MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.
People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?
MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest, not fight waves of the same enemy over and over in an arena.
There is something like 450 hours of quest content in the base game, and another 120 in the DLC and expansions. That's what some of us want to be able to enjoy.
TastesAllColors wrote: »I just do all the content in my farmer's gear. Which is set up for speed and stam regen. Not very much damage but I can still do almost everything. Can't solo geysers though.
The thing is a lot of people do *not* plat eso everyday but they want to have fun. They kinda pay the bills so it is understandable that zos takes their needs into account.
Maybe if there was a difficulty slider that dialed back your stats and would not effect anything other than damage, health or resistance even with the best gear on.
MaleAmazon wrote: »Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?
They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.
I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
That would be perfectly fine.
MaleAmazon wrote: »Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?
They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.
I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
That would be perfectly fine.
Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.
Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.
MLGProPlayer wrote: »MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.
People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?
I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.
It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.
MaleAmazon wrote: »Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?
They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.
I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
That would be perfectly fine.
Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.
Oakmontowls_ESO wrote: »BE WARNED SPOILERS BE AHEAD
Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.
Tldr: optional higher difficulty mode for quests.
Edited the title for less knee jerk reactions
MLGProPlayer wrote: »MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.
People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?
I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.
It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.
Again, you are inferring why others play based off of your own preference. You keep using terms like many and most with zero hard data, nothing even as simple as trophies. Your stats are meaningless without SOME type of substance.
Show me the stat supporting your claim of the witcher. How are you determining and concluding that Dark souls is one of "the most popular" RPGs? Sales? Show me a comparison with a game like say Mass effect 2. Or Dragon age. Or skyrim. Or any other in a top 5.
Funny enough Dark souls isn't even challenging for experienced players, I can go thru it just like I can Eso. It's all about learning the mechanics, as is the case here. Which brings me to my point, no matter how "challenging" one might find content, it's only temporary. Then it becomes tedious and boring. Not sure what point you are trying to make as I've repeatedly agreed upon an option for those players, clearly indicated by my vote.
MaleAmazon wrote: »Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?
They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.
I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
That would be perfectly fine.
Noobs and lesser players (the vast majority of the playerbase) buy DLC too you know. Why should they be locked out? That makes zero sense money wise for zos to do such a thing.
Nobody suggested to lock out newbies or otherwise. We want an OPTION for veteran difficulty in Overland.
For people who have been playing this game a long time, Overland is a chore. It's tedious, it's boring, it's unengaging, take your pick.
We just want the opportunity to play on a harder difficulty. Nobody is asking for normal difficulty to be taken away.
if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.
People play rpg's for a variety of reasons, but I'll agree with you. Still doesn't mean people play RPGs for challenging quests now does it?
I do, as do many others. Dark Souls is one of the most popular RPG series for a reason. Tons of people play games like the Witcher on the highest difficulty. That's why an option to increase difficulty in this game is sorely needed. There are different types of players.
It could be something as simple as having 2 difficulty levels (normal or vet) for all instances in the game (delves, public dungeons, and story line quests). Since these are already instanced in the game right now, it could literally be implemented over night.
Again, you are inferring why others play based off of your own preference. You keep using terms like many and most with zero hard data, nothing even as simple as trophies. Your stats are meaningless without SOME type of substance.
Show me the stat supporting your claim of the witcher. How are you determining and concluding that Dark souls is one of "the most popular" RPGs? Sales? Show me a comparison with a game like say Mass effect 2. Or Dragon age. Or skyrim. Or any other in a top 5.
Funny enough Dark souls isn't even challenging for experienced players, I can go thru it just like I can Eso. It's all about learning the mechanics, as is the case here. Which brings me to my point, no matter how "challenging" one might find content, it's only temporary. Then it becomes tedious and boring. Not sure what point you are trying to make as I've repeatedly agreed upon an option for those players, clearly indicated by my vote.
Nobody is asking for permanent challenge. I play through quests once. I want them to be challenging (if even slightly) the first and only time I do them. That's all.
The Dark Souls series has sold ovver 13 million units. There is clearly a large market for challenging content.
Oakmontowls_ESO wrote: »BE WARNED SPOILERS BE AHEAD
Another expansion brings more missed opportunities in the form of really cool boss encounters that lack any semblance of difficulty. It is a shame because there are some really cool mechanics in some of these fights but ultimately they don't matter because the boss will be dead in 5 seconds or they don't deal enough damage to be of any consequence. For example in the fight with the earl of mephala in the main quest of summerset, the boss charges up an attack while your companion conjures a shield for you to hide behind. However the attack does so little damage that there is no need to actually follow mechanics. Ideally they would make all super telegraphed attacks like that one shots for all content to prepare people for harder content. However I have a solution that would make questing content more enjoyable for skilled players.
The main change I'm suggesting is to implement a "veteran" difficulty for quest instances. This would be selected by the existing toggle in the group menu. Selecting this option would scale the instance to be around the difficulty of soloing a normal four man dungeon. This would mostly just entail number tweaking (increasing hp and damage dealt) because interesting mechanics already exist in these fights they just currently don't have any consequence. A second change would be to implement more quest instances. Basically if you currently have to have the quest to get in, then it will turn into a private instance (group members would still be allowed in however). This would greatly help in cases when you are going through a quest location and everything is already dead because someone was there already.
Tldr: optional higher difficulty mode for quests.
Edited the title for less knee jerk reactions
Overland, delve and public dungeon content is so easy, I actively avoid combat because it's tedious.
...They've made the game easy enough so one doesn't need to know how to play at all. Do anything, build your character completely against the rules of the game and you will win anyway.
A result of this is many players -- possibly most -- don't actually know how to play ESO and don't know it. They probably think they're pretty good because they always win. However, if they were gradually challenged, they would learn the game and it would probably be a much more rewarding experience...
MLGProPlayer wrote: »If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
http://www.dictionary.com/browse/option?s=t
The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
MLGProPlayer wrote: »If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
http://www.dictionary.com/browse/option?s=t
The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
MLGProPlayer wrote: »If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
http://www.dictionary.com/browse/option?s=t
The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
Well put.
Honestly, how anyone can oppose a veteran toggle is beyond me. It's an option. People can ignore it if they so choose.