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ZOS is hiring an ESO Monetization Designer

Darkmage1337
Darkmage1337
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Attention, this is a Public Service Announcement.

ZOS is hiring an ESO Monetization Designer.
Sources: https://www.gamasutra.com/view/news/318841/Get_a_job_ZeniMax_Online_Studios_is_hiring_an_ESO_Monetization_Designer.php and http://jobs.gamasutra.com/job/monetization-designer-hunt-valley-maryland-32993

Interested? More details below. Apply here at ZOS's website: https://jobs.zenimax.com/requisitions/view/1830#no_rewrite#no_rewrite

"
ESO monetization team members understand and value all areas of game monetization including core game engagement. We strive to bring premium products and services to our players that further enhance their in-game experience. Not only do we shepherd our features through development, we also work closely with the Live Services Team, Community Team, Customer Service and Marketing to ensure a successful launch of our products.

Responsibilities:

Develop and manage the economy/monetization components of our games
Develop and manage a calendar of offerings, updates, and events
Work with other teams to ensure the success of offerings, updates, and events
Work closely with design team to develop a framework for a successful live game
Manage the pricing of virtual goods and balance free vs. paid currency in the game economy
Design game features that monetize and re-engage players
Review reporting on in-game currency usage, earning and purchasing
Drive new initiatives for monetizing the customer base
Work with a team of analysts to propose new features and define, collect and analyze metrics
Requirements:

3+ years as a monetization designer or similar role in the gaming industry
Experience working with industry standard tools
Bachelors in Computer Science, Finance, Math, Statistics and/or related field
Excellent knowledge of the monetization of video games
Experience working in a live game environment where updates and events are a way of life
Knowledge and understanding of game design fundamentals
Strong mathematical and analytical skills
Ability to work independently and as part of a team
Excellent organization skills and ability to multi-task priorities
Strong communication and writing skills
Ability to work in a fast-paced and confidential environment
Passion for making great games
"

Hopefully whoever ZOS hires will make the Crown Store virtual good offerings and prices more realistic in the future!

#MakeESOGreatAgain
Edited by Darkmage1337 on May 25, 2018 2:50AM
ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Aliyavana
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    Hopefully they encourage zos to finally add mount rewards for actually doing their content, so that they make content worth running past the first few months and have more people to experience the content that they work hard to create.
    Edited by Aliyavana on May 25, 2018 2:59AM
  • Morgul667
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    Hopefully Zo$ will stop the cash grab madness

    I doubt though
  • Doctordarkspawn
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    Hopefully they'll encourage ZOS to have a bloody auction house.

    ALSO, WHOEVER GETS THE JOB.

    STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.
  • FloppyTouch
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    Lol well I see crown prices going up and crate drop rates going down gg
  • Darkmage1337
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    Hopefully they'll encourage ZOS to have a bloody auction house.

    ALSO, WHOEVER GETS THE JOB.

    STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.

    Pretty much.
    I, too, really wish ZOS did away with crown crates and timed sales / flash-sales.
    ZOS really would indeed make more money, sales revenue, (and therefore more profit) by individually offering each virtual good, at all times.
    Obviously we don't have access to ZOS's Crown Store sales data to crunch numbers since they are a private company, but we ESO players all surely know that ZOS would have a lot more new customers and returning customers if they did away with RNGesus Crates and simply enabled permanent individual virtual goods sales at realistic prices, whether it be with real money or with crowns.

    Hopefully the New Blood will talk some sense into ZOS's Corporate Bureaucracy (e.g. their "Monetization Department").
    Edited by Darkmage1337 on May 25, 2018 3:28AM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Ankael07
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    Was there a monetization guy before and theyre getting a new one? Or there was noone in that department at all?

    Because that sure would explain their astronomical pricings as if there was noone who understood the business.
    If you want me to reply to your comment type @Ankael07 in it.
  • Darkmage1337
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    ESO's Outfit-slot per-character (not account-wide) is most-likely the worst monetization example in ESO.

    [Edited for removed content]
    Edited by ZOS_Mika on May 25, 2018 1:40PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • MLGProPlayer
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    Ankael07 wrote: »
    Was there a monetization guy before and theyre getting a new one? Or there was noone in that department at all?

    Because that sure would explain their astronomical pricings as if there was noone who understood the business.

    They've always had one. They're just hiring a new one.

    I know the former monetization expert from SWTOR worked for ZOS from 2016-2017.
    Edited by MLGProPlayer on May 25, 2018 3:36AM
  • Darkmage1337
    Darkmage1337
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    Ankael07 wrote: »
    Was there a monetization guy before and theyre getting a new one? Or there was noone in that department at all?

    Because that sure would explain their astronomical pricings as if there was noone who understood the business.

    According to the job-listing on the links provided, it is a team of people. Probably a small number, not sure how many "ESO monetization team members" that ZOS has. But with the current state of the Crown Store, I think they really need to step-up and increase their inter-departmental communication (Sales/Monetization/Marketing team(s) talking with the Designers, etc.) as well as communication with the playerbase. :lol:
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • DoctorESO
    DoctorESO
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    MEMO TO SELF TO INCREASE MONETIZATION

    Reduce the cost of crowns, but raise the cost of items (and the difficulty of receiving good items in crown crates) so that there is the false appearance of a price reduction.
  • Ohtimbar
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    I never thought I'd see the day when 'Monetization Designer' was an actual job title. Gaming is not what it used to be, for better or worse.
    forever stuck in combat
  • Darrett
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    Ohtimbar wrote: »
    I never thought I'd see the day when 'Monetization Designer' was an actual job title. Gaming is not what it used to be, for better or worse.

