resistible by heavy, bleeds, sloads, etc. And now with jewelry crafting/transmuting, those "OP" heavy armour damage sets are possible to run for all.
ESO is weird in that tanky =/= more survivable,and that the strongest defense belongs to the traditionally squishy rogue archetype. So in the same vein, tanky shouldn't equal no damage.
As for the solution OP promotes, the resistances are fine, no need to increase them more, and it wouldn't fix any problem anyway. However now since heavy is again one of the lower performers, it could use something like wrath back to make it worth a little more, instead of the plain tank armour it is now.
Sure, medium and light armor got nerfed a lot too, it's only heavy armor which needs it's ridiculous passives back, because we need a meta of facetanking nobrainer builds again.
No, they didn't. Morrowind took some small amount of sustain away. If you played from early days, heavy was trash, then got const/wrath and became decent, but sets like fury etc took it to the top for a certain few builds. Making tankier builds useless becasue of the stamDK/Stamden is like saying nerf all med because of NBs.
Tanky metas existed partially due to instant burst procs, which are generally sorted, though some issues remain. Shuffle is now gone from heavy builds, OP heavy only sets like black rose/7th, were nerfed, constitution was nerfed, block cost was removed, then wrath was too.
Heavy has has has a whole lot more nerfs in the recent past than medium's slight changes, and medium has been buffed indirectly too, many attacks dodgable now, soul assault no longer snares, access to things like ravager/truth without running healthy.
Also, facetank nobrainer builds are somehow worse that cloak/rollspam nobrainer builds that can kill fast too? Please. I would hardly class a situational (under damage) 200 wp/sp as ridiculous. It was even nerfed to have a slower ramp up before it reached peak too.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Buff heavy armor while it's still the best for a ton of builds. Yeah, sure.Heavy has been nerfed repetitively without a rebalance, and now, it is definitely the lower choice for a lot of playstyles bar 2. When you have dragonknights swap to shields that their defense doesn't synergies with at all, you should realize that there is a problem.
- Constitution had its scaling removed, then was halved. Block cost was replaced with wrath... Then wrath was then blanket removed due to some "OP" stam sets.
- Not to mention def like block has been overnerfed to the point its absolutely unsustainable vs multiple targets.
- And as of summerset, the damage has increased a lot, and much of that isn't resistible by heavy, bleeds, sloads, etc. And now with jewelry crafting/transmuting, those "OP" heavy armour damage sets are possible to run for all.
ESO is weird in that tanky =/= more survivable,and that the strongest defense belongs to the traditionally squishy rogue archetype. So in the same vein, tanky shouldn't equal no damage.
As for the solution OP promotes, the resistances are fine, no need to increase them more, and it wouldn't fix any problem anyway. However now since heavy is again one of the lower performers, it could use something like wrath back to make it worth a little more, instead of the plain tank armour it is now.
Sure, medium and light armor got nerfed a lot too, it's only heavy armor which needs it's ridiculous passives back, because we need a meta of facetanking nobrainer builds again.
No, they didn't. Morrowind took some small amount of sustain away. If you played from early days, heavy was trash, then got const/wrath and became decent, but sets like fury etc took it to the top for a certain few builds. Making tankier builds useless becasue of the stamDK/Stamden is like saying nerf all med because of NBs.
Tanky metas existed partially due to instant burst procs, which are generally sorted, though some issues remain. Shuffle is now gone from heavy builds, OP heavy only sets like black rose/7th, were nerfed, constitution was nerfed, block cost was removed, then wrath was too.
Heavy has has has a whole lot more nerfs in the recent past than medium's slight changes, and medium has been buffed indirectly too, many attacks dodgable now, soul assault no longer snares, access to things like ravager/truth without running healthy.
Also, facetank nobrainer builds are somehow worse that cloak/rollspam nobrainer builds that can kill fast too? Please. I would hardly class a situational (under damage) 200 wp/sp as ridiculous. It was even nerfed to have a slower ramp up before it reached peak too.
I used to play heavy armor on my magblade and guess what, is was better than light armor. So much to that "only Fury and Seventh are OP". Yes, they are overperforming but that's not the only reason why heavy armor was so dominating in PvP.
