WhiteCoatSyndrome wrote: »Of course, we can't be sure to know if a game really was expensive to make, but I can safely guess that most of a Triple A game's budget goes in to marketing, and then possibly a CGI trailer, or other nonsense, while the rest goes in to the game production.
There was a panel/presentation at PAX East with some very interesting graphs; one of them was a breakdown of the budget. Marketing got about half (!!!) of it.
And these forums represent just a fraction of a fraction of a fraction of all people who play ESO.
DirkRavenclaw wrote: »Lol, i dont think a Monetization Designer has anything to do with Crown store, look at the description, the in game economy, the gold aspect, the virtuell stuff, that is what it is all about
lordrichter wrote: »
And these forums represent just a fraction of a fraction of a fraction of all people who play ESO.
Maybe in raw numbers, but not in ideas and opinions.
This will be the 3rd or 4th hire for this position that has existed in ESO since 2015. Anyone who thinks this is a brand new position hasn't been paying attention.
The only part of this hire that is even remotely interesting is the turn-over rate for that job.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Is there a Certified Game Monetization Specialist program?
Or a B.M. in MMOs? As in a Bachelor of Monetization with a major in MMO games?
This will be the 3rd or 4th hire for this position that has existed in ESO since 2015. Anyone who thinks this is a brand new position hasn't been paying attention.
The only part of this hire that is even remotely interesting is the turn-over rate for that job.
How do we know?
lordrichter wrote: »This will be the 3rd or 4th hire for this position that has existed in ESO since 2015. Anyone who thinks this is a brand new position hasn't been paying attention.
The only part of this hire that is even remotely interesting is the turn-over rate for that job.
Remember that this is a "designer" position. That is a worker. This is not a producer or director. It isn't even a "Lead Designer" position. There may be more than one person in ZOS with this job title.
Don't confuse this job with the Bethesda Softworks Marketing Director for Elder Scrolls Online. Different company, different skills, different responsibilities. It also is not the position of Director of E-Commerce at ZOS, which I assume is the boss position for this job.How do we know?
We don't. That is part of the whole point. Assuming that the forums do not represent ideas and opinions held by the wider player base, just because not everyone visits the forum, is a mistake.
This is either a good sign that the cash shop is failing and they need someone to try make it appealing to players again, that or the shop is doing really well and they need more *** to try scam us with. It might also be a sign of gamble crates going as it garners more media attention, they may need some to individually price stuff that would be in the scam crates.
They need an inveterate multi-field expert to tell them the following.
1: Don't be too greedy. When customers like you and feel like they're getting a good deal, they buy more and encourage others to buy more.
2: Err on the side of the customer. You don't have a business without your customers. Whatever your 'vision' is, save it for your weekend art class and sell your customers what they want to buy, not what you feel they should be wanting.
3: Sometimes, less is more. If your MMO cash shop isn't rich with things customers can buy that they actually want for $0.25c to $1.00, you're not only leaving money on the table, but you're breaking Rule #1. Only a short-sighted fool thinks it is better to try to sell a single pencil for $1,000,000 than a million pencils for $1 each, and it is only a slightly less ridiculous fool that thinks the middle ground is always a good compromise.
4: Dress for the job you want, but sell to the audience you have. Don't abandon the desires of your core customer base because you think you've got some sort of amazing 'vision'. None of your customers are here because they want your vision; they want their vision made well, made pretty and sold to them.
5: Don't break Rule #1.
Doctordarkspawn wrote: »Hopefully they'll encourage ZOS to have a bloody auction house.
ALSO, WHOEVER GETS THE JOB.
STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.
Only downside too this means apex mounts will probably be between 10k and 20k crowns. You know it will happen.
Still a better alternative than throwing money at the Gamble Crates.Doctordarkspawn wrote: »Hopefully they'll encourage ZOS to have a bloody auction house.
ALSO, WHOEVER GETS THE JOB.
STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.
Only downside too this means apex mounts will probably be between 10k and 20k crowns. You know it will happen.
This is either a good sign that the cash shop is failing and they need someone to try make it appealing to players again, that or the shop is doing really well and they need more *** to try scam us with. It might also be a sign of gamble crates going as it garners more media attention, they may need some to individually price stuff that would be in the scam crates.
there's plenty of great posts on this forum, the quoted being one of them, so a question to ZOS - why is it so difficult to listen to common sense?They need an inveterate multi-field expert to tell them the following.
1: Don't be too greedy. When customers like you and feel like they're getting a good deal, they buy more and encourage others to buy more.
2: Err on the side of the customer. You don't have a business without your customers. Whatever your 'vision' is, save it for your weekend art class and sell your customers what they want to buy, not what you feel they should be wanting.
3: Sometimes, less is more. If your MMO cash shop isn't rich with things customers can buy that they actually want for $0.25c to $1.00, you're not only leaving money on the table, but you're breaking Rule #1. Only a short-sighted fool thinks it is better to try to sell a single pencil for $1,000,000 than a million pencils for $1 each, and it is only a slightly less ridiculous fool that thinks the middle ground is always a good compromise.
4: Dress for the job you want, but sell to the audience you have. Don't abandon the desires of your core customer base because you think you've got some sort of amazing 'vision'. None of your customers are here because they want your vision; they want their vision made well, made pretty and sold to them.
5: Don't break Rule #1.