    Gaming is big business now. The goal is to make money and keep shareholders happy, while balancing the perceived game quality with the amount of effort needed to create it.

    It’s why they don’t care about things like class balance; until it’s so bad it starts impacting the bottom line, any effort on that front is wasted.
  • DoctorESO
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    They also need to hire a Vet Trial Exploit Fixer and Justicar.
  • SlayerTheDragon
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    Well this post has reminded me why I have stopped playing for more than a year.


    In all honesty they are probably hiring someone to help squeeze out that VERY LAST CENT.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed a handful of bashing and non-constructive comments from this thread. This is a reminder to keep the discussion civil. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Marginis
    Marginis
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    They need to add the requirement that the prospective hire must play the game, or at least in some way understand gamer mentality, or maybe have some experience in community management. Otherwise I can easily see this role being filled by someone who doesn't care at all about the people and just about the numbers, which is incredibly short sighted.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Ravereth
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    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness (...)

    DBdj.gif



  • Rosveen
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    Marginis wrote: »
    They need to add the requirement that the prospective hire must play the game, or at least in some way understand gamer mentality, or maybe have some experience in community management. Otherwise I can easily see this role being filled by someone who doesn't care at all about the people and just about the numbers, which is incredibly short sighted.
    Of course they will hire someone who understands gamer mentality. Here's the problem: gamer mentality is what made lootboxes so insanely profitable.
  • Marginis
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    Rosveen wrote: »
    Marginis wrote: »
    They need to add the requirement that the prospective hire must play the game, or at least in some way understand gamer mentality, or maybe have some experience in community management. Otherwise I can easily see this role being filled by someone who doesn't care at all about the people and just about the numbers, which is incredibly short sighted.
    Of course they will hire someone who understands gamer mentality. Here's the problem: gamer mentality is what made lootboxes so insanely profitable.

    I realized after I wrote it how it could be interpreted. What I mean is how gamers feel about loot boxes, that the new hire understands that. Unfortunately I know exactly what you mean, which is kinda depressing.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • BadSerpico
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    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness

    I doubt though

    Games are made to make money and pay worker salaries. Crazy concept
  • Mojomonkeyman
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    BadSerpico wrote: »
    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness

    I doubt though

    Games are made to make money and pay worker salaries. Crazy concept

    You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.

    The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.

    I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.

    Crazy concept, I know.
    Edited by Mojomonkeyman on May 25, 2018 8:06PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Elsonso
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    BadSerpico wrote: »
    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness

    I doubt though

    Games are made to make money and pay worker salaries. Crazy concept

    If that is the goal, there are a number of other things that ZOS could do that would make money and pay worker salaries much better than what they have going now.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • maboleth
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    I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.

    Crazy concept, I know.

    Golden days of gaming. Japanese designers still show craziness (Zelda or Mario anyone?) also some Indie teams like Ninja Theory, but yeah, big companies want big money.

    Still, indie teams like Frontier Development show how projects (Elite Dangerous), while moderately successful (at least I hope so) completely lack funding and people to make the game reach whole new level and fix so many shortcomings (miles wide - inches deep gameplay). Development is either very slow or nonexistent, with the team understaffed or focusing other projects, with none of the key changes in sight.

    So you cannot entirely blame big studios like Bethesda for wanting more money. They also offer so much more than Indie studios, from lux packaging to much more frequent updates, big chapters/DLCs and overall - much much bigger and layered games. It's a wild business, ultra high competition, many expenses and investments and gamers having attention span of a gnat. It is very tough. In my opinion, the team at ZOS currently shows they try everything they can to stay away from P2W model and do listen to the fans. So kudos to them.
  • AhPook_Is_Here
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    You know what would be awesome is a random crown price fluctuation based on a rising stochastic, so the cost of an item will rise say as much as 200% over a 3 day period but if you keep an eye on it, maybe you can get it for 20-30% less of it's current average price.

    I got a million good ideas like that, ZoS if you want a pro-milker shoot me an email!
    “Whatever.”
    -Unknown American
  • Thogard
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    Right now there are two ways to get epic cosmetic stuff:
    1. Buy it from crown store
    2. Do really hard achievements


    I’d like to see a combination. Like you can buy a skin for $20 but you have to be a grand overlord in order to qualify to equip it. Many of the crown store items are looked down on by people because there’s no in-game barrier to entry and I think that perception needs to change. I think that’s a good way to keep the money flowing for ZOS so they can keep updating and improving the servers without making the game pay to win.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • geonsocal
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    ZOS is hiring an ESO Monetization Designer

    Phase 1:
    animation%2B%25283%2529.gif

    Phase 2:
    EyCkW6G.gif

    Phase 3:
    giphy.gif

    Phase 4:
    NoUs.gif
    Edited by geonsocal on May 25, 2018 10:11PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • xeNNNNN
    xeNNNNN
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    Hopefully they'll encourage ZOS to have a bloody auction house.

    ALSO, WHOEVER GETS THE JOB.

    STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.

    Only downside too this means apex mounts will probably be between 10k and 20k crowns. You know it will happen.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • DoctorESO
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    BadSerpico wrote: »
    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness

    I doubt though

    Games are made to make money and pay worker salaries. Crazy concept

    And to pay taxes to the government! :D
  • Chadak
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    We're probably all doomed.

    giphy.gif
  • DoctorESO
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    BadSerpico wrote: »
    Morgul667 wrote: »
    Hopefully Zo$ will stop the cash grab madness

    I doubt though

    Games are made to make money and pay worker salaries. Crazy concept

    You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.

    The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.

    I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.

    Crazy concept, I know.

    Yeah, gaming has changed. Now, every game is basically a movie budget production that only the big companies can compete it. And consumers now seem to demand it.
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