And yes, I'd rather have Cloaker and Rollspammer than having super tanky facetank builds who take away half of your health by using one Ransack. Everybody remembers this meta: Be a heavy armor full damage Redguard or GTFO here. No need to reinforce that nonsense, at least rollers and Cloakers need to press buttons instead of just eating all the damage while healing back to full health in 2 seconds.
Edit: Morrowind took away more than just "some small amount of sustain away" from medium and light armor.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Buff heavy armor while it's still the best for a ton of builds. Yeah, sure.Heavy has been nerfed repetitively without a rebalance, and now, it is definitely the lower choice for a lot of playstyles bar 2. When you have dragonknights swap to shields that their defense doesn't synergies with at all, you should realize that there is a problem.
- Constitution had its scaling removed, then was halved. Block cost was replaced with wrath... Then wrath was then blanket removed due to some "OP" stam sets.
- Not to mention def like block has been overnerfed to the point its absolutely unsustainable vs multiple targets.
- And as of summerset, the damage has increased a lot, and much of that isn't resistible by heavy, bleeds, sloads, etc. And now with jewelry crafting/transmuting, those "OP" heavy armour damage sets are possible to run for all.
ESO is weird in that tanky =/= more survivable,and that the strongest defense belongs to the traditionally squishy rogue archetype. So in the same vein, tanky shouldn't equal no damage.
As for the solution OP promotes, the resistances are fine, no need to increase them more, and it wouldn't fix any problem anyway. However now since heavy is again one of the lower performers, it could use something like wrath back to make it worth a little more, instead of the plain tank armour it is now.
Sure, medium and light armor got nerfed a lot too, it's only heavy armor which needs it's ridiculous passives back, because we need a meta of facetanking nobrainer builds again.
No, they didn't. Morrowind took some small amount of sustain away. If you played from early days, heavy was trash, then got const/wrath and became decent, but sets like fury etc took it to the top for a certain few builds. Making tankier builds useless becasue of the stamDK/Stamden is like saying nerf all med because of NBs.
Tanky metas existed partially due to instant burst procs, which are generally sorted, though some issues remain. Shuffle is now gone from heavy builds, OP heavy only sets like black rose/7th, were nerfed, constitution was nerfed, block cost was removed, then wrath was too.
Heavy has has has a whole lot more nerfs in the recent past than medium's slight changes, and medium has been buffed indirectly too, many attacks dodgable now, soul assault no longer snares, access to things like ravager/truth without running healthy.
Also, facetank nobrainer builds are somehow worse that cloak/rollspam nobrainer builds that can kill fast too? Please. I would hardly class a situational (under damage) 200 wp/sp as ridiculous. It was even nerfed to have a slower ramp up before it reached peak too.
I used to play heavy armor on my magblade and guess what, is was better than light armor. So much to that "only Fury and Seventh are OP". Yes, they are overperforming but that's not the only reason why heavy armor was so dominating in PvP.
And yes, I'd rather have Cloaker and Rollspammer than having super tanky facetank builds who take away half of your health by using one Ransack. Everybody remembers this meta: Be a heavy armor full damage Redguard or GTFO here. No need to reinforce that nonsense, at least rollers and Cloakers need to press buttons instead of just eating all the damage while healing back to full health in 2 seconds.
Edit: Morrowind took away more than just "some small amount of sustain away" from medium and light armor.
If it was better, it would have been meta. It wasn't. It might have been competitive, or better for you, but that doesn't mean nerf it.
Flipping it on its head: I can always see the blocktato, and they nearly never do damage. I can attack them constantly with things part of my kit, the NB however can cloak, heal to full, come back and attack, and I have to waste a lot of resources against them and healing vs them. The blocktato can eventually get zerged, whilst the NB can just escape.
People say, oh, heavy shouldn't have high damage, then med/light shouldn't have nearly as strong defense then.
PS: The sustain changes for armour (Not everything) were a max of 7% cost loss for either. Not nearly as many meta nerfs as heavy that I listed.
The vast majority of pvp users already use heavy armor.... and u want to buff it? lol nobody would even use anything else